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| Timestamp | Since previous | Game | MikroPiru's comment | |
|---|---|---|---|---|
| Oct 4 13:23:32 | Just Right | ♥ 1 | This was nice! The graphics and basic mechanic are simple but the score logic makes this very interesting. The randomness of it all also makes it pretty cruel, but IMHO in a funny way. :-D Nice work! And congrats on your first LD game jam entry! | |
| Oct 5 09:05:45 | 19h 42m | Super Auto Crusaders | ♥ 4 | I really liked this! The whole auto chess idea is nice, and the implementation is really solid. An impressive feat to make a game this polished in such a short time! At first I found myself mostly on the losing end of the battles but then found a setup that worked for me (an army of multishot archers that Thomas also mentioned above) and after that I crushed my enemies, saw them driven before me, and heard the lamentations of.. well, never mind. Based on this I wonder how well the balancing between different unit types and upgrades works, but IMHO I would be surprised if you nailed that also in such a short time. |
| Oct 5 09:20:02 | 14m 17s | GHST-PRTCL | ♥ 0 | Pretty nice. It was really challenging for me, though, most probably because I'm not used to the control scheme. Once I started to do a bit better I got a flush of red ghosts assigned to me and there were only 2 on the screen, so that kind of pulled the rug from under me. :-D I especially liked the soundscape with the effect in the beginning and the fitting music. Btw, I tried playing the game once in full-screen mode on an ultra-wide monitor and that hid the combo line from the bottom, making things even more challenging to say the least... |
| Oct 5 13:07:34 | 3h 47m | Kairos Station Evac | ♥ 3 | I absolutely love the concept here! It took me a minute to grasp the logic but after that I just had to complete the game in one session. (And I only noticed how you can see which terminal affects which doors etc. on level 7 by hovering on top of those... :-D) The graphics and sounds are a bit crude but they fit the game well and make up a nice whole together. The controls worked, and it was nice using the terminals etc. was quite forgiving when it comes to positioning the character and didn't require you to stand in one particular pixel to use the machines. I also witnessed the not-always-exact paths of the characters on replays but only occasionally and it didn't harm the experience much. The difficulty increased in just the right amount per level, making the last two or so levels challenging already. It's quite a feat you managed to make eight nicely-working levels in such a short time! A really good job overall! |
| Oct 10 07:20:06 | 114h 12m | Accelerato | ♥ 1 | Interesting take on the theme! The changing control scheme makes it quite challenging but luckily it's not too hectic (at least in the beginning) for one to grasp the new buttons again. The graphics are impressive, especially considering the tight schedule of the jam! The mouse character looks really nice. I had some trouble with the controls, though. I seemed to get stuck on objects sometimes or otherwise having small glitches with the character's movement. (I played the browser version.) With some polishing there playing could be more enjoyable still. |
| Oct 10 07:29:53 | 9m 47s | Cure Casimir | ♥ 1 | Looks really nice and cute! The controls feel a bit "off", making timing my jumps hard. But I played the HTML5 version, so it might be related to that. A nice entry overall, good job! |
| Oct 12 15:12:00 | 55h 42m | Train Trader | ♥ 1 | There's definitely a lot of stuff in the game! In the beginning it felt like perhaps too much stuff, i.e. a short tutorial could've been nice — but I understand that adding that in also would've been a big additional thing for the jam. I think the graphics, sounds and simple controls all make a nice, complete piece of work where all parts fit in nicely. Good job! |
| Oct 12 15:25:24 | 13m 24s | Dimension Rush | ♥ 1 | This was really enjoyable! (Note: I believe I played the post-jam version as I tried the Netlify one.) The graphics and music are very simplistic but they work nicely, and the controls are smooth. Well, depending on the dimension one is in, of course... The music did start to annoy a bit near the end but I think that was only because it took me so long to finish. :-D Nice work! |
| Oct 12 15:40:16 | 14m 52s | Out Of Order | ♥ 1 | I really like the cute graphics — also continued on this page and in Itch. The tutorial is nice, although perhaps a bit redundant when you have to use the controls already to advance to the parts where it introduces them. :-) As others have stated, the jumps can be rather challenging and need to be almost pixel-perfect, so at least in the beginning the gaps could perhaps be slightly smaller etc. Also, you could perhaps add a shortcut key for waiting a hundred years, but that's a really small thing. Nice entry overall! |
| Oct 12 15:51:28 | 11m 12s | For Greater Good | ♥ 1 | Amazing graphics and animations! I also like the original and rather funny idea/theme. It does get a bit repetitive quite soon but I know creating lots of different kinds of levels is a real challenge in a jam. Really solid work! |
| Oct 13 13:46:31 | 21h 55m | The Temple of KnowlEGG | ♥ 1 | This is a nice entry! I really liked the graphics and the music, and the idea of queueing the powers gave it a sense of strategy also once I got to a level where I had more powers. The controls seemed a bit unforgiving, though, which made the jumps a bit hard - especially with the speed power-up - and although there were 3 lives, it felt like dying on e.g. the third level on the spikes in the beginning already meant you were missing the timing and wouldn't reach the platforms in time later. In the submission build there were some glitches with the movement, i.e. I got stuck on some platforms, but I believe those were fixed for the bugfix build. Anyway, this was a game that I enjoyed playing. A great effort! |
| Oct 15 08:20:18 | 42h 33m | Stella Brown and the Curse of the Grocery Witch | ♥ 2 | A nice game with stunning art and very fitting music! A nice intro and voice acting and all, that's a lot of stuff in 72 hours... I'm kind of glad the monsters weren't that dangerous and couldn't kill you, although there wasn't really that much of a challenge there in any other form either. Timing the jumps was a bit hard on the 2-3 places where you it was important but with the game being so easy otherwise that didn't get annoying. And switching the music for the worlds helped once one learned the songs. A really solid entry! |
| Oct 15 08:56:44 | 36m 26s | Simple Geometry | ♥ 0 | This looks really interesting and I would've loved to try this! I just don't happen to have a Windows machine, so couldn't — which of course isn't your fault in any way so this is not a blame. :-D So, unfortunately I can't really rate it but I did watch _icxon_'s playtest video and this looks amazing! Btw, you could perhaps add the platform to the description to make it clearer? |
| Oct 15 09:09:18 | 12m 34s | Loop Arena | ♥ 1 | Nice game with well-working controls and very fitting soundscape! At first I had a bit of trouble finding the checkpoint pillars but then things started rolling nicely. And I really liked the recorded "ghost" of the previous run once you reach a pillar! Nice entry, good job! |
| Oct 23 15:05:41 | 197h 56m | Fall Girl | ♥ 2 | I unfortunately couldn't rate this until the deadline... But I now tried this, and boy, is this well done! The graphics are really pretty and the controls feel very solid. And the events are also all very good and just challenging enough. The only thing I could criticize in the slightest – and what others have already pointed out – is the rather loose connection to the theme. But that's a very small minus. All in all, this feels really polished. Really stellar work! |
| Oct 23 15:24:18 | 18m 37s | The Great Escape | ♥ 1 | I unfortunately missed the rating deadline – but tried this now, still. Funny and original idea, and clever take on the theme! I tried this with a touchpad and it was very challenging to say the least. :-D I think I'll have to try again with a mouse... |
| Oct 23 15:54:13 | 29m 55s | Ayyy Leon's 10 Second Turmoil | ♥ 0 | I unfortunately missed the rating deadline but tried this now, still. Funny entry! I think running a minigame every 10 seconds was a nice take on the theme. They're quite repetitive, though, as is the main game. Also, it's rather easy (even with a touchpad). But this worked nicely and had no technical issues whatsoever. Thanks! |