Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → TheMixedMaster

TheMixedMaster

Feedback comments for LD54

LD55 →

TheMixedMaster's games and stats for all events →

TimestampSince previousGameTheMixedMaster's comment
Oct 3 02:18:23 Hell's Rising ♥ 1 Enjoyable platformer. Took me a minute to realize you have to go around the edges to progress lol. Recommendations: Have the lava distance raise to me a minimum distance from the player so even if you get too far ahead, there's still pressure to keep rising. For the visibility issue another person mentioned, either make the platforms stand out for the background more, OR you can go further in on the visibility aspect and make the platforms be harder to see when looking away and easier to see when the player's light is shining on them.
Oct 3 02:29:34 11m 11s Claustrophobia ♥ 1 Really enjoyable gameplay. I got to level 8 first try, which is where the game stops working. It was really fun having more buttons appear each level though. I would recommend making it expand more beyond level 8, I'd love to see how far i could get if it was endless. Also the buttons could be a bit larger to make it a bit easier to click. The only gameplay choice I question is needing to click the "scheme" button every time. I think the scheme could just be there next to the buttons from the start, since there's no reason to NOT have it up constantly. Really fun and I would definitely come back for an updated version.
Oct 3 02:38:52 9m 18s Narrow Cells ♥ 2 I wish I could say I played the whole thing but I couldn't even get to the purple section lol. I think it'd be cool if either the player health was increased, or the auto-scroll speed was lowered. There were also some points where it seemed impossible for the player to go between two obstacles without taking damage.
Oct 3 02:52:26 13m 34s Raft Blaster! ♥ 3 The concept is solid. Almost everything is there. Just a few things bug me. It does the theme well, with space limited and maneuverability limited. But I think the movement is a bit *too* limited. You can only push one block at a time, so if you end up with a 2x2 square then you can't push any of those anymore. Being able to better manipulate stuff on the raft would help. Or maybe making diagonals count to the match-3 would help a bit. I played on easy mode but it still felt impossible. Everything else besides some fixable gameplay issues is perfect.
Oct 3 03:01:06 8m 40s Fac Spatium ♥ 1 Game didn't work when I tried running it in my browser. The tutorial told me to click the triangle. I clicked every triangle i could see, none did anything. temp.png
Oct 3 05:10:12 2h 09m inertia in the dark ♥ 1 The mechanics were interesting. I'm not one for speedrunning but the timer does add replayability value. The controls are a bit strange, but has a bit of that "easy to learn hard to master" thing if that's what you're going for. If not I'd recommend adding a button to cancel momentum or have the direction of movement rotate with the player. Also if you only care about completing levels and not time, you can just strafe through a lot of the levels.
Oct 3 05:26:14 16m 02s Hell Space Ltd. ♥ 1 Any game where you fight Elon Musk as the final boss gets a seal of approval from me. I also got softlocked a few times. There were a couple times also where one alien was stuck at half heath and all my projectiles kept flying through it. Eventually I killed it though. Overall 5/5 humor.
Oct 3 05:46:41 20m 27s Tiny Houses ♥ 2 This was fun to mess around with. No complaints. Not what I'd usually consider a "game" but nothing against that. Really cool. For some reason the image uploading isn't working rn :( I stacked a bunch of refrigerators on top of each other it was funny.
Oct 3 06:03:05 16m 24s Microscopic Warfare ♥ 1 Fun game. Played for like 10 minutes and we've still only taken up like 10% of the board. I trapped the other bacteria in a corner of the dish but it went to the top and pushed all the other things on the dish downwards. Maybe I'll try trapping it again, but in the middle instead of the edges and see what happens. (edit: i set up a trap in the middle and it said i won so that's cool)
Oct 3 06:58:13 55m 08s Space Brigade ♥ 1 Game was a bit easy but that didn't stop me from playing it for over an hour. Love this one. The graphics I really love too. The pixelated 3D models are nostalgic in a way I can't explain, and the gameplay loop is fun.
Oct 3 17:50:43 10h 52m Keepsakes ♥ 2 It was neat to go back through and see the results of bringing different items. If you wanted to add more replayability you could maybe add more results messages if certain items are brought together. Maybe add some sort of way for the player to see how many of these combos they've gotten. Cool game though.
Oct 3 18:01:37 10m 54s Spooky Escape ♥ 1 Couldn't beat it. I got really close and the time left was less than a second but I just couldn't. Having a win condition rather than a high-score endless runner-type system definitely kept me playing for a bit longer. But alas, I couldn't beat it lol. Fun little game.
Oct 3 18:20:19 18m 42s Parking Ltd. ♥ 2 So fun. The concept is hilarious, the gameplay is chaotic, and any supposed "bugs" just make the game more enjoyable. After finishing I had $565 in savings. I found the best strategy ended up being taking the cars straight from Ernie and launching them back out into the street, before the car owner even gets in line. At one point that led to my own downfall though, since the pile I created at the exit caused Ernie to crash the cars straight into the pile, and then go back to get another car, creating an extremely fast buildup of cars just crashed out in the street that caused me to lose.
Oct 3 18:36:36 16m 17s Farmer Defence ♥ 1 That was a fun experience. Not much strategy beyond spamming both types of towers between your central tower and the direction the farmers are coming from. Regardless, it was really fun. The "lore" is also really funny.
Oct 3 18:51:52 15m 16s Jam-Pack ♥ 0 Fun game to de-stress. I scored 54 on the first 3 levels and got 36 on level 4. Then i got bored. It's a bit repetitive but still pretty fun. On level 4 there was an entire sword longer than the suitcase space lol. It was fun but doesn't offer too much in replayability.
Oct 3 18:58:50 6m 58s Sticktron 2077 ♥ 2 It's fun but the controls are a bit wacky. The camera rotates with the player which is nice, but the player is always facing to the right, when I think facing up would be more intuitive. Well made though, and the tutorial is well developed
Oct 3 21:20:52 2h 22m Deep Dreams ♥ 1 The game was fun but the time until bankruptcy never seemed to go up no matter what I do. So I was basically only ever to play for 300 seconds before having to start over. Really fun though. I never played motherload but I played a similar flash game called Mega Miner. I loved that and this reminds me of it a lot. Could've done a bit more around the theme and the controls are a bit weird but it's fun and nostalgic.
Oct 4 04:02:49 6h 41m Caveat Exemplum Optimus ♥ 1 I'm not too interested in overly narrative games, but I played for a few minutes. The links to different choices being within the text rather than after it is cool. I don't know if that's something other games do, but if it's not I'd say that's pretty innovative.
Oct 4 04:15:52 13m 03s Capsuled! ♥ 0 Quite innovative for a grid filling game. Having different objects synergize with others is a great way to make the player think. My only disappointment was waiting for that planet level that the description mentions, it ended after level 3. You know you've made something good when people complain about wanting more of it. Also I feel like the tooltips for each object could be visible whenever you hover over any part of the object. Having to find the base was a bit annoying, but understandable with the time constraint.
Oct 4 04:21:42 5m 50s No Room at the Movies ♥ 1 lmk if you fix the link. I want to see this game.
Oct 4 04:25:02 3m 20s Mechanizyn ♥ 1 I like the concept. Would be cool if expanded to more levels. Although I think in a full game the rooms might need to be bigger to allow you to fit more stuff. It might not fit the theme as well, but if you work on it after the jam, the theme isn't as important. Also I think it would be more convenient if the player started each level at full energy.
Oct 4 04:32:02 7m 00s In the Shadows ♥ 2 Fun demo. The flashlight mechanic works really well. Maybe it could've been used a bit more? Like what if one of the enemies stopped moving or sped up when the light was shined at it?
Oct 4 04:39:27 7m 25s SkyIsle TD ♥ 1 Movement is a bit weird and camera movement sometimes jumps around a lot for no reason. I really like the concept though, having player actions directly change the world around them is really cool.
Oct 4 04:56:23 16m 56s I don't know ♥ 1 the itch link leads to a 404 :(
Oct 4 05:19:08 22m 45s Afloat ♥ 3 Cool stuff. Feels incomplete, but that's par for a 2-day game jam. I liked zooming around and fighting/setting up towers. There's a lot of directions you could go with this if you expanded it.
Oct 4 05:35:23 16m 15s Boxed In ♥ 1 Deceptively difficult. I kept telling myself it would be easy to beat 27 and get on the leaderboard but it took me at least 10 minutes to get a score not even at 20. (maybe longer, I tend to lose track of time) I love the mechanics and the simple graphics. One complaint is that the purple enemies can catch you completely by surprise when they come out of the edge right on top of you. It's pretty funny since in my game people also complained about the purple enemies coming out of nowhere lol. I really enjoyed your game and if it was launched on mobile as is I would probably play it a lot.
Oct 5 03:12:35 21h 37m Animal Teleporting ♥ 2 This is such a fun game! I love how each animal has its own mechanics to make them unique and this would be such an easy concept to expand upon. The level design is great too. Every puzzle felt like a puzzle, as it should with it being a puzzle game. Perfect 5/5 right here. The only thing i can think to improve is to make it so you can switch between animals by pushing space or something, rather than always having to click on them.
Oct 7 18:06:53 62h 54m Eclipse ♥ 1 It's a cool little demo. The pixel art is a bit blurry, You can fix this in unity by setting the image's filter mode to "point (no filter)".
Oct 8 05:00:53 10h 54m First Home ♥ 0 Nice little puzzle game. I couldn't play it in fullscreen though and was stuck with a tiny window. The cat and baby also got annoying but that's life, I guess.
Oct 8 05:20:05 19m 12s Station 6 ♥ 1 Seems neat. Got kinda confused at the start because I thought I was just that one pixel until the lights went on. Couldn't figure out what to do after getting to the control panel. I tried giving oxygen and power to different rooms but I couldn't get past that one door in room two or make any progress in room 3. I might have gone further if the player was a bit faster. It took a while going back and forth.
Oct 22 02:13:49 332h 53m windowkill ♥ 0 Really amazing game. I hope it gets updated again at some point to fix some important issues. Firstly, the game is a lot harder with a larger screen resolution. I have a 2160p screen so everything appeared twice as small compared to a 1080p screen. This also means I have to travel twice as far to start attacking the boss when it appears. Changing the screen resolution in my computer settings helped but that made the game run really horribly for some reason. And yes, I did run it from the bat file, before that I was having issues even with 2160p.