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MikroPiru

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TimestampSince previousGameMikroPiru's comment
Oct 8 07:22:05 Hardpoint ♥ 4 A really solid entry! I think it fits the theme well, with the small arenas and Tetris-like inventory. :-) And it works well and feels like a proper game, having both action and some strategy (with the loadout tinkering). At first the movement didn't feel very natural but that might of course be about my controlling skills also... And it started feeling better with some speed upgrades in the inventory. I still felt the movement could perhaps be polished a bit as I often felt pretty helpless under fire, with the dash perhaps not always working as I hoped. (I noticed there's a cooldown there and that's definitely ok.) Unless of course the intensity was intentional. :-) The music was good but I think something a bit more aggressive could have worked even better. All in all, a really good game, and pretty amazing work in just a couple of days!
Oct 8 07:35:56 13m 51s Find us if you can ♥ 1 That's a nice first entry! I really like the originality and I think you came up with a nice idea and implementation for a theme you weren't that enthusiastic about. :-)
Oct 8 07:45:49 9m 53s Fish in hat ♥ 3 I think this was a very innovative take on the theme and fit it well! The atmosphere was really fitting, e.g. the music worked really nicely with it all. Good job! :-)
Oct 8 09:26:53 1h 41m High Leaf Celestial ♥ 2 I really, really liked this one. When I started the game I felt like I'd probably not play it for long as it looked like something that would take a lot of time getting into, but it really sucked me in so much that I just had to finish it. :-) Feedback-wise I think Ferellia pretty much emptied the bank already — and I just wish I'd read their feedback while playing the game, as I didn't realize RMB worked for camera control also, so I completely missed that. :-D Now I feel kinda stupid, but I must say the game must be special since I finished it even though I thought I couldn't move the camera around (which was really painful)... I agree with the others in that the balance between the characters could be fine-tuned. Then again, I love to discover and then use cowardly tactics in single-player games, and clearing the level with the sharpshooter as a lone long-distance sniper while the others just carried stuff back to home base felt satisfying. :-D I also spent a lot of my inventory carrying junk back as I wasn't sure if those would help somehow. It may actually be a nice strategic angle that they don't, as then one should consider their path more carefully to prevent inventories from filling up with useless stuff. Another option would be that it would be used for e.g. creating ammo for the archer or something... Anyway, I understand the time constraints and how such polishing would take more time. The graphics, sounds effects and music were all great and fit the whole nicely. I had the music playing all the time and it didn't get on my nerves at all even though I played for a long time, so that's saying something already. All in all, stellar job and a really strong entry! Thank you!
Oct 8 10:20:41 53m 48s My grandma's stories ♥ 2 I pretty much agree with the things already said here. I also liked the original take, even though the connection to the theme didn't feel that strong. And yes, it was sometimes a bit hard to understand what to do but through trial and error I managed to finish it. The levels weren't long so starting over wasn't much of a bummer if I didn't grasp the idea immediately. The atmosphere worked well, with the beautiful music and sometimes emotionally strong scenes.
Oct 8 11:07:26 46m 45s Space Trucks ♥ 1 This was fun! I have to agree with the others that the difficulty curve is a bit off and in the beginning it feels like there's no change at all, but I did play long enough for it to kick in and failed miserably in getting my warehouse empty. :-D I think everything fits very nicely together; the pixel art, the sounds and the music. Really great atmosphere and feel! Great job! (From the credits screen I understood that the music and the sound FX were not original work, so I didn't give a score for the audio here, but if I misunderstood, I'll happily add a rating for that as well. :-) )
Oct 11 15:38:46 76h 31m Limited Ssssspace ♥ 1 Simple but nice idea! Also worked well, and while I felt like it was perhaps a bit slow-moving at first, that changed when the space started to fill up with enemies. I also liked having a choice between the two types of missiles which gave it a small strategic element. My only gripe is that I believe one can only make the choice with a mouse, while the snake is controlled on the keyboard — I actually crashed into the wall the first time I made the choice as I was just heading to a wall and then didn't get my hands on the arrow keys quickly enough after making a choice with a mouse. Of course I learned my lesson and kept my other hand on the keys from then on, but I think the selection could easily be done using the keys also. Anyway, nice entry!
Oct 15 17:11:28 97h 32m If I Fits, I Sits! ♥ 1 A brilliant idea, and a perfect fit (pun intended) to the theme! It's amazing how complete a game you've created from such a simple idea! Great work!
Oct 15 17:19:48 8m 20s Misplaced Tie ♥ 0 Nice little game! For me it was mostly trial and error clicking around, and thus I didn't feel much accomplishment when I finished. But it was still nice to finish it! I especially liked the graphics. As others have said, the clear aesthetics worked nicely, and I think a really colorful palette would have made it really restless and harder to see the objects etc. So a good choice with the style!
Oct 15 17:42:35 22m 47s KosmoPod ♥ 1 I tried this out now also and played through several levels before reading the comments here. I thought the invisible walls were intentional, and felt like it wasn't very user-friendly but definitely made the game more challenging... It's great that they weren't an intentional thing. :-D I liked the graphics and the gameplay in general, although I think (at least in the web version) I got double moves with one button press etc. So perhaps some small things still needing a bit ironing out, but I don't know if that's also a web build problem. Anyway, a nice and clever take on the theme!
Oct 15 18:01:00 18m 25s SPICE LIMITED ♥ 3 Beautiful graphics and nice (and clever) sounds! As others have said, it feels to destroy the island, so I just felt like leaving immediately — which means not playing the game much. :-/ I of course tried that approach, and wasn't surprised that you had prepared for that in the achievements. :-) I still played it a bit further, cutting down forests and mountains, and the gameplay felt really smooth. Technically a really solid entry! Good job!