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Feedback comments for LD51
CodeRaurus's games and stats for all events →
| Timestamp | Since previous | Game | CodeRaurus's comment | |
|---|---|---|---|---|
| Oct 3 07:59:25 | The Box | ♥ 1 | A funny puzzle game. I feel the theme interpretation, while not that unique, provides nice urgency to plan and act. Simple sound effects could've been a nice touch and the only thing I really think is missing is restarting the level, in case you realize you're at a dead end. Good work! | |
| Oct 3 08:19:50 | 20m 25s | Emperor Penguin | ♥ 1 | Loved the presentation and design in the game. While I like the rush to respond to requests, it would have been nice to have enough time to read and think about what each penguin is actually saying as well. Good job! |
| Oct 3 08:40:44 | 20m 54s | Time control in 10s! | ♥ 1 | Ah, the good old rewind mechanic. The movement feels good overall. The lack of integrity between some assets is bit immersion breaking for me. Appreciate the control guides. It's nice that the game has a story and dialogue, but I would prefer text appearing in place rather than jumping around the lines. I would consider using a pixel font or some other crispy font to promote the aesthetic. Sadly I got stuck in the pool of water, I'm sure there would've been nice puzzles waiting. Good job. |
| Oct 3 08:51:21 | 10m 37s | Satellite commander | ♥ 1 | Quite funny game. The game looks visually nice and the audio amps up the atmosphere and mood. The controls felt off for me. I expected to thrust into towards a global direction instead of activating thruster on that side. That made me fly faaar into the outer space and in those moments I wish I had some sort of way to restart the game. Well done! |
| Oct 3 09:25:39 | 34m 18s | Matchless Dungeon | ♥ 0 | What really put me off was recognizing the main character art. Looks very similar to the one you see in a Udemy course - and basically everywhere. Thus, I question the rest as well. I feel this game doesn't belong to COMPO, where YOU produce everything yourself. Because if you don't - it's unfair to others who follow the rules. Please take a look at the rules for COMPO entry and derivative work. But as JAM game this is quite fine. No problems if the game would be in that category. Besides the conflict above, I think the game is nice. I like the delving and using the limited light to navigate through. The game could use some feedback, as others have also stated. Adding at least some sound - torch flickering or echoing steps for example - would enhance the immersion. I didn't get far, but I hope you get more matches along the way. I appreciate the fact that you give instructions in the first room, but I could barely read it and then I run out of time and it all goes dark. Maybe consider keeping the light for the first room on. The first time I was reaching for a controller, the game had ended and I wasn't able to try again. Every time I "play again" the game is already over, receiving the state from previous run. I won't be rating this until the category changes. Let me know if you do that. Well done. |
| Oct 3 10:56:49 | 1h 31m | Every10SecondsToEliminateShape | ♥ 3 | Nice game. The gameplay kept me intrigued for a while. I would prefer if the spawn interval would be more consistent than random. Now you might not get enough time to make space for the next one, especially when the blocks can move so slow. I also felt each block had an anchor point you had to place in the green zone, instead of choosing which part goes where. This caused some confusion for me and hindered the gameplay unnecessarily. Some sounds and music would've been a cool addition, but the lack of them is understandable. Good job! |
| Oct 3 11:29:01 | 32m 12s | Samurai Halloween | ♥ 1 | Nice looking game. I like the concept of having this insta-killing action. Unfortunately the gameplay falls a bit short for it. I feel it is because there is so much waiting. The waiting and running is fine in itself, but the long anticipation between each slice on top of that is too much. So I would make the action feel faster and thus powerful. I would also increase the target range a bit - or maybe even target the closest one in range. Good stuff! |
| Oct 3 12:08:16 | 39m 15s | Two beers and a glass of wine | ♥ 2 | Once you get the hang of the game, it's pretty enjoyable. The lack of feedback made me lose the first run in confusion and double check the instructions. Some sort of sound or visual to reinforce your action would have been nice. Picking up drinks feels a bit slow, it would've been great if you could keep the key pressed and it gave you drinks from the shelf. Good job! |
| Oct 3 12:19:29 | 11m 13s | Monster's Dungeon Shop | ♥ 2 | Nice game, I like the mood you set up with the music. Graphics look fine and shiny. I guess you have to spread the items around, otherwise they will clog the spawn real quick. Not sure if you are aware, but the timer goes to negative after game over. Very minor thing, but I wanted to let you know. |
| Oct 3 12:31:25 | 11m 56s | Escape the.. something | ♥ 1 | I think the switching platforms is a nice take on the theme. The graphics are bright and the parallax creates a pleasing depth to the game. I agree with others, that the level generation could slowly get harder and harder. Good job. |
| Oct 3 12:49:48 | 18m 23s | Tensec World | ♥ 1 | Interesting game. This feels like a unique interpretation of the theme in a cool, tactical way. The music is on point for the game. I feel you should be able to click on objects to give orders for next generations. Although, that might reduce immersion and make it less personal. I agree that the one issue is waiting for the next generation when you want to make an order. I wish you could also cancel construction sites if you're not happy with the placement. Good work! |
| Oct 3 13:05:18 | 15m 30s | The Other Side | ♥ 2 | I think the concept is good, but in execution it doesn't work as well. On the other hand, you want build as much as you can but that would make your job as the human (?) as much harder. And with the limited space and the ability to move your building (?) things get tricky and you will die fast. Other than that, I like the traditional look and presentation and feedback is good overall. I kept trying to shoot with left mouse button (probably because the aim is done with mouse), so considering it as an alternative control could help some players. Nice job! |
| Oct 3 13:08:59 | 3m 41s | What's Under The Teapot? | ♥ 2 | I have no access to the linked itch.io page. Anyone else got that? |
| Oct 3 13:24:12 | 15m 13s | Be Fast! | ♥ 1 | Nice, simple yet challenging platformer. The presentation with audio and visuals was good, and I especially liked the wall jumping. There were couple things I noticed. First, I could complete a level after I had died and slid to the goal/checkpoint. I'm unsure if it is intentional, but some of the levels felt like they expect or require it. The floaty gravity and friction made it hard to land some of the more precise jumps and parkour in later levels. Well done! |
| Oct 3 13:38:18 | 14m 06s | 10 seconds ware | ♥ 1 | I liked the visuals of the game and the different levels. Was fun. A compact game for a short timeframe. Sounds and/or a music track would have been great addition, but that's how it is sometimes. EDIT: The game doesn't fit the frame of LD site. Is it just me? Just letting you know. Good job! |
| Oct 4 06:02:08 | 16h 23m | The Lone Survivor | ♥ 2 | I like the presentation of the game. There's some graphical scaling which doesn't feel good for pixel art, personally. Music is jamming and fits the aesthetic well. The movement is bit weird, getting stuck everywhere to a point it get's slightly annoying. I noticed there was a shooting mechanism implemented but it didn't get a lot of chances to shine during my playthrough. Finally, the rad wave indicator is a nice touch. Good job, team. |
| Oct 4 06:37:47 | 35m 39s | Whack-a-troll | ♥ 1 | @ezekyuhl Where are you hiding the web build? :D I see the google drive link named HTML5 is basically just the source code. |
| Oct 4 06:57:58 | 20m 11s | Sub10 | ♥ 2 | Cool concept. Loved the sonar effects and points for having narration. I would've liked subtitles with the narration to double check given information. The narrator also mentioned getting upgrades but sadly I didn't notice any difference in the experience. I was confused what the goal was or when I had gathered enough materials. Adding indicating element to HUD could be a nice addition. Some of the enemies seemed to avoid the sonar, somehow. Good work, I think there is room for exploration and further development (as seems to be your intention). |
| Oct 4 07:28:53 | 30m 55s | Machine! | ♥ 0 | Game looks nice. But I don't know what I'm doing or supposed to do. I tried experimenting with it, to no avail. |
| Oct 4 07:39:00 | 10m 07s | Unstable | ♥ 1 | Very cool looking game. I like the mix of voxels and 2.5D. And the spooky music adds a ton to the atmosphere as well. I think the collision for the characters is off vs. what you see. I kept missing even when the missile was right there, visually on the spot. This also caused me to bump into environment by accident. I wish the map had clear, visual borders. Now you see land before you but get stuck on the invisible wall. And if you're unlucky, you will be surrounded by enemies for that. I like the clear HUD and the fact you have the controls right there. Nice work! |
| Oct 4 08:09:42 | 30m 42s | Holospecter | ♥ 4 | One of my favorites for this jam for sure! I think you nailed it overall, it felt really polished. Points to every corner of the team. Few issues I noticed. The audio and text of the records isn't synced. You can basically listen to it all, and then you have to scroll the text as well. So maybe clipping the audio to match each line could be helpful. Another thing was the laser lines. They blend quite well to the environment and at the beginning I had hard time seeing and reacting to them. EDIT: The game could use some sound effects, naturally. Great work, team! |
| Oct 4 10:04:08 | 1h 54m | Rush Hour | ♥ 1 | Very enjoyable game. I like the presentation and the overall mood. The graphics are clear and the music is popping. Nice grain of salt in the humor as well. I think the order recipe could use some tuning. Now it takes time to scan which items you actually need and gives you a huge disadvantage. Or maybe I was just slow. I also like the zoom, but I wouldn't want items to be unreachable because of it. Good job! |
| Oct 4 10:35:44 | 31m 36s | Game Name | ♥ 2 | Pretty much sums up the jam. Getting okay sleep, answer to bugs is a hammer, forget to eat... Amazing job, I think this will be my #1 for this jam. |
| Oct 4 11:22:27 | 46m 43s | LocoMoon | ♥ 2 | A solid game. The core loop keeps you hooked. Well done! |
| Oct 4 12:10:34 | 48m 07s | Count Down Dracula | ♥ 5 | Such a wonderful game. I only wish there were more levels. The game didn't feel too hard after few upgrades and with a nice setup it could be escalated, making progress super easy. Good work, team! |
| Oct 4 12:42:47 | 32m 13s | Witchy Sketchy Alchemy | ♥ 3 | Really digging the visuals of the game, and great soundtrack to bring it together. Simple and clear mechanic which could go wonderfully or horribly, depending on your luck. I'd prefer if the text at the start would stay in place while appearing instead of jumping around the lines. Well done! |
| Oct 4 12:52:26 | 9m 39s | KindergARTen | ♥ 1 | A solid, fun entry. It would be interesting to know how the comparison works. Good job! |
| Oct 4 13:11:04 | 18m 38s | The Lamplighter | ♥ 2 | Cool, moody game. The eyes really stick out from the darkness. I had a slight difficulty understanding how to light the lamps so I skipped the first few and then got stuck in a long path, which seemed nearly impossible to cross with light. I'd say outlining the charge wheel would make it a lot more visible against the snow. Nice entry! |
| Oct 4 13:30:59 | 19m 55s | NIMBOSTRATUS | ♥ 1 | Didn't get far but I liked the graphics and the atmosphere! Well done. |
| Oct 4 13:51:02 | 20m 03s | A Little Bit Of Everything | ♥ 1 | Nice series of mini games. Simple and clean execution. Good job! |
| Oct 4 14:11:14 | 20m 12s | Portal shield charge | ♥ 1 | Pretty cool concept, I struggled with the controls quite a bit. Rotating with QE is not my thing in a game like this, I guess. :D Definitely reminds me of those older windows games. Well done! |
| Oct 4 14:33:40 | 22m 26s | Bomb Squirrel | ♥ 1 | I really like the NES-aesthetic! The music track is also good, but was bit too much after a while for me. Good job! |
| Oct 4 18:13:02 | 3h 39m | Insecures | ♥ 1 | Pretty cool concept of a game. I do agree on some stuff others have already said. I think there is too many things happening at once and would probably separate the interaction with the pilots and acting in the field. I kept forgetting to reply to their messages because I was so focused on the action. I'm not even sure how the lack of communication would affect them if at all. There was no indication of that in the field. I feel the aim could turn to the direction of movement or the turn could be faster. I also found the move and aim toggles redundant. Maybe they would work better as a setting option. Visually the game looks good and has a nice command deck feel to it. There's quite many paths to go with this and I don't want to make the development any less fun, but you could contemplate on what are THE THINGS you want from the game and further improve them. Or maybe the idea has to brew some more as a whole before coming to fruition proper. Good work regardless! |
| Oct 4 19:06:57 | 53m 55s | Space Kitten | ♥ 1 | Cool platformer, it got pretty intense towards the end. I worried I was going to fumble with the action buttons, but managed in the end. Graphics are great and tunes fit very well with the rest of the aesthetic. Good work! |
| Oct 4 19:20:12 | 13m 15s | DingDongDie | ♥ 4 | Graphics look nice. Unfortunately I wasn't able to play the game after intro. The character wouldn't move or if it did - just slightly to a direction. |
| Oct 5 07:15:27 | 11h 55m | Run Rage | ♥ 3 | Nice Max Payne vibes. There's a clear difference between the two modes and the transition is well indicated. Not sure if it was just my pathing, but I ran out of guns pretty fast. Also, I think there are a lot of people around you straight away. Maybe the start could be slightly softer? The restart after death would have been greatly appreciated. Well done! |
| Oct 5 07:30:07 | 14m 40s | Chaos Pigeon | ♥ 2 | Pretty funny game, reminds me of GTA in a good way. I appreciate all the different types of scores you can get and the various birds to unlock, gives you incentives to play. Though it was unclear for me who the pacifists are. The menu could use alternative ways to navigate. I initially tried to use mouse only. Good job! |
| Oct 5 16:14:28 | 8h 44m | What's the rules? | ♥ 0 | Pretty cool collection of games. The little tune fits the rest well, too. Others have already pointed out some of things that I agree with like mouse input not registering (balloons + basketball) and that it would be nice to have a little buffer at each level to get time to inspect the challenge. Good job! |
| Oct 5 16:33:17 | 18m 49s | Missdemanor | ♥ 1 | Nice game. I like the atmosphere you set and the little details like walking the stairs. Nice to see another game stopping the timer when not acting. The lightning mechanic is cool. Unfortunately the precision of striking it felt off, even when enemies were highlighted and I believed having enough reaction time to hit the button. EDIT: The starting rain blew off my ears. Appreciate the sound slider, even if it is not clearly for it. Good work. |
| Oct 5 17:01:27 | 28m 10s | 🌋 FlareScape | ♥ 1 | Cool rover game. The representation looks good and the theme is implemented well into game. Controlling the vehicle feels good, but I would prefer if the initial acceleration would be quicker. Now the flare comes pretty quickly and you don't get to enjoy the ride that much. Same effect with the duration of the flare, kind of kills the momentum. I think it could be more fun if the flare doesn't insta kill you as fast as it does now, but instead gives a chance to have a close call and _almost_ turn you into ashes. The HUD is clear and legible, appreciate the color coding. A restart would have been nice, though. Got myself stuck in few ways :D Well done, nice entry. |
| Oct 5 17:24:16 | 22m 49s | 10 Seconds To Annoyance | ♥ 1 | Solid troll platformer. I felt the lack of coyote time in level 5 a bit too much. Regardless, the presentation and hint to mario/kaizo with the tune is a nice touch. Good job! |
| Oct 5 17:40:52 | 16m 36s | The CyberZapper | ♥ 1 | Visually good looking game. I would've perhaps toned the bloom down a bit, but that's just my preference. The HUD looks cool. And actually, the audio supports the aesthetic as well and is worth noting. I was also a bit lost on what was going on and what was the goal to next level. The boss room appeared to be undefeatable every time I encountered it. Well done! |
| Oct 5 17:50:43 | 9m 51s | RandoBots | ♥ 3 | Nice action-packed game. I enjoyed switching roles from the hunter to the hunted. Graphicly the game looks good and has a nice soundtrack to jam to. I feel the idea could be explored further with all kinds of different things. I only wish I turned as fast a turret as they do in the main menu. |
| Oct 5 18:04:45 | 14m 02s | Cursing Recursion | ♥ 1 | Quite good entry. Nice take on the theme. I'd prefer if the phone didn't extend as the chat went on. Or is that just a side effect to the recursion? 🤔 |
| Oct 6 07:04:35 | 12h 59m | Zelenium© | ♥ 0 | The waiting for inevitable doom after missing gets bit tedious, especially when you suck at aiming those orbs. Maybe giving the beacons little wider colliders or adding some sort of aim line could make it more bearable. Some sort of sci-fi beat would have been cool. Nice job regardless. |
| Oct 6 07:22:12 | 17m 37s | Loop Arena | ♥ 2 | Nice shooter. I liked the graphics and the intense music. I was also misunderstanding the goal at first, thinking you have to reach each column in time. Maybe such confusion could be avoided if you reversed the kill count to show how many enemies are left. The cloning mechanism is pretty cool and the decaying powers of columns force you to move around. One thing I would change is making the shoot automatic when mouse is pressed. You see plenty of these kinds of implementations but they rarely work when you shoot a lot. Good work. |
| Oct 6 07:37:53 | 15m 41s | Time: Cardmancer | ♥ 1 | The presentation is very good. Loving the banger music and graphics are great all around. On the UI side the the menu buttons and white text blended a bit to the background. Combat in itself feels fairly simple but the pace makes it harder to grasp of all the cards and their functionalities. It feels pretty fun nonetheless. I would probably try placing both character bars next to each other or make the enemy one bigger and thus clearer. Windows package was corrupted when I tried to download it. The web build hides player information slightly on the left. Full screen would have been appreciated, as well, to ingest all the pixels. Great work. |
| Oct 6 07:43:51 | 5m 58s | Quick Quack | ♥ 1 | Pretty solid, fast paced game. I like the duck animations. The game's pretty tough, I also dropped out at second level, when I realized I wasn't going make it in time. Unfortunately there's no music or sounds, but I could imagine something hilarious with the rest of the aesthetic. Good job. |
| Oct 6 08:01:15 | 17m 24s | Tenfold Rim Mining | ♥ 2 | I like the concept of the game. Unfortunately I was bit lost of how get things done. I imagined the crackers would harvest asteroids but that didn't seem to be the case (entirely at least). I did get resources from somewhere and could build more defenses. It was unknown to me whether the base regenerates health or not, or if the lightning is basically a countdown ticking. I think the RNG is pretty heavy on this one. I played twice, second time (after accidentally closing the game with esc) was a lot rougher. Enemy drones just kept coming and destroyed the base. Overall I think the game could use some visual and/or audio feedback of what's happening. When crackers mine and when you receive more resources. The hosted game crashed for me, by the way. You might want to check that. EDIT: I do like the HUD, though. You have things clearly color coded. Nice job! |
| Oct 6 08:28:37 | 27m 22s | Last Defense | ♥ 1 | Damn, you nailed the retro feel! I love the tunes. Graphics are also on point and the gameplay feels coherent with slowly increasing difficulty in levels. Skipping levels is such a fantastic idea! Maybe I'll implement that in the next one.. Great job, one of my favorites this jam! |
| Oct 6 08:51:06 | 22m 29s | Area 51 | ♥ 2 | Nice game. The timer here creates a decent pressure to the game play. I assumed reading the text that you have to use the computers before the 3 second mark, but apparently it is within 3. Graphics are solid and the music has this infiltration vibe to it. I would've liked to know what computers have been used and how many there are left overall in HUD. Good job! |
| Oct 6 10:28:26 | 1h 37m | 10 Seconds Spell Book | ♥ 3 | Sweet game! I really like building the spell bar and do different combinations. It would've been great, if you could remove one spell in order to make room for another, at pickup. Some of the sounds were a tad too loud for my taste. Good job, props for using your own engine. |
| Oct 6 10:51:11 | 22m 45s | Relaxing Roots | ♥ 1 | Lovely, relaxing game amidst other fast paced entries. Well done. |
| Oct 6 11:08:03 | 16m 52s | J-Menuing | ♥ 1 | A fresh take on the turn-based battles. I like the twist, although I would appreciate some kind of indication when the switches happen. The tunes are pleasing to the ear and give a classic RPG-vibe. Good job! |
| Oct 6 11:42:31 | 34m 28s | 3-Min Derby | ♥ 1 | Pretty cool mechanic, feels like something different for a baseball game. I'm not sure whether it was my pc or if the build is unoptimized, but the character movement felt choppy. Even if you don't participate in compo but want feedback, you could very well opt in the jam category for the parts you have done. I fear people might skip the game if they cannot rate it in any way and get a possible trade with them. Well done in any case. Welcome aboard the game jamming. |
| Oct 6 12:17:37 | 35m 06s | Shady business | ♥ 5 | This one feels like one of the most atmospheric games this jam. Kind of relaxing yet anxious, just sailing a ship. Gameplay wise there's just enough complexity to keep yourself on your toes unless you want get caught or crash. Well done, team! |
| Oct 7 06:16:37 | 17h 59m | Cutthroat Cannoneer | ♥ 1 | I like the pirate theme and the concept in general. Movement feels a bit floaty but otherwise good to control. The player character has nice animations. The HUD is also on point with the aesthetic, though I was slightly confused what it. Initially I thought the ship indicated your health, maybe because of its coloring. But once I noticed what was going on it was all good. The fuse is a nice touch, clearly indicating a time limit. Perhaps it could lead to a cannon? Just a suggestion. The imbalance in audio, between music and sound was quite high and it almost blew my ears off. Sound effects were too loud in comparison. For these cases sound and music options would be great. The music has a good vibe though, I liked it. Good job. |
| Oct 7 06:31:22 | 14m 45s | 10 Frame Adventure | ♥ 0 | Very cool concept. It's clear as day you worked on the creator as it feels very polished. It has nice effects and the frame UI looks good. In levels I like the frame number in the background when actually playing levels. After completing a level it would be helpful to get guidance to get out of the level, since ESC was not the first one I was trying. Either let the player know what to press or accept any key would be my suggestion. Well done! |
| Oct 7 06:45:02 | 13m 40s | Speedy Farmer | ♥ 1 | Nice fast paced farming. Graphics look nice, although some animations for actions would have been neat. Interactable objects are nicely highlighted and transition to each season is clear. Speaking of which the change in music is always a great touch in detail. As has been said already, the aim is a bit vague and could use clearer indication and/or more leniency. Good job! |
| Oct 7 07:05:21 | 20m 19s | Exp10sion | ♥ 1 | Nice puzzle platformer. Good puzzle designs and a catchy music. Some of the levels have this difficulty with timing when you are on a timer and it makes it rough. The visuals quite good. At first, I thought the yellow railings in the first level were waypoints or something.. :D Well done! |
| Oct 7 07:14:13 | 8m 52s | 1000 Meters to Shade | ♥ 1 | Cool runner. I always like the pico8-look and the audio reminds me of NES games in a good nostalgic way. I'd personally prefer slightly less dithering on the ground level. Good job! |
| Oct 7 07:32:26 | 18m 13s | Words Matter | ♥ 1 | Kind of confusing game. Words Matter but why am I holding a gun then? Are the tokens words? I'm sure you had a great concept in your hands, but the execution feels to fall short, unfortunately. Some sort of in-game tutorial at the start could help a lot. I watched the video to see what the game actually looks like when you get into it. Regardless, the presentation is pretty good. Visually it has a unique style and music gives this actiony vibe. Well done! |
| Oct 8 10:04:06 | 26h 31m | Train Trader | ♥ 3 | Nice game! It felt bit overwhelming at start when you are thrown all of the things at once but once you get things rolling it's very enjoyable. Graphically the game looks good and each resource is distinguishable from one another. The train ambience gives a boost to the atmosphere. I encountered this issue where you are transitioned to the map while pressing either pickup or order button and ended up back into the train instantly. The choice for next station is critical after all so I would implement some sort of mechanism to either ignore the up/down or have a buffer until they are registered. As an extra, you could implement petting the dog. Good job! |
| Oct 8 10:10:52 | 6m 46s | You and Floor | ♥ 1 | Nice concept, using the classic play as a base. The controls were bit floaty for my taste. Good move to implement checkpoints throughout the map. Somehow the music fit the game quite well and was quite catchy. In addition to the planned player start randomization, there could be a check for transitioning from nothing to nothing and blocking it. Because that combination prevented my progress at one point. Nice job. |
| Oct 8 10:42:22 | 31m 30s | [X-ED OUT] | ♥ 1 | Clean execution for simplistic gameplay. I like the implementation of the theme into this, naturally decreasing the upgrading time as your health goes down. Simple graphics work very well together and the varying tracks are quite bangers. If anything, the movement between the levels felt little sluggish. Great work! |
| Oct 8 12:37:41 | 1h 55m | Lights Out | ♥ 2 | Interesting game, I liked it. The main mechanic is cool and towards the end there is some clever usage of it. I'd say the controls felt slightly too floaty as some of the jumps required more precision and the character slipped from the edges in addition. The last part could have been bit more interesting and used the previously introduced logic or something. Now you could/had to simply brute force it. I could imagine hearing some echoing steps in the void. EDIT: I recommend using proper platforms like itch.io or jolt or such in the future. Downloading from google drive feels always shady. Good job! |
| Oct 8 12:57:24 | 19m 43s | Catreams | ♥ 1 | Lovely game. As has been said already, the goal and icons seem to be some what unclear if you cannot connect them to something in the screen. I would say it's generally a bad idea to rely on huge amount of text to explain the mechanics to players. Especially in a jam game. That manual should be implemented into the game, somehow. But yeah, it's not always possible for a reason or another. Otherwise the presentation is good. Graphics have slightly too much dithering for my taste, but the music is very relaxing and fits perfectly to the game. Well done! |
| Oct 8 13:05:59 | 8m 35s | CHASING HORIZON | ♥ 1 | As has been said already, I feel the controls are weird and don't feel good. The concept does seem good, though. I don't know if it is intended, but the bullet hell can get overwhelming quiet fast. I did like the intro zoom to the level, it was cool. Well done. |
| Oct 15 08:34:56 | 163h 28m | Tower of Kraduul | ♥ 2 | Good game! I really enjoyed the music, and the animations are very smooth as well. Gameplay is solid and has good variety in cards. I like you implemented the theme in a non-stressful manner, not rushing player action. I do wish you could see some feedback on character actions. Health, damage dealt or taken, something. Solid entry, good job! |
| Oct 15 09:12:38 | 37m 42s | Farming Fatigue | ♥ 0 | This was fun! Overall great quality from presentation to gameplay, you guys are a powerhouse. The functionality of hoe card confused me but I got it after the first playthrough. I assumed it gave the plants an upgrade with the ascending arrows. Great work! |
| Oct 16 11:26:25 | 26h 13m | Toad Cat's Cemetary Watch | ♥ 1 | Cool game. Graphics are clear and overall presentation is good. Some tunes would have been a great addition but not necessary. I think the sounds are bit panned to one side which was slightly disturbing. It would have been nice to choose your next update, or perhaps see what is next. Great work. |
| Oct 16 11:33:55 | 7m 30s | I'm Just Hungry | ♥ 1 | Nice game. Your take on the theme feels slightly more unique than average. The graphics are good. A clear presentation of what is collectable and who is enemy. The health bars are a nice touch. I feel the game could use some audio feedback and/or music. The emphasis is on sounds and giving feedback to player. Good job! |
| Oct 18 17:00:03 | 53h 26m | Anxiety | ♥ 1 | Nice game. The water color style gives the game quite an unique look and I like it. I believe I also reached the end, although some sort of indication of it would have been nice. I got stuck after fixing the boat but replayed after reading some of the comments, to see the end. Good job! |
| Oct 18 17:38:19 | 38m 16s | Dr. Word's Machine | ♥ 2 | Very interesting game. I love the music and the sound design is great. I like the simplistic approach for the graphics, painting the surroundings with words and sound only. Might be just me, but the huge difference in contrast started to hurt my eyes after a while. I feel the random timed teleportation doesn't serve the experience that well. I would've loved to at least take my time and think about solutions and move between rooms on my own pace, preferably without RNG. Well done! |
| Oct 21 16:05:33 | 70h 27m | Spaceship Parking Simulator | ♥ 0 | I like the atmosphere of the game with chill space tunes. Didn't play for long or get too many successful landings, but the actual landing felt quite challenging. I even thought I nailed few of the failed attempts. Perhaps some sort of speed indicator would've been a nice addition. Good job! |
| Oct 21 16:41:42 | 36m 09s | Clique Hell High | ♥ 4 | I really like the music and the visuals are colorful and cheerful. The options at the start are appreciated and the changing music as a cue is a nice touch. I didn't get too far and felt either the projectiles should go slightly slower or you faster. This was emphasized in crossfire situations. I think describing the game as rhythm game threw me off a bit, because I couldn't connect any projectile patterns to the music. I might have read into it too much or just too tired to actually hear the patterns, though. Good work, regardless! |
| Oct 21 17:35:17 | 53m 35s | My Robo Nanny | ♥ 0 | Great looking graphics. Unfortunately the game was pretty unplayable (at least the first update). To me it seemed you 50/50 lose the game straight away when the timer runs out, and before the first tick you really cannot do anything but move.. I got to try out one mini-game but no input was read and I ended up losing. As far as the controls go, I think you should give a comprehensive list of controls if you do list them. For example, let the players know how to proceed from the menu (using space, I assumed E as it was listed as a interaction). I'm not too worried about the mini-game buttons as you can see available buttons in-game. I think the concept is nice, though. Hopefully functional game will be available later (idk if the latest update is it). Good job. |
| Oct 21 19:21:14 | 1h 45m | Digital Bacon's Every 10 Seconds | ♥ 1 | Game base and the concept are good. Unfortunate you didn't get to implement more of the features you wanted but hopefully there will be more polished version in the future. Maybe showing card costs and damage would have been within the scope of the jam, considering you technically have the variables in. That would have made a significant difference in gameplay experience. Good job, keep it up. |
| Oct 21 19:57:13 | 35m 59s | Press me...or die | ♥ 1 | Funny and very compact, jam-sized entry. Voice acting is a nice touch in a jam, although subtitles would have been great on the side as the second character was hard to understand at times. |