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Feedback comments for LD54
Prakkus's games and stats for all events →
| Timestamp | Since previous | Game | Prakkus's comment | |
|---|---|---|---|---|
| Oct 13 22:08:29 | Loot Goblin | ♥ 1 | I liked the concept here a lot! The look and feel were spot on too with everything feeling pretty polished for a jam game. I made it to within one item pickup of surviving to the bottom but I didn't really feel like my decisions leading up to that point had a big impact on that outcome. It might have been more interesting to skip items having weight, which came down to optimizing for small amounts of gold, and instead have the choice be about how much damage you are willing to take for each item? | |
| Oct 13 22:16:00 | 7m 31s | The High Seas | ♥ 1 | Nice job getting the world built and all the ships and movement and stats in there in time! Really good! I would have liked a way to drop anchor and maybe a way to tell how far my ship could shoot, but on the whole I had fun sailing around looting stuff! |
| Oct 13 22:27:21 | 11m 21s | Golden R.O.B | ♥ 0 | This jump was HEAVY AF! As someone who struggles with platformers I would have liked a little more time to react to stuff. Honestly though the levels were small enough that I started to get the hang of it. I didn't understand at first that I needed to equip one of the powers but I like the idea of swapping them around and it was cool to be able to see the level and plan ahead. |
| Oct 13 22:43:24 | 16m 03s | SINISTER ELEVATOR | ♥ 1 | Nice, like a classic arcade game, just missing the big plastic fake gun! Great concept for a jam game and the spiders were sufficiently creepy! I also liked the floor number being 'in world' as a nice touch. |
| Oct 13 23:39:59 | 56m 35s | How to Po | ♥ 2 | This was really fun and the graphics were excellent! It really fits the theme too with space getting more and more limited and things escalate. I wish the cat boss charge and the falling spikes had a bit more of a telegraph so that I could plan for them better. I struggled some with aiming my jumps from that perspective but probably I just need to git gud :D |
| Oct 16 23:05:14 | 71h 25m | HEADSPACE | ♥ 1 | Truly unhinged, I love it. Disturbing head. Disturbing sounds. Disturbing thoughts. I need to get better at reading upside down though :( |
| Oct 19 22:03:09 | 70h 57m | The Final Years of Atlantis | ♥ 1 | This was pretty awesome! All the little stacking pieces made for lots of variety and being able to build pillars to keep things above water and whatnot was satisfying even without any scoring. I built an amiptheatre on top of a pillar so it was kind of floating in midair which actually looked sweet. A really clever application of the theme and nicely executed! |
| Oct 19 22:30:36 | 27m 27s | Speedy Deliveries | ♥ 1 | Great concept and it fits the theme really well! I love the sort of juggling feel that it turns into when you need to rearrange your stacks to get something from the bottom before the location expires. And it was super satisfying to ship off a fat stack of packages once the location finally came up. Good stuff! |
| Oct 20 04:12:52 | 5h 42m | Ride to Clown School | ♥ 1 | Yesss adorable! Love how bouncy and whacky everything feels. A clown car is a cute application of the theme and I enjoyed stuffing those buggers in there. It would've been fun if there were some clowns to pick up along the way too, maybe you could catch them or something? Anyway great work! |
| Oct 20 04:31:57 | 19m 05s | Sushi Puzzle Party | ♥ 1 | This was really good and totally fits the theme! I found the controls a little awkward at first but mostly got used to them and then was delivering up some yummy boxes. An interesting addition might be bonuses or adjacency requirements where you want certain ones next to (or away from) others. |
| Oct 20 16:09:13 | 11h 37m | A small town | ♥ 1 | Love a little shooter! This was great. The way the world fills in is actually pretty interesting and there's strategy in building a little defensive structure and making good use of it. The indicators are super key and make the game feel fair despite the dodge timing being tight. I found myself wishing for some kind of melee attack for when my shoot was on cooldown but I still wanted to go aggro, but maybe that would be too strong. Good stuff overall! |