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Feedback comments for LD54
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| Timestamp | Since previous | Game | Blazejmg917's comment | |
|---|---|---|---|---|
| Oct 4 19:22:26 | Space traffic controller | ♥ 0 | I think this game is very cool! It's an interesting concept and I like the implementation, especially with how chaotic it gets at the end. However, I would say you probably would want to decrease the volume on the warning noise, as it was very grating | |
| Oct 4 19:27:43 | 5m 17s | Magical Trial: Kiki's Service | ♥ 2 | This is a really interesting idea for a game! I love the visuals and the aesthetics that the game evokes! I do think the control were a bit confusing, and there were some bugs I ran into, like the music not restarting properly and objects being distorted when they rotate. But I think this is a good start for a jam game! Just iron out some of those bugs and you'll be golden |
| Oct 4 19:38:20 | 10m 37s | Super Low Memory Bot | ♥ 2 | This is a really nice puzzle game! I love the retro style the game evokes, and it works smoothly. nice job! |
| Oct 4 19:53:06 | 14m 46s | Galactic Taxi Limited | ♥ 0 | I really enjoyed this game! I loved the idea of having to plan our optimal routes to take as many people as possible between planets before you run out of fuel! I think my main note for improvement would be that sometimes the lines pointing off the screen could be confusing. Maybe having some sort of arrow show up to point in the direction of the planet from the edge of the screen or something. But that's just my nitpicky comment. Great job! |
| Oct 4 20:01:33 | 8m 27s | Star Step | ♥ 3 | This was a very cool game! I liked the concept of using gunfire to travel a lot. I would suggest you change the way controls work when you're upside down, cause that can get confusing. Also, I think it might be good to somehow limit your ammo or firing speed, cause you can just fly through the game if you shoot fast enough. Great job though! |
| Oct 4 20:20:50 | 19m 17s | Cloud Prison | ♥ 2 | This game is incredible! I really enjoyed this game a whole lot and think it was a well thought out and well-implemented experience! Great job! |
| Oct 4 21:22:53 | 1h 02m | Floodwater | ♥ 1 | Nice job! this is a fun little puzzle game! |
| Oct 4 21:30:35 | 7m 42s | LIGHTDANCER | ♥ 2 | This game is amazing! I love the aesthetic and the mechanics are so well implemented. the movement and fighting feels so smooth. Great Job! |
| Oct 4 21:35:39 | 5m 04s | Denpo | ♥ 1 | this game was very fun! I had a great time with it! |
| Oct 4 21:43:56 | 8m 17s | MY LIL WIZARD | ♥ 0 | This game was very fun, and had some incredible graphic! I did get some slowdowns as the game continued, but overall I had a great time playing it! If you wanted to expand this beyond, working out those performance problems could land you with a really good full game! |
| Oct 4 21:50:09 | 6m 13s | Just why? | ♥ 1 | playing this game with a mouse that occassionally drops inputs sure was interesting hahaha. (I also shot myself in the foot cause I didn't see the 2 checkpoints per reset haha). But this game was incredibly fun! I think the oxygen was a super interesting way to force the player to move quickly in some sections too. I haven't played a game like this is years and it was incredibly fun to work my way through it again! Good Job! |
| Oct 4 21:57:28 | 7m 19s | Parking Garage Rally | ♥ 0 | This game is super fun! I think it's very amusing how easy it is to flip your car or fly off of the track, and I appreciate how often your drop in reset points so it doesn't hamper progression through the track too much. However, I feel this game could go in one of two ways: If you want the game to stick as just a goofy idea then I think it's great, but if you'd like it to function a bit more as a racer, you'd probably want to make the drifting a bit tighter, as some of the turns are kinda rough currently. But overall, great job! |
| Oct 4 22:03:21 | 5m 53s | Stingy Seating | ♥ 1 | This is a very well done puzzle game. A simple set of mechanics that allow for very complex and difficult puzzles to be created! I respect the commitment to a "just try and figure it out yourself" philosophy with this game, but some of the mechanics could have been useful to directly tell the player from the start, like with bumping the people. I do also think this game is a perfect fit for the theme, so great job! |
| Oct 4 22:12:04 | 8m 43s | Hazel & Hector | ♥ 1 | This game is so good! I am IN LOVE with the visuals and the idea of this game, it is adorable. I originally had a problem where I thought the game moved slowly, then lo and behold I realized I'm a dummy and should have been clicking and dragging their whole movement path the whole time! Great attention to detail there as it makes the game much better. I liked the puzzle design as they were hard but not impossible, and I think this game is well polished. I did have one note about something that could either have been a bug or a design choice, but when you push one rabbit onto grass, they don't eat it and then they have to exit the tile and return to eat the grass. Since you don't have a turn count limit, this wasn't causing me any issues, but I figured it would be worth bringing up in case it ever factored into level design. Great job! |
| Oct 4 22:21:39 | 9m 35s | Stretchmancer | ♥ 3 | This game is incredibly innovative and creative. This is one of those games where I get excited trying to think about how it would have been implemented after I've played it. This core mechanic allows for so much creativity in the level and puzzle design and you really use it to its fullest here! The levels are incredibly interesting and fun to play through, and the audio really adds a ton to the experience. My only complaint would be the camera snapping. When I tried to turn the camera with my mouse, it would suddenly jump harshly to the side. I'm assuming this is designed in order to make the 4-direction locked stretching easier to handle, but I think that some vector math to calculate which direction the hand should go would be less jarring to the player. Outside of that one complaint, major props to the whole team, this game was absolutely incredibly and the scope of it just blows me out of the water. Great Job! |
| Oct 4 22:33:50 | 12m 11s | Donut Park Here! | ♥ 2 | This game is great! the mechanics and physics work incredibly well and I really enjoy your design overall! I think the controls were a bit frustrating to me for a while since avoiding damage was very hard, but I feel like that's an intentional choice, since this game feels like it falls into more of the overcooked and human fall flat types of games. I think this is really well done, and I had a blast playing it! |
| Oct 4 22:48:20 | 14m 30s | Tiles and Sea | ♥ 0 | This game was very fun! I think it was a nice challenge to choose whether to hold onto tiles or to use them since you didn't know if they'd work or not. I will say that sometimes it was difficult to see the tile locations as they'd end up off the borders of the screen, but outside of that I thought it was a nice, fun, relaxing experience! |
| Oct 4 23:01:33 | 13m 13s | Wall Wizard | ♥ 1 | This game was super fun! I had a great time with it! You could def get into some sticky situations where you couldn't make any walls safely but it was still very fun! I do think the screen shaking was a bit excessive, gave me a bit of motion sickness sometimes haha, but great job! |
| Oct 5 05:02:26 | 6h 00m | STOP BURYING ME ALIVE, BEAUTIFUL! | ♥ 2 | This game is so beautiful! I think both endings had some merit to them, and I appreciate that there wasn't some clear "right choice" that you gave players |
| Oct 5 17:56:22 | 12h 53m | Adelie - Someone Like You | ♥ 1 | Great Game! Love the P&D-type puzzling used in a different system! |
| Oct 5 18:33:10 | 36m 48s | Rogue Rails: Fractured Cargo | ♥ 3 | This is such a cool game idea! I had a lot of fun playing around with it and trying out the differences between stealthing and speedrunning through. Awaiting my next assignment from Dunn Mitch |
| Oct 5 19:01:38 | 28m 28s | Burned Out, Shut In | ♥ 2 | This is a really sweet experience, and I really like the art! For a short-term solo project this is very well-done! I think you've got a knack for this type of storytelling game, so keep it up! |
| Oct 7 01:25:01 | 30h 23m | Burn Beetle | ♥ 2 | This game is really nice! It's a small, contained experience and I like it! I did notice some slowdowns after the game was running for a while, which I'm guessing may be due to the growing of the brambles, but I think you did a really good job here! |
| Oct 7 01:33:21 | 8m 20s | Escape from the clutches | ♥ 1 | The art of this game is phenomenal! I really like all of the visuals and the audio for the game, and I think that while making a fighting game in such a short time is definitely a risk, it comes across very well visually! I did feel that there was a little bit of a delay with some of the inputs and animations, which may have been intentional, but I feel like smoothing that just a bit would add quite a lot to the experience. Overall, great job! Especially with such a bold choice of genre for the jam! |
| Oct 7 01:58:30 | 25m 09s | Sheep in Wolf's Clothing | ♥ 3 | This game is so lovely! the Art and audio are both very nice and it was a very relaxing game to play. As for a few notes on improvements, I think adding some variation to some of the dungeon rooms could be nice, as most of them are just about the same but with entrances on differnt sides. Even just little rocks or pools of water could help give some of the rooms a bit more character. Also, some of the time when you push one of the rocks enough it just automatically solves the puzzle for you rather than making you push it the whole way. This wasn't much of a complaint but I did find it a bit odd. Lastly, I know this is an rpgmaker format for the battle system, but the title to choose a fighting action was "punch" which seemed a bit strange since the menu then contained attack, special, block and item. I think just changing that from punch to fight might make a bit more sense Now it may seem I just have negative reviews cause of the comments I've left but that's so far from true, I think this game was incredible, and I just wanted to leave these comments in case you'd like to find ways to make your game even better! Great job! |
| Oct 7 02:05:22 | 6m 52s | Temple of the Abyss | ♥ 2 | This was definitely an interesting game! I think that you could benefit from some level variation, even though I know that seems unintuitive for a reaction game like this, but maybe making the player make multiple quickdraws in a row without a break as you progress could be interesting! Regardless, i liked it, good job! |
| Oct 8 23:22:25 | 45h 17m | The King is Watching | ♥ 3 | This game is phenomenal! By far my favorite game I've seen so far. The management system with having onyl a limited viewing window is so unique and interesting for the gameplay. It was made harder since I didn't know which direction the box was going to expand when I upgraded, so planning out structures was kind of difficult at times. This game is absolutely a masterpiece, and is the only thing I've given straight 5s this year! You knocked it out of the park! |
| Oct 8 23:35:49 | 13m 24s | Safe Space Passage | ♥ 1 | This is a really solid game! I loved the mechanics and the aesthetic of the game! Occasionally had some weird issues with my position being displaced while rotating in narrow spaces, but overall great job! |
| Oct 11 22:06:18 | 70h 30m | Calves of the Braves | ♥ 1 | very fun game! I like how it's got working 1p or 2p so it's fun to play with other people! |
| Oct 11 22:15:57 | 9m 39s | TEMPLE IS ACID (feat. Bees 🐝) | ♥ 0 | This game is really cool! I like how the audio changes on plays and the bee mechanics are fantastic! |
| Oct 19 19:15:29 | 188h 59m | Back to Space | ♥ 1 | this is an interesting idea for a game! I think that some of the explanations for mechanics could have been more clear. For example, while "make space" fits with the theme of space well, it isn't very clear what that means, so something like "push enemies" or "knock enemies back" or something would have potentially helped. I know striking that balance between thematic and useful tooltips is hard, but it's something worth figuring out! But overall, this is a neat game, good job! |
| Oct 19 19:18:04 | 2m 35s | Fairy Tale 2: Big Trouble in Pixie Hollow | ♥ 1 | This is a really cool concept for a game! As others have said and you've responded to, adding some more mechanics like a shop or better ways to interact with the world after the very start would be good if you ever wanted to continue this beyond the jam, but I feel like "I wish I could add more mechanics" is the compo curse haha. Overall a really cool idea! good job! |
| Oct 19 19:19:52 | 1m 48s | This Robot Wizard Game Is Taking Too Much Disk Space! | ♥ 1 | Oh this game is so cool. This is by far the most unique and innovative use of the theme I've seen! |
| Oct 20 16:50:43 | 21h 30m | Cold space | ♥ 0 | I think this is a very interesting concept, I think that some more time for polish would make this into a solid game |