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Feedback comments for LD54
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| Timestamp | Since previous | Game | Johnsensei's comment | |
|---|---|---|---|---|
| Oct 3 00:42:58 | Meteor Mash | ♥ 1 | I came up with a similar idea but had to throw it away. So I'm glad someone went with an outer space idea. I appreciate the controller support too. It plays nicely on a controller. A bit of a narrative question: Does the astronaut ever get to repair his ship? Or does he suicide collect energy? Because there may be ann opportunity for different results based on how much energy was collected. | |
| Oct 3 00:47:51 | 4m 53s | Antigravity Cat Orbs | ♥ 3 | The kawaii meter is off the chart with the music. I didn't set my own timer, so I just played until I got to 10 points. Really needs a timer. Or maybe an AI opponent and you're trying to score 10 points first. |
| Oct 3 11:48:09 | 11h 00m | GridBlocked | ♥ 1 | I just commented the other day that loot and inventory systems in modern games are getting out of hand. I really like this one, it was easy to understand and to pick up and play. I had an idea after the theme party that maybe completing the puzzle within a designated time could yield different results. For example, completing quickly "You slaughtered all the zombies" - completing in time "You survived the zombie apocalypse" - not in time "The zombies ate you" etc. |
| Oct 3 12:02:32 | 14m 23s | Brick Breaker: Colors | ♥ 1 | I always love a good brick breaker game. Thanks for offering the Mac executable, most people don't do that. But I needed it because the web version on the Ludum Dare page threw an error (Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)), and the itch version in Chrome had a huge resolution (larger than the browser window), took forever to load, and freezes up Chrome right before it finishes loading. I know you all were talking about web builds for Godot in Discord, so I don't know if this information is any help for those discussions. |
| Oct 3 12:09:24 | 6m 52s | Elevators Go Boink | ♥ 1 | Mac user here. I can confirm that the Chrome tab that had itch loading the game crashed before the game could load. As always, good job on submitting to the compo. I can't imagine how you guys do it. |
| Oct 3 12:17:55 | 8m 31s | Storage Support | ♥ 1 | Kickin' it up 1998 style! I got fired. Probably a realistic scenario if I did this kind of work in real life. Good job on the jam. |
| Oct 3 12:25:45 | 7m 50s | Gulvis Journey | ♥ 0 | This has been one of my favorites so far. After getting the gun and three swords, I felt invincible! Until I started rushing the bat spawn points for coconuts and started getting overwhelmed. Was the mechanic where the character could only generate so much dirt at one time? And then you had to wait for the older dirt to disappear before you could make more to move on? |
| Oct 3 12:32:14 | 6m 29s | Murbunbun's Murder Mansion | ♥ 0 | Hmm...on a Mac and I get the message "The application “Murbunbun's Mansion.app” can’t be opened." I am on a 2016 Intel Mac, I wonder if that has anything to do with it. Most of the time I can go into Security and Privacy and choose "Open Anyway" but that option isn't even showing. It's just like "Nope, you're not opening this." But I am grateful that a Mac executable was offered, a lot of people don't do that. Is a web build possible? |
| Oct 3 12:46:23 | 14m 09s | Poe's Woe | ♥ 3 | Whoa, a pretty elaborate platformer for a game jam. Good job. I got the dash powerup, but I couldn't get the dash working. The left shift key, right? I don't know if playing the web version on a Mac has anything to do with it, but I don't see why it should. |
| Oct 3 12:56:04 | 9m 41s | Microscopic Warfare | ♥ 1 | Good job on doing the compo, I have a lot of respect for people who complete it. This was a fun and innovative take on the theme. I'd only suggest to make the dots bigger, at least two times and maybe even four times as big, and that would make the game loop go by faster. My fingers were getting really tired by the end with all that key pushing. |
| Oct 3 22:39:32 | 9h 43m | Floodwater | ♥ 1 | I did pretty good once I got the hang of it. 233 seconds, 330 steps, died 7 times. That "died 7 times" part was because I didn't realize you could push the box to block the water on the first level. Once I got the hang of that, I was ok. My friend developed a similar game in PICO-8 called Mushroom Mountain, so I was used to the mechanics. |
| Oct 3 22:46:51 | 7m 19s | Packed to the Gills | ♥ 3 | The haiku are where it's at. Even with the instructions of "let's stick to up and down" in the first level, I really wasn't understanding what the controls were or what the point was until near the end of the level. I guess that could be intentional to encourage experimentation on the part of the player. I just found it hard to get. Maybe it's just me. |
| Oct 3 22:55:41 | 8m 50s | Grave Danger | ♥ 1 | I laid 41 souls to rest. Don't know how that compares, but I enjoyed the game a lot. If I had one piece of feedback it would be to make the character's hate shorter. I often couldn't see obstacles I was running into while pressing up. But maybe that was intentional? |
| Oct 3 23:08:49 | 13m 08s | Fate of Ratlantis | ♥ 3 | The artwork is great. This shows what can be accomplished with a talented team working on a jam. I enjoyed the game a lot. Was there a save feature? If yes, then I missed it, but if not that would be helpful. It's a pretty extensive game for a jam. |
| Oct 3 23:23:57 | 15m 08s | Tiny Farm Island | ♥ 1 | My island size was 38. Probably not a great number. As an FYI, when I click "View submission" on your itch.io page, it takes me to "https://ldjam.com/events/ludum-dare/54/tiny-farm-island/edit" and then throws a warning that I don't have permission to edit the page. I removed the "edit" at the end and got here to your Ludum Dare project page. To fix it, I think you have to edit your LD page in your itch.io project to take out the "edit" at the end. |
| Oct 4 12:21:13 | 12h 57m | H.amazon E.mployee L.earning L.ab | ♥ 1 | I booted into Windows to try this game but got a long error message that starts: Your video card drivers seem not to support the required Vulcan version. I've gotten this message on some other games too, so I don't know if anything can be done about it, likely my Mac. I'll try the Mac version later. |
| Oct 4 12:25:08 | 3m 55s | Parking Garage Rally | ♥ 0 | I booted into Windows to try this game with a controller but got a long error message that starts: Your video card drivers seem not to support the required Vulcan version. I've gotten this message on some other games too, so I don't know if anything can be done about it, likely my Mac. I'll try the web version. |
| Oct 4 12:52:17 | 27m 09s | Space Brigade | ♥ 1 | Ok, I finally got some time to boot into Windows and play this game. I really enjoyed. This is a game that you could really get into. I just played the tutorial for the jam, but everything was very clear. My only feedback would be that sometimes when the tutorial text was displaying, I couldn't see the text for what the planets could do. An option to hide the tutorial text would be nice. |
| Oct 4 22:51:19 | 9h 59m | Downsizer | ♥ 2 | Great art and audio! I would have like a more simple tutorial level to start off with. It took me a while to understand what was going on. |
| Oct 4 22:59:04 | 7m 45s | MY_MEMORY | ♥ 1 | Great audio and artwork. I think this is a really interesting concept. I think it would have benefited either from levels that got more progressively difficult or a slower time on the clock. But great job overall! |
| Oct 4 23:16:26 | 17m 22s | Cargo Trek | ♥ 2 | This is a really interesting concept and I could see getting into it. I enjoyed the game, but it was a bit too long for me. I'd say the scope may be a bit much for a game jam game. The experience would have been better for me if the map were smaller. I also don't know if there is a way to beat the game. When does it end? |
| Oct 5 11:54:45 | 12h 38m | Robot Demolition Program | ♥ 2 | Short and sweet, as a Ludum Dare game should be. That was great. I plugged in a controller and it plays really nice, actually a lot better, with a controller. Is there an ending? Or is it a matter of seeing how long you can survive? I was at over 130 seconds on my last playthrough, which I felt was good. |
| Oct 5 12:00:41 | 5m 56s | Corporate Courier Deluxe | ♥ 3 | This would work really well in VR. I appreciate the web version and that it ran so smoothly. My only feedback would be on the throwing mechanic. I found it really hard to lob the box at an angle that would get it into the window. Maybe that was intentional. |
| Oct 5 18:25:45 | 6h 25m | Astro Bastion | ♥ 3 | I was really getting into this game. My only suggestion would be a "go back one move" feature. I got to I think level 4 or 5 and messed up on the last turret and then was like "I'm not doing this whole level again just for the last turret." Also, I think the music doesn't loop because I notice it stopped when I was taking a long time with a puzzle. But a clever combination of the two mechanics and a fun game over all! |
| Oct 5 22:32:00 | 4h 06m | The Dude with a Wolf, a Goat and a Cabbage ~ A modern interpretation | ♥ 2 | Someone in our game dev group had the same idea to use this riddle but couldn't come up with an idea for a mechanic. It's neat to see that someone tried. |
| Oct 5 22:46:30 | 14m 30s | Hanabatake | ♥ 2 | Given my username, I always appreciate anything Japanese. The artwork and audio is off the charts for this entry. And I think the idea is great too. As for feedback, there are some implementations that there weren't time for in the jam: a timer on levels, some sort of ending, and making the flower matching clearer. But excellent work overall. |
| Oct 5 22:53:15 | 6m 45s | Justine Time | ♥ 1 | Super cute art. I tried plugging in a controller but actually found WASD worked better. I couldn't get up the first ladder with the controller but could with WASD. Usually Unity input detection is pretty good across input devices, so I don't know what's up with that. As for feedback, I found the initial difficulty to be too hard. It would have helped me to have an easier task to start out with, like a simple "jump over this and grab the cat" kind of scenario. |
| Oct 5 23:00:23 | 7m 08s | Sip & Slime | ♥ 2 | Lots of farming games with this theme. The art is super cute. Good job. What is the resolution of the web build? I'd guess at least 1920 x 1080? The whole game wouldn't fit on my screen, even with the full screen button clicked. But I was still able to play it, some of the text on the left side was getting cut off is all. Maybe the web build resolution is too big and something like 1280 x 720 would fit better. |
| Oct 5 23:05:31 | 5m 08s | Pentomaniac | ♥ 1 | On a Mac I'm getting the message "The contents of "Pentomaniac.exe" cannot be extracted with the Unarchiver." Any suggestions? |
| Oct 5 23:12:21 | 6m 50s | Spacetour Express | ♥ 2 | I was really starting to get into this game after I got the hang of it. Great work. What does "entice" do? I spent a lot of money doing that thinking I was getting military people who could lower the threat levels. But that didn't seem to be the case. |
| Oct 5 23:25:40 | 13m 19s | Refugees of Oblivion | ♥ 1 | This was a really interesting idea and I think a good fit for the theme. I didn't understand what "Blood" and "King" and all that were at first, but I guess that's the opinion topic(?) and levels? |
| Oct 9 12:25:05 | 84h 59m | Greeting Card Maker | ♥ 1 | A very clever take on the theme. And a very solid entry for a game jam. If it were a real game, I'd be nice to have a new mechanic or feature introduced at each level. |
| Oct 9 12:32:03 | 6m 58s | Firebounded | ♥ 2 | I died so many times. Very clever take on the theme. I would just say that it starts out quite difficult and takes a good number of deaths to get used to. I also felt I really had to mash the space bar to jump, the response was delayed, but that could be my keyboard. |
| Oct 9 12:49:43 | 17m 40s | STOP BURYING ME ALIVE, BEAUTIFUL! | ♥ 4 | I've wanted to try this one for a while. I kept seeing it on the itch.io Popular list. And I can see why. This shows the quality level that can be achieved with a talented team. My only feedback would be that I don't get why the rat pops up every now and then and takes a life point away. My guess is it's a timer and there's no way to counter it. |
| Oct 9 13:01:18 | 11m 35s | Ishmael | ♥ 1 | Moby went right for my canon at the start of level 6. There was no hope. Very good overall. It would have helped me to have some checks. For example, I bought a canon after level 1 without understanding that I couldn't place it anywhere, and it never got placed the whole game. If there could have been a warning in the shop that I had no where to place it, I might have beaten that darn Moby! |
| Oct 9 22:38:10 | 9h 36m | KeyBound | ♥ 1 | Clever to work the idea if the "space" key into the theme! A couple of things: (1) it took me a while to figure out you had to collect keyboard keys to unlock basic game controls. I was screaming "why can't I jump?!" for my first 1.5 play throughs. Some instructions to clarify that would have helped. (2) I don't know why I'm getting game overs. I have sufficient hearts, I go over to the side of the screen, I get game over. If there's a timer, detailed instructions could have helped with this too as it wasn't super obvious to me, I may have missed it staring right at me. |
| Oct 9 23:01:52 | 23m 42s | Super Low Memory Bot | ♥ 1 | I cleared it. I almost gave up on one of those levels, but I got through it. Great job. I think this is what game jam games are supposed to be about. And extra points for it being a compo project. I don't really have any suggestions for this game, the gameplay, goals, and mechanics were all very clear. |
| Oct 11 12:13:35 | 37h 11m | Project Pioneer Recovery | ♥ 0 | An innovative take on the theme. I appreciate the full-screen on play feature. I suppose some UI elements, the inventory especially, just won't fit in the central screen? |
| Oct 11 12:30:18 | 16m 43s | Sowscraper | ♥ 3 | I can tell it's a Godot game because it crashes Chrome on my Mac. Other people in my game dev group were having that problem too. But it worked in Firefox. I've seen a lot of gardening games with this theme, and this was one that I could get into. Good job. I did have an issue with the very bottom tile. It grew some weeds and I wasn't able to destroy them because it seemed like the UI was covering the space. |
| Oct 11 12:39:34 | 9m 16s | SlimeTastic! | ♥ 0 | Very cute and creative. I'd just repeat what others have said that some instructions on how to play the game are necessary. I had no idea what was going on for most of the first level. I also swear that I click on a slime to control it and then it doesn't respond. Also, when the slimes merge, it feels like I have to click on the larged merged slime again to control it. I think the gameplay would go smoother if you kept controlling what is essentially the same slime after merging. |
| Oct 11 12:45:11 | 5m 37s | Abyssal Edge | ♥ 2 | The web version was working fine for me. The tutorial practice space at the beginning was very nice. The game controlled smoothly and graphics and audio were all very well done. Is my understanding correct that to start the game you have to walk or jump off the tutorial platform? If that's the case, I walked off the tutorial platform and right into a pit many times. Restarting the game is relatively painless, but I think generally speaking that immediate chance of death really isn't fair since the player can't see those pits well (or at all) from the tutorial platform. |
| Oct 11 12:53:57 | 8m 46s | High Caffeine Black Tea | ♥ 0 | お嬢様たちはとても悪い子だった。Given my username, I can appreciate anything Japanese. Clever idea and cute art. Of course, the lack of sound is an issue, but what I had trouble with is that I couldn't seem to restart the game after dying. What am I missing? I tried pressing all the keys used in the game plus enter, and clicking the UI icons, but I couldn't figure it out. |
| Oct 11 18:24:42 | 5h 30m | Leapfrog Solitaire | ♥ 1 | It was nice to see a game made using traditional cards. I forgot the "of equal or lesser value" rule on my first playthrough and figured I had a game over because a king couldn't jump a king. That was on me for not paying attention to the rule. But it begs the question is it possible to lose this game? |
| Oct 11 22:41:36 | 4h 16m | DEFRAG-MENTOR | ♥ 0 | I failed on the first level on my first playthrough. But when I read the comment above that compared it to a tower defense game, then I understood. And I was really getting into it! I always have lots of respect for people who complete the compo. Probably as others have said, some music would have been nice. I also found the game loop to be a bit long. I would feel like I was getting ahead, then fall behind, then get ahead again and it was never going to end. |
| Oct 11 22:50:54 | 9m 18s | Corridor Duels | ♥ 1 | Mac user here who can testify that Godot-made games have been crashing my Chrome for all of Ludum Dare. Usually I can run them in Firefox fine. But, this game took forever to load and would even have insane load times between levels in Firefox. Firefox was giving me a regular warning along the lines of "This page is slowing down your browser. We recommend you stop this page." I couldn't give it an honest playthrough, so I won't be able to leave a fair rating. But I wanted to try out everybody's game who played my game, even if I can't get it working. I may have to boot into Windows Later to check it out. |
| Oct 11 23:06:46 | 15m 52s | Ink Souls | ♥ 2 | Given my username, I appreciate anything with a Japanese aesthetic. I found the game quite hard and it took some getting used to, but as it was only one level, the amount of playtime was perfect for a game jam. I think some more direct instructions would have helped me. Something like "Touch the inkblot that is the same color as an enemy to defeat that enemy." But maybe it was intentional that the player had to figure that out through trial and error. In the end I really liked this game. |
| Oct 11 23:15:44 | 8m 58s | Space Ltd. | ♥ 0 | Once I got the hang of it, I really got into it. The tutorial was very helpful. I didn't understand at first that the planet had some gravitational pull that you had to be aware of. But I eventually got the hang of it and got good at navigating around the planet. What does the fire base lasers feature for $25 do? |
| Oct 15 19:07:32 | 91h 51m | Elastro | ♥ 1 | Got a chance to boot into Windows and play this game. Excellent work on the physics. Don't really have any feedback, it was easy to understand the game. |
| Oct 15 19:18:16 | 10m 44s | Just another random TD | ♥ 1 | Would have like some audio but very competently done tower defense game. Easy to understand. If it did have audio and I'm just not hearing it, my bad. I'm playing on a sketchy audio set up. |
| Oct 15 19:28:56 | 10m 40s | Pathfinder | ♥ 1 | Good job. Could a web build be made available? This seems like the type of game that could easily have a web build. |