Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Johnsensei
Feedback comments for LD53
Johnsensei's games and stats for all events →
| Timestamp | Since previous | Game | Johnsensei's comment | |
|---|---|---|---|---|
| May 3 00:43:43 | Shuffle of Brushstroke | ♥ 1 | I haven't played one of those kind of puzzle games since I was a kid. And it shows! I'm not very good at them. Good job though, solid mechanics. | |
| May 3 01:13:44 | 30m 01s | Good Vibe Delivery | ♥ 4 | Wow, you all had quite the team. Question: how do I jump up walls? That seemed to be the mechanic to get the third orb in level 2, but I couldn't figure it out. |
| May 3 01:21:51 | 8m 07s | Warmazon | ♥ 3 | Got some old school Metal Gear vibes from this game. I enjoyed it a lot. Good job overall. |
| May 3 01:30:14 | 8m 23s | Bundle Beeline | ♥ 1 | This is cute and has a great art style. I will say that I think the slide when landing on platforms is a bit much, almost like an ice level in other platformer games. But very well done overall, quite the team you had there. |
| May 3 02:28:11 | 57m 57s | The long way around | ♥ 1 | Probably one of my favorites so far. The controls and goal of the game were very easy to understand. I was able to finish it and enjoy it. Got some Persona vibes from the music and the gameplay. I have friends who use G-Develop. It seems like an interesting tool. My only feedback is some dots on the road would make it clearer it was a road. I thought the thick black lines were walls at first. |
| May 3 22:46:33 | 20h 18m | RELEASE THE MEAT | ♥ 2 | Thanks for including the instructions as you played the game. Those instructions were helpful. |
| May 3 22:51:59 | 5m 26s | Sunshine Trial | ♥ 0 | Where are the clickable areas? |
| May 3 23:12:44 | 20m 45s | Special Delivery | ♥ 3 | I like it when people do visual novels for Ludum Dare. It may be looked down upon, but I support it. A piece of feedback I got on a Ludum Dare visual novel was that it needed more interaction from the player. I think that's true for this project as well. There's great art and atmosphere. Is there a way to involve the player more? |
| May 4 00:01:37 | 48m 53s | Wicked Postage | ♥ 2 | I'm on a Mac so I had to try the WebGL build. It responds all funky, but I was warned to play the Windows version. Props for doing 3D for a game jam. Nice job. |
| May 4 00:18:02 | 16m 25s | Packet | ♥ 1 | An interesting take on the theme. I like when people do that. The tutorial felt a bit long. I wonder if each mechanic could be introduced one by one in each level. |
| May 4 00:26:29 | 8m 27s | After Curfew | ♥ 1 | Props for doing 3D in a game jam. The controls were really smooth too. The toggle for crouch instead of holding down was a good choice for players on a keyboard. At one point my mouse went off the screen to the right and then it was harder to control after that. I guess I should have pressed "I" for toggle inverted mouse? |
| May 4 00:31:10 | 4m 41s | Forklift-em-up | ♥ 1 | It took me a few tries but I gradually got better at it with each play attempt. Good job. |
| May 4 00:47:19 | 16m 09s | Debbie's Diner Derby | ♥ 1 | Playing this with a controller was very nice. One of the best I've played so far. Great job. |
| May 4 00:59:28 | 12m 09s | Terminal Mayhem | ♥ 0 | I saw this on the itch.io Twitter. On a Mac, so I gotta play the web build. I'd say the itch.io web build ran better than the one hosted on the Unity link here on the project page. But it was still pretty choppy. I should boot into Windows and come back to try again. |
| May 4 01:06:03 | 6m 35s | IceCream Van | ♥ 1 | Nice little PICO-8 game. |
| May 4 01:11:46 | 5m 43s | eelBay | ♥ 4 | Clever puzzle game. Easy to understand. |
| May 4 01:18:58 | 7m 12s | G.E.L.D - Guild Express Loot Delivery | ♥ 5 | Nice concept and level design. I tried plugging in a controller to see if that would work but it didn't. Controller support would have been really nice. FYI, the character keeps jumping (or at least the sound effect plays) during the Next Level screen. |
| May 4 01:25:25 | 6m 27s | A Day In The Life of a Stork | ♥ 1 | Classic take on the theme. Good job. FYI, I was able to fly off the left side of screen for what seemed indefinitely. |
| May 4 01:28:52 | 3m 27s | Astro-Web Deliveries | ♥ 1 | The controls were smooth but I had trouble understanding where I was supposed to take the packages. Do the exclamations point towards drop off points or just packages? |
| May 4 01:35:53 | 7m 01s | Handle With Care | ♥ 3 | This is the second game I've seen in the jam that started with a vehicle design mechanic. The vehicle design section in this project was easy to understand, but I'm wondering what the appeal is for this genre. was there some hit indie game I don't know about that started this way? |
| May 4 02:11:09 | 35m 16s | Special Delivery | ♥ 1 | Hey, I finished a puzzle game. I'm not very good at them, but this one was very approachable. Great job. |
| May 5 00:10:17 | 21h 59m | Robin Hood Christmas | ♥ 1 | Props for doing a 3D game for the compo. I think I was able to walk through walls in the house immediately across from the drop zone. |
| May 5 00:15:14 | 4m 57s | Memory fun | ♥ 1 | Props for completing the compo. I tried to learn flutter once for a job interview. Didn't get the job. But it's made me appreciate you making a game with flutter! |
| May 5 00:24:23 | 9m 09s | Delivery Dash | ♥ 2 | FYI - the WebGL version was unplayable for me. It was dropping frames like crazy. Does the game have controller support? That would be nice. |
| May 5 00:31:54 | 7m 31s | Delivery Survivor | ♥ 1 | This could work as an idle game too. |
| May 5 00:38:25 | 6m 31s | Become a Courier | ♥ 1 | This game looks nice, good job making it by yourself. I was just casually checking out the buy menu when one of the yellow guys collided with me, then everything kind of stopped. The player character and the enemy just kept colliding against each other and I couldn't move but there also wasn't any game over. |
| May 5 00:42:31 | 4m 06s | Styx and Stones | ♥ 4 | I really like the art style but it was hard to play the WebGL version of this game. The viewport was humungous and many elements were off screen. I don't know if that's just my computer or not. Could an executable be made available for download? |
| May 5 00:47:21 | 4m 50s | Bricks and Fire | ♥ 1 | Good job completing the compo! It was fun seeing the idea you came up with get realized. Were the assets hand drawn? I think that creates an interesting asthetic. |
| May 5 21:19:42 | 20h 32m | Some Postman | ♥ 0 | Careful, USPS may come after you for using their logo! |
| May 5 21:33:35 | 13m 53s | Am I your "Type"? | ♥ 3 | Quite the team you had there. I do like the art a lot. |
| May 5 21:37:45 | 4m 10s | Croc Crate Consignment | ♥ 0 | Nice. I think the game froze in the WebGL version when I clicked QUIT at the end. |
| May 6 00:58:01 | 3h 20m | Fantasy Retail Simulator | ♥ 1 | Good job on the compo. I like the graphics. Something about them looks familiar. |
| May 6 01:27:05 | 29m 04s | Air Shipping | ♥ 2 | Saw this game featured in a stream. Took some getting used to the controls, but I enjoyed the game once I got a hang of it. If you work on it more, a map feature would be nice. |
| May 6 01:54:24 | 27m 19s | 5-STAR | ♥ 1 | Saw this game featured on a stream. Great job. One of my favorites so far. The mechanics were introduced logically one at a time and I thought it was fair that you progressed a level even if you didn't get a perfect score. |
| May 6 02:21:15 | 26m 51s | Codename: STORK | ♥ 2 | Saw this game featured on a stream. FYI I couldn't see the third and farthest planet in full screen mode. And the ending seemed to freeze up. |
| May 6 02:59:18 | 38m 03s | DElive | ♥ 1 | Saw this game featured on a stream. I really started to get into it once I had the controls down. |
| May 7 15:48:44 | 36h 49m | Daily Vrai | ♥ 2 | Sounds like it's just me, but the game has frozen Chrome on my 2016 MacBook Pro twice now. I'll boot into Windows later and try out the download. |
| May 7 15:52:59 | 4m 15s | The Death Delivery Service | ♥ 2 | I think this is the first 3D game I've been able to run in a web browser for this jam. Whatever you did to make that happen, good job. |
| May 7 18:19:34 | 2h 26m | Rat Delivery Service | ♥ 1 | Interesting but I got a crash even after downloading the Crash Fix version: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Mouse Event for Left Released for object ObjRatCage: ds_map_copy argument 2 incorrect type (undefined) expecting a Number (YYGI32) at gml_Script_LoadRat ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_LoadRat (line -1) gml_Object_ObjRatCage_Mouse_7 |
| May 7 18:25:29 | 5m 55s | Totally Legal Baby Delivery | ♥ 0 | Wow, 3D cutscenes and everything. I had to turn the mouse sensitivity way down. Also, I thought the baby delivery aim was just straight down. I couldn't tell without panning the camera that it had a trajectory, and even then it was hard to tell what that trajectory was. |
| May 9 00:18:42 | 29h 53m | The Great Beer Robbery | ♥ 1 | Finally got some time to boot into Windows and try out the game (WebGL version was not working for me at all). This was really good! One of my favorites in the jam. |