Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Fiordarancio
Feedback comments for LD54
Fiordarancio's games and stats for all events →
| Timestamp | Since previous | Game | Fiordarancio's comment | |
|---|---|---|---|---|
| Oct 3 14:57:22 | Fate of Ratlantis | ♥ 3 | I speedrun the game a bit, but I was pleased by how smoothly it flows, also in the embedded web version. I encountered no bugs, the balancing was nice, the controls clear (I would just recommend inreasing the font). Had lot of fun playing the game and loved the mood! I appreciated the narrative into the diaries that just fit into the context. Pretty cute graphics and sound too (I love comics-style storyboards). Good job guys :D | |
| Oct 4 08:36:25 | 17h 39m | X-13 VIRTUOUS MISSION | ♥ 2 | Very solid game overall and nice level design and graphics. I sincerly would have liked more audio feedback and some ambience sound or music, becuase without that the experience felt barely immersive. I loved the hidden mural that you find if you explore every corner (won't spoiler) |
| Oct 4 13:24:44 | 4h 48m | FELL OUT | ♥ 2 | That's really an awesome game for a jam! I immediately felt vibes of A Short Hike, which is one of my favorite indie games, while the music kind of remembered me Untitled Goose Game. The mood is just perfect (according to my personal taste, at least) and dialogues are funny. I must point out the sea props covered the tree island entirely, and randomly a bit of shore of other islands. I appreciated the role-playing mechanic with the fish but I am not sure how it fit in the context except for the meme. Maybe the map is too big in the sea, it's easy to get lost and most of my time is spent just navigating. I understand it could a feature, but I would just revise it a bit to preserve the game's pace. Overall real good job guys 😄 |
| Oct 4 21:41:03 | 8h 16m | Cosmic Cursor Capture | ♥ 0 | This game perfectly reflects my idea of "good jam game": a single and relatively simple design idea developed in a solid, smooth and polished game. It is fun to play, it has lovely graphics and audio, nice transitions and attention to detail. Great job ✌️ |
| Oct 4 21:52:24 | 11m 21s | Packing time ! | ♥ 4 | I really liked the game! Kinda cute and fun to play. I struggled with controls at first, but recovered fast. Unfortunately I'm bad at packaging things in real life so it took me time 😆 I noticed that if the timer expires it starts getting negative numbers so I can't lose. Very nice concept overall!! |
| Oct 5 09:47:59 | 11h 55m | Rover Under | ♥ 3 | A very well executed game! Awesome art with an old but gold strong concept. Unfortunately I was alone while playing so it didn't come up for a great challenge, but I enjoyed it so far. I'll try later with friends. Some more feedback and in-game tips and features like a minimap navigator could have helped. Super nice job guys! |
| Oct 6 11:43:50 | 25h 55m | Hangover Hole | ♥ 1 | I totally love the end game, perfectly fits the context 😆 very simple game and the "narrative idea" is just super fun! You did great in packaging the little level content in such a solid game. Good job |
| Oct 11 14:11:30 | 122h 27m | Warehouse Tycoon | ♥ 1 | Very nice development of the usual idea of warehouse, fit the theme perfectly! Graphics were pretty lovely too. So bad there is no audio, it would have made the game loop much more flowing. Also, some "end game condition" would have been appreciated: for example, losing when you finish the cash and go, say, bankrupt; tiers of money amount, or a leaderboard, to give the player some achievement to see. I was immediately cuptured by the tetris: I would suggest some minimal variation in the pieces (even the same object rotated). Overall a very good entry for the jam! |
| Oct 11 14:36:58 | 25m 28s | Aeris | ♥ 1 | Awesome game, challenging puzzles, cool interpretation of the theme! I loved the music, made the experience far less frustrating that it would have been without. Excellent job for your first try! |
| Oct 11 14:53:45 | 16m 47s | Laboratory of Doom | ♥ 1 | Going around the various rooms wasn't particularly challenging, but the pace was overall enjoyable! I appreciated the fact that the pistol would not last a lot. It wasn't that difficult to manage the inventory wisely. Great upsides: quite solid game (bugs apart), lovely graphics and mood, clear instructions. Very good job overall! |
| Oct 11 15:13:36 | 19m 51s | Forget-Me-Not | ♥ 0 | I loved the premises of your interepretation, but I was a little confused about how you wanted to pack them up. The minigames are nice, but fast and without without feedbacks. I felt no sense of losing something, which seemed central at first. Nonetheless I experienced no bugs and the game was fluid, so I'm sure you'll do better and better 😃 |
| Oct 16 09:32:23 | 114h 18m | Mechanizyn | ♥ 1 | The game's mood and visuals are really good. I'd love to see more levels, but this is ok for little game jams and I tend to reward simple yet solid prototypes. I would suggest to spare a little time in the future to introduce some audio, even minimal, because it can really make the difference. Overall nice entry and good solo job! |
| Oct 16 09:45:55 | 13m 32s | Tiny Shelter | ♥ 3 | One of my favorite games so far in terms of art quality, mood and animations! The style is lovely and the interactions are fluid and elegant. The music is very relaxing. I'd only suggest to put more attention on game design in the future: the main mechanic is clear, but the player doesn't feel engaged in the game if there is no feedback about how are they doing, be it good or bad. Cats seem always happy, so you can't "lose"; neither there is a reward if you perform well. Overall very nice entry, I think you have great potential :D |
| Oct 16 10:25:29 | 39m 34s | Bearrow | ♥ 1 | I really like the archery idea. The mechanics seem quite solid, and the low poly graphics very cute. Even if HUD and UI has been kept minimal as in the context of the jam, the progression is made clear and engaging. Good job! |
| Oct 17 09:04:36 | 22h 39m | Get Off My Seat! | ♥ 1 | So simple yet so effective! I was totally engaged and survived for 131 seconds. Now I see double 😆 Well done! |
| Oct 17 10:03:57 | 59m 21s | Libraryinth | ♥ 0 | I like the idea, though I don't get too much the connection with the theme except for the few books you can carry and the decreasing velocity (simple but clever). Everything worked fine: sometimes books would spawn on shelves making them impossible to reach, but I don't know if it's a bug or a feature. Some game loop music would have been great. Overall nice entry to play! |
| Oct 17 13:10:04 | 3h 06m | Everything Must Go | ♥ 0 | Literally the most hilarious game I played so far 🤣 Congratulations on graphics and music, and the captivating UI! The game flow is addicting too. I wish you to release the full game! |
| Oct 17 13:50:29 | 40m 25s | Pudding | ♥ 1 | I love the art in this game and the general mood of it. I'd appreciate more music and sound fx variation, but it's quite ok for the jam context. Very nice mix between the two minigames: the fact the more food you can stack the more you can try to eat later was not obvious to me at first. I experienced a few strong freezes on my browser, especially in the first part. I agree with others claiming you can easily "break" the gameplay because letting food go straight usually works, but in the end the game grants fun. The illustrated tutorial is just amazing. Good job guys!! |
| Oct 18 12:54:10 | 23h 03m | Extinction Extraction | ♥ 1 | If this is your idea of unpolished game, I don't know what would happen with a polished one! Very cute art, lovely music and effective sound. I'd like to praise the way you arranged the tutorial, which was clear and solid (I would just add a "back option" in case of misclick, or a summary page accessible throughout the levels). Very clever game design too: even if apparently the level mentioned by @pipima wasn't meant to be a "skip-only" one, it seemed intentional to me while playing, because a solution given by doing nothing can be indeed a valuable one. Just my opinion though! Overall great entry and best whishes on your LD streak! |
| Oct 18 13:20:17 | 26m 07s | DISTANZ | ♥ 1 | I like this game a lot because it delivers fun through a simple concept. The audio recalls iconic race game music quite well. The background grid just got me headaches xD I would also suggest to make the endgame faster, without waiting for the motorcycle to stop. A "restart level" shortcut would be nice too. Lovely entry overall! |
| Oct 19 09:14:01 | 19h 53m | Eye See You | ♥ 1 | That's indeed a hard game for me! But I liked it a lot. The idea of terraforming areas for the limited space theme is pretty original! The gameplay is well executed for the jam, though it's very difficult to understand where the eyes are and spawn, I often got game over for something behind me with no clue. I totally love the music and the sound fx is put nicely (more feedback for actions would be great). Also, I used Unreal too so I'm pretty inspired by how you managed things here! Good job! |
| Oct 19 09:26:20 | 12m 19s | Chrysalis | ♥ 0 | The idea seems interesting, yet I can't fully understand how you implemented it. Some more instructions are needed (always write down controls for example) and some feedback for the player too: you could add a "score", or set a threshold of information that could overwhelm/save the character... just as example. The game is smooth and the mechanic of acceptance/refusal is clear, which is good. I think there is much room for improvement, so keep up creating :) |