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| Timestamp | Since previous | Game | aucguy's comment | |
|---|---|---|---|---|
| Apr 19 04:01:56 | Void Beast | ♥ 0 | It was difficult to get out of the pit with the ground crystal due to the controls. | |
| Apr 19 04:38:30 | 36m 34s | Summon Auto Pets | ♥ 0 | The graphics for the game was very good. Also, the ability to customize the different kinds of pets and their abilities was impressive for a jam game. I played the game by dragging over whatever tiles I had and spawning whatever I got. I wasn't really paying attention to the different power ups. I think that it should be easier for the player to understand what the tiles do and for there to be a challenge rather than just dragging tiles over. |
| Apr 19 05:01:55 | 23m 25s | Neon Citadel: Guardians of the Stars | ♥ 2 | This was a good idea for a jam game; simple enough to implement well and also engaging. The game was fun, although I think with some tweaks it could be very engaging. First, the spells were a bit hard to cast since I had to keep going between the runes and the spell book. Second, the guys I spawned were not very good at finding enemies. Third, the balance could be tweaked; in the end I just spawned a bunch of Titans and guys to get me mana. But overall good job! |
| Apr 22 01:24:02 | 68h 22m | Nerdfence | ♥ 2 | The setting for the game was something that I was not expecting. Good idea for coming up with it. The music and art style were unique (and good), which is good for a game jam. The game was too difficult as I would die pretty easily without giving much chance to summon or fight back. It also took me a couple of restarts to notice the selected friend that I could summon, so you might want to make that bigger or mention it in the description. |
| Apr 22 01:47:14 | 23m 12s | Hell's Company | ♥ 1 | The game was fun to play. I think this is the kind of game that would work well to be expanded after the Ludum Dare. I think that the game was too difficult because the boss walked too fast and I wouldn't be able to turn off the monitor in time. Also, I would also make sure the space bar worked consistently to turn off the monitor. Based on the loading screen it looks like you might be using Godot. I think that Godot will select a button after clicking it, unselect the button after clicking something else and press the button when space is pressed. This might be why space toggles the monitor but inconsistently. I ran into this issue for my submission. |
| Apr 22 02:15:22 | 28m 08s | The Zummoning | ♥ 1 | #### After playing Ludum Dare submission, before playing Godot Wild Jam submission I'm going to agree with ig-gamer, the concept is good, but it needs a lot more work. The most important thing is explaining what the cards do and balancing to ensure challenging gameplay. It's nice that you submitted a prototype rather than just keep your work on your hard drive. #### After playing Godot Wild Jam submission The graphics, music and sfx upgrade made the game better. Good job! I also used Godot. |
| Apr 22 03:16:10 | 1h 00m | Ancistroides Folus | ♥ 4 | The game was not challenge, but it was definitely entertaining. The idea of the demon that was getting summoned had to do the mundane work of mowning their lawn was funny. Also, I liked the different soundtracks taking place for different parts of the summoning. |
| Apr 26 17:58:09 | 110h 41m | Dreamcat | ♥ 4 | The premise was interesting. Even though the game was simple, some mechanics made things more interesting, like the cloud platforms and the last level. |
| Apr 26 18:25:38 | 27m 29s | Summons of the Sovereign | ♥ 2 | This was a very good game. It took a bit to understand what was happening, but then it was easy to understand what was going on. The game had the right amount of challenge; not too easy to be boring, but not too difficult to be frustrating. The graphics were good and the voiceovers were a nice touch to the game. Also, I'm impressed that you implemented playing against the computer, since I'm not sure how to get the computer to make good decisions. Finally, what fonts did you use in game and on the itch.io page? I have been using pixel fonts for my games, and they don't look as good. |
| Apr 26 19:16:29 | 50m 51s | Labyrinth of Fiends | ♥ 1 | The game was surprisingly fun. The gameplay of trying to shoot enemies while avoiding their shots was engaging. I didn't realize I could summon fiends until after my first run despite it being in the instructions. I also got to floor 8. I have also noted the usage of the m5x7 font, as I may use it for future games. |
| Apr 26 20:51:27 | 1h 34m | Library Fighter II Turbo | ♥ 1 | This was fun, although I wasn't thinking too hard to avoid enemies. You might want to force the player to think through their moves more. Also, the graphics was very good and polished (for example, the transition animations). |
| Apr 26 21:09:19 | 17m 52s | Arcane Dungeon | ♥ 1 | The graphics for were good. I think you had the basis of for good mechanics such as exploring different blobs you could spawn using incantations. However, I could never figure out how to consistently get better blobs or use the power ups. I just ended up blindly spawning blobs, without understanding how to get better blobs. You have the ideas for the right mechanics, but they need better execution. |
| Apr 26 23:07:31 | 1h 58m | The devils food joint | ♥ 1 | This was a fun game to play. The mechanics were easy to grasp and the slow introduction of ingredients helped teach the game. I was able to get to day three. Also, coincidentally this was similar to a previous compo entry of mine. Although this was done better. |
| Apr 27 01:23:50 | 2h 16m | Ritual Realm | ♥ 1 | The mechanics were very basic. Despite this the game was very fun. Some of the levels were pretty difficult, but all of them were doable (I completed all of them). Also, the high-score submission was a nice touch at the end. |
| Apr 27 01:33:05 | 9m 15s | Summoner's Clash | ♥ 1 | I really liked the graphics. However, I didn't figure out what the different combos were. |
| Apr 27 03:00:00 | 1h 26m | Summoning the Gienie | ♥ 1 | The different messages and the vases breaking added personality to the game. I wished there was some more game play to this. |
| Apr 27 03:27:16 | 27m 16s | Summon Sandbox | ♥ 1 | This is a neat game with fun levels. I think the biggest thing you could add is more levels and a more intuitive summoning ring interface. Although most of the graphics were lacking, the iconography was great. |
| May 1 03:04:00 | 95h 36m | Wizzy Wizzy | ♥ 2 | Good job on coming up with the idea that is simple and fun, because I have trouble doing that. The game play was easy to grasp and had a bit of a strategizing challenge. The graphics were amazing. Also, I found it funny how the characters did a dance when they won. One other thing: the sound was too loud. (I also have trouble with this). |
| May 1 03:16:42 | 12m 42s | Chefs from the Dead | ♥ 1 | I think this was a good idea. Trying to figure out who to spawn was a bit of a challenge to do at the speed the game went at, but I think that was the point. |