Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → TomKnocker44
Feedback comments for LD54
TomKnocker44's games and stats for all events →
| Timestamp | Since previous | Game | TomKnocker44's comment | |
|---|---|---|---|---|
| Oct 4 05:16:25 | Tiny Factory | ♥ 1 | As a fan of Factorio, this game was pretty fun. I found it a little confusing at the start, but after a few tries I figured it out. I would love to see this idea fleshed out with more parts. | |
| Oct 4 05:25:43 | 9m 18s | Cramped - 3D Maze Escape | ♥ 0 | An interesting concept, like others have said it's very hard mainly because of the perspective. If there is a path on the side that is invisible, you won't know it's there and will just walk right past it. Maybe there is something you could do, like highlight the opposing wall or something to let players know they can turn there. |
| Oct 4 05:40:51 | 15m 08s | Slime Infestation | ♥ 1 | I like the idea, but I found it odd that the ship moved slower vertically at speed 3 than it did at speed 1, maybe this was a bug? This made it next to impossible to catch the debris and if you move slower than you won't make it in time. I think the game is supposed to be fast paced, so maybe also consider making the player move faster. Liked the slimes though. |
| Oct 4 05:49:02 | 8m 11s | Beacon | ♥ 0 | The lighting is cool. I played for a few minutes and didn't find any enemies, maybe I misunderstood and they aren't in the game? If you are thinking about continuing work on this, I'd suggesting increasing the radius of light around your player and maybe making it so your wand recharges over time. You could make a great arena battler out of this! |
| Oct 4 06:13:29 | 24m 27s | Jambulance | ♥ 1 | Very fun, definitely feels like a flash game. Enemy car AI is pretty solid, they love driving in front of you or creating a huge pile up. The leaderboard is a nice touch. |
| Oct 4 06:23:37 | 10m 08s | I don't know | ♥ 1 | An neat concept. I found the navigation a little confusing and the issues other people have mentioned were a bit distracting, but it's nice to see a text adventure game. |
| Oct 4 06:32:04 | 8m 27s | Meteor Mash | ♥ 1 | Pretty solid little game. Controls felt pretty smooth. I did find the gameplay time to be quite short though. |
| Oct 4 06:41:08 | 9m 04s | Dodge the Cubes | ♥ 1 | Simple yet quite fun. The movement felt pretty smooth. A great foundation if you wanted to add more levels and obstacles. |
| Oct 4 06:50:10 | 9m 02s | Squeeze Play | ♥ 1 | Cool concept, it's like asteroids but they fight back. I couldn't move forward when playing with keyboard controls. Also for some reason, turning with controller is much faster than with arrow keys. Other than those issues, it was pretty fun. Those bullet enemies are very brutal. Autofire would be a great addition too. |
| Oct 4 06:56:12 | 6m 02s | Solar Trucker | ♥ 1 | The concept is neat, but I never got any missions. Also the music stops after a minute or so. |
| Oct 4 07:05:18 | 9m 06s | File Defender | ♥ 1 | Decent idea but maybe make it so that enemies can't spawn on you. The system error thing is also kind of annoying since it always happens and makes it very hard to move. Also I died without touching anything so I'm not sure what I'm supposed to do. |
| Oct 4 07:12:07 | 6m 49s | Squasher | ♥ 1 | Starts out very easy and gets a little harder in the later levels. The game closing after you lose is unfortunate and makes it a lot harder to play. I think the squash following the mouse instantly makes it a bit too easy, maybe give it a bit of acceleration or something to make it harder? |
| Oct 4 07:21:51 | 9m 44s | Super Wraparound | ♥ 1 | An interesting concept. I found it starts out very hard and doesn't give you much time to get used to the mechanics. There are so many large enemies that they quickly overwhelm you because your shooting is hard to control. The web player is also very small and I couldn't figure out how to full screen, so that made it hard to see what was going on. I think it could be a neat arena battler though if you continued to improve it. |
| Oct 4 07:46:34 | 24m 43s | Mr. FLATFORMER's House | ♥ 2 | Honestly one of the best games in the jam. The puzzles are difficult but not too frustrating, and the progression is done well. The extra objectives were a little confusing at first, but it's not that hard to figure out the requirements. The game fits the theme nicely and the presentation is smooth. It would be a shame if this wasn't expanded into a full game. |
| Oct 4 18:29:31 | 10h 42m | Tiny Tower | ♥ 1 | Pretty solid game! Not sure I'm a huge fan of the bomb mechanic since you just have to wait them out but other than that it was quite fun. |
| Oct 4 18:45:27 | 15m 56s | Slideworld | ♥ 1 | Cool concept but I found it hard to distinguish the background from everything else. Also a reset level button might be a nice feature. Other than that it seemed pretty solid. |
| Oct 4 19:00:13 | 14m 46s | Space Ltd. | ♥ 3 | Looks like we had similar ideas! I like the different cargo types. The controls, specifically rotation, felt a little strange though. |
| Oct 4 19:09:25 | 9m 12s | Blocked | ♥ 2 | A neat puzzle game. The pieces should definitely move faster and it should reset when you fail. Also felt like there was a lot of input lag on the buttons and sometimes they wouldn't press. The music also stopped playing part way through. Overall a good foundation though. |
| Oct 4 19:22:34 | 13m 09s | Cosmic Cargo Chaos | ♥ 2 | Great game! Feels a lot like a flash game I could have played years ago. The intro was a nice touch. One possible suggestion would be to make the objectives update based on your progress loading/unloading, and maybe make it always visible too. |
| Oct 4 19:28:58 | 6m 24s | Space traffic controller | ♥ 0 | Cool game. The sound was a bit much though. Maybe you could also make it a bit more obvious which satellites are about to collide? |
| Oct 4 19:41:07 | 12m 09s | RoboRage | ♥ 1 | A nice idea but I found the controls to be a bit frustrating, especially the shooting down to jump. The shooting as well was a bit hard to use. Maybe you could make it so the the mouse aims and make the bullets last a lot longer? The enemies were quite spongy too. I liked the idea of having a very small inventory but if the crafting requirements were reduced and your movement speed was faster then I think the grinding wouldn't be so bad. |
| Oct 4 22:57:35 | 3h 16m | TurtleTD | ♥ 2 | Nice game but I couldn't figure out how to place more than 1 tower or how upgrades work. Keep at it and you might have the next Bloons (Trtles?) |