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KANAGG

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TimestampSince previousGameKANAGG's comment
Oct 2 12:03:16 UNLimited Space ♥ 1 I like the limited space in the space theme here :D Once I got the hang of the controls, I managed a solid 01:54:40. The only critique I have is the left trigger to toggle the jet. For me, holding it would be more intuitive, but I guess that's a matter of personal preference :)
Oct 2 12:42:23 39m 07s Low Memory Rush ♥ 1 Battle Royale does make a ton of sense for this theme, and you pulled it off perfectly. I can see this being a ton of fun as a couch co-op game :D As for feedback, the currency feels a bit out of place. If I only collect a few and kill all enemies, I end up last on the leader board, but I survived. That feels a bit weird. I would like some enemy variety in the shooting. It's pretty easy to dodge bullets in 1v1 or even a 1v3. And one small thing, I would love a toggle for the screen shake :D
Oct 2 20:16:22 7h 33m Doubling ground crew ♥ 0 Interesting, I know it's part of the story, but I think the enemies could still look a bit more like enemies. It would be cool if there were a way to defeat the red characters. Also, I got stuck at level 2 or 3 at the stone wall. At first, I thought the walking sound was bugged, but I guess it's just part of the retro vibe :D
Oct 2 22:51:45 2h 35m Bubble Pets ♥ 2 Very nice! I think around day 6, one of the little guys just started flying all over the place, and that was game over for me ^^. Quite a wrist-intensive game - I think the difficulty could ramp up a bit faster.
Oct 2 23:04:53 13m 08s Limited Space in Space ♥ 1 A lot of fun! I will bookmark this one to improve my measly 6 satellites 😄. I like the music and sound effects a lot. I'm missing a full-screen option so I can actually play with controller without moving my mouse cursor around (played on itch). Maybe it's just me, but the circles closer to Earth felt a bit too hard compared to the outer ones.
Oct 2 23:16:27 11m 34s Boo! Bark! ♥ 1 Very cool! I played 4 or 5 rounds and made it to wave 5. I would love an option to turn off screen shake. That would let me play a couple more rounds without getting dizzy. Great sound effects, and I like the cozy spooky vibe. Maybe barking should not push the ghost towards the human. I ended up just swinging around like a maniac, that felt like the meta here 😄
Oct 2 23:24:17 7m 50s Defrag ♥ 1 I have to second @ben-parisi, it was not intuitive to get started. Maybe add a little guide with screenshots. I would love to try it again. The tolerance for people to stick with playing is very low, so try to make it really easy at the beginning so people don't bounce off immediately :) But It fits the theme perfectly and the idea of making a defrag game is great :D
Oct 2 23:46:51 22m 34s Pazuru Packing Sushi ♥ 6 Very chill and a great fit for the theme :) I struggled a bit on the first one to understand which icon represents what sushi, but I figured it out eventually :D The visibility when overlapping with something could be improved. Over all I had a good time - nice work!
Oct 3 18:39:49 18h 52m Elevators Go Boink ♥ 1 Great entry - great humor :D Maybe you can add some fun sound effects and music at a later date :)
Oct 4 07:06:57 12h 27m Blocked ♥ 1 Nice work! Sadly, I'm not very good at puzzle games, so I already got stuck on level 4 😄 I don't have much to add. I can second the point about movement speed. Other than that, it's probably just my lack of skill 😄 One game unrelated point, maybe you can add the how to play instructions to the itch page :)
Oct 4 07:17:54 10m 57s Casual Movers ♥ 0 Quite an ambitious project for the compo! Seeing your carefully stacked wares flying around after the road bump is fun. I had the same issues as mentioned above. At first, I only placed a car, and it got totaled in the transportation process. In the next try, I stacked furniture, and some survived, but I was not able to start the next trip because the button was hidden behind the UI. Fixing the obvious technical issues and gaining more control over the randomness could make it a fun little experience :)
Oct 4 07:32:55 15m 01s Space, Yarr! ♥ 2 Banger of a soundtrack and great voice acting 😄 It took me a bit to realize that I can control the direction and strength of the cannon. I like that most levels can be solved in many different ways. The controls are a bit clunky, some more feedback when clicking on stuff would be nice. Shooting the cannon with the space bar would be a nice touch, and drag-and-drop for the placeable items.
Oct 4 07:48:48 15m 53s Intermodal ♥ 1 A ton of of fun! The missing yellow containers messed it up for me 😄 Score: 711 with 8 ships unloaded.
Oct 4 08:08:35 19m 47s Donut Park Here! ♥ 3 Always impressive to see what a talented team can manage in so little time :D There are definitely some issues with the customers getting away from the shop and smashing the other cars into pieces while doing so, but I had a great time playing 😄
Oct 4 08:23:44 15m 09s The Big Crunch ♥ 3 Nice work! The description for what to do could be displayed a bit longer, or even better, adjustable for people like me who are slow readers. I think I had one bug where the repair WASD instructions were displayed, but a different game started.
Oct 5 07:56:08 23h 32m Stone Heart ♥ 2 I also didn't realize the time limit on my first try, and on the second, I just headed right to the center and shrank myself so tiny I had no idea where I was :D - a small indicator showing where the ship is when it reaches a certain size would help. Also, the UI could use some love, but I understand the time constraints here :) Good job, it's a fun game.
Oct 5 10:25:29 2h 29m Space Cargo, Ltd. ♥ 1 Delighted to see a fully web-based game, great work! A preview showing the current position in the cargo space for the items would be very handy. Most of the time, it was not clear to me why I currently can't fit that thing in or where I have to click to get it in. Also, information about where the current items in cargo have to be shipped would be nice because I forget everything a second after reading the destination ':D.
Oct 5 10:35:01 9m 32s Shipping Empire ♥ 1 Great art! Not a big challenge, but it doesn't need to be. It's just calming to stack stuff into the ship 😄 Some music and additional sound effects would make it a complete package.
Oct 5 10:47:22 12m 21s Malthus and The Rocks ♥ 0 I'm a fan of tower defense 😄, and I like the concept and the fact that it is completely controlled via arrow keys. I would suggest adding WASD as a second option because, for me, it's just more ergonomic, and I'm used to moving with WASD. I also died 2 times, the first time I was done reading the tutorial and figuring out how to buy stuff, and a second later, it was game over. Then I didn't see the arrows for harvesting, only after reading the comments above did I realize. I think with a bit more sound and polish, this can be a fun little game :)
Oct 7 11:22:52 48h 35m TetraPolis ♥ 1 Very interesting! A little interactive introduction to ease people in would be really helpful because there is a lot going on :D. I managed to get a good run going on my 4th try :) I'm missing some sound effects when something good or bad happens to draw attention. Very impressive for a compo entry, good job 👍
Oct 7 11:36:54 14m 02s Mediterranean Smuggling ♥ 1 Well executed - congrats on your first entry :) I would like an option to sell/upgrade a ship to fit more people. The style and music all contribute to this fitting depressing mood.
Oct 7 11:44:36 7m 42s Bikepacking Planner ♥ 1 It wasn't really clear what the second person wants based on the description. Solid UI, nice music. Congrats on your first compo entry :)
Oct 7 11:50:43 6m 07s Pixel Wielders ♥ 1 Nice, as usual with Pico games, I struggle for the first 2 minutes with controls and how the hell I even start the game 😄. Once I got that sorted, I found a creative fighting game. It was a bit hard at first to figure out what to do with the different spells, but dropping rocks and throwing them seemed like a good strat.
Oct 17 10:23:33 238h 32m Train Trouble ♥ 1 Ambitious entry! Some issues I encountered: - I started with the tutorial and didn't understand where to click on the map. I tried to click the blinking dot. It was only later that I realized that was the current station, and I had to click the next one. - I think the most effective way to deal with the enemies is just zooming past them at full speed 😄 - I struggled with the upgrade and repair screen. I clicked the buttons at the bottom, but I was not sure what I was upgrading or repairing. I was missing feedback about the current action and where I had to click to perform it.
Oct 17 10:49:55 26m 22s Deadlinez ♥ 0 - The scrollbar at the bottom should be grabbable as well 😁 - Some feedback on where an enhancement can be placed or not - I love the relaxing music, and the sound effects are great 😄 - Maybe the cards can be drawn automatically, at least until the player receives the bust warning. Then the player can decide whether to risk and click again or end the day. Overall, this is in my top 5 of games I played in the jam. An amazing first entry, and that in compo 👏 👍