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Feedback comments for LD54
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| Timestamp | Since previous | Game | Frib's comment | |
|---|---|---|---|---|
| Oct 3 16:39:36 | Cosmic Cargo Chaos | ♥ 3 | It's a pretty solid and complete game with some nice humor sprinkled on top of it, good job! I did find the gameplay to become a bit tedious and uninteresting over time, but I can see the appeal. In any case, good job on a very nice entry! | |
| Oct 3 17:03:55 | 24m 19s | Starlock Defense | ♥ 3 | Nice tower defense! The cursor tip doesn't fully match where it is actually clicking so it took me a few moments to figure out how I could control everything, but after that it worked pretty decently. Wish the game could speed up more, though :D Gameplay wise I like the idea of movable towers with little drones used for both combat and collecting dropped resources, pretty interesting stuff! Good job! |
| Oct 3 17:40:17 | 36m 22s | Phobia | ♥ 1 | Not sure how to play this game, I may be missing something or there may be a bug. When the game starts, I can only interact with the wardrobe to investigate it. But in the second dialogue panel asking if I want to go to the door, I cannot click on the "yes" button, only on "no". I assume that I'd have to press "yes" to progress, as there's nothing else in the room that I can interact with. Any advice? :D |
| Oct 3 19:19:46 | 1h 39m | Deep Dreams | ♥ 1 | Pretty solid game! Was interesting to figure out how to efficiently mine with the limited fuel and the restriction of only being able to dig down or sideways. The input felt a bit wonky sometimes, is it buffered? Sometimes it starts digging in a direction I didn't want to go to. Other than that, I enjoyed my playthrough :D good job! |
| Oct 3 19:40:32 | 20m 46s | Spacetour Express | ♥ 1 | Simple but effective game mechanic! Was pretty fun to play, good job! Became quite challenging at some point managing your resources while lacking military guys to prevent damage against your ships. Well done! |
| Oct 3 19:47:04 | 6m 32s | Mound of Flesh | ♥ 2 | Excellent game mechanic! Made it to wave 11, was a lot of fun :D Good job! |
| Oct 3 19:51:50 | 4m 46s | Paula Poppet | ♥ 1 | Very nice game! Pretty innovative as well. I also found it quite difficult, lots of stuff going on at the same time lol. Definitely a challenging game, but lots of fun, so well done! |
| Oct 3 20:07:28 | 15m 38s | The Shroud | ♥ 2 | Cool game! Like others said, the movement felt a bit clunky with the animation pause at the end of a strike. If you stop just before an enemy it's pretty much guaranteed damage against you unless you can ult immediately. At some point there are so many enemies that my strategy became just lining up enemies then trying to strike them and immediately ult, which doesn't feel right... But other than that, good job! |
| Oct 3 20:32:30 | 25m 02s | Considerate Inferno | ♥ 1 | Interesting mechanic! I feel like it takes too long to progress, though. Agreed that it can use a fast forward or something :D but other than that, very neat! Good job! |
| Oct 3 20:46:32 | 14m 02s | Space Ltd | ♥ 3 | The item bounds didn't fully match the visual representation so it got very tedious trying to pixel perfectly fit some of the larger objects in later levels. Other than that, the game is pretty solid and polished, good job! |
| Oct 3 20:59:45 | 13m 13s | Unlimited space | ♥ 1 | Pretty solid and well-executed gameplay loop! It did become a bit repetitive for me, though. However, I like that the world you have created is quite interesting and varied, well done! |
| Oct 3 21:53:05 | 53m 20s | HEXAK | ♥ 1 | Awesome puzzle planner game! Well done! My only problem (if you can call it that) is that because of the procedural generation, there's no real point in playing as there are no goals to work towards or challenges to overcome. But other than that, awesome stuff! Really well done! |
| Oct 3 22:25:18 | 32m 13s | Nice Park! | ♥ 2 | Excellent game! I liked how the levels became more extreme as the game progressed. At the start I was afraid of scratching cards but that rapidly changed lol. Good stuff! |
| Oct 3 22:38:22 | 13m 04s | Nuclear Arms 9: Tower of Time | ♥ 2 | That was a lot of fun! Managed to beat Timey Tim after a tough and fun battle :D excellent game, nicely done! |
| Oct 3 23:37:46 | 59m 24s | Space Sumo King | ♥ 2 | Also had the blue guy fps issues, but it was still playable. Got knocked out during wave 13, it's a shame the game kicks you back to the main menu as I don't really want to go through the first 10 waves again lol. It was quite satisfying to knock out the enemies but until the usurpers show up there's not really much that can go wrong. Anyway, pretty neat game! Good job! |
| Oct 4 00:05:50 | 28m 04s | Fantasy Haven | ♥ 1 | 31/40! Fun puzzle game :D really enjoyed it. I did encounter a bug at round 29 I think? Tried to drag someone from a floor near the top to a floor near the bottom, so I had to scroll while dragging, but that somehow glitched the character and also the rooms I think. Could've maybe gotten 32 if that didn't happen lol. Really well done game, good stuff! edit: 33/40 now :D but no idea if I can do any better |
| Oct 4 00:49:24 | 43m 34s | Eye of the Storm | ♥ 1 | Pretty interesting mechanic forcing you to abandon progress in an area because the storm pushes you towards another area. Neat game, good job! |
| Oct 4 01:22:56 | 33m 32s | Kill Circles | ♥ 1 | simple but effective game, managed to get 49 and was pretty fun for a few attempts. Good job :D |
| Oct 4 01:45:43 | 22m 47s | Bathtub Buccaneers | ♥ 1 | This game is so silly and fun, amazing really :D quite challenging as well because they keep shooting you while they already sank. Good stuff! |
| Oct 4 10:21:55 | 8h 36m | Rim Runner | ♥ 2 | On my second attempt, I didn't win with 300 fuel, 150 oxygen and both a +6 and +3 speed boost :( was aiming for another oxygen tank but the RNG gods weren't in my favor. The loss text said I didn't have enough oxygen. Interesting game! |
| Oct 4 10:34:53 | 12m 58s | Space - Limited Edition | ♥ 2 | Simple but fun little tycoon game! Took me 3 attempts to get a positive cashflow but then at 1800 days I killed my rocket due to a 10% failure chance. I did 3 researches, and I didn't realize the second stability upgrade only -20%'d the risk when I added both boosters and monster fuel giving 30%, and of course that 10% risk was enough to wipe my company lol Good job! |
| Oct 4 10:48:27 | 13m 34s | Snowlord | ♥ 1 | Awesome game! Really liked this concept, could also be expanded to a more tower defense like game where the fort placement matters once the bully starts attacking. Very enjoyable :D Good job! |
| Oct 4 12:23:09 | 1h 34m | Too Maneon Loots | ♥ 2 | So much chaos, lol. Things are too fast to actually make proper decisions :D could use some finetuning to make the gameplay more engaging, but other than that this is a pretty cool game! Good job :D |
| Oct 4 12:58:12 | 35m 03s | Packing | ♥ 1 | I made it to day 5 but I can't find the 5th box and it is too dark to see anything. That, plus the freezing whenever a new sound effect is loaded, are my two main gripes with this game. The rest is amazing :D very nice atmosphere, felt that dread while trying to load the boxes. But that turned to frustration when all the lights went out so I stopped playing as I couldn't see a way to progress. Amazing game, still! Great job! @raptorspank if you fullscreen the game, it should clear up the rotating camera issue. I also have that, also for my own web games, and I have never found a solution other than telling people to go fullscreen :D |
| Oct 4 13:50:00 | 51m 48s | Save the Tinyverse | ♥ 3 | Pretty fun game! Not that innovative but executed very well, great job! |
| Oct 4 14:00:39 | 10m 39s | Inside the Field | ♥ 0 | This game could really use a "recall device" option for when you miss a throw forcing you to essentially restart the level. I really like the innovative use of the force field but there's too much trial and error for me to really enjoy the game :( But other than that, great puzzle platformer :D |
| Oct 4 19:59:01 | 5h 58m | Prospector Pete | ♥ 2 | Pretty funky little game! Managed to get 720 points on my second run, prioritizing diamonds only. Things were taking too long so at some point I just accepted my fate when I picked up a rock, and ended up with two of them. I think this game could use another limiting factor, like a time or step limit. That would prevent someone to just aim for a perfect score by playing it forever until achieved. Anyway, good job! I enjoyed it :D |
| Oct 4 20:11:11 | 12m 10s | Pandamonium 5000 | ♥ 1 | this game is amazing. Managed to beat it. The portal level was the most difficult due to the time limit, when I finally made it it was like milliseconds before the timer ran out. So much fun :D like the old lemmings game on steroids |
| Oct 4 20:21:57 | 10m 46s | Dino Island 🦖🌊 | ♥ 0 | Seconding others that the camera needs some work, it's just too annoying for me to fully appreciate this game :( would love to have manual camera control. Everything else seems amazing! |
| Oct 4 20:30:39 | 8m 42s | LD54_Clean the Valley | ♥ 2 | Pretty neat entry! It does one thing and does it quite well. Also feels nice and smooth to play. Good job! |
| Oct 4 20:37:26 | 6m 47s | Rush Hour | ♥ 1 | excellent game! When I realized that you could shove people into the abyss I had a huge grin on my face lol. Really cool game, good job! |
| Oct 4 20:50:31 | 13m 05s | Shark Barrage 2: Farming to Freedom Edition | ♥ 0 | Hey, congrats on making a sequel game in a new engine in a short amount of time :D |
| Oct 4 21:04:42 | 14m 11s | Just Another Sokoban | ♥ 1 | Very polished and well executed! Managed to beat it so it turns out that I am a sharp tool in the shed :D I found the little variations in gameplay pretty enjoyable. The lightswitch was especially fun when it happened, but too bad I had to restart the level because I didn't memorize it perfectly the first time lol |
| Oct 4 23:39:07 | 2h 34m | Leapfrog Solitaire | ♥ 1 | Hah, fun to figure this one out :D there is a winning strategy that will win everytime without having to think. Also I was a bit confused at first, because you can move a corner card to the center but cannot jump corner cards to the other side. |
| Oct 4 23:44:12 | 5m 05s | Hank The Busdriver | ♥ 2 | friendly zombie apocalypse simulator. Funny game :D well done! |
| Oct 4 23:54:36 | 10m 24s | The Incredible Trader! | ♥ 1 | Fun little puzzle game! Agreed that it was more a trading puzzle than a limited space puzzle since you could stash items on traders. But still, quite entertaining and worked like a charm. Good job! |
| Oct 5 00:31:12 | 36m 36s | Space Brigade | ♥ 0 | Fun little resource management game! But the aliens didn't really pose a threat, they mostly just invaded planets away from my core worlds allowing me to easily gather electronics. But still, it was quite enjoyable to play through :D good job! |
| Oct 5 00:40:43 | 9m 31s | Pocket Universe Snake | ♥ 1 | Managed to (unintentionally) score 69 points when I dead-ended myself. Nice. Such an interesting twist on snake and it plays super smooth. Well done! |
| Oct 5 10:09:05 | 9h 28m | Squire of Holding | ♥ 1 | Fun game! Ended it with a score of 1990. The early-midgame was pretty stressful because you have no idea what items are worth and there's so much stuff coming in, lol. So you try to use hands but then your new shiny large item gets overwritten by a giant turd :D Quite enjoyable overall but I did start losing interest near the end. Ending it after wave 10 was a good choice, it didn't overstay its welcome. My one pet peeve is that item squares are reserved when new items are in flight. I'd rather it just decide where to place them the moment they enter the backpack, as it makes last second reshuffling rather difficult with the current implementation. Also I noticed the buttons (which is genius to make them actual buttons) sometimes glitch out the item grid, allowing overlaps. At least, I'm pretty sure the buttons cause it when you spam press them when turds are flying in. Good stuff! |
| Oct 5 17:29:19 | 7h 20m | LiGHTHOLDER | ♥ 1 | Saw your post asking for the bad stuff, so here I am! :D I played the game once, got a score of 4820. It's a solid game! Not much to critique on other than lack of instructions and game balance, so I'll just do that now :) The game itself is simple enough to understand (collect resources, upgrade lighthouse, destroy baddies) but I would've preferred it if some of the information was presented up front, rather than unlocked through gameplay. I could always just play it again with the new knowledge gained from a previous session, but I feel like this knowledge should've been presented to me already. I'm talking about the upgrade tree showing new upgrades when you unlock one, and maybe even what the big red X does on a tile (even though the impact is minimal in its current state). As for gameplay, I never really felt threatened. I did get some chip damage in the first two nights due to figuring out the lighthouse mechanic and realizing it's quite slow. Then I learned about and unlocked the slow effect and speed rotation, and from that point onward there was no threat at all. I managed to unlock all upgrades except for one (mining speed iirc) and enemies were just melting away easily with the birb, cannon and thunder. So I'd love to see some more variety and skill in the lighthouse combat. The mechanic is neat, but too simple to be engaging and threatening. I'd like to see more choices as well, since unlocking (almost) everything means you just have to prioritize a select few upgrades as early picks but after that you can just do whatever you want without having to commit to a certain direction. As for the resource gathering, it's pretty simple and a bit dull to be honest. Basically my gameplay loop was check which resources I need for an upgrade, then gather the closest resource trying to dual mine, deliver, upgrade, repeat. Not a lot of thought went into it as there was no scarcity. There was only one instance at around night 8 or 9 that I couldn't harvest a resource that I needed, but it showed up again next day so I never really ran out of anything. All in all, it's a pretty good game! Just a bit too simplistic for me. I enjoyed my playthrough but (like many LD games) the gameplay loop is not interesting enough for me to want to play more of it. I'm not saying it's balanced poorly, but for me it felt too easy to be truly engaging. If you didn't ask for the "bad" stuff, I'd just comment that it's a great and polished game that looks amazing and the lighthouse with upgrades was a fun way to blast monsters :D Final words, you should be proud of what you created! It certainly is an impressive game! |
| Oct 5 17:54:24 | 25m 05s | Tiny Factory | ♥ 1 | Fun little game! I'd love it if it was more clear which two nodes just spawned, as it gets a bit hard to notice later on, as you only have a few seconds to find them before getting a game over. Also I'd love to be able to just build over existing belts rather than having to delete them first. Good stuff, though! |
| Oct 5 21:04:14 | 3h 09m | Pixel Piles | ♥ 4 | Wow this game is challenging! With rotation only being possible at the edges and there not being a lot of time before a block is near the bottom creates some very frantic gameplay! One small mistake and you're stuck in a hole or walled yourself in lol. Very interesting twist on tetris :D |
| Oct 5 21:29:28 | 25m 14s | Gacha Fever | ♥ 2 | Fun game! Managed to reach wave 10 on my 3rd attempt. There's a bug where a giant "next wave" button blocks you from choosing new items. Also, those AoE balloons are evil! :D Good stuff! |
| Oct 5 23:23:31 | 1h 54m | Deadlinez | ♥ 1 | Fun idea! This game could use some speeding up, though. I can mathematically win the 5k stars in 100 days challenge but I'm not going to click on cards 16 times then wait for all the stars to add up, and do that 100 times, lol. So my income is 55 stars with all boxes filled, I need to collect 4501 stars and it's day 41 (with 90 days left), meaning I will have theoretically beaten the game at day 123... Hope that's good enough :D Also can confirm the up arrows don't seem to do anything. Definitely not when placed on the bottom row, as I was checking the diff once I needed 50+ income, and nothing changed. Would maybe also be interesting if an up/down arrow would affect the row of other cards if they were pointing outside of the card (e.g. top row up arrow would affect bottom row of card on the left), to increase risk/reward. Good stuff! :D |