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DestroyerTech

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TimestampSince previousGameDestroyerTech's comment
Oct 6 10:31:42 Tiny Factory ♥ 1 Great concept and well-executed. I agree with some previous posters that it seems a little luck-based with the spawns; also got a bit confused at the start as to what was causing some specific game over conditions (like items overtimed); but these are really minor nitpicks, overall very fun; also really nice to see a Python game with a web build.
Oct 6 11:27:49 56m 07s Space Cargo, Ltd. ♥ 1 High points for fun and top points for mood (music perfectly complements the idea of the game)! Agree with other previous comments about some small QoL improvements that could be made: - cargo destination being accessible via the ship interface as well - cargo destination not being same as origin - needs a volume control But those are just minor feedback - very hard to get everything perfect (or even finished) in a game jam (I'm sure we can all relate haha) so overall really great work; I enjoyed playing 😄
Oct 6 12:06:56 39m 07s RIDE OF THE LIVING DEAD! ♥ 2 Great atmosphere, graphics and mood. As someone else said, I think it could be nice if you could have a choice of dropping e.g. one item per day out of the car - I accidentally ended up in a loop where my inventory was full of medicine and antidote; and my survivors weren't ever damaged or bitten past that point so I could do nothing except keep driving and wait for my car to die. Still, that's just a minor thing, I did enjoy playing - oh yes, and the music fits really well with the whole 'dark forest road' atmosphere!
Oct 6 12:18:11 11m 15s Under Infiltrate ♥ 2 Very interesting mechanic, haven't seen it before so great points for innovation. Mood (sound effects and graphics) also great. Though the game was fairly short, I found it quite difficult (or maybe that's because I'm bad at platformers in general :P) so that balanced well as well. All in all great work.
Oct 6 12:43:01 24m 50s BACK TO REALITY ♥ 2 Really nice entry, one of the most smooth and fun I've played so far. A nice touch with the personalities of the different clones making little quotes. Top points for graphics and also nicely related to the theme. One small QoL suggestion: I found the audio a bit loud for my headphones and couldn't see a volume control anywhere, so that could be something to consider adding (unless I'm just dumb and couldn't find it).
Oct 7 06:35:03 17h 52m Traffic Tangle ♥ 2 Definitely an interesting take to move this concept into a 3D space instead of the traditional 2D - and I can honestly say I enjoyed it, it adds an extra level of frustration to this already-frustrating genre :P. Out of interest, where did you source the models? (I know you opted out of the graphics category, was just curious since I did notice their resemblance to a somewhat well-known browser game 😉)
Oct 7 22:14:36 15h 39m Mayor of the Mountaintop ♥ 1 Very fun and nice retro feel. Would like to echo a couple of previous comments for some small bugs: - at first had trouble downloading the manual, page blocked (FF Win 11) - but after reloading or pressing 'try again' it worked fine - after getting to a population size of about 50 (or about 10-15 buildings) game started slowing down immensely - freezing for 5-10 seconds after every building placement and at the end of every month - and it only got worse from there to the point of being unplayable; Firefox started complaining that it was slowing my browser down at that point Honestly was quite sad I couldn't expand my city as far as it could go with the water constraints, but I got pretty far so it's all right. Final result: Screenshot 2023-10-08 091408.png ~~Also, to be very pedantic, your water tanks should be labelled HOH, not HHO~~ 😛
Oct 7 22:56:08 41m 32s Don't squash the unicorn ♥ 0 As others have said, definitely top points for innovation from me - and it was a funny game as well. I did find it a bit frustrating at first since my browser was doing weird things like snapping or becoming really small when I tried to resize it, resulting in too many unintended unicorn deaths 😛 As others have said, also - some kind of time counter or scoreboard could be a great post-jam addition if you're so inclined. Overall though - very interesting submission.
Oct 7 23:04:31 8m 23s Single Circle ♥ 2 I've been looking for some other text-based games in this jam (since my entry is also text-based) - this is the first one I've come across, so really nice to see. I'm really very impressed with how much you managed to write AND draw in the time you had - I've just learnt that writing an entire dialogue tree in three days is a lot more work than you might think! (And don't get me started on visuals, I can't do art to save my soul but your game is fully illustrated!) Actually, my only criticism (and it's a minor nitpicky one, nothing serious) is on the music - I agree with some of @lincolnsalles comments, the music feels a bit too upbeat and doesn't quite evoke as much of a sense of mystery and wonder as you might expect for the atmosphere of the story. Overall very impressive and absolutely looking forward to seeing what else you do in the future.
Oct 8 02:32:26 3h 27m Urinal Simulator ♥ 0 Pretty funny, fairly well-balanced; maybe even a bit on the easy side? I got up to $120 in the bank with no sign of stopping; with my fleet of 4 trusty cleaning robots I rarely even had to offer any newcomers a urinal of anything less than 'superb' quality. Likewise the zombies stood no chance against my rapidly firing minigun. Screenshot 2023-10-08 132826.png Overall quite nice and a funny take on the concept - music also fit well (and of course gross sound effects haha), didn't encounter any of the bugs mentioned by previous commenters either, so great job all around!
Oct 8 03:29:25 56m 59s Executive Assistant Simulator ♥ 1 Got the 'wiped out by aliens' ending and the 'won re-election' ending - overall not bad work. I agree with previous comments that the impacts of your actions could definitely be expanded on. The gameplay was smooth and not buggy, which was a bonus.
Oct 8 06:11:06 2h 41m Unlimited Space Shawarma ♥ 2 Very nice, I really enjoyed the idea of a limited-space cooking sim; fit well with the theme, models were great, gameplay pretty polished and fun. First time around sadly I ruined my economy and starved to death 😆 but second time I was finally saved!
Oct 8 06:58:50 47m 44s Limited Leg Space ♥ 1 So very frustrating! The repetitive music, grating sound effects and hectic gameplay combine well to make a really annoying gameplay experience (I mean these all as compliments, since I assume they are by design). Definitely high points for mood and it's a unique take on the theme as well.
Oct 8 09:54:06 2h 55m Snow Rose ♥ 2 Really nice graphics and mood, agree with previous comments about the controls taking a fair bit of getting used to but wasn't too big of a deal. An extended version would be interesting!
Oct 9 09:04:32 23h 10m Going Up ♥ 2 Really nothing bad to say about this entry - absolutely spot on in theme, graphics and humour, and overall very fun - I enjoyed the difficulty curve ~~although I have to admit I also made use of the 'illegal' placing mechanism!~~ If you're inclined to make a post-jam version, I could suggest a few *really minor* QoL improvements: - More voice acting! It's already fantastic (and imo even more so because of the Aussie accents, we don't see enough of those around!), but could only be made better by having a few different alternating voice lines for every action of every character. - As others have mentioned, maybe tweak the placement system slightly to prohibit placing in the roof/overlapping other characters (or, honestly, don't - I like my games not *too* frustrating :P) - Keep the elevator music from the main menu going! The level music is great and fits perfectly, but maybe could use a little variety between levels. But stress on the *really minor* - not meant as criticism at all, you guys have done a great job. (Also, of course, I tip my hat to you for including the Wilhelm scream.)
Oct 11 10:03:01 48h 58m Parking Ltd. ♥ 1 Possibly the funniest game I've played so far (and pretty fun too). The gameplay is smooth, the premise is hilarious, the physics are pretty funny too. Like others, I found it difficult and hectic at first but quickly realised the optimal strategy. Actually I kind of agree with some comments that it might be a bit *too* cheesy - but that could be fixed pretty easily with the addition of a physics object that limits how many cars you can 'check out'. Not really a criticism, though - it's really hard to get game balance right in such a short time. I've upped the rating I gave for audio now that the bug has been fixed - nice work finding out the cause! Which reminds me - only music would have made the audio better (not that I can talk, I didn't even do any audio for my game because of time pressure :P)
Oct 11 10:34:47 31m 46s Tombstone terror ♥ 0 Agree with previous comments: game mechanics are a little unintuitive to start with (I died a lot because of lack of faith which was really confusing), but after reading some other comments it wasn't too bad. The music fits the atmosphere really well, though - and the graphics are nice also.
Oct 11 10:54:48 20m 01s Lucky Lefty Lugs Luggage ♥ 1 Interesting concept to be sure - I played twice and got a high score of 130. It's very hard to know what the best strategy is - for example, if you spin constantly you can't get the big boxes in Level 4 that are worth the most points. Also, because of the red things it kind of seems to be best to grab as many items as possible so that if you catch a red thing, it'll more likely steal one of the items that isn't worth points. Would be interesting to see what the highest possible score is!
Oct 12 23:39:43 36h 44m Limi### Space (2 players) ♥ 2 Very interesting atmostphere you've created - what would make this really great I think is to have a little bit of narrative (or even that isn't necessary, just some descriptive text) that explains the transition between scenes and the ultimate goal/the aim in each scene. Otherwise, sure - there's progression, but you have no idea what you're progressing *to*, which can detract a little from the experience in my view. Still, very unique game, haven't seen another like it so far.
Oct 12 23:54:27 14m 44s SPACE: Spaceship Pilot - Asteroid Collision Escape ♥ 2 I got 190 asteroids destroyed, gets quite overwhelming at that level and hard to keep up! Screenshot 2023-10-13 110341.png If you have a mind to make a post-jam version I could suggest a few minor QoL improvements: - VFX (as others have said) - also possibly SFX - Tooltips if you hover over existing modules, to see their stats/effectiveness - so you know what to replace and whether it's worth it - Possibly relocation of existing modules, so you don't necessarily have to sacrifice existing units if your first placements are blocking later placements; in the same vein, rotation of the modules could be handy for the 2x1 modules - Maybe unlockable extra space - Restart button :P Overall quite interesting and fairly unique, pretty fun as well.
Oct 13 00:57:36 1h 03m Commuter Grand Prix ♥ 1 Pretty funny take on the theme; gameplay is also smooth. Have to admit the traffic AI is a little weird and frustrating (or maybe this is by design, frustration again fits well with the theme) - there often seem to be cases with no gaps to take advantage of for ages; and when the other commuters try to cause 'accidents' it kind of seems like the player is disproportionately the one on the receiving end of those 'accidents'. That's only a minor thing though - overall really nice idea and pretty well executed, good job!