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Feedback comments for LD52
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| Timestamp | Since previous | Game | googlypoo's comment | |
|---|---|---|---|---|
| Jan 10 00:39:19 | Moon Harvester | ♥ 1 | Atmospheric. Great vibes. I eventually finished it but my first two attempts I ran into the side of the crater π Very helpful to include a guide image. I was a little overloaded when I first saw it, but the game ended up being a lot simpler than I first imagined. I think someone else mentioned it being a lot like Snake, and I agree, but the space was large enough that I never ran into issues with the length of my tail. Only the side of the crater, which is stationary and obvious. Huh. | |
| Jan 10 00:59:38 | 20m 19s | None of your beesness! | ♥ 1 | Charming. Love the bee movement noise, I have a feeling that's going to be stuck in my head for awhile. Great colors. I almost did a bee game myself. I think I echo the frustrations of some others with the puzzle design, it seems like there's a lot of guessing involved, which upsets the logical side of my brain π€ I ran into a bug (not the bee π ) when running out of honey I couldn't move, which is the lose state, but it didn't seem like there was any way to reset the level without restarting the game completely. |
| Jan 10 01:13:35 | 13m 57s | Harvest From Your Success | ♥ 1 | This one had me exclaiming "WTF is this" π Poignant, introspective. Not things I'd normally expect in a Ludum Dare game. I got the 'happy' ending. I think? I ignored the big empty trophy at the end. Graphics are great, good audio. Made me think. You really went for something. Well done :) |
| Jan 10 02:24:01 | 1h 10m | Carrot Jack | ♥ 1 | This game feels great to play. Animation and sound is fantastic. Very responsive. Like the poster above I realized it was better to save up carrots and harvest them all at once rather than try to go through the whole cycle. I found myself getting a lot of resources I couldn't use, like seeds with no hole, so I wonder if a recycle or trash feature would work well. |
| Jan 10 02:36:58 | 12m 57s | Samhain | ♥ 1 | I told myself I wouldn't only give glowing positive feedback this time-- By the time I reached 60 souls, I was looking for something to change the pace and the game started to feel repetitive. That said, the level of visual polish is enviable. Great feel, weighty chains, screen shake, and the blinding light when you look up? And this is a compo game? Well done. Bravo π |
| Jan 10 02:57:43 | 20m 45s | Harvest Moon | ♥ 2 | Nice little short story. I don't usually see this type of entry in Ludum Dare, so points for doing something different π 45 hours is a lot of time to spend in a 48 hour window, congratulations on finishing. I hope you got everything in that you wanted and now you can find some rest! |
| Jan 11 00:25:25 | 21h 27m | Hortirata | ♥ 1 | I like the idea but like others here I'm finding it too hard to figure out how the interactions work π I am not sure how to win, couldn't get through the first level. Definitely a brain burner. |
| Jan 11 00:40:38 | 15m 13s | Isle of Harvest | ♥ 1 | I fell off the island chasing a piece of wood from a tree on the edge to find there's nothing down there π¦ Graphics are stellar. The actions you take in the game are right on point with the theme. I did find it confusing to play at first but once I realized you could click to harvest bushes and trees and such it started making more sense. |
| Jan 11 01:36:08 | 55m 30s | Soul Season | ♥ 0 | hp_bug.png I ran into an issue where my health bar would flicker like this after upgrading my HP... not sure what was happening there π€ Also, the camera will shake if you click the background in the shop. Nothing that prevented me from playing though, well done! The feedback on hits was great. I liked being able to customize my stats. I put most of them into speed and life steal and I quickly got to a point where I couldn't die, but it was still very satisfying to hit stuff. Fun to play. Good job. |
| Jan 11 06:23:33 | 4h 47m | Eon Reaper | ♥ 1 | I made it to level 6. I don't think I understand how the movement or puzzle mechanics work... π I had a hard time getting the wall jump to activate or jumping high enough to make it to the portals. I feel like I brute-forced some of them by mashing space until my character climbed high enough to make it. The presentation and music are fantastic, though π |
| Jan 11 06:29:21 | 5m 48s | Harvest Mole | ♥ 1 | I got 59 points! At first I thought I was doing something wrong because the mole took more than one whack. |
| Jan 11 06:40:01 | 10m 40s | Lil Death | ♥ 2 | Attacking feels *great*, and I love how you can influence the direction. Very nice animation and movement. Knockback on hit felt a little punishing especially when there's so much on screen trying to hit you already π€ it's also possible I just suck. I gave this one a few tries, the highest I got was 8. |
| Jan 11 06:46:45 | 6m 44s | Harvest Skin | ♥ 1 | You can easily win by clicking near your chosen fish at the start and then running away once it takes the lead π Cute little game, I like how the different fish have unique personalities. Unique take on the theme too. |
| Jan 11 06:52:34 | 5m 49s | Maize - Harvest Edition LD52 | ♥ 1 | huh.png My combine ended up off the track somehow... π€· Something feels a little buggy with the controls. My combine ended up going backwards a lot, or teleporting. I couldn't finish the first level without it getting stuck. I like how it speeds up if you're accurate with the turns, makes you feel rewarded for being skillful π I like the music! |
| Jan 11 07:02:56 | 10m 22s | Hartifacts | ♥ 1 | Game feels great to play. Placing roads, connecting cities, feedback is fantastic. The rippling animations on level start and the truck driving when you finish the level are excellent touches. Puzzle design is on point, too. You have to be very thoughtful when choosing upgrades. This is one of my favorites entries so far π I played through the whole thing. One UX gripe -- I couldn't tell how much a piece cost to place before I bought it, which messed my math up sometimes. Luckily it was easy to restart the level. |
| Jan 12 03:28:34 | 20h 25m | Reaper | ♥ 2 | I liked this one. The controls are smooth, the pixel art is nice, satisfying sounds. I was impressed by the number of levels. I played through the whole thing. Nice entry. |
| Jan 12 03:37:23 | 8m 49s | Noxious Harvest | ♥ 1 | Hey, I won! Impressive visuals. I don't usually see this level of fidelity in Compo games, great modelling and shader work. Like the others mentioned (and I know you opted out of this category) I think some audio would've gone a long way. Fun puzzle, great work. |
| Jan 12 03:45:26 | 8m 03s | Seed Your Weed | ♥ 1 | I like how the fields show the plants, water, etc. progressively as you perform tasks. Very thematic game. |
| Jan 12 05:47:24 | 2h 01m | Planetary Mining CO. | ♥ 2 | minedout.png All mined out! I was kind of hoping there'd be something secret at the end π I'm giving this high points for innovation and graphics. Looks great, and blew my mind a little when I realized there were multiple layers. That said, I was feeling a little strain from all the clicking, and there wasn't anything to do with the resources. I have a hunch you didn't get to flesh that out with the time constraint. What's there is nice. |
| Jan 12 05:53:11 | 5m 47s | SkΕΓtek: The Nemesis of Harvest | ♥ 1 | Nice pixel art, and I like the trivia π I found myself accidentally clicking on the music toggle when trying to shoot the house in the top right. It may benefit to not have the UI overlaying the play area. |
| Jan 12 06:09:57 | 16m 46s | Mountain of the Dragon Fruits | ♥ 2 | Excellent game. Awesome (and sometimes gruesome) pixel art and animation, fun puzzle mechanics and design. You even kill two birds with one stone at a point. Quite a few levels, too. I'm impressed this was a 48 hour project. One of my favorite entries, great job! |
| Jan 13 01:00:15 | 18h 50m | Sizzling Harvest | ♥ 0 | This reminds me of some aim trainers I've played! I like the text advance noise and the fire animation. Overall it felt good to play. When I finished, the game restarted before I could make a mental note of my score π I'm sure it was low. Maybe that's okay π |
| Jan 13 01:15:25 | 15m 10s | Death In Time | ♥ 0 | This feels great to play! Impressed by the models, animation, and overall game feel. I was frustrated that I couldn't see the life bar of villagers who were further away, and it felt slow while I was waiting for the life bars to fill. Maybe add something to do in the meantime? Or maybe I should've been using that time to scout out the villagers and determine the best order for killing. Not sure the intent π |
| Jan 13 01:24:23 | 8m 58s | Plant Harvester | ♥ 1 | This reminds me of Vampire Survivors, but you're a combine. I thought I was being clever wedging myself into a corner until the cauliflower came from behind the wall βΉοΈ I like the animations. That corn cob! π½ |
| Jan 13 01:41:49 | 17m 26s | Halloween Harvest | ♥ 1 | Shooting feels good! I like the funny sounds, the reload noise especially. I was able to find some success by 'flinging' pumpkins into the bins while sprinting. Overall feels pretty good to play. I like the chaos, and feeling like I only had a narrow victory. |
| Jan 13 03:27:05 | 1h 45m | Defend The Apple Harvest | ♥ 1 | Impressive graphics. The thieferinos are adorable π Feels good to throw the apples. I had trouble figuring out how to harvest and deposit apples, but I was able to get it after awhile. |
| Jan 13 03:41:47 | 14m 42s | Vegetableau | ♥ 1 | Looks great, very easy to play. Similar to a slide puzzle. Some of the levels get tricky. Well done! |
| Jan 13 06:00:50 | 2h 19m | Harvest Looper | ♥ 1 | I love the gameplay. The tension of getting your farming done quickly and building up a defense from the monsters is great. I think what you've built here has a ton of room for expansion, too. This is sick. One of my favorites. Great job. |