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CodeRaurus

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TimestampSince previousGameCodeRaurus's comment
May 1 15:13:17 Energy Delivery ♥ 1 Nice management game. The concept is pretty simple but the gameplay gets hectic quite fast, providing a good amount of challenge. It would be nice to have clearer distinction between sources and sinks, now they kind of blend with each other (and the background). Music could be slightly lower by default. I appreciate the fact that you can mute the audio, though. Edit: I think "the tips and other rules" you provide on the page should have been in game as well. The information is pretty crucial to strategize. Good job!
May 1 15:33:51 20m 34s The Mailman ♥ 2 I like the vibes the game gives. The music creates this oppressive atmosphere and calls for action. However, I found out there was actually no incentive to beat anyone up. It would've been nice if there were checkpoints or stops that force you to clear the screen and get to beat some butt. Good job regardless!
May 1 15:55:55 22m 04s 30 Minutes Or Your Potion's Free ♥ 1 Nice little card game! Adding mana to the usual energy economy feels like a fresh take. I expected to preserve unused energy, though. All the fights feel unique. I like how you executed the transitions between fights, the orders you get from the crown and the deck preparation. I would change the location of deck and discard piles. Currently you can confuse them to indicate enemy deck. Good job!
May 1 16:15:50 19m 55s Shell Shipping ♥ 1 Beautiful graphics, I like how there is a clear distinction between objects and terrain. The music was very soothing. I think the game could have been just an exploration in the deeps, without any fighting. The control scheme feels weird. It's hard trying to shoot enemies while keeping your distance. Dodging enemy bullets was very hard, I guess I was meant to use dodge on them. Some checkpoints between "the branches" would have been appreciated. Great job, solid entry!
May 1 16:30:30 14m 40s Rhino Express ♥ 2 This is a great entry. Loving the intro and constant introduction of new rules and challenges. The music is very catchy. Great work!
May 1 16:41:06 10m 36s soul sender ♥ 1 I like the tunes and the borderless level. I wish you could steer the car more and make sharper turns. The way the car pivots feels disorienting when you're upside down. Good job.
May 1 16:56:33 15m 27s Battery Boys ♥ 1 Nice, original game. It would be nice to have the instructions in game, as well (I read them but forgot when launching the game...). Sounds were quite loud. Thank you for the recharging accessibility option. Good job.
May 2 17:12:49 24h 16m Morse Messanger ♥ 2 Pretty good game, I like the funky tunes and the beep boops. I got stuck but I just realized it was just my brain doing its thing. Mistook 0 for O.. But it was pretty cool doing the morse. The current text animation makes it unreadable until it stops, so I would highly recommend revealing characters in their intended position. I believe there is a setting for that in Unity as well, though I can't recall it.
May 2 17:39:42 26m 53s Sender Not Found ♥ 2 Love these kind of games. Pretty unique take on the theme. My only gripe was the confusion between "L" and "1", not sure whether it was on purpose or not. I also got the impression there was only one correct answer to each input but later I found it to be false. It left me wondering whether it was the case for the whole game, because there would have been quite a many interesting choices. Good job!
May 2 18:03:28 23m 46s Soul Weaver ♥ 1 Nice take on the theme! The first soundtrack set the perfect atmosphere for the game for me, while the second felt.. too cheerful? The gameplay was fun, although it would have been great to have some rules laid out for you. For example what tiles the enemy can have control over and does your tiles lock for the round or not. I think you nailed the narrator voice for the setting. Good job!
May 2 18:13:58 10m 30s Stand and Deliver ♥ 3 Nice idea and take on the theme. Loved the comedic mood you're set on right away. For a moment I thought my prompt window was the assistant, even if it was on my side of the screen. Maybe it was the lack of italic or gray font that is commonly used for fillable fields. Good job.
May 3 16:36:17 22h 22m STL: Last mile ♥ 2 Nice little game. I enjoyed the movement, though I wish you could rotate around. Would make it even more fun. Good job!
May 3 16:52:20 16m 03s Packet ♥ 1 Cool game! I like how you get a tune from routing, almost make it feel like a rhythm game or something. Visually appealing. I wish it had an interactive tutorial instead of just clicking on the dialog. I got the feeling you had the parts for it. But once I mistakenly tried to move a packet it was go-time and there was no time to read anymore. And this unfortunately applies to the (most likely) interesting messages you get bottom left. I just didn't have time to read them. Perhaps you could have change the timer to limited moves so the player can take their time to adjust. Or drop the urgency altogether since the servers have durability and require action from player. I also liked the menu transition. Good work!
May 3 17:10:23 18m 03s Ultimate Pigeon Post ♥ 1 Nice, complete game. Graphicly pleasing to watch and you got good sound effects to fit the game (I like the KO announcer). For me the control scheme felt odd but I got used to it. I suppose I would use space for jumping but then again the slide is pretty crucial mechanic. It was also little hard to read the result texts, either outline or some sort of background could help with that. Edit: It was slightly annoying to have to click the intro text away each restart. Good work!
May 3 17:23:14 12m 51s Baby Juggling ♥ 1 Nice game, it's pretty fun trying to go extreme with the throws.
May 4 15:40:33 22h 17m Galactic Roadside Assistance ♥ 1 Very good game. Probably the most polished one from the games I've played. I liked the visuals and the music as a whole. Unfortunately it seemed like you have no way to fight the bigger pirate bases. Or maybe I was not progressing fast enough and there would have been some sort of a solution for them. Perhaps the progression could have been slightly faster. Good work!
May 4 16:00:10 19m 37s Ludum Dare 53 ♥ 2 Cool game, has a solid setting to it. The eerie music fits well. Now, I didn't read the explanation to see how the game teaches its players. And I almost got a heart attack when the series of mines went off! They were pretty loud, so I would lower the volume on them. Some beeping light from their position could also act a warning. The Sorceress spawn sound sounded very fairy-like, making me believe she was my friend who came to help me. I would also give even more margin to the text in the first scene, so the eye wouldn't have to wander across the whole screen for each line. Good work!
May 4 16:52:26 52m 16s Pack Bringer ♥ 2 Very good puzzle game! Loved the provided challenge, though I almost lost my patience with level 8, haha.. Can you change the audio levels in game? Great work!
May 5 16:54:42 24h 02m Valhalla Calling ♥ 1 I love the music and the tension you built for the game with that. Combat felt a little janky. Good job.
May 5 17:03:53 9m 11s Rapid Delivery ♥ 0 Nice game. I like the aesthetics of the game, the LEGO block like buildings, and the music has a nice vibe to it. The music volume was too loud in parts, causing it to break. I second having some sort of an UI indicating how many packages you have and maybe how many you have on you. Well done.
May 5 17:24:01 20m 08s earthmover ♥ 1 Very charming game! Reminds me of old PSX games. If anything, I would make some sort of bar or indicator you are resetting. Now you kind of had to figure out you hold R for a bit instead of just pressing it. I thought it was broken at first. Edit: I also meant to suggest extending the dialogue background to full width since some of the text was overflowing. Good job!
May 5 17:38:18 14m 17s Packing Up ♥ 1 Nice, cozy game. Good aesthetics. I deemed myself victorious when I sold Zoro figure for 999.99, haha. It would be nice to see your balance while shopping as it is quite vital part of it.
May 6 08:54:31 15h 16m Courier Carter ♥ 1 Fantastic game! Love the visuals and audio. The puzzles are challenging. I got stuck at the radio level, having no idea how to do it. I agree with others that you should not hide UI (once introduced at least) and perhaps improve on the command execution feedback. Great job, loved it.
May 6 09:09:05 14m 34s DeliverEgg ♥ 2 Good looking and feeling game. Maybe it was my approach going for the top level first, but after dying once I was unable to lower the bridge. I have no idea what lowered it in the first place, either. Perhaps the game could've used the classic floating F for interactions. I had no issue starting over but I didn't reset too many times either. Good work.
May 7 13:32:09 28h 23m Pack It Up ♥ 5 Absolutely fantastic.
May 7 13:58:31 26m 22s Crystallium ♥ 1 Cool entry. The game gets pretty intense at level 5. I found the start screen to have no text or indication how to transition to the game, only a blue screen. Not a huge issue but I was waiting for he screen to either go away on its own or tell me to press something (like it does for space bar). I found the controls bit weird for locking steer to one side only. I think I understand the design choice but now there is no way to correct over steering. Good job!
May 9 15:02:20 49h 03m The Souls Express ♥ 2 Beautiful game, the presentation is on point. The calm music drifting in the sea.. I wish there was a quest log or something, keeping record where the passengers want to go. This way you could double check your next destination at the engine room instead of walking back and forth. Also, I was left unsure what the apple icon meant. Was the passenger hungry, did I make progress in their goals? It felt like you only got the same dialogue anyway. Good work, very relaxing indeed.
May 9 15:23:12 20m 52s Hexpress ♥ 2 Very cool. I like how you use the mail as a weapon and how you reveal units behind trees and such. The music were great, although I'm not sure if the main loop really fit the setting. Maybe I was waiting for something more whimsical. I would adjust the hearts to be one color for legibility's sake. Limited palette is a great challenge and choice but how you present some information. I felt the UI especially was very easily lost into the pixel jungle. Outlining could have helped for that. Good job!
May 9 15:42:19 19m 07s Parcel Control ♥ 0 Lovely customs game. The difficulty ramped pretty fast but once you got a working process it was easily maintainable. The game does give Papers, Please vibes, as has been mentioned. For dialogue boxes you could consider progressing the dialogue when pressing the whole box, not only the button. Or make the next button little bigger. But this is a very minor thing. Very solid entry, good work!
May 17 17:24:01 193h 41m Hexy ♥ 1 This feels like a great couch game. I would've liked a little in-game guide to explain how many pieces you can place and how the center block works. I thought it was game over when the opponent reached to the border before me and the mailman started running. After realizing the game was still on I assumed the block would yield more points. But it seemed to count as one as well. Good work!
May 17 17:42:58 18m 57s The Delivery ♥ 1 Nice little story. It had an unexpected ending. I concur with the cursor feedback. I managed to speak to the Gardener without seeing him at all, thought I was talking to the plants. The game could use some sound effects even if simple and few. I could imagine hearing some footsteps or perhaps a hiccup. What I heard from the music was pleasant but perhaps some option to tune it would have helped. Good job, welcome to the jamming.
May 17 18:03:28 20m 30s Pizza Friday ♥ 1 Very interesting puzzle game, it felt quite unique. The whole overlay could separate the game components from the instructions. The rules feel quite complex and I wasn't sure, for example, was a single item counted as a demand or not. At first I didn't understand the left side houses indicated the rows available, maybe some sort of clearer indication could work as well. I really enjoy the music. Good work!