Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → CodeRaurus

CodeRaurus

Feedback comments for LD54

← LD53   LD55 →

CodeRaurus's games and stats for all events →

TimestampSince previousGameCodeRaurus's comment
Oct 3 05:53:26 Slime Infestation ♥ 1 Nice, clear visuals. If anything, I'd tone down the stars in the background a bit, currently it's pretty noisy. I also like the interpretation of the theme and concept of the game. The RNG might be too rough. I keep getting swarmed around mid point because I can't get enough ice. A run button or a mechanism to kill some of the slimes would have been great addition. Good work!
Oct 3 06:05:14 11m 48s Low Memory Rush ♥ 1 On-point with the theme here. The presentation is overall good. Each object feels visually distinct even if it the screen can get messy late game. And the audio fits perfectly with the graphics. Gameplay was solid. Next steps to see would be gun variation, different types of AI and a dodge roll. Great work!
Oct 3 06:19:24 14m 10s Garbage Stack ♥ 0 Quite relaxing game. It's easy to just waste minutes stacking the trash. My first intuition was to place them at the bottom of the truck instead of top of it. Proper player feedback for game over, not just freezing the game, would have been great. I was uncertain what the color box indicated. Something score related, perhaps? Good job!
Oct 3 06:55:06 35m 42s Rogue Rails: Fractured Cargo ♥ 3 I really like the low-poly models. Movement was fine, I felt like I could stealth through early situations. Combat felt bit clunky, I would've assumed at least the one hit kill when head shooting unaware enemies. But instead it felt like the enemies were shooting faster than me and doing a better job at it. I think I know what the music was aiming for but I would prefer a more intense, atmospheric track for this kind of game. I got stuck at the second gate, finding no lockpick or key. Performance wise it was okayish. I was dropping frames at assumed last cart since it was pretty packed. I don't know if Unreal provides the performance settings out of the gate. But I'm fairly certain my PC shouldn't have such a hard time considering how small the game is. I was playing with high settings. Good job overall!
Oct 3 07:16:25 21m 19s Ark of the Dogbear ♥ 1 I like the two phases of the gameplay and their relation to each other. The fishing scene reset for each fish is mildly disturbing but otherwise it felt good. It's a shame you didn't get the different kind of cargo and scoring implemented, would have definitely made the game more rewarding and interesting. If you plan to improve the game, rotating the cargo would be a nice addition. Good job.
Oct 3 07:30:28 14m 03s Tarot Nightmares ♥ 2 I have no idea what I was doing. No previous experience with roblox and couldn't read the pictures either. So I ended up running around a bit and messing with the flashlight. I was able to bug it so that I couldn't point anything with it. The whispering was bit overwhelming for me. Not really my cup of tea but graphics seemed nice. Well done.
Oct 3 07:56:42 26m 14s Limited 2 Space ♥ 2 Interesting mechanics, it's a clever take on the theme. Puzzle difficulty is fine, getting harder towards the end game. I feel there is a disconnect in the menu UI and rest of the graphics. Otherwise they look good. Some sound effects would have been a cool addition. The ending text was hard to read, probably because of the size and glow. Didn't have enough time to read it through. Good work!
Oct 3 08:42:54 46m 12s ASAP ♥ 2 Great puzzle game. The music sits very well into the rest of the game. I got stuck at level 9, seeing no way around it. Great work!
Oct 4 05:26:38 20h 43m Wrecking Jail ♥ 1 Clever take on the theme! Aesthetically pleasing with wreck-o'clock music. Sadly the leaderboards seemed to be down again. Good work!
Oct 4 05:49:49 23m 11s Paula Shultz Adventures ♥ 1 Good take on the theme, we were considering something similar. The audio is quite overwhelming. Well done.
Oct 4 06:01:01 11m 12s Too Maneon Loots ♥ 2 Very interesting concept, I like it. While I generally like jam games being fast, this went overboard with it. The pace picks up REALLY quick and in matter of seconds you're unable to inspect your new loot and are forced to throw 95% of it into trash pile. You don't get to enjoy the experience at the moment. The vibe is there though. All it would need is little tuning. Exit button doesn't really work on web version. Good work!
Oct 4 06:18:02 17m 01s Prickle ♥ 3 Cute and simple yet polished game. Love it. Great work!
Oct 4 06:47:57 29m 55s Shrink Up ♥ 0 Nice relaxed platforming experience. I believe this was the first time I've encountered 3D godot game as well, seems doable. Nice touch giving more freedom at the end. Good job.
Oct 4 07:03:55 15m 58s Space Ltd. O.D.A. planet defender ♥ 1 Nice idea and I like how you approached the prologue and enemy introductions. I got to second enemy and pretty much got stuck between the planet and explosions. My suggestion would be removing said collisions between player and objects. Some of the projectiles also hit the planet off screen, which makes it impossible to block. Good job!
Oct 4 08:34:17 1h 30m BLOCKIES ♥ 2 Very immersive, relaxing experience. I enjoyed it a lot. As you are aware, there were some cases where the placing was causing trouble. Good work!
Oct 4 08:50:46 16m 29s Snow Rose ♥ 1 Nice concept. Aesthetically fitting and good looking, creating a mysterious/ominous atmosphere. I wish the chase was a single occurrence and instead more puzzles to solve using the unique mechanic. Have you opted out of ratings intentionally? Good job!
Oct 7 06:54:29 70h 03m Compress(space) ♥ 1 Great puzzle game. Lovely visual effects on the compression. The sound effect was kind of loud for my taste. It would be cool to see more levels and perhaps even vertical folding. Good job.
Oct 7 07:10:32 16m 03s Princess can jump ♥ 1 Nice arcade platformer. Visually good looking. I made a mistake interpreting the jump bar, somehow I read it as "jump stacks" instead of "timer for one". I would've preferred slower movement, now the character moves and jumps with quite a burst of energy. And of course, few sounds would've done a lot. Well done.
Oct 7 07:29:39 19m 07s Aeris ♥ 1 Awesome puzzle game, great take on the theme with the mechanics. The music oddly fits the game. I tried undoing with Z but it didn't seem to affect anything or didn't go far enough. I got soft locked twice by snuffing out the fire. Good job!
Oct 7 07:48:06 18m 27s Tiny Island ♥ 1 Lovely building game. The difficulty was pretty easy, which should be ok generally. Maybe it was missing some sort of a twist to make things more interesting? Also, I learned of the win and lose conditions from the comments. This should have been provided in-game, in my opinion. Nevertheless, I enjoyed my playthrough. Good job!
Oct 7 08:02:16 14m 10s Lightbringer ♥ 2 Solid shoot'em up. Very polished, love the tunes and clean pixel art. The hurt sound was bit irritating when you were in the darkness. Wish the game had more weapons. Good job!
Oct 7 08:45:17 43m 01s The King is Watching ♥ 4 Great, innovative game! One of the favorites this jam, for sure. I almost beat it, maybe I don't know how to cycle tiles enough or something. Might come back to it and give it another shot.
Oct 7 09:02:08 16m 51s Please Sign Here ♥ 2 Cool drawing game. I could appreciate the humour once I noticed I can inspect the forms better (maybe the hand made me believe there is nothing on the left side of the screen). I feel the levels could be a bit more lenient with the precision. One of the later levels which contains a lot portals, precise movement and was timed made me quit. There was just too many factors there, for me at least. Perhaps, if there was no timer or if the path was wider it could have been doable. Great job overall!
Oct 10 18:18:31 81h 16m Doodle Defenders ♥ 0 Nice, solid game! The mix of visuals and music makes for a unique experience. Gameplay wise the mechanics are simple and clear. At first I got the feeling you cannot spam the lanes and have to wait for the base to clear space first, but I think my cursor was misplaced. I don't know if it's a bug, but my pawns got stuck at the top. I would've assumed them to disappear upon reaching the camp. Good job!