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Prakkus

Feedback comments for LD53

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TimestampSince previousGamePrakkus's comment
May 14 23:05:39 Courier Crusaders ♥ 2 I really like this concept! The atmosphere was great, I felt able to pick up the game quickly which is important in games like this, and making money is always fun. Also all the fun descriptions of the events and the deliveries themselves are great. Losing money each day is a little rough but once I got some deliveries going I was able to outpace it. I agree with the previous fellow that deaths are rather punishing, so it would be nice to have some kind of popup or something for some of the events. Maybe I get to choose for my character to try an agility or a strength solution to whatever problem, that kind of thing. That way even if they fail and die, it feels like I had some input in how that happened. I did spend a bunch of money on gear but my people were dying anyway which felt kind of like a waste. It might make more sense for the gear to be like...consumables that you buy per delivery based on how difficult it's going to be, rather than permanent boosts for heroes who will likely be temporary? Those are mostly ideas for expansion though and there's never time to fit everything. I'd say you pulled this off rather well!
May 14 23:25:12 19m 33s The Courier of Cobblecove ♥ 1 This was great! Good art, a clear objective with some interesting twists and some clever story ideas (like getting an apple from the snake was very cute). Like others, I had some issues with collisions and devolved to pixel hunting at times, but I guess that's the way with this kind of game. Overall really good stuff.
May 14 23:44:00 18m 48s Zebees ♥ 1 A fellow beegame! Such a good vibe. Amazing job on the way the accelerator and slowdown of the swarm+camera feels. The grass ripple adds a lot and it really is fun to just zip around as your swarm of bees and then watch them spread out once you reach the flowers. All the different biomes...the way the swarm splits on rocks...all just so good! I did find a hive where the flowers were right around it and that seemed to confuse a lot of my bees, but since I can ultimately control them it didn't end up causing any real problems. Really great job!
May 14 23:59:42 15m 42s Tears and Snails ♥ 1 Very cool concept! I didn't realize at the start what the goal text actually meant. I read "The order: xx whatever" text at the beginning but had no idea what any of that meant and then forgot about it until I got to the end where I realized what I was supposed to be doing. I was focusing on winning the card game as best I could, but actually it seems like the trades are the more important aspect to focus on. Any resource gains or saves through the card game feel minimal in the face of needing 500 whatevers. I did enjoy the resource management aspects though and having it be a card game is a cool take. It just needs a bit of balancing and it would be great.
May 15 00:07:25 7m 43s gold_delivery ♥ 1 Not bad! It's very ambitious to do combat like this for a jam game but it does work. I accidentally killed my own cart though which was not great. Something about brightly colored primitives is always very endearing to me. Good work!
May 17 18:47:06 66h 39m Space Plants ♥ 2 It looks great! Since it seems like you've made the same game over a few times though, it would be great to add some more depth to the gameplay on this one. As-is, the player will eventually fail because of how math works with few ways to further optimize. Maybe some obstacles to avoid as you traverse the tiny world or other ways to collect power that keep you on your toes.
May 17 19:02:12 15m 06s Grocery Fulfillment Center ♥ 1 Ahh this one is great! The managers are super annoying which totally fits. I love the way they encourage me to path with intention around such a simple environment to avoid getting trapped. I did find it pretty easy to duck out of their sight to eat/drink, but that's probably good because there's lots of other stuff to deal with as well. If you wanted to do more with it, I might reduce the maintenance load some (maybe remove sleeping in true capitalist fashion?) in exchange for making the ingredient picking/delivery a little more engaging. It's already got a lot going for it as a jam game though, nice job!
May 17 19:12:10 9m 58s Cow Delivery ♥ 1 Hahaha absolutely brutal! The platforming was overly punishing for my tastes (the saucer moves _fast_ and so does everything else) but you can't deny the power of the concept, and the core lift mechanic works really well.