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Feedback comments for LD50
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| Timestamp | Since previous | Game | googlypoo's comment | |
|---|---|---|---|---|
| Apr 5 03:41:44 | Block or Bust | ♥ 3 | This game is wacky and absurd and I could not stop smiling the whole time. Great animation. Interactions feel good. Music bops. Impressive scope for 48h. | |
| Apr 5 03:55:24 | 13m 40s | Always Dying | ♥ 0 | Difficult to start with, but once I got the hang of it, hectic and fun :) Quite polished. Nice visuals, even included a tutorial. |
| Apr 5 04:10:10 | 14m 46s | Only You Can Try In Vain To Prevent Forest Fires On An Active Volcano | ♥ 1 | Strong on theme. I was trying to defend everything at once, but the lava got to be too much. My poor bear managed to get stuck in the ground :( |
| Apr 5 06:11:20 | 2h 01m | Garden of Death | ♥ 2 | I love games like this. Strategic sandbox. Cool idea, and thematic with the increasing prices. I had to make some risky decisions like, "Do I water this now? But what if the rose needs watering soon? Should I save up?" Definitely one of my favorite submissions gameplay-wise. That said, it took me awhile to figure out what was going on, and the pacing seems a bit fast. I wasn't ever able to get more than a few plants up and running before they'd die. Didn't get to see the benefits of using them :( Great job overall. |
| Apr 5 06:25:04 | 13m 44s | Chess? | ♥ 2 | I wasn't expecting a game this deep! You definitely have to think a few moves ahead to stop your pieces from slaughtering each other. Piece drafting reminded me of AutoChess. Fun strategic decisions. I have nothing bad to say. I'd play more of this. Bravo :) |
| Apr 5 06:35:27 | 10m 23s | MAGICAL JUGGLER EXTRAORDINAIRE | ♥ 2 | The golden egg here is the different spell options-- what a neat idea. After unlocking Wind I was eager to try the other two. Earth was a laugh, it was like playing a different game! Fire sending the ball flying exactly what I was hoping for. I didn't run into any issues, though with Wind it was kind of hard to lose. Solid entry :) |
| Apr 5 06:45:01 | 9m 34s | Timeflight Alpha | ♥ 2 | My score was 421200. The bonus shots absolutely shred, a lot of fun with that. Audio was great. Music especially. Nice entry :) I did find the powerups a bit small. |
| Apr 5 07:02:35 | 17m 34s | Slime Rise | ♥ 3 | Wow. What a cool entry. Hypnotic synth music. Placing the scaffolding and houses felt very satisfying. The rising slime lent itself well to the theme. And the inhabitants have AI? Randomized levels? I can't believe this was done in 2 days. Awesome job :) Yours is my favorite so far. |
| Apr 6 05:14:08 | 22h 11m | Keep it Secret | ♥ 0 | Bonus points for "Shadynasty" :D She ultimately did me in. Her and Sally. Humor points for the conversation noises. I had a grin. I did find the reputation system cryptic. It's another way to lose, right? I noticed the bar going down but wasn't sure why. |
| Apr 6 05:29:50 | 15m 42s | Dire Darkness | ♥ 1 | I liked what you did with the lighting. Shooting/headshot mechanics worked well, and had good special effects. Ambitious to go 3D and using a new engine for LD. Props for that. I don't know that I have anything to add that others haven't said, but my general feeling: - I was a zombie buffet, but my health bar barely moved. Increasing the difficulty would enhance the thematic element. I didn't feel the pressure because the zombies individually weren't much of a threat. - Adding some more mechanics (score? new zombie type?) -- something to enhance interest past the minute mark. Maybe this wouldn't be an issue if I had felt more afraid of the zombies. |
| Apr 6 06:00:31 | 30m 41s | KEEP THE POWER | ♥ 1 | This took me a few tries to get the right balance of journalists/police on the first section. I like the management aspect and gaining the ability to make choices depending on how you're focusing your effort. Theme is staggeringly relevant. Poignant message at the end. After playing your game I made a donation to the International Rescue Committee to help Ukrainian refugees. I hope this crisis will end soon. I cannot even imagine. |
| Apr 6 06:19:35 | 19m 04s | Rectangular Hell | ♥ 1 | At first I was like "this is a pretty straight forward bullet-hell" but then I saw the window size decreasing. Brilliant. Very thematic. You can even easily visualize when it's going to end. Points for that :) I was not able to parry but I attribute that to my lack of skill and precise timing more than a flaw in design. |
| Apr 6 21:18:03 | 14h 58m | Kharon's Twilight | ♥ 1 | Enjoyed this. Great concept. I could see myself sinking hours into a full version :) Reminds me of some deck-builders and I'm a sucker for games where you get to make choices like what you could do in the action store. I wasn't able to find a way to increase the number of power moves I could access per turn. How do you buy more slots? I wanted to get my mines going but I kept drawing Despair instead. You've already acknowledged the slowdowns; after 10 minutes in Chrome it took more than a second for a click to register. I would love to have played more but it became difficult :( |
| Apr 6 21:27:09 | 9m 06s | Elite Disaster Response Team - Volcano! | ♥ 1 | This brought me back in time a bit :) Fun re-implementation of a classic. I think it fits very well with the theme, too. Clearly delaying the inevitable with each placement. |
| Apr 6 21:41:22 | 14m 13s | MoonDoggle | ♥ 1 | The shooting feels awesome, and I like that the game gets progressively more difficult. At first I thought it was too easy but then shortly after I got overwhelmed 😅 2:20 with 162 bugs killed. Solid entry :) I think there is potential is adding more buff effects to the glowing bugs. Great job! |
| Apr 6 22:01:15 | 19m 53s | teleBOTation | ♥ 1 | Lots of good things to say about this one: - The music changing as you plug the batteries back in was a nice touch. - Solid animation works, feels very polished for a 2 day game! - Great puzzles :) The later levels were appropriately challenging. - I haven't seen a puzzle game teleportation mechanics quite like this, plus points for innovation. Only issues is that sometimes it was hard to get the 'swap' prompt to show up. I'd end up teleporting right to a battery that I wanted to swap with. I couldn't divine the specific logic; at first I thought I couldn't do it while I was in motion, but I got that to work. Was a little finnicky. |
| Apr 6 22:28:27 | 27m 12s | Death Is Real. | ♥ 1 | Overall: extremely well done. The inevitability of death fits very well with the theme. Great polish, atmosphere, graphics, puzzles. Certainly one of the best put-together experiences I've seen so far :) I made it all the way through. High ratings from me. If I could provide constructive feedback: I was frustrated with the level of precision and speed you had to move the pieces around. I found myself wishing for a pause feature, or time to stop and think before the puzzle began. Often times I'd be a pixel off in my placement and I'd get the error noise and die :( It felt like I was fighting the controls more than trying to solve a puzzle in some cases. |
| Apr 6 22:53:11 | 24m 44s | Atlantis | ♥ 2 | Looks amazing. Fun gameplay too. Took me a few runs to figure out which resources to go for, but went endless a few rounds after that :) Very impressive work for two days. A very strong entry that I will give high ratings. Some feedback: - I'd like to have the cards closer to the resources so I can compare the costs w/ how much I have without moving my eyes as much. - Maybe add a background behind the text (or border) for more accessible reading against variable backgrounds. - 3s was a little fast per card for me, especially when I was just getting started. |
| Apr 6 23:01:41 | 8m 30s | Elbativeni | ♥ 2 | stuck.jpg I managed to get stuck in a wall somehow :( Otherwise - I like the look, and the mechanics are smart. Sound design is great too. I could tell where the monster was from which speaker the noise came from :) I felt the theme too as the rooms slowly collapsed or were locked out of the swap. My suggestion would be to allow for zooming in/out with the mouse wheel -- I think it'd play really nice this way. |
| Apr 8 05:53:23 | 30h 51m | Belecint | ♥ 1 | Unique concept, deceptively difficult. I enjoyed this. Solid entry :) Like others, I felt this could work well as a rhythm game. Might be too difficult for the 48h scope, but would be cool. Some feedback: I think I was hitting the wedges too early at some points because of the gradient graphic. I wonder if it would work better as a simple circle (you can hit this vs. you cannot hit this) rather than a gradient. Though it may just be a design choice to keep it slightly ambiguous. |
| Apr 8 05:58:19 | 4m 56s | Drater | ♥ 1 | Wasn't sure what I was doing at first, but understood shortly after the music hit. I never lasted long. Tough game! Cool aesthetic, nice music, thematic, haven't seen anything else quite like it. Solid entry :) Mine did end up crashing, like you said. |
| Apr 8 06:03:10 | 4m 51s | Deathline | ♥ 1 | The simplistic visual style ends up looking great with the glow. Props for the polish - animates and controls well. Maybe could've used a soundtrack? You said it only took 15h so impressive for less than half of a compo. Solid entry :) |
| Apr 8 06:14:13 | 11m 03s | Delay the Invasion | ♥ 1 | I love the gameplay. Reminds me of some old WarCraft III mods. With some more robust RPG systems and units I could see myself sinking a lot of time into a full version :) High rating from me. Love the noise the upgraded archers make. Feedback: - I'd make the gold display much larger and show where gold is coming from. (Is it from kills? Seemed to be from kills) - Fonts and UI elements are generally very small, w/ a large play area. Far left/right didn't get much usage. UI could use up that space. - Some sort of health indicator that doesn't require mouse hover would be nice too. |
| Apr 8 06:30:39 | 16m 26s | Stacktics | ♥ 1 | Totally on-point with the theme. Maybe _the_ most on-point I've seen thus far. I had a moment of despair where I had no choice but to surrender to the end :( High marks for that. Simple but very effective visuals; great contrast on the pieces, no confusion about what to do. Very nice entry :) My only nitpicks: maybe could have used some background music? And the controls (while nice once I figured it out) took me a minute. |