Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Spica

Spica

Feedback comments for LD54

LD55 →

Spica's games and stats for all events →

TimestampSince previousGameSpica's comment
Oct 2 18:26:42 No More Grandma! ♥ 1 Easily one of the smartest takes on the theme of the Jam! Gameplay wise I had a bit of trouble with all my cookies lying on the floor until I got used to the controls, then there were a few glitches with stomach level not displaying properly or vomiting animation not playing, or not being able to earn more than 10 score (am I doing something wrong?). The overall feeling is pleasant, as I did try to replay a few times in order to test out different game scenarios. Kudos for the humor aspect of the game :)
Oct 2 19:51:53 1h 25m RatTrap ♥ 2 Darkness mechanic is really good, although I had hard time distinguishing one key from the other! Dodging minecarts was fun. Overall mood and theme is just right, but inventory system did feel a little bit frustrated (is it ok that I drop a key near another key and suddenly I only have 1 key left?)
Oct 2 19:53:54 2m 01s Pentomaniac ♥ 1 Thank you for reminding me of my childhood times! What a great puzzle! Struggled a little bit with the apartment layout, but I started getting better at the game after doing smol levels inside the main level. Chill game, just as advertised :)
Oct 4 08:54:53 37h 00m Limi### Space (2 players) ♥ 2 I think the strongest point in this game is that I could play it with my friends offline, which kinda made the whole experience more fun and interactive. We had no clue what was going on but did our best to roleplay and go DEEPER. Not sure if there is any timer on the "introduce the code" levels (maybe there is but we didn't notice somehow?), but in case there is no such thing maybe that would add to the tension. Feels a bit unfinished, but you've got the spirit!
Oct 4 11:42:01 2h 47m I also was a detective once but then... ♥ 3 Very good setup with beautiful, amazing art and moody atmosphere. In case you ever feel like actually finishing the story, I suggest playing a bit with the: - dialogue frame design (Maybe add colored names and show them on top of the text like in all classic VN games), - walking speed (walking is not critical to winning/losing in your game, so might as well make the character faster so that a player can enjoy the actual narrative elements of the game). Don't be sorry for all the bugs, take it as a valuable experience. Good job!
Oct 4 15:37:45 3h 55m Raft or die ♥ 1 First of all, I was really impressed I survived a bite of a shark! Even several bites! Next I tried to gather some wood and nothing happened. I was terrified by not knowing what to do next by only realizing there is one more in the south direction of the screen. Quite sad the game just ends there once you build the raft, but I think the game fits the theme
Oct 4 15:50:58 13m 13s Boris Hard 4: Boris Harder ♥ 0 Wow! That was fun enough I got sucked in for a while! Really nice looking game with simple yet addictive gameplay. I would be honest I had no idea what those powerups at the end of each level meant (that's what I call them, but they usually just teleport me to another level), but I just went ahead trying stuff and managed to enjoy killing mobs. If I were to critique one thing, that would probably be the enemy AI. Shooting guy seeing me through the walls and trying to shoot was acceptable, but a massive group of "creatures" (how do I call them?) sometimes were stockpiling behind a wall so that whenever I need to pass through they would just rush at me at once and kill instantly. Not sure if you didn't have time for this or what's the reason, but in case you're new to this and are looking to explore cool enemy AI that would fit your gameplay, I suggest looking up steering behavior guides! Just learned about them myself recently and was shocked how simple yet effective this thing is! (But I didn't get to implement it in my game haha). Thank you for the nice game!
Oct 4 16:03:26 12m 28s Linimal ♥ 3 What a lovely game! Great concept, healing art and music, and a perfect fit for the Jam theme. Level 3-1 made me struggle a lot, not gonna lie 😄 (I wish breakable blocks had different texture). Thank you so much for this heartwarming experience!
Oct 4 16:33:32 30m 06s Grandma Won't Stop Buying! ♥ 1 Wow, that's the second grandma game I'm playing on this Jam! I wish I could see the grandma sprite here! Anyways, the idea is really funny, but I think the game could benefit by fine-tuning the growing complexity. While I was just learning the controls, there were already billions of packages outside and they broke my house without even me participating! Those are some reckless delivery drivers! And yeah, the bug when multiple boxes become one box when I try to pick them up is also reproducing for me (I see on the GIF it's supposed to blast them all at once once you click the throw button, perhaps I did something wrong, sorry). Thank you!
Oct 4 16:50:09 16m 37s Threshold ♥ 2 Really simple game with a cute character design (I mean it, while being minimalistic as hell it felt really cute and alive). Interesting take on the platformer genre by prohibiting jumping and giving wall hack instead. And the ending... that was unexpected and really pleasant! Short but powerful experience. Good entry (but please, add music next time!).
Oct 4 17:49:18 59m 09s Animal Teleporting ♥ 2 Very well executed puzzle! Level 9 and 13 really made me think hard. The only small thing I didn't quite like is loud sfx compared to the bgm. Otherwise a really good game!
Oct 5 06:15:27 12h 26m Limited Parking Space ♥ 2 I found it funny I could drive backwards just fine without any speed penalty 😄 Interesting and challenging concept (like really challenging, the car is too fast for this road). Good theme fit for the Jam
Oct 5 06:30:40 15m 13s DeliDare ♥ 3 Haha, of course someone would make this for the Limited Space theme! Haven't solved those in a while 😄
Oct 5 18:25:28 11h 54m reflexion ♥ 1 Poor Jim... He did not deserve to be in a danganropa spinoff. Jim no hizo nada malo
Oct 5 18:28:08 2m 40s Locked in the DARK ♥ 2 Am I supposed to move at supersonic speed? In case that's not intended, you might've forgotten DeltaTime in your movement calculation script 😄
Oct 9 18:15:57 95h 47m Driller Instinct ♥ 3 This is sooooooo addicting! Really nice entry! Wish you added a "pause" button though so I can take breaks sometimes 😄 (or did I not notice it?)
Oct 19 16:29:46 238h 13m Penguin Waddle ♥ 1 Nice compo entry! Here are my observations: ### Pros - good implementation of "limited space" theme - gorgeous penguins - cute sound effects ### Cons I notice in this work the same problem we've faced in our Jam entry and everyone was complaining about that. It's the "unfair random" issue. In your case, there are quite often cases when baby penguin will appear and no matter how good my reaction time is, some stray orca will already be on it's way to kill the poor baby and there is no counterplay to that! That made me really sad because I tried really hard to save everyone. On the other hand, you made the act of saving so engaging that feeling sad about a failure is the indicator that your idea is going in the right direction, all that it needs is some fair challenge. Thank you!