Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Lukuluk

Lukuluk

Feedback comments for LD54

← LD52

Lukuluk's games and stats for all events →

TimestampSince previousGameLukuluk's comment
Oct 8 20:59:24 Tethered ♥ 2 That's a very smart game! The dialogs between both characters with voices do a great job for immersion, despite having only a few sprites. At the begining it was hard for me to know whether my characters were moving or not ^^ Maybe because of the background's interpolation which does not hint on that. Watching a bit of the video and reaching the spaceship helped me a lot, and after that, no problem. Great job!
Oct 8 22:02:16 1h 02m Burn Beetle ♥ 2 Refreshing game, I loved the character's squish when moving + the fire mechanic. There were some strange uncertainty with the red plants growing back without any warning but it did'nt prevent me from enjoying the game and reaching the end! The tiny music is nice too :) And the art direction also, neat!
Oct 8 22:44:56 42m 40s Hazel & Hector ♥ 1 As usual, an awesome puzzle game! Well done for this one. I wonder how you come with such spotless mechanics
Oct 14 13:22:26 134h 37m Disc Runner ♥ 1 Nice entry! I especially enjoyed that change direction you can apply to the projectile, and the natural transitions between phases. There is some interesting situations also! Here are some feedbacks trying to be constructive: - Maybe it could be less punitive when you fall. - The fact you have to hit a target twice did not feel right to me. But if it's necessary in terms of pacing/rythm/difficulty, maybe adding a simple feedback on that first hit would improve that.
Oct 14 13:30:36 8m 10s Space: 10000km ♥ 1 Impressive cinematics, charismatic characters, intense narrative, I was hooked from start to end!
Oct 14 13:54:01 23m 25s Limited Seats ♥ 2 Smart game, I enjoyed figuring out how to make characters reach new places! Some problems that I've encountered: - it was hard to figure out my progression on each map (am I near from losing or winning?) and the defeat/victory conditions. - as mentionned by the previous comment, it's a bit hard to drag & drop characters on trains because you have too many skills to operate in tight timeframes (figuring out which character to pick + trying to drag&drop them on the train while it's moving). Not impossible, but I think the fun is more into the decision of placing characters than trying to drop them on the fly 🤔 Two ideas that could improve the gameplay without changing the overall game would be: - Easier "put character in train" controls (maybe you just have to drop the character "around the train", and they are placed on the first available seat). - Possibility to pause at any moment (so you can plan your actions).
Oct 14 15:53:13 1h 59m Matrioshka Containment ♥ 1 I was hooked by the gameplay loop, neat art direction and music. Controls are clean. I was just not confortable with the mouse vertical axis (I would have loved to be able to invert it ^^). Also there is a broken strategy which consist of staying far from towers and destroying them one by one without fear of being target. As it's quite challenging to aim precisely, I always stopped to aim and shoot. Maybe it could make the game more dynamic to instead having an ability like the missiles in Zone of The Enders 2: if a potential target is near the center of your visor while you hold "fire" button, it's added to the list of targets being locked. And when you release, projectiles are sent on all of the targets. I've seen there were a lock ability with T in the game but I couldn't use it to auto-aim my opponents (my lasers still went in my visor's direction). There could be a great game experience with some polish. That said it was a still a cool experience!
Oct 14 16:01:23 8m 10s Carl's Limited Adventure ♥ 2 The twist is very effective! Quite a hard game, yet it's possible to progress by being very patient ^^ Maybe making the opponents' projectiles more visible could help a lot (like big red circle but with same small collider, instead of tiny dots with the color of the sky).
Oct 14 16:56:42 55m 19s Compact Domain ♥ 1 Impressive that you managed to make such a city builder during a jam :o And it works well!
Oct 14 17:15:50 19m 08s Tetradom ♥ 1 A nice take on the theme! There is plenty of interesting ideas in this game :o It makes me think about Thronefall and Loop Hero
Oct 15 09:09:33 15h 53m Carrotiles ♥ 1 That game is really nice, with very interesting challenges! The second one is a lot harder than the first, so having more levels with a progressive difficulty in between could be nice :) Also an improvement could be done on the drag&drop which is a bit hard to use.
Oct 15 09:26:41 17m 08s Kung Fu Alien ♥ 1 Strong concept, very funny fighting situations, interesting puzzles, this game is cool! Some tiny feedbacks: - I think it could get a bit fresher with faster actions. - Maybe putting the camera a little bit upward could help visualise the positions on cells? - Also the repetitive sounds of hit get a bit annoying after a while.
Oct 15 09:44:52 18m 11s Experiment "Square" ♥ 1 Fiew I went through something, and was happy to let its chance to this game! Unfortunately, people are often not very patient when playing and reviewing LD jam games, so maybe what could keep them "motivated" would be a sort of progressive thing? But at the same time this game makes totally sense to just keep us a bit bored, and then... things happen! So yeah for me it's a strong entry! (if other people see my comment, I can just recommend to continue even if it looks like repetitive)