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Two beers and a glass of wine
Two beers and a glass of wine
By arachnid56
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 445 | 2.84 | 25 | |
| Fun | 408 | 2.81 | 23 | |
| Innovation | 373 | 2.92 | 23 | |
| Theme | 442 | 2.91 | 25 | |
| Graphics | 421 | 2.70 | 24 | |
| Humor | 188 | 2.81 | 24 | |
| Mood | 377 | 2.76 | 23 | |
Comments
A fun simple game about pleasing customers, I found the art amusing, it would be nice if there was more feedback as to when I picked up a drink. And the font made me think it was roman numerals for my first run so I instantly lost lol. Cool game!
rolly
2022-10-03 10:07
I made it to the third level, but then it just gets too crazy! How inefficient is this way to number the tables? :D I wasted so much time going up and down, looking for a table.
Nice touch showing the orders at a random position on the screen, it really gave the feeling of being swamped.
It took me a while to understand how to pick up the drinks, as there was no feedback when the action was performed. IT would have been nice to have a visual effect or a sound effect there.
The visuals are nice, the clients really look enthusiastic :D
Nice entry!
@taximan981 Really happy you enjoyed it! Totally agree about having some visual/audio feedback for picking up the drinks. Thanks for playing
@rolly haha yeah the weird layout in the 3rd level definitely makes it harder. I was considering at one point totally randomised table layouts but the game was already hard enough. Thanks for all the great feedback :)
Once you get the hang of the game, it's pretty enjoyable. The lack of feedback made me lose the first run in confusion and double check the instructions. Some sort of sound or visual to reinforce your action would have been nice. Picking up drinks feels a bit slow, it would've been great if you could keep the key pressed and it gave you drinks from the shelf.
Good job!
The game is really challenging in a cool way, You really feel overwhelmed by customers. You could only have worked on UI design a little bit more.
@coderaurus Thanks for playing and the useful feedback!
@undermountain Glad you enjoyed it :)
It took me a few rounds to understand what I had to do, but once I did it was a fun game. I wish could pick up drinks quicker, sometimes I thought I picked up 3 but I only had 2 for instance. At one point I got stuck because I couldn't fill an order even thought I had the right drink on me (1 wine for table 5). I like the orders popping up all over the screen, giving you an overwhelmed feeling!
likurio
2022-10-05 09:53
Funny game
The game moved insanely quickly for me, so I guess you didn't account for different frame rates? I got one order every 2 seconds on my 90hz monitor and every 3 seconds on my 60hz one. I was only ever able to fulfill a couple orders before losing the game. It also took me a bit to realize that picking up drinks was working, since the only feedback was the numbers at the top. Still, it seems like it would have been a fun game at the intended speed.
@cogent-invalid sorry to hear that, I think I only accounted for framerate in the player movement but not in other areas of the game - my bad, lesson learnt for next time. Thanks for playing and leaving the feedback
Unfortunately could not get the game to run due to missing VCRUNTIME140D.dll.
substain
2022-10-08 08:44
Wow, 50 bars in level 3... that escalated quickly. This is a unique idea though, although I wish the UI was slightly more helpful and less conceiling.
@eeperdeheap hmm strange but thanks for reporting - i'll look into it.
@substain Thanks for playing and giving feedback!
Nice little game! Level 1 I felt was doable, level 2 already felt VERY hard. Some kind of animation or visualization of the drinks you grab/have besides the text would've helped greatly. Besides that it was a fun game, nice job!
Nice one, with every level I get more and more engaged, 😎
This was a cool idea! I liked the feel of orders appearing everywhere, but you might want to add a check that they don't overlap the player or it makes it hard to see what's going on. It would also be nice if there was no delay between picking up drinks, otherwise it's too easy to get the wrong number. All of the patrons milling around set the feel really nicely. Great work!