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MikroPiru

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TimestampSince previousGameMikroPiru's comment
Apr 4 08:56:25 Happy Piggy Farm ♥ 1 This was nice! :) At least for me the idea is original and even though the goal is very simple, it takes a bit of effort to make it through each day. So a nice arcade-y game. I got to the end on my first try, though, so either I got lucky it isn't that challenging. But it was still nice. I don't honestly think there's much replay value after that, though... I also think it was a nice take on the theme, although the inevitability didn't come through that well until the very end. All in all, I really liked the basic idea of balancing between the two extremes.
Apr 4 12:24:34 3h 28m Don't Melt ♥ 1 This was fun! At first I perhaps struggled a bit with the jump and dash controls but got the hang of those soon, especially using wall jumps to my benefit. The sun makes for quite an original enemy, as it hangs around rather close but gives way rather nicely, so there's this feeling of threat always present but it's not too much. The soundtrack also adds to that, although it gets repetitive quite fast. The simple graphics work, and there were absolutely no issues with the controls or anything else. Solid work.
Apr 6 09:53:59 45h 29m You are Quitting ♥ 1 Simple, yet very funny! And yes, kind of addictive... It's nice to see these kind of games where it seems much – if not most – of the development time went into the dialogue. (Not mocking the implementation here but complimenting the dialogue. :-D)
Apr 6 10:16:08 22m 09s The Arcane Artist ♥ 3 A very nice idea and solid implementation! The mechanic is so interesting that it would be really cool to have time and consider one's actions a bit but naturally running around in sheer panic trying to come up with any possible spell fits the theme better. :-D
Apr 6 12:23:22 2h 07m [HTML5/WebGL] Be the Inevitable ♥ 1 This was fun, it's been quite some time since I've played a top-down shooter. :-) For me, the controls were a bit problematic at times but I believe it was mostly due to my mouse cursor going out of the play area somewhat often which prevented me from shooting. Also, the health bar and chosen weapon indicator are quite big and can sometimes hide an enemy in the left upper corner. But these are small things. :-) I think the music was pretty intense which fit the game nicely. And the recoil effect was a nice touch!
Apr 7 06:14:46 17h 51m Sakura Shrine ♥ 2 Looks and sounds very, very good! I also liked the game mechanic although I got a bit frustrated at first as I didn't seem to find any "normal" petals to light up the lanters etc. :-D But I got through the whole game on the second attempt so it definitely wasn't too hard after all. As the description says, perhaps a rather loose interpretation of the theme, but I could see the connection there, and it's a very minor thing with a game this polished. Great work!
Apr 7 08:25:22 2h 10m Chess? ♥ 1 Very clever and polished game! It was a bit confusing at first but reading the instructions helped. :-D It became very clear there are several factors to consider in one's strategy, e.g. balancing between losing one's pieces vs. the material losses when letting enemy pieces survive, optimizing the moving patterns to avoid friendly collisions, trying to gain additional power to pieces vs. making quick sacrifices to weaken enemy pieces etc. All in all, solid implementation and very interesting and challenging strategy angle.
Apr 9 06:50:12 46h 24m Glide ♥ 1 A very nice take on the theme! I tested this on a laptop which is really not optimal to control to plane... But still, I got to glide for some time and felt it was rather relaxing, even with the inevitable demise waiting ahead.
Apr 9 07:12:40 22m 28s Life - Delaying Death ♥ 1 Nice and actually rather profound take on the theme. Also, the art is really pretty! I wasn't sure about some of the symbols at first but quickly learned them and they mostly made sense right away. The idea is simple, of course, and to be honest I don't think it offers _that_ much replayability (for me). But I did enjoy the time I played it, and everything worked without glitches. :-)
Apr 9 08:50:33 1h 37m Sinking Ship ♥ 2 Pretty simple game mechanic, but fits the theme perfectly. And looks very nice! Great work!
Apr 9 09:09:33 19m 00s Ghost In The Washing Machine ♥ 0 I really liked the humour! And the implementation was pretty solid all around. I noticed how I'm used to strafing instead of rotating with the A & D keys but got around that pretty soon... All in all, pretty amazing stuff in 72 hours!
Apr 14 07:26:17 118h 16m Crab Battle ♥ 1 Simple, yet well done, and especially fitting to the theme (it's hard to stay alive for long)! I love the ending animation, and the simple sounds are funny.
Apr 14 15:10:37 7h 44m A Simple Game of Clock Themed Pinball ♥ 0 I couldn't get the game to run in the browser, unfortunately. Chrome (on macOS) started loading it but hanged for a while before giving a "webGL context lost" error, Safari started the game but the clock and everything inside it was black. (So didn't rate either, naturally.)
Apr 15 11:22:44 20h 12m RIITA ♥ 7 This is amazing! I don't really like Guitar Hero etc. that much but this was pretty fun to play, and I really enjoyed the 3D graphics and the music, and especially the illustrations! Stellar job!
Apr 15 11:36:51 14m 07s Foundations ♥ 1 Perhaps not the most innovative take on the theme or the most original idea, but for me there's a lot of replayability value exactly because card games like these are classics and really addictive. There were couple of times when the selected card lost "focus" all of a sudden (which may have been caused by my clumsy fingers on a laptop touchpad, mind you) but nothing big, and the game logic etc. worked flawlessly. All in all, nice game!
Apr 19 14:39:21 99h 02m Final countdown ♥ 0 This was fun to play! I liked pretty much everything about this, especially the nice graphics. The title screen was already looking great, loved it!
Apr 19 14:50:59 11m 38s Bomb Threat ♥ 1 Agree on what some others have wrote, I mostly stumbled with aligning the lines with the stop button... A really fun idea and good implementation, and I think if you have the time and energy afterwards to add some puzzles it may improve the replayability and add good variation. Nice work.