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| Timestamp | Since previous | Game | Igor KinGamer's comment | |
|---|---|---|---|---|
| Oct 2 23:55:36 | Shrinking Space | ♥ 1 | Audio and graphics make it feel like a complete game. The overall experience at first feels somewhat frustrating, because you can't do much against the elements that kill you, and the game ends so quickly. The red ball seemed impossible to avoid, but after a few more tries I got it, so it feels a little more fun now. My score: 1920 | |
| Oct 3 00:54:12 | 58m 36s | Asteroid Base | ♥ 2 | Took me some time to fully understand. Very interesting concept. Looks like these mechanics may take quite a time to master. Also, great art! I missed being able to select the pieces using the keyboard and use the mouse only to place them. Good job! =) |
| Oct 3 01:28:57 | 34m 45s | LIGHTDANCER | ♥ 1 | Great gameplay, a neat idea and very well executed. It's a little hard, but that's not a problem at all. I had some difficulty aiming, but I believe it's a matter of getting used to it. The game has a nice nostalgic feel. |
| Oct 5 02:14:26 | 48h 45m | On The Edge | ♥ 0 | Nice game! Great ambience, enjoyable puzzles, great graphics. Didn't make me feel like I was stuck like some point and click games I've played (although I was a kid back then). The contrast between the happy song at the beginning and the game afterwards was a nice touch. Almost won on the first try, but only did it on the second one. Someone said it's too dark -- I started playing on a TV/monitor, and it was perfect. But I switched to my notebook's screen, and it was indeed too dark. |
| Oct 6 01:54:01 | 23h 39m | Gravity Warp | ♥ 0 | Fun game! And I particularly like this kind of interpretation of the theme =D I don't know if that's good or not, but being fast enough you can win many levels just by changing the direction of gravity mid air. As this does require some skill, I don't think that's a problem. Well, as I'm writing this and playing, I reached levels where I have to use this, so I just discovered it too early =) Something that made me lose a couple of times is that the character starts moving right after you press space if you're holding an arrow to choose the new direction. I mean, for example, you hold right arrow, then press space, then right arrow immediately causes an unwanted movement (although I know you don't have to hold it, but holding is more intuitive). Maybe movement should be delayed a little bit when you just keep holding a key, or that key should be completely ignored until you release it and press it again (that would work better for me I think). Good job!! And here's an interesting screenshot hehe Shot [-2.5].png |
| Oct 6 14:09:33 | 12h 15m | Xtreme Valet Sim | ♥ 0 | Nice concept, funny "cars" hahaha It's hard to tell what car belongs to who, but the idea has great potential, and playing was fun anyway. |
| Oct 6 16:20:25 | 2h 10m | Crumble Cave | ♥ 1 | My first impression as I start playing is: it's hard to move around without falling in lava – but that looks like a fun challenge. Maybe that's intentional, but it's a little too dark. Also you can still jump after you die. I think controls would work better for me if A/D and Left/Right were swapped, so sideways movement and jumping were controlled with the same hand. |
| Oct 6 19:55:07 | 3h 34m | F.R.E.D | ♥ 1 | Great, I really liked it! At first, I didn't know what to do – my monitor is in portrait, so the game window was too and I didn't even see the line about destroying the ooze. I'd suggest highlighting it so even in these conditions one couldn't miss it. That said, it was overall a great experience, I "feared" the ooze the first times it got close, and having different ways to destroy it was creative. Good job! |
| Oct 7 04:38:05 | 8h 42m | HyperCop | ♥ 0 | That's a good start! Graphics are nice, and the concept of having to hit only specific ships brings interesting mechanics. On the technical side, there's a little bug: if you go forward/backward and sideways at the same time, the forward/backward movement won't stop until you stop moving sideways. |
| Oct 7 05:09:15 | 31m 10s | The Final Years of Atlantis | ♥ 1 | Funny idea! Not exactly my kind of game -- anyway it was fun to place some buildings, look around, create little patterns. I was writing I missed being able to see the city from closer, then it was a complete joy to discover mouse wheel just does that =) |
| Oct 7 12:22:14 | 7h 12m | Space Knight | ♥ 2 | Interesting game! It felt a little hard to control, but I believe the real issue was the camera position -- the character obstructs the camera, so I had to turn the camera to be able to see my goal and ended up not going exactly where I wanted. I eventually died when I could see no oxygen nearby :') Good job! [Edit] One more thing: I think there's no way to let go of something you already picked up, that may cause problems for the player if he mistakenly gets fuel instead of oxygen as I've done just now hehe. |
| Oct 7 14:54:09 | 2h 31m | The Dark Forest of Utharios | ♥ 0 | Nice idea! (I'm biased because I like bullet hells hehe) Great potential, it's nice the player can strategically feed the pixie or save for later, that mixed with the craziness of a bullet hell. But the pixie doesn't always go in the better directions, and it feels like things are getting out of control. Anyway, it's fun, good job! |
| Oct 7 15:19:43 | 25m 34s | Swear Jar | ♥ 1 | Great amount of content there! I don't really like this kind of games, but it's so nice it kept me well entertained for a few minutes. It's polished and has fun mechanics (mechanics I'd love to play more with). Well done! [edit] I played it on a powerful device, and the game lagged once, when there was a LOT of coins (before I understood how to spend the coins) and I turned the phone. |
| Oct 7 19:54:18 | 4h 34m | The Cauldron Coven Coalition | ♥ 3 | Nice concept with great potential! I managed to survive and win, however, I couldn't fully use the mechanics -- it's hard to remember all the elements and really think which one I need where. I wish villagers came in smaller hoards at first. Also, even if I'm able to remember the colors, it's hard to recognize them. A technical issue, if you try to move the camera out of bounds, looks like it's position keeps being increased or decreased, then you have to bring it all the way back until it's in bounds again. Anyway, bypassing these issues, it's a nice and fun little game, good job! |
| Oct 7 20:27:57 | 33m 39s | Shrinking Universe | ♥ 1 | Fun game. It's very hard, but then I went "challenge accepted" haha I'd prefer moving with arrow keys since I'm right handed. I held the keyboard in a weird position to play WASD with right hand and got 106. I appreciate it being hard, but the box sometimes just kills you, period 😅 |
| Oct 8 04:12:49 | 7h 44m | Tanuki Trouble | ♥ 1 | Lovely game! Solid entry, pretty fluid gameplay, also good for speedruns. It's nice that although the tanuki has the skill of infinite jumps that doesn't make the game trivial. |
| Oct 9 04:41:05 | 24h 28m | Cosmic Caster | ♥ 1 | Interesting idea! I wasn't able to get it to recognize an "M" till I realized how I should make it. I knew it was what I needed: 554 points after I got it. The Tutorial and Practice Drawing help, but I think less enemies should come in the first minutes of play for the player to get the hang of it. That aside, it's a fun game, good job! |
| Oct 9 05:32:03 | 50m 58s | Final Frenzy! | ♥ 1 | Incredibly creative and well executed! It forces you to "study for real", pay attention to details. I got tired after playing a while, but that's mainly because it's 2 am 😅 I like studying and I'd like to play it thoroughly, I'm just not able right now. So many good aspects -- I'll just highlight how realistic (hence immersive) sounds and graphics are. Well done! |
| Oct 9 17:20:06 | 11h 48m | Rabbit Hole Run: Don't Lose Your Head! | ♥ 1 | Solid and fun entry! I like how it goes well beyond basic platforming. The storytelling was a nice touch. I'd say the sounds didn't work that well, but still better than no sound at all. A little bug I've found: When I jump and die like this, Alice respawns running left instead of right: Bug1p.png Bug2p.png I'm surely coming play it again if I don't have the time to reach the end now =) |
| Oct 9 18:09:13 | 49m 07s | Pegaseal | ♥ 1 | Nice! But I could only watch the video. Unfortunately the game crashes if I give camera permission. I tried it on a high-end Android device. |
| Oct 10 18:29:06 | 24h 19m | Doodle Defenders | ♥ 1 | Nice game! It's simple but entertaining. Played it on mobile. My first improvement would be further limiting how much units you can place. Thinking of other possible improvements, I missed more elaborate mechanics. Particularly it would be interesting if one line somehow affected the others -- not quite the vibe, but think of explosions, or maybe a way to move units between lines. Also, new weapons (instead of/before enemies coming in massive amounts) would be nice. |
| Oct 11 12:53:21 | 18h 24m | Turbo Tumble | ♥ 1 | Great game! I liked how fast you can go and still stay in control. This is what I'd call a trail hell hahaha specially level 3. Unfortunately motion sickness made me stop, so this is where I'm stuck for now: Thisa.png I feel the camera position could be improved somehow so it's easier to know what's ahead, and maybe even reduce the effect of motion sickness. |
| Oct 13 19:56:07 | 55h 02m | Parking Ltd. | ♥ 1 | It's fun how the game becomes a complete mess, including cars blowing up XD And I liked the difference between the days/levels. Good job! It's good that you can clearly identify patrons (I've played another entry that fell short on this). However, it looks like they come back in the exact same order they leave their cars, a little randomness here is the only thing I really missed. |
| Oct 14 04:36:36 | 8h 40m | Down Below | ♥ 1 | Nice! I liked the style. Keeping track of which direction I was facing was hard at first, but I got used to it after a while. The main issues I had were already pointed out -- mostly about feedback. I thought statue feedback was buggy, but now I tried it again and realized that's because the sound comes late, half a second after clicking -- more than enough to cause confusion since the player has to discover what's happening. (Edit: Moving stops the sound, which worsens the issue.) A few points about interaction: When you click on a door to close it, then click again before it's closed, it stops in the wrong position. Also, I was able to interact from any distance. Clicking on a statue right after interacting with a door makes it stop halfway, but that feels about right. Played it until I made it to the end. It took me some time because I mistook two statues near each other to be the same one, but I think that was my fault haha. Great job! |
| Oct 14 13:09:43 | 8h 33m | Limited Seats | ♥ 2 | Great idea! Fun and challenging. A little overwhelming however when lots of meeples start to spawn, you don't quite have the time to get used to it. It's hard to interact with the seats because they are small, it would be better if a magnified view of the seats appeared next to the train when the mouse gets close. This spoils the gameplay a little since it involves agility. Anyway, I was able to beat the levels, and I'd love to play a version that adresses these issues. Good job! [Edit] A final word, I think you should give the player a few moments to look at the level and grasp the connections before it begins =) |
| Oct 18 02:19:25 | 85h 09m | Grandma Won't Stop Buying! | ♥ 1 | Nice idea! Not very challenging, but funny anyway! Feels like a promising prototype. I mean, it's funny to throw the packages and see the mess, but you can just always pile them up instead. |
| Oct 18 03:22:39 | 1h 03m | Plump on the Stump | ♥ 1 | It has both a nice nostalgic Bomberman feel and a bullet hell feeling, I loved this! In Endless mode I noticed that sometimes it looks like the shots should hit enemies but they don't. I think adding a shadow to the shots would help. Arrow keys also move the character, but they don't make you shoot in the direction you're moving, I believe this is what is causing confusion for some players. Also, I'd suggest making it shot not only in the direction you're moving, but in the last direction you moved as well. |
| Oct 20 03:35:15 | 48h 12m | Exploit the Tiles | ♥ 1 | Nice mechanics. Not very challenging by now, but fun anyway, I liked it =) Here are some points that I think could improve the game: - The win condition wasn't clear (I didn't really know it existed, I just kept playing until I won). I see the oportunity to have several kinds of goals (expand by N tiles, generate some amount of a resource etc), and set new goals randomly or once the previous one is achieved. - Moving the mouse near the borders of the screen moves the camera, I found myself constantly moving the camera by accident because of this - New cards come too fast, you don't have much time to read and choose which to use - Balance resource generation so the player has to choose more carefully (which reinforces the previous point) - Cards are a little hard to read, and unreadable when scaled down. Also, a succinct indication of the effects would be good, like "+30 🪨 / min". Maybe you're already addressing some of these, and I'll surely enjoy playing it when updates come, good job! |
| Oct 21 16:04:49 | 36h 29m | Time it right! | ♥ 1 | I loved the concept. Certainly it needs more polish, specially in the matter of ease of play (usability). Simplify the controls/interactions as much as possible, so the player can focus on the essence of the challenge. Of course, the game needs more levels, and the first levels should have solutions a lot simpler, I'd say even trivial, given how innovative the gameplay is. It would help the player to get used to the timing (as well as to the controls) while still beating levels, instead of plain trial and error. Maybe introduce new explosives and fuses through the levels, starting with only one or two available in the first levels. Great job coming up with this! nada [-2].png |