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CodeRaurus

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TimestampSince previousGameCodeRaurus's comment
Apr 15 11:08:29 Symthesis ♥ 1 Sweet puzzle game. Challenging enough, made me scratch my head few times and think. I like the atmosphere. I kind of wish there was better way to check combinations. I'm not sure what it could be, though.. Maybe a tooltip when you're about to fuse cards? I managed to bug the game on win. In the assumed later part of the game, one of the fused cards stuck on cursor and couldn't interact with cards anymore, even after restarting. Good job regardless!
Apr 15 11:37:42 29m 13s Arcane Ante ♥ 2 Interesting deck builder. Aside from some visual bugs (some elements like the discard pile and speech bubbles over scaling/using different scales) I really like the main concept of it. Even with the tutorial I was bit confused when choosing a card and getting the next hand. Visually I was expecting the first one to replace the used card. And I would've loved either heals or more time for the bigger foes. Or maybe I was unable to utilize upgrades proper. For example, I didn't realize at first the timer delay was on draw/use instead of immediately. Good work! I'd like to see more polished version of this.
Apr 15 11:56:36 18m 54s Endless Engagement ♥ 2 Nice entry! I like the simplicity of it and the music. I had some trouble commanding and understanding my units which cost me time, fatally. I think the unit descriptions should be seen instantly when hovering over the unit. This way you would have it laid out so it would fit in the screen as well (the most right ones over flow outside the screen). Good work!
Apr 15 12:10:05 13m 29s WWWWW: Wily Wazza (the) Wizard's Wacky Wadventure ♥ 1 Nice entry. I like the art style. Platforming felt slightly wonky, at times little infuriating with the rest of the mechanics. I expected to have singular, consistent type of projectile. One that I could rely on. Edit: Not a huge fan of the spamming section. With RNG it could take ages. Good job!
Apr 15 12:43:46 33m 41s Chief Ghost Crazy Cooking Bonanza ♥ 0 I like it. Great mood with the audio-visuals. I feel the items could float gently instead of spinning. I had trouble recognizing one because of it. Good job!
Apr 15 12:56:15 12m 29s Dungeon on Demand ♥ 1 Interesting idea. It could work with little more meat on the bones. What plans did you have for it? I feel in this state it could've used some sort phases for the doors, like "spawn X and then slay Y" or "slay X in Y time". Sadly there was not a whole lot to explore, as promoted. I do like the models. Good job!
Apr 16 20:01:20 31h 05m Summoning by a lovely wizzard ♥ 2 Nice little story, I love the sound effect. I feel the window resolution was set too high, it was hard to see the whole screen at once. Good job.
Apr 16 20:09:51 8m 31s Devil's QWERTY ♥ 2 This one is great! I love all the aesthetics and the humor. If anything, there could be some end review or simple scoring at the end. Good job, one of the favorites this jam!
Apr 16 20:13:14 3m 23s The Summoning Goes On ♥ 1 I like the catchy tune. The gameplay feels simple yet challenging enough. Good work!
Apr 16 20:26:51 13m 37s Summoner's Chess ♥ 1 Interesting combination. I also like how pressuring the music is. Didn't understand how you summon pieces until I read it from the comments. Good job!
Apr 16 20:37:12 10m 21s God's Apprentice ♥ 2 Very cute puzzle game. All of the aesthetics and music fit together well. I could easily imagine some mouth-based sounds added to the bunch as well. Managed to solve all but the "cutest takes it all" Nice work!
Apr 16 20:44:12 7m 00s Voiceborne ♥ 2 Didn't quite grasp the mechanics, but managed to summon ONE monk :D Nice work using a microphone. Some of the sounds were slightly too high pitched. Good work!
Apr 16 21:06:05 21m 53s Reaver ♥ 1 I like the music a lot. I didn't quite get how the capturing and summoning works. It felt like a chaos and couldn't really recognize ally from foe with only the color coding. Perhaps different skulls would've made a difference. And when I tried banishing, sometimes it looked like it affected a demon nowhere near the ward. I managed to bug the game. After a run I pressed ESC to jump back to main screen and back to the game from there, the level was filled with empty colored clouds. Good job as always! How did GameMaker feel?
Apr 17 15:15:43 18h 09m Tower Of Madness ♥ 4 Overall very good entry! Aesthetically good looking, great up beat music. I feel the difficulty was well balanced for jam context, meaning I had to do a warmup round before actually getting a decent rank (and still leaving room for improvement). I'm not sure if I was just slow but I didn't get to utilize the room bonuses that much in late game. And some of the early ones were for unavailable units. Great job, easily one of my favorites this jam!
Apr 17 19:56:26 4h 40m Seamonner Survivor ♥ 3 Nice game. This has a nice twist to the survivor games. Digging the graphical style and the music. It would be cool to see what skills the diver unlocks on level up, before witnessing them in action. Also, I think there are two audio bugs. First one at the main menu where you can hear the swing sounds and second one with overlapping tracks when the game ends. Nice work, team!
Apr 17 20:38:48 42m 22s Summoner Kit Simulator ♥ 3 Quite janky on the controls but otherwise a nice experience. I like the model and the relaxing soundtrack. Good work!
Apr 17 20:52:58 14m 10s Temptation Summoner's Aprendice ♥ 1 Like the others, I wasn't sure what was going on even after reading the preface. My strategy was to spam the baits randomly. Additionally, in game there is no time to read the instructions at all. It doesn't help either that the text is on textured background, making it hard to read. So I suggest to change the background to something bright single color if you want to use the font. I do like the art and jumpy tunes, they mix well together. Good job!
Apr 18 20:09:33 23h 16m Ascension ♥ 2 Thanks for adding calibration, something to keep in mind for my entry as well. With it I increased my score ten-fold. The most intense part of the song is quite hard and I seemed to lose the rhythm there very easily. After half way the notes seemed to be out of sync. I like the songs regardless. And the visuals are quite pleasing. Perhaps, if there was some additional hint of typing of notes (chain/simultaneous) it could've improved the experience. Great work either way, team!
Apr 18 20:24:30 14m 57s Summito ♥ 2 Very polished entry! The art is cute and I like the fact that you can go for different kind of builds. Give a sense of depth. The brass in the music started to slightly get on my nerves but that could also be for being tired. Good work!
Apr 18 20:34:38 10m 08s Sir Lancelittle ♥ 2 This one has great sound design, loving the hurt sounds. The deck building aspect feels off but I'm not really sure what else to replace it with either. It'd be nice if the enemy spawns had a lasting marker until they have actually spawned and if the beamers had some form of anticipation right before they attack instead of an instant laser. Cool stuff, quite enjoyable!
Apr 18 20:46:29 11m 51s Illegal Summonings ♥ 1 Nice little game. I really like how you tell a story in each scenario. And props for the voice acting? I brute forced the last one and had to come back to what was the logic behind the solution. Good job! Do make the later levels as well.
Apr 18 21:06:38 20m 09s Summoning Salesman ♥ 1 Enjoyable game. I feel you've set a nice atmosphere of mystic. I think the RNG was slightly against me when getting contracts but that's nothing new on my side. Well done!
Apr 19 19:01:55 21h 55m Cat Wizard ♥ 1 The game feels quite unique. I like the concept of using these different summons to accomplish different goals but the actual execution unfortunately feels janky. I expected to be able to cast both ways or jump on the balloon with relative ease, for example. The cat animations are SO smooth. It would be nice to see your current available summon combos in-game somewhere. EDIT: Does the game have audio since you've opting for a rating? At least I couldn't hear a thing. Good job!
Apr 19 19:27:54 25m 59s Summoner's Burger ♥ 1 These typing games are always fun. New words and perhaps even combinations would have been a cool addition. Alas, time for compo is very tight. Good work!
Apr 19 19:50:29 22m 35s Zarguuf The Summoner ♥ 1 Very nice entry. I love the eerie soundtrack. And you've done a good job using monochrome palette. Gameplay has a nice depth to it, especially now that I read about the farming strategy in the comments. I'm wondering.. Is the bone boss supposed to be invisible the first time around? Felt like a bug to me. Death resolved the issue and it was back in business. Well done!
Apr 19 20:15:45 25m 16s Don't press the big red button ♥ 2 Very creepy looking characters. The exploding sounds were slightly too loud for my taste but the rest were fine. I wish I could've aimed freely so there wouldn't be that much down time. Nice entry!
Apr 19 20:58:49 43m 04s Nexus ♥ 0 Nice idea and cute 3d models. I was also confused on what to do next at first. Once I got the first hero I tried to deploy them into the last pipe because that would've aligned where the mission board is - left side. I noticed you have the labels on pipe lids but they are pretty hard to read most of the time due to camera angle. Maybe turning them towards the camera could help a little. I like the intention of seeing the progress of the mission. But the gameplay feels very slow, especially when the progress bar goes into negatives. It was also unclear when you lose your moneys. Is it when the bar goes -100? Music is catchy and reminds me of old PSX times. Good job!
Apr 20 07:51:06 10h 52m Summoning the Gienie ♥ 1 Nice game! Perfect music to set the mood and I love the different descriptions. I wonder if it's totally randomized or how the rubbing works. Can you get djinn on the first try? Good job.
Apr 20 08:20:19 29m 13s Bureau of Summonings: Infernal Affairs ♥ 1 Nice Papers please -like game. I expected the age guidelines to change as well. Didn't hear any audio which could've made the atmosphere even better. Appreciate the difficulty option. Good job.
Apr 20 08:32:21 12m 02s Rythm Ritual ♥ 1 Nice - actual - rhythm game. You managed to set a perfect, creepy mood. Indicating accuracy of notes is a plus, though maybe it could've been slightly clearer. You went pretty crazy with patterns in the late game. Personally I wouldn't have used triple notes. It felt.. a bit too much. Maybe it's because there are only three tracks, not sure. I would recommend using git or other version control for your project. Google drive links are always a risky move. Good entry!
Apr 20 08:48:32 16m 11s Court Summons ♥ 1 Very polished game, again! I like all the visuals and sounds you've done, they fit together perfectly. The different stages give nice variance. EDIT: Adding accessibility option for a jam game is always appreciated. Good work!
Apr 27 15:02:54 174h 14m The Sorcerat ♥ 1 Nice chilly game. I like the dream like combination of environment's style and the music. I feel you gave a good taste of what the gameplay could be with the summoning mechanic. Would be interesting to see the concept taken further - like progressively increasing rat army and commanding them into several points. Good job!
Apr 27 15:13:47 10m 53s Ritual Realm ♥ 1 I like how much you got out of your few enemies and skills. Nice and challenging gameplay towards the end. I also dig the music. The "stay in the circle" objective could be rephrased, since you can complete the objective another way as well. Good work.
Apr 27 15:23:13 9m 26s Virtua Bob ♥ 1 Very solid, tightly packed entry. I love the voice acting and the overall humor. If anything, I'd flip the boss' desk around - he might be able to do his job. Appreciate the sound slider. Good work, enjoyed it!
Apr 27 15:36:19 13m 06s Gander and the Elemental Dungeon ♥ 1 I see you got little over ambitious :D I love the music, they feel like they're telling a story. The game reminds me of old school JRPGs and I like that. The lack of feedback or indicators for parrying made me stop, unfortunately. The game has possibilities and room for growth and it would be nice to see what you can come up with. Good job!
Apr 27 15:55:41 19m 22s Braid 3 ♥ 1 This was an experience to say the least. I'm not sure how but you got a lot done within the jam. Or at least it feels like that. The platforming was little janky in places but otherwise the movement was okay. Great job!
Apr 27 16:15:32 19m 51s Unfamiliar ♥ 1 I like how you summon your creatures and how the components affect them. Simple yet cohesive aesthetics. The little nudge on the menu is a nice touch. At first the attack power was hard to read but I guess I got used to it. Well done!
Apr 27 16:24:14 8m 42s po-jo-pé ♥ 1 Great, weird little game! The slap sound pleases me. Good job.
Apr 27 16:42:34 18m 20s 9 Hours Till Chaos Comes ♥ 0 Tried the original to know what you managed to do in the jam. I also skipped reading the game page and attempted to understand the game during the play and how it conveys it's mechanics and such. Appreciate the information and polish in there, though. A wall of text can scare jam players though due the strict rating period. I really like the visuals and the audio. The grimoire is a nice reference for mechanics. Didn't quite understand how the battle worked. The "x/y" stats were slightly confusing me, I wasn't sure what they were and why they were altering. In addition, I would've loved to inspect the opponent to strategize my lineup. Great work regardless!
Apr 27 17:00:45 18m 11s Infernup's Ablazummon ♥ 1 Great game. Overall audio visuals are well made and the game feels challenging yet fair. Very solid entry, one of the favorites. Good job!
Apr 29 07:49:58 38h 49m Stars Align ♥ 1 Very solid entry. It's fun and challenging. The audio visuals give a pleasant cozy vibe. Control wise I'd increase the buffer time for tapping slightly. After giving my brain a good scratch, I got to level 7. I'd also like to remind you that we are in fact in year 2024, not 2023 :P
Apr 30 09:54:49 26h 04m Sum Monsters ♥ 1 Enjoyable puzzles. How did you design them? I'd say visually the preplaced reducers could have different colored fonts. And as has been mentioned, current total and indication of removing/repositioning units would be helpful. I didn't vibe with the music. I could imagine more melodic, perhaps cheerful, tune to fit the cute summoner better. Good work!
Apr 30 10:13:38 18m 49s SUMMonDICE ♥ 0 Damn, very solid entry. Great visuals and jazz, setting up a nice atmosphere. I love how the results pop up all around on the field. It would've been cool if you could get short description for the shop items. How did you implement the dice faces, by determining vector direction? Good job!
Apr 30 17:04:23 6h 50m Throes of the Javelin ♥ 3 Awesome work! I really love the spear mechanic, makes the platforming so much more enjoyable. And all the possibilities...! The game feels very polished over all with the varying step sounds, the "spear out of camera" indication, and fading menu music. If anything, it could've used some UI to mark your progress with the crystals. And the ending could've been clarified, as mentioned by others. One of the best entries this jam for me. Thumbs up for post-jam development.
May 1 16:36:00 23h 31m SoundSummoner ♥ 1 Unique entry. I second aforementioned: longer keyboard would have been nice and using keys or mouse for inputs could have been better than cycling through each key. One octave isn't simply enough (for me at least). Nonetheless this could easily have extra development and features if you feel like it. Adding second hand could be interesting to see... EDIT: Ludum Dare embed didn't start loading for me but itch was fine. Good job!
May 1 17:20:10 44m 10s Necromancer 101 ♥ 1 Nice game! The mechanics feel quite deep, although little one sided. For example taunt on player side didn't seem to do anything and. Sometimes poison didn't seem to tick but there might have been something negating it. Also, auto targeting an enemy by default would be a nice quality of life feature. Then you could change the target if you wanted to. Targeting your team implies interesting skills that could be implemented in the future. I'd probably change the movement velocity to static value instead of ramping up, now it feels little sluggish. I like the sound effects and the battle music! Good job!