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Feedback comments for LD54
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| Timestamp | Since previous | Game | googlypoo's comment | |
|---|---|---|---|---|
| Oct 2 22:25:37 | Obelisk | ♥ 2 | The game looks and feels great to play. You have a cohesive visual style and some great animations. The music was good too. I did not find the mechanics intuitive. Luckily you included a guide on the page or I would've been lost đ Even with that, the goal of the game was difficult for me to discern. I enjoyed pushing the mining blocks into the cracked walls. I initially clicked on this one because of the aesthetic style, and you did not disappoint. Solid entry đ | |
| Oct 2 22:30:58 | 5m 21s | Floodwater | ♥ 1 | Great level design & I think it's wonderful how you introduce the new mechanics on their own mini-level. Feels very complete despite the low level count, but it's a 48 hour jam so I'm not sure I can expect more đ If there was a level design rating category, I'd give you 5 stars there đ |
| Oct 2 22:40:26 | 9m 28s | floating rock in space | ♥ 0 | I like the music and audio, and I think it's thematic, too. If anything the space limits TOO quickly for me đ I had an odd moment where I couldn't tell if I was doing damage to the larger rocks. I think they just have a lot of health. |
| Oct 2 23:19:13 | 38m 47s | Forest Nothing | ♥ 1 | You managed to recreate my childhood AoE2 memories in 48h I loved this game. I put on the AoE2 soundtrack in the background while I played, it all fit perfectly together. This game made me happy, well done đ |
| Oct 2 23:23:37 | 4m 24s | M8B1674-00D4 | ♥ 1 | Are these Blokus pieces I see? đ This game is beautifully done; intuitive to play, feels great to place pieces. Great work. |
| Oct 3 00:01:45 | 38m 08s | Mind Adventum | ♥ 2 | This was cool. Atmospheric and inscrutable. I love that it requires you to be patient. I love the use of lighting. Unique entry. I got to the ending, but the text faded before I could finish reading it âšī¸ |
| Oct 3 00:19:52 | 18m 07s | Greasy Justice | ♥ 3 | Sorry, I could not figure out how to play this âšī¸ There was too much going on for me to understand. That said, I think the presentation is great. Fascinating color scheme, great graphics and interface design. |
| Oct 3 01:19:58 | 1h 00m | Escape the maze | ♥ 0 | Intense. I felt a sense of urgency opening the doors while being chased. It's a small game but it's evocative so I think that's a success đ |
| Oct 3 02:18:55 | 58m 57s | Escape the ship | ♥ 1 | Hi, I cannot get this to play. |
| Oct 3 02:57:12 | 38m 17s | TOBISHA | ♥ 1 | I think it might be too easy. Because the enemies did not seem to harm me I was wondering "how do I win?" Later I realized it is a survival game. I had so much cash that bills weren't a problem. I think your concept is interesting and fits the theme đ |
| Oct 3 03:12:00 | 14m 48s | Sigiled Throne | ♥ 0 | I can't figure out how to play đ could you offer some guidance? |
| Oct 3 03:18:40 | 6m 40s | On the Ice | ♥ 2 | I just set the best time on The Snake đ I'm sure someone will beat me by tomorrow. This was a lot of fun. I see how the theme fits. The skating felt smooth and like you were moving quickly. |
| Oct 3 03:28:31 | 9m 51s | Sampler | ♥ 1 | This is incredible. Immensely polished compo entry. The room-based puzzles give me Portal, Antechamber, Manifold Garden vibes in the best way. I'm really impressed you made something that plays this good in 48 hours. What a mood. Great ending. |
| Oct 3 23:36:15 | 20h 07m | P0G0 | ♥ 1 | I didn't understand how it fit the theme until I realized jump was Space ... you get LIMITED space đ¤Ļ đ I enjoyed it. I appreciate the difficulty. Well done đ |
| Oct 3 23:45:28 | 9m 13s | Burden Dungeon | ♥ 1 | I like the use of lighting. There were some times where I got lost in the dark before I figured out how to use the lantern. I went into the tower and found the locked basement, but I think the monster inside figured out how to get out and kill me đ |
| Oct 3 23:51:25 | 5m 57s | A small town | ♥ 1 | This was fun. I got to 37 kill and 6 height after figuring out what to do. I died immediately on my first game đ I really like how you implemented the "danger" mechanic, I knew exactly when to duck and hide. I was able to find success by building a tower, it seemed like the baddies had trouble getting up to the top floor. Well done, good entry đ |
| Oct 4 00:43:50 | 52m 25s | Space Way | ♥ 1 | It's a lot of fun to say the name "Space Way" so props for that đ It's a pretty familiar puzzle concept, which I enjoyed. There came a point where you introduce the doubling back mechanic which was initially kind of an "aha" but then I realized it trivializes all the puzzles -- you can just go back and make all of the squares yellow with no repercussion. I liked the graphics and atmosphere. The intro animation was cute. I had fun with this, great work đ |
| Oct 4 06:19:25 | 5h 35m | Fit | ♥ 1 | Great visuals and I like how the movement felt when you hit the arrow keys. |
| Oct 4 06:35:23 | 15m 58s | Magus of the Leylines | ♥ 0 | Fun sandbox game. The last puzzle actually took me awhile, I kept trying to cover the fire with dirt but I'm not sure that works đ I really like games like this and had a lot of fun. Thanks :) |
| Oct 4 06:51:33 | 16m 10s | Force Field Sokoban | ♥ 0 | A fun spin on the classic. Well done :) |
| Oct 4 06:56:31 | 4m 58s | Hexed | ♥ 1 | I thought this was simple, but a lot of fun to play. Impressive that it seems to have online play, AI, and matchmaking? In a compo game? |
| Oct 4 07:02:58 | 6m 27s | Spectra | ♥ 1 | 59 seconds :) This would be absolutely killer with music and sfx. The visuals are wonderful, feels nice to play. |
| Oct 4 19:49:56 | 12h 46m | Super Low Memory Bot | ♥ 1 | Reminds me of the ice puzzles from the old Zelda or Pokemon games. You nailed the Gameboy look and feel, it made me feel nostalgic đ Impressive number of puzzles and mechanics, too. Well done. |
| Oct 4 19:57:22 | 7m 26s | Dwarf Monastery | ♥ 0 | I cannot figure out how to play đ I'm able to place tiles but I can't seem to do anything with the Plan panel and the voice complains about an empty shift. |
| Oct 4 20:01:15 | 3m 53s | BoxBox | ♥ 1 | I don't think I understand this one âšī¸ what are we trying to do? I was able to place the circles and brackets but after that I didn't know what I was going for. |
| Oct 4 20:07:00 | 5m 45s | Don't Skip the Ship! | ♥ 1 | I see we've made similar games đ I like how the ships come in with different sizes and the movement makes it a little more challenging. It'd be nice to see what the score threshold is for a ship before it sails off. I also had a bug where the pieces would be offset from the "grid" and take up more collider space than they should. Also the highlight not updating like someone mentioned above. |
| Oct 4 20:26:56 | 19m 56s | CaveBots | ♥ 1 | I was defeated :( I was always out of energy. It didn't seem like I had much agency about what bots I could find; it was almost always generators and I needed turrets or patrol bots. I love the cave excavation mechanics, and the AI + pathing was great. Didn't run into any issues, well done with that đ |
| Oct 4 20:42:05 | 15m 09s | textures_failed_to_load | ♥ 1 | This game is cool đ The gameplay is tight and the choice over what gets revealed when you pick up the RAM wasn't something I'd seen before. I got stuck on the puzzle level because I accidentally killed the friendly robot, because I had revealed something else already. |
| Oct 5 06:21:14 | 9h 39m | Trouble In Paradise | ♥ 1 | I got everyone partying đ đ The tech here is amazing for 48 hours. You have a mini-map, and procedurally generated islands, and fog of war, which aren't trivial! Well done đ Only gripe is that I accidentally dumped my inventory on accident -- maybe add some friction there. |
| Oct 5 19:37:14 | 13h 16m | Cave Crawl | ♥ 1 | help stretch.png this was funny, good entry đ |
| Oct 5 19:45:04 | 7m 50s | Dozer Dash | ♥ 1 | 231! I took a few tries. This was fun. I didn't realize I had a special until my third run, which was a big game-changer. Well done đ |
| Oct 5 23:21:40 | 3h 36m | Uplimit | ♥ 1 | That was not the ending I expected đ¤Ŗ I had fun trying to find the most efficient configuration of pieces. I liked how the window grew with each uplimit, very thematic! The chirping noise got a little grating with dozens of pieces out. |