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Feedback comments for LD54
Matt Swieboda's games and stats for all events →
| Timestamp | Since previous | Game | Matt Swieboda's comment | |
|---|---|---|---|---|
| Oct 2 22:50:38 | Krasnoludzki shelter | ♥ 0 | cool concept, somewhat similar idea our game had with resources, and limited space to put things that produce resources. Very cool artwork! I'm sure you're aware, but the units get stuck between the buildings, maybe it might be easier to remove collisions for units and buildings, potentially making them transparent. Also it was hard to tell which unit was selected, if you had more time, a visual indicator above/below the unit could help | |
| Oct 2 23:08:34 | 17m 56s | Risto goes around the world | ♥ 2 | wow, this was really cool once i got used to the expand and collapse functionality! Great job, very fun! cool that you made it in a custom rust engine, props to the true coders out there! I've done things in a custom [crystal](https://ldjam.com/events/ludum-dare/54/risto-goes-around-the-world) framework wrapping around SFML in the past, this time I went for Godot 4 |
| Oct 2 23:12:27 | 3m 53s | Space Cristo's Bizarre Adventure | ♥ 1 | Looks really cool, unfortunately I can't read it, is it Russian maybe? Artwork looks really good, and audio seems very high quality, good job! I also saw an error while loading, but was able to click through on most of the scenes. |
| Oct 2 23:16:11 | 3m 44s | Survivor Island | ♥ 1 | Looks really cool, great work on the tutorial section. I think if you had enough time to implement killing the bats, it would be a pretty great! Stellar first submission, good job! (or maybe I'm not using the sword correctly, do you have to be super close?) anyways great work, love the art work! |
| Oct 2 23:33:42 | 17m 31s | Killstreak | ♥ 1 | wow, awesome style, graphics and music and sound fx! I had trouble trying to dash with WASD combined with E, maybe SHIFT would be better, but not sure. I'm sure on controller it's great. Really cool with the homing shots, automatically shooting at enemies so focusing on doing the platform jumping is easier. |
| Oct 2 23:39:55 | 6m 13s | Next Station | ♥ 5 | cool idea, really fun, great graphics, sounds, and music! I got `043`! I will say I didn't have to do much rotating, but with more complex and bigger pieces, I could see how that would be required. Overall good job on the game! score.png |
| Oct 2 23:45:53 | 5m 58s | Antigravity Cat Orbs | ♥ 4 | this made me a little dizzy after a while, perhaps because my brain isn't cat-like? haha anyways, cool concept on the theme! Goal was a little hard to spot at first, maybe a slight visual indicator on where it is always could help. well done though, timer should be simple to add later, nice job! |
| Oct 3 00:07:02 | 21m 09s | Expedition 32 | ♥ 4 | wow, so good, so polished, great sounds. great enemy pathing, awesome graphics, awesome sound, music. Truly unique gameplay with the spray paint, and how it can block specific enemies. definitely one of the top entertaining polished completed game I've completed so far! I wish I had some helpful suggestions, I thought sometimes it's hard to remember the combination pattern once you see it, because you're running away from enemies. But I think that's part of the challenge, and sometimes I even ran back to remember it. Also later, I would tag it on the ground in spray paint so I wouldn't have to go all the way back haha. Kind of like it that way. |
| Oct 3 00:25:31 | 18m 29s | SPACE LTD. (The Little Prince) | ♥ 2 | it's like angry birds in space, to get the water! pretty cool idea, especially with the gravity from the planets |
| Oct 3 00:38:37 | 13m 06s | (Un)limited Space | ♥ 1 | like the homage to Keep Talking Nobody Explodes with the wires, was cool how you hinted the solution. Could not figure out how to make the arrow keys on the computer work, I tried my actual keyboard arrow keys, WASD, and tapping the mouse on the grid, and on the graphical computer arrows, no luck. Interesting idea, needs some more visual feedback on what gets highlighted from mouse moves for interacting with things. |
| Oct 3 01:36:51 | 58m 14s | Slither Space | ♥ 1 | wow, this was a great game, cool take on the *.io games like slither as you mentioned, cool you implemented multiplayer in such a short time. Maybe it's easier with roblox? either way it's polished and controls and movement are fluid, nice work |
| Oct 3 01:48:30 | 11m 39s | Space Infestation | ♥ 1 | wow great work with this! would be interesting to have to reload, although that would make it way more challenging. Sound effects when you get hurt would be helpful. Overall really fun, great graphics, and gameplay! |
| Oct 3 02:14:03 | 25m 33s | Cyberframe EDEN | ♥ 1 | wow, I really liked this, found myself playing it for a while. Great menus, hover over context info, visual feedback/sounds on attack/defense sequences, cool battle log. overall really polished, excellent work! |