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r8teful

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TimestampSince previousGamer8teful's comment
Oct 2 12:02:52 Limited Space in Space ♥ 1 Well made! I like the musik its very catchy. I would have liked there to be more of a clear goal or alternative objectives. Maybe coins spawning, specific locations for bonus points etc.
Oct 2 12:08:35 5m 43s Earth Invades (First Godot Game) ♥ 1 I like the short play. Although it was easy, it was still very enjoyable! Artstyle is nice music and sound effects could be better!
Oct 2 12:19:15 10m 40s A small town ♥ 1 This is so good! I love it. I however dont see the connection with the theme. Nevertheless this was so much fun to play. As a former Fortnite pro I had a lot of fun just jumping and dashing around, sniping the enemies. I like that there is a delay after each shot, so you have to really make sure you hit your shot. I also like that there is 100% accuracy, even when jumping. I would love to play more when there are more mechanics, maybe different gun types, power ups. The possibilities are endless!
Oct 4 08:53:56 44h 34m Inside the box ♥ 3 Art is great, music and sound effects as well. I like the concept, but the gameplay is just to fast and chaotic. It would be a lot better if there was some kind of system that gradually increases the difficulty, maybe there is, I didn't really notice, but some kind of tutorial or level system where the player can get used to the mechanics and basics would have been a great addition.
Oct 5 13:48:54 28h 54m Rusty Barrel ♥ 1 Reminds me of the narrow spacecraft in outer wilds, with some elements of Subnautica. Very impressed that you managed to get all this done in 72h!
Oct 5 14:00:41 11m 47s Ozone ♥ 0 Game is good but I dont see a point in choosing who your enemies will be. It is not really a meaningful choice to do. I would much rather have preferred if the reward was my character getting stronger, just like many other arena games do. Nevertheless, very impressed by the graphics and general feel of the game. Well done!
Oct 5 14:16:17 15m 36s Tiny Island ♥ 1 Very good concept! Honestly, a bit unclear what to do at the start but after a while I got the hang of it! It would be cool to see how you could further design interesting mechanics and have meaningful decisions to make
Oct 5 14:25:33 9m 16s Packed to the Gills ♥ 0 Don't really understand what to do in the game. Unclear what the icons mean, unclear what counts as a right and a wrong train. Unclear gameplay, unclear game, makes it quite boring to play, sorry, I just can't have a high rating for this one
Oct 8 13:09:33 70h 44m Sheep in Wolf's Clothing ♥ 3 I love the art, its fits well with the limited color palette. I also like the puzzle elements, great jobb!
Oct 8 13:17:47 8m 14s Stretchmancer ♥ 2 SO innovative and fun to play! great jobb, would love to see a full version of this with more mind stretching puzzles!!
Oct 8 13:23:05 5m 18s ADEPTH ♥ 2 Didn't quite understand what I should do after going into the water, I drowned quite quickly and it was confusing what I should have done. I do like that you can pick up different objects though, much like the Amnesia games
Oct 8 13:31:30 8m 25s Floodwater ♥ 1 Good game! It was a bit confusing at the first level, I didn't know I could push the box, but afterwards it was a very good experience! Nice little puzzles and fun mechanics!
Oct 8 13:34:45 3m 15s LIGHTDANCER ♥ 1 Very nice concept! I like the dont starve idea that you can not be in the dark. The only thing I would change is making it so you don't instantly die when you run out of light on your torch, this way you can still have a little bit of a chance to try and get back to the light. Anyway, great game and had loads of fun.
Oct 8 13:41:49 7m 04s Calves of the Braves ♥ 2 This was a very nice and polished game to play I like that the circle gets smaller when doing each defeat! However, there are not so many reasons to not just spam push and win. It was my only strategy and it made me win through all the difficulties. I don't know how one would punish this behavior, but it would be something to think about going forward.
Oct 8 13:51:53 10m 04s MY LIL WIZARD ♥ 0 This is such a polished game, I love the small details, the screenshake when you shoot and kill enemies, the small zoom when you pickup a new weapon, everything feels very smooth and it adds a lot to the fun of the game. Great jobb!
Oct 9 11:08:29 21h 16m Picky Plants ♥ 0 Very good job! I liked how much content you managed to squeeze in such a short time. I love the chess plants as well. I feel like there could be many more different levels with all sorts of different challenges and puzzles!
Oct 9 11:14:11 5m 42s Gacha Fever ♥ 2 I like the Vampire Survivors idea with the arena getting smaller! Very impress that you managed to code all this in only the short amount of time. The -1 confused me a bit. At first I thought that it is taking 1 score off my total. The damage should probably just be showed as positive numbers.
Oct 9 11:28:00 13m 49s The Long Night of Augustus Brandicourt ♥ 4 I like the short little story. But the fact that this is a truly narrative game wonder if the narrative aspects of it are up to par. I like the idea of the father getting to understand his love for his children, but it does lack a lot of depth. To make it more interesting, you could have added some puzzle elements. Maybe some areas you could not enter without a key, or solving some kind of puzzle with the clues from the different diaries you look through. Could also have different choices so that you have the feeling that you have control over the plot. Just some things to consider, otherwise well done you all!
Oct 9 11:40:47 12m 47s DONTPRESSSPACE ♥ 2 Okay a very serious review coming up: First of all, I love this game. The mood, the art style, it is perfect. I love the spooky effects, like the different styles of the characters that flash. It adds so much more mood and horror to it, it's incredibly well made, well done! The "don't press space" concept is very interesting, but I feel like you could explore it more, for instance, instead of just failing and forcing a restart when you press space what would happen if you keep pressing space? Clochette could get mad, maybe they would get upset? Maybe they react differently to when you actually do press space. There is so many possibilities to consider here and the idea of all the depth you could further add to this excites me greatly. This could be an excellent and very exciting narrative game with all the abstract things and further depth you could add. I look forward to any further development you might do, good luck!
Oct 9 11:48:12 7m 25s leaving the nest ♥ 1 The art style is so cute! I really like how to bird reacts to what is happening in the game, like when you remove an item from your room, or when a new item gets displayed. I do miss a goal here however. Right now you can just kind of put whatever you want in there. But I can see how this can be turned into a nice puzzle game, where you have to go and satisfy a bunch of different birds that all want specific things and have requirements in how they want their house to be. It could add the extra challenge to the game!
Oct 9 12:08:53 20m 41s Introvertigo ♥ 4 This is such an innovative game. It is very well made, I love the use of AI here. It makes each interaction unique and so much more interesting. Well done! I would love to see more variations of this, maybe where you have to steer the conversation towards different topics, or you have to convince someone to do something, the possibilities are endless. Good job!