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goddzeproject

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TimestampSince previousGamegoddzeproject's comment
Oct 2 19:10:46 unBound ♥ 1 YEH, really! This one is admirable, to create such a dynamic addictive gameplay puzzle game, with a pleasing visual style. The soundtrack perfectly creating the atmosphere! Impressive! I take it the soul never left this place?)
Oct 3 05:00:29 9h 49m Beach Time! ♥ 0 well, it’s not bad at all, the idea is certainly not new, but the cartoon graphics and sounds were a pleasant surprise!
Oct 3 05:06:23 5m 54s Clear the space ♥ 0 Please, add a web build if this possible
Oct 3 05:25:15 18m 52s Mini Architect ♥ 1 A good idea, but it was difficult to understand the rules initially, there wasn’t enough tutorial.
Oct 3 05:36:29 11m 14s Six Seats Left ♥ 0 Well-written dialogues and a well-developed plot for such a game!
Oct 3 05:45:17 8m 48s Sand a File ♥ 1 Good game! A good implementation of the survivor subgenre into the idea of data corruption. Well-tuned difficulty and timely variety of enemy mechanics. I can advise you to do a Web build and add English
Oct 3 05:53:45 8m 28s Crammed Survivors ♥ 1 Overall not bad, I liked the improvements that were invented. It was possible to go further in developing the idea and create dynamic constraints. There is a problem with visibility during battle, due to the fact that the color of the field changes - it is difficult to see where the enemies are and where the bullets are.
Oct 3 06:00:43 6m 58s Cave Crawl ♥ 1 Oh, very interesting controls, there is a little inconvenience in this, but in general, if you get used to the behavior of the body, you can go through the levels quite quickly.
Oct 3 06:04:59 4m 16s Claustroshooter ♥ 1 At first I thought that this was another VS clone with a limited field. But after I realized that the field is not static, the game was transformed, the gameplay became more dynamic! Also nice visual style! A little lacking in variety of upgrades!
Oct 3 06:23:20 18m 21s Hexed ♥ 1 The gameplay is reminiscent of the old checkered paper game, where each player takes turns drawing a piece of the checkerboard. A good continuation of this idea. I would also like to add the ability to choose the size of the field to control the playing time;)
Oct 3 12:58:59 6h 35m hypno-room ♥ 1 Wow, great play on the theme, the interconnectivity of the limited playing field and moving platforms makes for a good head scratcher. Great puzzle! Minimal graphics harkens back to the days of the NES:)
Oct 3 13:29:47 30m 48s Purple Pop ♥ 1 I've always wanted to grow mold and here it is!) And seriously, the game is super addictive, fascinated with the head, the first 3 playthroughs were educational, and then, when I realized the strategy of development of the colony went games! Great wagering jam theme, scouring the terrain makes you think..... Perfect choice of graphics for the realization of this idea.
Oct 4 11:22:16 21h 52m M8B1674-00D4 ♥ 0 A creative reimagining of the Tetris mechanic. As far as I understand levels are generated randomly, and puzzle pieces with the condition of the possibility of installation. An interesting task for programming. Good job! I lacked only the juiciness of the details: add a little more volume and softness (like clouds) pieces, and change the black color to a warmer, it would be magical! P.S. Very strange title, I wonder what it means?
Oct 4 11:39:34 17m 18s OneSocket ♥ 1 I felt like a lonely watchman in a distant warehouse, whose only entertainment is a hand-held generator, one socket and a couple of light bulbs. But, suddenly, there's someone else in the warehouse who wants a hug;) It felt good, but lacked dynamics and tension. Didn't see the theme of limited space.
Oct 4 11:50:59 11m 25s Busy Bar ♥ 0 Reminded me of an old flash game about a bartender in a bar). But this additional space limitations, transformed the gameplay, became more focused and competitive, it's not just mindless clicking on sprites. But over time this underachievement, starts to get really annoying, if the author wanted to create such an experience, then congratulations. Good job!
Oct 4 11:59:58 8m 59s Fit ♥ 1 Quality implementation in terms of visuals, audio and controls. But the idea is not new and there are no transformations of it, as well as the development of the jam theme has not found a way out in gameplay.
Oct 4 12:09:26 9m 28s re🟡cycle ♥ 2 Very creative idea, another proof that it doesn't take much to make a good game! I admit honestly, it was difficult to understand the rules, but the interest to solve the riddle in conjunction with a nice visuals, did their job.
Oct 9 11:48:33 119h 39m Defrag ♥ 0 Interesting idea, without knowing how disk defragmentation works, it's hard to figure out)
Oct 9 12:05:53 17m 20s Homeward ♥ 1 Thank you, it was like an adventure into a children's fairy tale that teaches the rule of choice-consequence). At first it was difficult to control from dragging objects, intuitively tried to use drag&drop. I wonder why the single-click control method was chosen?)
Oct 9 12:11:34 5m 41s Gnome In The Abyss ♥ 0 It was hard to play! Everything is a danger! Nice
Oct 9 12:26:00 14m 26s Loopopera ♥ 1 A FIVE-point story of a girl's triumph over her hand-phobia.(Was expecting a screemer the whole time))