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TheMixedMaster

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Apr 17 18:14:16 The In Between ♥ 1 Solid game with a fun take on the prompt. It gets very chaotic which works thematically. The subtle and constant zoom out is great. You don't notice it until way later and you're like "where did this empty space come from?" I think the portals might be a bit overpowered though because I can just put any portal right from the entrance to the exit. Maybe some restrictions like making them only go in a straight line, or making it so you only get a certain number would make it more balanced, because I found myself just using those 95% of the time. Also could go with some visual indication where I'm about to die, because I heard the sound of the exit portal and I could just not find it until I died and I'm like "oh there it is". Items colliding and destroying each other could use a visual indicator too, it was hard to find where my things were colliding. My final high score was 1363 temp.png
Apr 17 19:13:39 59m 23s Summoner's Paradise ♥ 3 Pure chaos. I loved this experience. It's amazing how absurd everything is. My only complaint is the summoning salt bar doesn't appear when i try going into full screen on my monitor. The pure chaos of the random dialogue and the enemies coming out of nowhere and all the upgrades that don't help at all. Perfect. I got all 4 endings and also what I consider the true ending of getting a bunch of really cool hats.temp.png
Apr 17 21:25:31 2h 11m Tremblewood ♥ 3 Had a good time with this one. Picking up the drops from all the enemies was super satisfying. And at one point I spammed a bunch of goblins and they went on a rampage. Very fun. There's a few issues with the default volume level, it should be a bit louder, but it's not game-ruining by any means.
Apr 17 21:32:55 7m 24s The great goal ♥ 0 I only speak English so I wasn't able to figure out the game too much. I managed to send a squirrel somewhere and I watched it walk to the location and back, but then the game crashed. I did enjoy the art though, so I will rate that.
Apr 17 21:54:31 21m 36s Inner Workings ♥ 2 The music track is a bit short. Got a bit repetitive after a while lol. Cool game though, I liked the cutscene at the end. I think the potions could be reworked. Maybe just have the player slowly regain mana over time. Also the clock tower seemed confusing, maybe it was unfinished, idk. It didn't seem to aim. The puzzle at the end was neat, I think more puzzle mechanics throughout would be cool if this ended up being something you developed further, but just the one makes sense for a jam.
Apr 17 22:23:57 29m 26s Summoning Master ♥ 2 Tough game. I made it to the final level but got a bad hand and the boss killed me instantly. Fun deck builder! Maybe there could be more options for building up the deck, like 2 cards per level instead of 1? Also the mana card seems to be bugged. I had the one that gives 4 for a cost of 1, but I used it when I had 1 mana and I only had 3 after using it.
Apr 17 22:34:12 10m 15s I Summon Bounce ♥ 1 The idea seems really cool but this game is impossible for me. The highest I could get was 5900 on easy mode. The controls are just really slippery. I think having the movement be more responsive would help a lot. I can't manage multiple balls bouncing around at once. I don't think I ever had more than 2 on screen at the same time lol. The music is nice though and I like the low resolution aesthetic.
Apr 18 01:17:41 2h 43m Cat Wizard ♥ 0 It was fun to explore the map, but the combos for the key items were too tricky for me. The only one I managed to figure out was the yarn ball. I even copied the other boss's movement patterns exactly and it did not work. The art is great though, I like the effect you did, and I have no idea how it was done.
Apr 18 21:53:46 20h 36m Sminer ♥ 1 Fun mix of game mechanics! The mining mechanics were very satisfying and there was a bit of strategy around what was summoned. I did feel a bit disconnected from the actual tower defense though, since all I could do was keep mining as fast as I can until I die. Also the player gets a bit harder to see lower down in the world. I liked the graphics otherwise, and the music track was nice!
Apr 18 22:17:09 23m 23s Fauxmancia ♥ 1 That was a fun experience! I panicked a bit because I used a spider for the first assignment, and it disappeared after, but I was able to use a goat to summon the kraken. There's a lot of detail put into the scene for a 72 hour jam game, which really makes it feel complete. The only thing missing is a "quit game" button because after i finished i had to alt+f4 to get out of it lol
Apr 18 22:28:13 11m 04s Poisonous Pact ♥ 1 That was fun. It was tough reading the instructions without getting caught but I figured I could just read one ingredient at a time and I managed to win without getting zapped once! Clearly a lot of effort was put into the art, with all the things around the room. It was also a good challenge with the wizard occasionally asking for things I had to find. Really solid jam game.
Apr 23 06:57:20 104h 29m Demon Business ♥ 1 Wow the mechanics here were really interesting. At first I thought it would be helping your dad out and I was like "this is easy" but that was just the tutorial. It's cool how expansive everything is. I like the flavor added to all the emails. One of the more fun jam games I've played this time. I think the sticky notes are cool, but there could be a more intuitive way for the player to reference what everything does, or maybe a way to make my own notes. I guess I could just write stuff down irl but i feel it should be in-game. Other than that I feel like the demons could also have unique art based on their abilities. That could be cool, but understandable for a quick jam game. Also sounds or a background track would be cool.
Apr 23 07:13:41 16m 21s Summon Creativity I ♥ 1 This one was really fun! It was a nice calm adventure. I loved the meta joke of running out of time to animate the skeletons, and then also the big meta ending. Really fun. I liked the grappling mechanic too. It was short but sweet. Also I have a feeling the wizard after talking to that demon didn't get all that stuff done for the jam XD 5 stars for theme, honestly.
Apr 23 07:37:17 23m 36s Summoning for 2 ♥ 1 I like the deck building aspects here! Could definitely use a tutorial or something. The idea of the player having to place the enemy's cards is genius though. It's a great way to get around multiplayer being difficult to implement while adding unique strategy. The art is also really great. The style is really nice. Abilities could be clearer and there's also some weird spelling mistakes that should be fixed. Overall, fun game. I wasn't able to get past the 3rd guy though. Also I didn't mess with the custom cards bc it seemed like cheating.
Apr 23 08:16:00 38m 43s Capture the King ♥ 2 Had a lot of fun with this one. At first I played strategically to set up forks before the battle even started, but you can't really control pieces so I just started messing around after the first couple levels. I won a few by just spamming pawns but eventually something got behind the pawn line and I couldn't do anything. This strategy would definitely be a lot more powerful if pawns could promote. A chess auto battler is an interesting combo though. I think you could be on to something and the idea could definitely be expanded upon. As for criticisms, I don't have much. I think the art could be improved a bit, some of the pieces look wonky, and also the AI is a bit weird sometimes, but that can understandably be difficult, and maybe it being unpredictable adds some strategy. Also related, the kings never move, which is a bit odd.
Apr 28 21:31:21 133h 15m Hell Shift ♥ 2 That was a neat game. I liked the particle effects when putting an artifact on a pedestal. Very satisfying. The levels could use more variation and also the player should maybe be forced to fight the monsters in some way. I just found myself walking around everything to get things. The game also lagged a bit and all the levels felt the same. The art during the opening cutscene was nice to look at.
Apr 28 21:44:10 12m 49s Mage Summoner on Royal Duel ♥ 1 I liked the mechanics of dragging stuff onto a summoning circle to summon things. I think it could be made a little easier though. Rather than having to flip through the book all the time, there could be a separate menu that has all the summoning circles and runes always ready to drag onto the field. I also thought the art and animations were super cool.
Apr 28 22:20:21 36m 11s NecroBit ♥ 2 That was a blast. The mechanics were simple and intuitive, and there was a combo-based summoning system I didn't have to memorize or check another menu for. That's something a lot of other games I've seen have done. It was enjoyable collecting all the chests around the map to get stronger and the controls were really smooth. The final boss one-shot me though which was sad and I had to start over. I did beat it in the end though. Maybe having the player heal over time would be nice.
Apr 28 22:31:52 11m 31s Skelly the Braven't ♥ 1 That was a cute game. I got all the way to the skeleton king and then got sucked into a summoning circle and was like "No! I lost :(" but then I respawned and it was fine. Glad for that. My final time was 4:34. Not breaking any records probably. The animation and sound effect when you win is pretty funny too.
Apr 28 23:11:46 39m 54s Veggie Attack ♥ 0 I'm surprised this is somehow the only jam submission I've seen so far of a tower defense game. I feel like tower defense could fit perfectly with the theme. The game was nice, but there could be a bit more variety in the enemies or the towers. The cooldown system doesn't feel too strategic. There would be more pressure to strategize if units costed a currency to place and you get the currency over time or you get it from killing enemies. I liked the art and animation. The lettuces walking was a bit janky but i think can be fixed easily if you make each step the same number of frames.
Apr 28 23:49:16 37m 30s Where Have All the Globbletops Gone? ♥ 2 This game had a lot of stuff to explore! Really fun collect-a-thon that felt sort of reminiscent of old flash games. I loved the art, sound, everything. The Dr.Seuss inspiration is nice and the Globbletops are horrifying. Love it. My only complaint is that it only very loosely qualifies for the theme of "summoning". Also actually I never figured out what the items on the floor did. Maybe they did something and I didn't realize or there was an easter egg? Not sure. I got all the Globbletops though and that neding was very chilling. Probably the best jam game I've played so far this jam.
Apr 29 00:00:13 10m 57s Brew Mages ♥ 0 The balancing could be a bit better. I wasn't really sure what was supposed to be happening. The enemies would win every time on level 1 no matter how quickly I summoned and buffed my units. Maybe I could try more stuff, but it's hard to analyze what exactly went wrong. I think it could definitely be fun with some tweaks so maybe the earlier levels are easier. Also unrelated to the game but the devs having usernames bambam, bumbum, and bimbim is a really funny bit, I love that.