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googlypoo

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TimestampSince previousGamegooglypoo's comment
Oct 3 01:44:48 Cadet Set Go ♥ 1 I like the concept of using a minigame to influence the bullet-hell components. That's something I hadn't seen before. Good humor. I got stuck on the fourth or fifth screen 😅
Oct 3 01:58:17 13m 29s Viam in tenebris ♥ 1 Very thematic. I played until level 15. Controls well, great graphics and audio, but I felt it lacked the pressure of losing. I found if I didn't like where a wall was I'd just wait out the lightning until I got an easier pathway 😄
Oct 3 02:15:49 17m 32s Cat Jam ♥ 2 I got the worst ending :( 23 cats slaughtered, and lost my arm. Really nice design. Emulated the escape room experience very well. I never would've thought to make a game like this. Props for good audio and puzzle design. Great entry 😄
Oct 3 02:21:59 6m 10s Negative-G ♥ 1 Concept fits well with the theme. Good visuals and audio for what's there. I wasn't expecting it to end so quickly, though :( would have liked to play more.
Oct 3 02:30:48 8m 49s 10 Steps to Elysium - Sword Practice ♥ 1 This reminds me of Transistor. I like the programming concept, though it was hard for me visualize where my character would end up because the cards didn't change orientation. Maybe that was the intent 😅 Brain-burner for sure. Points for innovation and making me use my whole brain at once.
Oct 3 02:42:17 11m 29s it could be worse ♥ 1 Took a minute to understand what was happening, but ended up having a lot of fun. Great humor, controls feel good (even when inverted) and theme was core to gameplay. What can I say? It could be worse. 😉
Oct 3 02:47:57 5m 40s Legend of the Broken Wand ♥ 2 I want to rate this but I can't get it to run for more than a few seconds â˜šī¸ I'm using the full screen version and it crashes the browser, and my anti-virus auto-deletes the downloadable version. EDIT: Managed to get it to stay open for a few runs. I like the sounds and the different spells having unique behaviors was fun to play around with. I could see the 10 second swap intervals being very chaotic in a full version.
Oct 3 05:30:22 2h 42m The Landfill ♥ 1 Explosions are very satisfying. I didn't do very well on my first game though, only got to level 5 😭 Music adds a lot, dialogue scenes are well done, and skippable when needed. Impressive level of polish.
Oct 3 05:39:05 8m 43s HEAT ♥ 2 This one was a little tricky to understand at first but once I got it I was blown away. Finding the keycard by scrubbing the footage was neat 🙂 Good incorporation of the theme. Spooky space horror atmosphere. I hope you dive into this concept for a full game.
Oct 4 01:02:37 19h 23m Watch Out ♥ 3 Great humor, like last time, and impressive graphics given the time constraint. Snappy platforming. Felt very complete. I did find myself over-spinning the clock a lot, to my frustration 😠 I also felt ghost blocks might help, but I think the game may become too simple in that case. Overall well done 🙂
Oct 4 01:08:16 5m 39s OVERLOADED! ♥ 1 Great visuals, some of the nicest I've seen in a compo game. Controls great. I saw there was a leaderboard feature, too. High level of polish.
Oct 4 01:14:10 5m 54s Ludum Dare ♥ 1 I chuckled at this. Unique concept 😄 I found myself in a scenario where the computer wouldn't work no matter how many times I hit it, or what I hit it with. Maybe that's the point. You've made me realize something here.
Oct 4 01:25:25 11m 15s 10 Second Testing ♥ 1 I like the idea of different types of puzzles every 10 seconds. You had a good mix in there. I think adding some randomization or procedural generation might be a cool addition.
Oct 4 01:41:01 15m 36s Silver Platter ♥ 1 Banger song. Good visuals. I typically like games that require multitasking so this was up my alley. Wrapped in a nice menu, too. That said: Game's really hard. I think the most viruses I got was three, and I don't think I was ever able to fix the hard drive trouble. Possible I was doing something wrong. Could've used control prompts in the game window instead of just hidden in Help. Solid entry 🙂
Oct 4 01:48:33 7m 32s Pancake Simulator ♥ 1 Audio, visuals, animations are all on point. Some of the best I've seen so far! There's something satisfying about making the perfect pancake 😄 Fun overall, if a little brief. I kept running into a bug where I couldn't flip my third pancake, no matter what I did. It made the flip noise but it would just sit there, burning. 🙁
Oct 4 05:48:42 4h 00m Connie ♥ 3 As cool as the the elements are, I feel like it'd be much much more intuitive it you had to match the color of the orb with the color of your attacks. As it was, I had to keep your diagram up from the instructions because I couldn't tell what beat what. Good presentation, I like the music too. Felt thematic with the 10 second shifts. I got nowhere close to winning though 😅
Oct 4 05:58:49 10m 07s Parcel Problems. ♥ 2 Thematic, great presentation, maybe the best I've seen thus far. The heartbeat noises and the camera blur were nice touches. My one gripe: I had a very hard time moving anything around without it getting stuck. Specifically getting the boxes onto the conveyor belt -- they'd snap up to the top shelf, or go flying off camera, or they'd get stuck on the wall. It felt very clumsy, and I assume this is by intention, but I found it more frustrating than fun. I couldn't get more than two boxes out 🙁 EDIT: After reviewing the instructions again I realized I hadn't used the right click at all. Getting the items to move UP was really hard with just left click 😅
Oct 4 23:34:34 17h 35m Aberration ♥ 1 I wasn't expecting the hacking minigame when approaching the terminals. I liked the subtle color aura on those sections. I like that you managed to fit a narrative in, too.
Oct 4 23:45:24 10m 50s Limited Window ♥ 1 What appeared simple at first had a surprising amount of depth 🙂 I didn't realize it was on a 10 second interval at first and I was very confused why I kept dying. Helps if you read the instructions! I liked how the dangerous areas appeared as you got closer to them, it allowed you to be very subtle with positioning. The timing window for the button was really tight on the last level, might help if you had a countdown before it starts so that the player is ready.
Oct 4 23:57:00 11m 36s Last Defense ♥ 1 Great visual clarity with the use of color. Felt very retro. Music fit your genre, and the theme was present in the game mechanics too. Well done 🙂 I actually died on the tutorial because I ran into the ground, embarrassing.
Oct 5 00:05:05 8m 05s Tower Boy ♥ 1 I like the graphic style. I especially like the three different songs for the three different phases that ranged in intensity, great for setting the mood. I also felt you harnessed the theme very well with the 10 second phases. I think the decisions required for that time frame were appropriately sized. Observations: I never got any coins. Even after leveling it would still stay at zero. I'm not sure what "Size" meant, but I put all my points into size and nothing seemed to change 😅 And as others mentioned, I'm not sure why you'd position yourself anywhere other than the center for the positioning phase, it seemed to give you the clearest shot on all the enemies.
Oct 5 06:02:42 5h 57m Clocks & Cards ♥ 0 I like the engine building elements. Getting a bunch of gears all at once was very satisfying! I listened to Ghostbomb's advice about the Winding key and I agree that it's super busted. I also made a clock-themed card game so it was cool to see a similar take 😄
Oct 5 06:08:17 5m 35s Flying Out Of Time ♥ 1 Crispy sound effects! Made the shooting feel great. It took me a minute to get a hang of leading the targets and gauging exactly how far away they were. I liked the look too. I also ran into the issue with the WebGL build freezing on exit.
Oct 5 06:17:57 9m 40s 10 Second Boss ♥ 2 Oh my god the sounds. I actually laughed out loud at one point. The pink and purple gun was my favorite. I got to level 10 and quit because I stopped seeing new bosses and guns. Fun game, great humor 😄 Very thematic too with the bosses spawning every 10 seconds. Some awkwardness with the control scheme on gamepad; it's a twin-stick shooter but I had to take my thumb off the right stick to jump, would've preferred it on one of the shoulder buttons maybe?
Oct 5 06:24:34 6m 37s Convenience Catastrophe ♥ 1 I got killed by a big corn monster 🙁 I never thought I'd be bunny hopping around a convenience store throwing soda at pop-tarts in a Ludum Dare game, but here we are. I like the wacky humor and presentation. Controlled pretty well too, and the theme was core to the game mechanics. Great job!
Oct 5 06:30:27 5m 53s Countdown Cowboy ♥ 2 Fantastic presentation. Pixel art is great, music is thematic, and all the games work flawlessly. I ended up dying to the two tumbleweeds. I see the comparisons being drawn with WarioWare and I think that's spot on. Impressed that you were able to get this much done with this level of polish. Great job!
Oct 5 06:36:13 5m 46s Midnight Ninja ♥ 1 Really liked the wall jumping. Felt smooth to move around and kill stuff anime-style 😄 I'll admit I didn't get it until I read the instructions, so it a more developed version you might want to introduce that mechanic through a tutorial somehow. Cool game! Haven't seen anything like this yet.
Oct 8 20:45:11 86h 08m Golfploration ♥ 1 What a cool game. This is one of my favorites so far :) Great music, solid golf mechanics, neat puzzle elements. Took me awhile to understand at first but once I did I was hooked. Wonderful job 😄
Oct 9 06:24:15 9h 39m Pocko ♥ 2 I ran into a couple bugs that prevented me from moving â˜šī¸ Also I think it might make more sense for the timer to count down from ten rather than up from zero? The animations are really smooth. I like the graphic style and music. Could see this becoming super fun with a little more time 🙂