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bmacintosh

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TimestampSince previousGamebmacintosh's comment
Oct 2 06:29:29 Heavy Machinery ♥ 0 I scored 14435. The game has a nice sense of progression from early on when you have to carefully aim to later when aiming is irrelevant and dodging is all-important. I also ended up with the left input "stuck down" at a couple of points.
Oct 2 06:47:14 17m 45s We Can Haul It ♥ 2 I like the models here, especially for the various types of machinery. Gameplay was quite repetitive but didn't overstay its welcome, I did make it to the end (in about 5:40). Funny to watch the trailers skidding around all over the place, haha.
Oct 2 07:03:14 16m 00s MineRaider - LD54 ♥ 2 Great concept with the risk-reward tradeoff of going deeper for better loot or getting out alive. In practice I found the timer much too short to locate the exit even while ignoring the treasure and with several tries. I initially thought the start point was the exit. That would have made sense and given me a shot at getting to it if I could just remember the way, which is a fun test of navigational skills.
Oct 2 16:32:18 9h 29m The Bellhop ♥ 1 This is excellent, it manages to be relatively engaging while staying incredibly simple. I didn't pick up that the sound effects and red/green light were tied to when the elevator was allowed to move again until my second game, but when I did it gained a rhythm-game like element that was very satisfying.
Oct 2 16:54:47 22m 29s BoxBox ♥ 1 It took me a whole game to figure out how the boxes could be nested; when I did I just said "oh no", haha. Very innovative. It's fun for some time, though it gets less so when you start nesting boxes two deep and have to unroll the stacks to dig something out. I might have liked a couple of different box spawners so I have access to some different color options - I spent some time just throwing boxes in the trash trying to get to vaguely the color I wanted.
Oct 3 04:34:51 11h 40m The Big Crunch ♥ 4 This is excellent. I love this visual style and how consistent it is throughout the different games: it's quite nice to look at. I like how you included global and local high scores as well. It took a bit to figure out whether I was succeeding or failing certain games - the way the lives animate is not very prominent. The last life I lost always stopped in the top-left region of the screen and stayed there until I lost another; I'm not sure if that was a bug or if I just didn't understand what was going on.
Oct 3 04:46:03 11m 12s RIDE OF THE LIVING DEAD! ♥ 3 If your car's ever broken, just keep changing tires until it works okay! This is quite good, I really liked the feeling if playing it. If there was a way to drop items out of the car, I didn't figure it out, and this had the odd effect of making me unable to do anything other than keep driving when my inventory was full of items I couldn't use.
Oct 3 04:53:24 7m 21s Dodge the Cubes ♥ 1 This is pretty fun despite being extraordinarily simple. The chaotic movement of the cubes is perfect - they are hard to predict but possible to avoid. The difficulty escalated very rapidly for me in levels 2 and 3, but level 3 had a safe spot off the left edge of the screen I was able to camp in.
Oct 3 05:12:02 18m 38s Delicious Sums ♥ 1 This is a clever puzzle that seems like it has a decent amount of strategy to it. I enjoyed solving it and got I think 145 on my second attempt, though it generated a special tile on the map edge which probably cost me some points. Great job.
Oct 3 05:36:36 24m 34s Low Memory Rush ♥ 1 The graphical presentation is excellent here. I really like the limited palette and the use of particles. First time I played on the HTML version in Edge WASD wasn't working so I had to move around by shooting in the opposite direction. It should tell you something about the AI that I still won that one, haha.
Oct 3 16:10:32 10h 33m Galactic Taxi Limited ♥ 1 I had the same confusion as Moebius, I thought the game was starting me with three passengers, but then their destinations kept changing when I jumped. Didn't read the directions closely enough, I guess. I like the art style a lot, it is consistent and nice to look at. The UI is very nicely-designed too: though I did have the confusion about passengers it is trying hard to explain that. Maybe if the game started you with one passenger to a nearby star so the user processes the two different zones?
Oct 4 05:41:22 13h 30m Toxic Trap! ♥ 2 Tried running the Windows but it crashes on startup. Linux was complaining about glibc and apt couldn't find it for some reason (sorry, Linux novice).
Oct 4 06:02:49 21m 27s CARGOMBULATOR ♥ 2 I got 36000. I had to spend a bit shepherding a box that kept shuffling itself around. That was pretty funny, though I thought it was a physics bug at first!
Oct 4 16:13:09 10h 10m Urban Jungle ♥ 0 I also had a freeze after selecting either sound option, this error appeared to be spamming: https://pastebin.com/jn5B4VE4
Oct 5 07:19:55 15h 06m Gridlock: A Tiny RTS ♥ 3 Wow, the voice acting here is incredible! This is just a solid RTS. Good art, enough different units to make interesting compositions, and reasonably aggressive enemies. One of my few gripes is that I found it difficult to tell different types of units apart at a glance, particularly scouts and soldiers. I also got a lot of spamming lines like "Okay!" if I was microing units around very quickly.
Oct 6 16:50:14 33h 30m Homeonaut ♥ 2 Clever use of the game window to go along with the theme. Weird thing to call out, but I enjoyed reading the directions, the humor and illustrations were great. I found the game quite easy (I think the amount fuel restored by kills was very generous), but still enjoyable!
Oct 7 03:42:26 10h 52m Rogue Rails: Fractured Cargo ♥ 3 This was pretty fun! I enjoyed learning the level layout and running through faster and faster after each death. Punching actually incredibly good. I got through the last bit by running up to people and waiting for them to shoot me enough that I could punch them, so that was a bit odd.
Oct 7 04:11:19 28m 53s STOP BURYING ME ALIVE, BEAUTIFUL! ♥ 2 Obviously the art is incredible! Very efficient use of only a few very high-quality frames. I found that the gameplay of switching to the middle screen to click on the rats detracted from the conversation parts a bit. I felt I had to rush through the conversations so I could go click on the rats and didn't really read them as closely as I might have.
Oct 7 05:18:40 1h 07m the mouse who could pick stuff up ♥ 1 Dunno what I expected - there is a mouse, and it picks things up, haha. Looks like you didn't finish, but what's hear looks cohesive and works great. Like the wavy grass.
Oct 9 16:36:35 59h 17m Astrolabing the Arctic ♥ 1 I finished the game, it was reasonably fun. Nice job. One thing I noticed when filling all of the random single spots that nothing else would fit into with food was that the distance I had to drag each item to put it on the boat was relatively far. If the items were arranged horizontally above the boat rather than vertically on the edge of the screen, the amount of dragging required could be reduced.
Oct 11 03:24:46 34h 48m Spore Valley ♥ 0 This was a fun game to figure out, I felt like it had the right balance of explanation and learn-by-doing. The Help screen was critical to figuring out how to progress to different node types, so it was good that was there. 53 turns but I never used the lysoplasms. Seems like there is probably an optimal build schedule and it wouldn't be too tough to find it, but for a jam game that's just fine.
Oct 24 06:41:54 315h 17m Mr.AdBar ♥ 1 Congratulations, certainly a unique game. Just wanted to report that I was sadly unable to get past the first level that required dashing as I was unable to press Left, Up, and Space at the same time (probably a keyboard ghosting issue). Alternate bindings such as AD for Left/Right could mitigate this.