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Feedback comments for LD54
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| Timestamp | Since previous | Game | AweSkyBear's comment | |
|---|---|---|---|---|
| Oct 2 14:30:07 | But we still love each other | ♥ 2 | Haha! This is quite.. quite cute! Audio is amazing. Gotta try this out with a friend : ))) ... who remains the king of the hill haha :D | |
| Oct 3 16:59:29 | 26h 29m | Dwarf Life | ♥ 1 | Pretty fun little game. Pleasant surprise! : )) It has the *addictive game* vibe with the selection of different means to destroy ground! This makes you build strategy! Good job. And it's cute! If this is (one of) your first games, trust me, it's great!! A few feedback points / thoughts: - having just 10 red dynamites and no way to acquire more / this felt like *wait.. why not?* - it was not apparent that you point the direction of throw via the mouse - this was not in the tutorial screen / some players may never get it :D (trust me) - just an idea - why not give the player *some* bonus from time to time? I don't know what; but to give them a free goody or sth either after a timer Or when they fulfill some condition - I didn't get how to *sell* - I was able to only buy.. ? - what about a *minimap*? This would be Awesome to not get lost and know where to go back :D - sure, more levels would be cool, or more types of blocks Or stuff to buy (I know, time constraints) Screenshot 2023-10-03 195744.png My score : )) I really had fun, thank you! I am sure you if/when you get back to developing this again you will make it even more fun. Pretty much, very very nice!! : ) |
| Oct 3 17:14:20 | 14m 51s | Rolling Over It | ♥ 1 | Veeeery good looking and feeling! Few things though: - it's a bit of a nerve breaker :D (yes, I noticed you say it's on purpose)... buuut why Not add an ability for a bit easier control? E.g. a time-slow-for-a-sec button? Or sth like this? For example / first thing that came to my mind - e.g. with one more mechanic you could make for even greater gameplay while allowing those who don't want it to still use the hardcore one But allow others to make use of some additional skill (for example) - initially I didn't understand how to move - at all - I though I had to click inside of the circle (fine) .. but it turns out you move via clicking only onto the dice - am I wrong? - a very small tutorial sentence somewhere would fix that : ))) (and you would get more players :P ) |
| Oct 3 17:30:22 | 16m 02s | Hope Falters | ♥ 1 | WOW! This is an amazing puzzle game! The vibe, the feeling, the graphics, the audio... so perfect! And this idea of words movement and splitting... wow! A **great** idea implemented in a fascinating way! It is obvious you have been doing game dev for quite some time : ))))) Great job!! I have nothing to add... PS: performance was perfect for me for the web version :) |
| Oct 3 21:09:29 | 3h 39m | StarDust | ♥ 1 | **Incredibly beautiful and mesmerizing creation**!!! I have to play more.. I played just a bit, so cannot comment much more. Will get back : ))) I assume - since there were no hints of any sort - that I "need to find the exit". In case that's not the case, I hope I can find out on my own when I play again : )) Edit: Oh, you've said it's exactly "find the exit" in the description. Well.. that's what happens when there is a trully beautiful creation : ))) - we skim descriptions, then straight into the game! Some bolds can help :D |
| Oct 4 17:10:40 | 20h 01m | The Rock | ♥ 2 | Wow wow wow :D ! Beautiful little but *totally complete* and fun/funny game! I LOVED the artwork... those doodles made me crack several times in the beginning. They are *absurd* and absolutely lovely put in this context. The story is GOOD, great job on it! Lots of funny moments. It felt like a *small village*, isolated from the rest of the world with its own folklore.. traditions, beliefs, superstitions. All was good! I liked how gameplay was simple (clean) and *non-linear*. Stitching together everything into a cohesive piece is a heroic act on its own! Bravo. :)) Overall, awesome work! |
| Oct 4 17:13:15 | 2m 35s | Limited space, literally | ♥ 0 | Hello there. I get an error clicking the PLAY button.. you may need to update to have your *index.html* up. Please DO and you will have your game played : ))) `Uh oh! If you're seeing this error, it means I can't find your index.html file.` |
| Oct 4 17:48:39 | 35m 24s | Crowded Mind | ♥ 1 | Hey, feels like a great start! Like @syntaxxor I couldn't figure out what to do exactly even when the fish appears - I get consumed by the darkness every time (even when I *breathe*) Could you provide a hint? Then I go back to the game and rate it : ))) |
| Oct 4 18:01:30 | 12m 51s | Function f | ♥ 1 | Very *elegant* idea I would say : )))) You certainly are a math lover! Yep, as other people stated, I also was getting 2 stars for some reason on the levels (that's not a big deal though). I would love to see MORE stuff in this style! It's a pretty solid *start*. But it *feels* like a start - **I wanted more**! And maybe more mechanics around functions... for example... redefining a function yourself?? : )) This would create potential for extreme count of combinations : ))) So... if you create more twisted levels And an ability to modify more from the user side - well, that would create even more awesome experience! Apart from that - Incredibly neat! |
| Oct 4 18:29:41 | 28m 11s | Ribbon 2 | ♥ 2 | Geeeeezus......... you are the winner :D :D :D I will comment more later.......... baffled ! INCREDIBLE mechanics! **Update**: ok, commenting more :D - WOW! Simply, wow! There was a HUGE *WOW* in me when I realized how switching between the ribbon and the world is the pivot mechanic! :OOOO **Addictive**, **innovative**, **fun to play and finish!** This is the best and most innovative puzzle mechanic I've seen so far throughout the jam! I will check Part 1 of this game, just noticed there is one. Finished at Total Spools 7/9, maybe I shall replay and see what is it that I missed. :) As other pointed, this could be turned into something much Much bigger! Note: the cube behind the damn tree was the trickies for me :D |
| Oct 4 19:08:15 | 38m 34s | Space Trucks | ♥ 1 | Hmmmmm... this little game got me into a *flow* state pretty fast... I really like how smooth the controls were. I liked it. It's relaxing! The music gets you going, the objective is clear. My feedback points: - however many times I was pressing Tab, I didn't feel it get any harder/more difficult - this made it feel repetitive after the first 20 or so fill-ups onto a truck (maybe I am just too impatient) - maybe I needed something more to happen in the game / more types of blocks / something to tickle my brain more / some dirty twist :D I don't know; - maybe the truck storage skeleton could have been different with every truck - or getting more twisted (think tetris) - maybe the positioning of the parts you take could surprise you after each truck, etc. Pretty *flow-y* start : ))) I would say. I would LOVE this developed with twists, please do :P |
| Oct 4 19:14:57 | 6m 42s | Ludum Dare Solid: Limited Space Action | ♥ 1 | WOW! Much better than I expected!!! **Please** *put* a screenshot... orr a **GIF** - better a GIF - MANY people don't play games they don't have seen, be sure! It's a pleasure for me that I discovered it! That I downloaded it **and** played it! I will comment more when finished!!! But this has the vibe of *true retro* games - **solid** gameplay, no bullcrap around, just you vs the game. Clear mechanics, direct action. It's awesome! Already one of my favorite entries just after 2 minutes of play!!! : )) |
| Oct 5 21:01:34 | 25h 46m | COSMOSTRIDE | ♥ 0 | Wowwwwww ... coool coool coool... let me play a bit more and will comment more.. but I am hooked from the beginning : ))))) |
| Oct 6 07:15:20 | 10h 13m | 2048 - Space Corp Limited | ♥ 1 | Wow, amazingly polished and has a great mood! Bravo bravo! I like the progression. As others mentioned, it's a bit overwhelming but *not* because there is too much but because it's not always clear what you need to do to progress / that's the hardship around UI design anyway - it's much harder than it seems to convey all messages properly. Still I was able to figure it out and progress Although I had an issue with upgrading the main hub.. not sure why - I had resources and it didn't work.. it suddenly worked and I was not sure what I clicked. Very very solid game! LOVE the voice. Aaand.. *construction complete* reminds me of Dune 2 ;) and not only. Very relaxing game. Only if it was a bit clear-er it would be PERFECT! Good job. |
| Oct 6 07:21:08 | 5m 48s | Limited Ssssspace | ♥ 1 | Woaaaa!!! Super cool and addictive!!! Nice nice! I had fun! My *only* complaint - you die way too easily. Bumping into the end of the screen should teleport you on the other side like a classic snake game maybe :P Overall amazing execution! If you keep up the work people will come back for more. :P |
| Oct 6 07:48:51 | 27m 43s | Prickle | ♥ 2 | Geezus THIS IS SUPER GOOD! I needed 20 seconds to Notice how GOOD this is! Polished polished POLISHED! to the extremes! The initial puzzle mechanics, the win animation and sound, the *simplicity* of it all... *THIS* is what a good game is. No... this is what a **GREAT** game is! AMAZING job! |
| Oct 6 08:06:33 | 17m 42s | Space slug | ♥ 1 | It is a *very* interesting concept. However, as with many many games (including mine) it seems that the greatest issue with games is **user experience**, e.g. *for players to EASILY understand what to do*. This is vital! If players are to *play and stay*. Haha.. play and stay.. just made this up term. Your game needs to either be *self explanatory* (which is not the case) OR you need to have a VERY good tutorial / textual hints on every step the player should / can take. Also, since it's abstract, it's not very clear what object does what. I very much liked the asteroid storm. But that was the first time I realized I am in space :D Imagine people are lazy! I am lazy... You know what fixes ALL of the above: **make a video** of you playing. AT least a GIF / e.g. ScreenToGIF does wonderful job (keep it under 4 mb to upload directly on the site). GOOD LUCK!! I very much like the abstract shapes and colors : ) |
| Oct 6 15:29:44 | 7h 23m | RunnersAtSpaceInLimitedSpaceY | ♥ 1 | Cute soundtrack. Pretty simplistic gameplay, it's a single-mechanic game. You can try adding more stuff to make it more interesting. A few ideas - use the spacebar button to change the state of the astronaut to, for example, crush asteroid with his head 😄 If a second passes, he changes back to normal fly mode and gets crushed if hits an asteroid, otherwise - gets additional points :D You can also try make the game harder as time passes (and points grow). Etc. add variety and the game will get more fun : ))) GL! |
| Oct 6 15:36:38 | 6m 54s | Pik-Pac Panic! | ♥ 1 | Heeeheee! What a cute little game! I liked how many things were happening! Those events, the LAVA, the side-glitch (that's how I'd call it) coming from the left ot finally eliminate you! :D You get a very high rating from me - THIS is an actual *limited space* which eventually goes down to 0! It's polished, it's cute, it has an AMAZING retro feeling attached to it! Thank you for your little game! ^^ **Bravo** for doing the combination thingy! ^^ |
| Oct 6 16:19:10 | 42m 32s | Space Piracy 2444 | ♥ 1 | Wow! You deserve *far more* ratings - and your game to be PLAYED! Do you know why?!?! - it's SUPER addictive - it's SUPER clear what you need to do - a LOT of games fail to do just that! - this initial tutorial is GOOD - it's easy to build a strategy - or it is clear that you need to follow certain steps to be able to beat the cargo ships! - yes, it's hard, but I find this with the above a good combination!! Please, please, please - UPDATE your cover image! It's misleadingly LOW quality!! You have a *better*.. **refined** game! Make use of that! You have taken special care for very sweet details! The thrusters, the astronomical units jumps (WOW!.. love it!!!) .. do not let the poor cover image fool others! GREAT job! You have taken and wrapped space travel into a neat package!!! |
| Oct 6 17:13:26 | 54m 16s | My Limited Cell | ♥ 1 | Hahah, quite short, but bravo if it's your first using Godot ^^ ! I liked how clean it is. Definitely fits the theme :D ... you should have experimented by allowing the ratings - this is 10/5 the theme. |
| Oct 6 18:03:19 | 49m 53s | Stretchmancer | ♥ 1 | Incredibly polished!!! The dialogues, movement, the mechanic, the audio - it all fits perfectly! Aaaand.. when you fall into a dark abyss... oh my! I love the falling sound (reminds me of one very old game, an FPS...). And the whole gameplay gets you into a flow state : )) All thumbs up! Still, I have only one question - and only one thing bothered me: should the resolution be that low? Was it intentional or something with performance or rendering concern? I think a bit more crisper reso would make for even greater experience! Maybe I am wrong? Everything but this: amazing entry! Congrats! ✌️ |
| Oct 6 18:20:16 | 16m 57s | The Long Night of Augustus Brandicourt | ♥ 4 | Beautiful. Just beautiful... incredible atmosphere. But I got stuck. |
| Oct 6 18:40:03 | 19m 47s | Limited 2 Space | ♥ 1 | Niiiice nice niiiiice.... I love the simplicity... yet... you have a skill to exercise :))) I will comment more when I play more. Very NEAT game - visible from the beginning! |
| Oct 7 15:37:58 | 20h 57m | Don't squash the unicorn | ♥ 0 | Wait.. what?! Well... you surprised me! Totally out of the box mechanic :D D: And funny comments in-game at that!! Congrats on this! You surprised me in at least 2 ways for the better! And yet another HTML5-only game (my one was too). Cheers to that! Any feedback? Nothing much to say but one tip - for your game description - you *would* want some BOLD text for the more important stuff the player needs to know. I got hurt quite a bit due to the inherent complexity of my game - I had not explained everything as evidently as needed. : )) For example.. I directly jumped into the game without reading the description (many people will do so). |
| Oct 7 17:20:57 | 1h 42m | Out of Spacetime | ♥ 2 | *Hypnotic!!!* If I had to use a single word, that would be it! |
| Oct 7 17:58:24 | 37m 27s | LiGHTHOLDER | ♥ 1 | Coool coool. This is a *professional* quality game. I had 2 runs - the first I died. The 2nd I beat it. But the fact the UI (and UX) is *so* good shows that you knew what you were doing. Professional quality, as mentioned - everything is *easy* to understand - what needs to be done, for which I say congratulations! As UI is not less trivial than anything else. Game is beautiful, fun (addictive) with great sound and graphics. The only complaint? Not really a complaint, but ones you get the hang of it (a few crucial upgrades) - it becomes easy as others mentioned. That's fine by me, to be honest. Lightholder-2-Screenshot 2023-10-07 205021.jpg You know what I am thinking? Another element, randomization element - this would make the game even more fun and *less* predictable. Don't know where it shall be put though. **Maybe**.. just an idea - every game has a different set of potential upgrades. **Maybe** these upgrades are randomly picked before the game! And you are made to use only them. Maybe. : ) |
| Oct 7 18:24:06 | 25m 42s | Adrift | ♥ 1 | Checking out your game.. it's pretty cool. Just by playing it you can learn a lot about.. how the Universe works, I'd say :D I will play more! Now, while you've seemingly gotten better balance (judging by comments; I didn't play the original initial, only the updated) you still have something I call UX issues - and those are the worst to fight (I had a lot in my game, even when trying to avoid at all cost). They are unpleasant to deal with especially when prioritizing time to more meaningful tasks. What do I mean: what players need to do in the game is not self-evident; or worse - they may not have a clear way to learn it (or it could require additional effort). Examples: many people don't read instructions. If I didn't read them, I would never be able to leave the ship in the first place. What about a small pulsing indicator on objects you can interact with? [Z] itself (on player over) may not be enough. Same thing for stuff outside the ship - ok, maybe after bringing a few asteroids *and* interacting with the ship systems I *will* know what the blue asteroid is, what the grey asteroid is (etc.) but I don't know from the beginning. I don't have a way to check either. That's basically should apply for any object the player may be interested in. : )) From this point of view, some players will persevere and enjoy, some will not even bother. I myself like the gameplay loop. I will play more! Maybe I also learn something more about how our world works in the process ^^ And - big congrats on the effort! This is not a small feat!!! |
| Oct 7 18:47:03 | 22m 57s | Pazuru Packing Sushi | ♥ 4 | Very cute game, I like it a lot, relaxing. 2 things to feedback on - the rotate feature stopped working for some of the items?! Or I did something wrong (but I didn't). Also, it was like only flipping some of them. The other minor feedback is that I personally would make the sound effects juuust a little bit Less aggressive (something softer.. think Candy Crush sound effects, for example : ))) ) Hope that's useful! |
| Oct 11 17:14:08 | 94h 27m | U-TRIP | ♥ 2 | Hehe! : ))) **Great game, guys!** This was super cute!!! And actually... this is a *very* solid core loop!!! I enjoyed that there are several things happening at once... the gravity pull you activate makes you careful since if you are not big enough you may "lose weight" but otherwise, the items that grow you are your target. **I very much enjoyed the *space feeling*! :)))** I liked the progression with the lazers who make it harder and the fact that you are not harshly punished even if they hit you (only you grow smaller). Ultimately, I won the game. It's a great and sweet entry!!! Although.. a *very* short one! Sweet tune too! **Here are a few tips/ideas**: **1)** I didn't understand it was a *shield* until I read the description (one UX note: many people don't read text, especially if its one big paragraph. You can try putting headings (to catch attention of the most important stuff) # Like this But just a few... when these grow people again don't read. Also **bolds** help when a longer sentences : )) **2)** You *could* look into some kind of procedural/pseudo random generation / also to generate more stuff when progressing through the level (you could even make it infinite and track a score). My game uses something like this and creates the illusion of A LOT of content! **3)** Some randomization (e.g. on the initial player position) would make every run different :P / this Can achieve higher replayability :P **4)** It would be awesome if the game is a bit longer, even if no pseudo-generation , but I guess that's up to time you had for it : ))) **I have no major complaints with the entry itself, liked it quite a lot :))) GJ!** PS: have you played Osmos? The game reminded me of it with the growing and "eating" mechanic ^^ |
| Oct 11 17:41:42 | 27m 34s | BLOCKIES | ♥ 2 | It's good. It's quite.. pretty challenging! This is not a trivial game to implement : ))) Congrats on the effort and the mesmerizing result (both visually and in terms of audio)! Perfectly fits the theme! Perfectly! Now to the bit of honest and from the top-of-my-head feedback. **1)** Short-tempered people will not go too far with this game :/ I am not saying I am short-tempered, I did a few runs, but it's a bit *hard* to always understand and *see* if a given piece will fit in. This is an inherent property of the game, I know but MAYBE it could be improved with **1**: being able to change camera perspective?? Imagine - like a 3d editing software / I don't know.. that's one idea - the game itself is a challenge for this. Not sure if camera angle - bu a few presets for camera angles could be nice.. maybe. **2)** It could just be me but... I got a bit irritated and felt slightly limited that I couldn't rotate the pieces in *every* possible direction. While this could be on purpose, this makes for the player to feel more limited than the already-limited space :P provides. It's already hard enough to place tetris pieces in 3d space. Those 2 things are the main. It's honestly a HARD job to make it *perfect* and probably there is no perfect, so have to say **respect** for your out-of-the-box entry : ))) Hope the above provides some help! Good Luck! |
| Oct 11 17:59:22 | 17m 40s | Space Ltd. | ♥ 1 | Bravo bravo... very nice entry! This is *so well thought out* and at the same time - so clear and simple - that I have nothing much to say! : ))) You've got a **flawless puzzle experience**! Congrats ^^ No confusing details! Especially taking into account the fact that 3d puzzlers like this are *very tricky* around visualization of all pieces! Bravo. Would LOVE to see a lot more!!! |
| Oct 14 18:25:24 | 72h 26m | Antlantis | ♥ 0 | Hello! I am confused / I would be GLAD to play and rate the game, help me out: 1) in the tutorial, I don't understand what is a *chamber* and how to.. create one? I am stuck at step 4. 2) In the game itself, I get *ant production failed* constantly; Help me out here and will check further ; ) |
| Oct 14 19:39:22 | 1h 13m | Sci-Fi Stratagem | ♥ 1 | I liked the 3d introduction. And enjoyed your game quite a lot! Bravo ^^ ! I beat it from the 3rd try... it is addictive ^^ I wish there was more :P But overall, a pretty fun, *clear* (very important) and addictive experience : ))) GJ! |
| Oct 14 20:14:24 | 35m 02s | Museum | ♥ 2 | It is an interesting concept. I kind of enjoyed the mini games. **My feedback**: I am a little bit confused - it's called *Museum* here but if you called it *Museum Asylum* (as the game files state) - this would have made a greater impression (to me the least). It is a *strange* museum for sure.. adding the insanity element makes it... more fitting maybe. Note: calling it *Asylum* also makes it more fitting to the theme!! I was confused with the purpose of the game; the reason for the games being *these games* was not entirely clear to me. Apart from that I like the trippy tune, had no issue with the mechanics of the games themselves. Next time.. maybe add some *even short* narrative? Like to add to the mystery and the whole reasoning for these? **One idea/tip**: have you played Rusty Lake games (Cube Escape?). Try them if not. **Imagine**: the end of EVERY mini-game reveals a piece "of a puzzle". Lost words (in the memory of the protagonist - for one). Or a part of a "key". Or a mysterious element. : ) How does that sound? Now immediately players *have a goal* which is also of some mystery! |
| Oct 15 15:21:00 | 19h 06m | On the bottom side | ♥ 1 | Hehe! It is a suuuper cute concept.. I like the guy! ^^ *However* I can't get too far in the game.. since *I die very easily*... If the game is less punishing, interest would be retained for longer. : )) *For the CRTL + W issue* - if you can add some JavaScript code with the page load (even if you are not using JS for the game), it should be quite easy to do sth like `document.addEventListener('keydown', (e) => if (<... check if both CTRL + W are pressed>) { e.preventDefault() })` to get rid of this nasty issue :/ which can cause frustration. All in all, super cute game! Although a few issues to get rid of. : ) |
| Oct 15 15:32:16 | 11m 16s | Bubble Space | ♥ 1 | It's a cool game. Clean graphics, crazy-floating enemy evasion. Upgrades. But I get the feeling it's IMBA big time : / - or it at least feels so.. Even the first boss fight is quite intimidating (I sometimes get the first upgrade and sometimes don't). So it can put off players who would wish to see more. The question is: did I miss anything? I played the web build. BTW for me it froze *only* after the first shot on an enemy (then all good). On the contrary, I believe the *limited space* part was there - the fact that those bubble-creators are too easy to spam bubbles creates for a *quite limited of space* :D :D :D Cool game, but please make it less punishing XD |
| Oct 17 16:49:12 | 49h 16m | Shoot'n Trade | ♥ 2 | @patbgames this *actually* is very cool game you got there : ))) It's addictive! It's well thought out. It's very well fitting the theme too! You can build some strategy up, everything is clear, it's fun and player is incentivised to not get hit, to hit enemy ships and up grade in a smart way. I was surprised by the variety of stuff you can put on your ship (the merchandise one was a surprise). Now to the few feedback items: 1) initially I did not realize I could upgrade individual parts of the ship / it's easy to miss (although after a few waves I realized I need to move with Arrows onto the parts) 2) the *merchandise* one I did not realize how powerful is at first - until I sold it; and suddenly I got $ 2370 :D - then the rest was easy ^^ 3) some music would be cool too; the shooting sound is juuust a bit too harsh, but all good apart from that Here is a short GIF: Shoot-n-trade-GIF.gif **Overall, a very solid and fun game : ))** I would love to see this developed further - more foes, balance, upgrades (etc.), and this could be a great-great fun! : )) Bravo on your first steps with those tools! **PS**: Since I am a fan of the same stack (TS, Phaser3), and since I am a JS/TS developer by trade, I've also developed this: [obs-disp](https://www.npmjs.com/package/obs-disp). I hope you find it useful for your games : ) I *actually* also have a very raw Phaser3 setup for rapid development, but its not yet polished enough for the public / will share ones ready ; ) |
| Oct 17 19:15:09 | 2h 25m | Compress(space) | ♥ 1 | Cool looking game and a really interesting mechanic! Solid game! I would've liked more levels but I understand you also had *limited time*, not just accommodated for the... *limited space* :D. Great job! Amazing aesthetics and I like the shader. A few things that could be improved: - would be great to have *undo* of the last-collapsed space, since anyway you have to undo it manually every time - it can be confusing where you can drag from (and to where at most), especially initially; e.g. the 3rd level took me the most time ; there probably are - the sounds - even though they are cute and retro, they are a bit too much; I always suggest softer sounds and I stand to that again Overall, a pretty cool and innovative mech : )) .. develop that, make sure players will be able to wrap their head around it and you got a banger! |
| Oct 18 17:06:56 | 21h 51m | Not Enough Space | ♥ 1 | It's an interesting start to something that can go great lengths! Congrats for the visuals! I love the graphics and the feeling they give! And I like the concept of flying. On the contrary to other people, I think the music intensifies the game and makes it great. I really could feel the need of some SFX though, e.g. boosting your ship speed, bumping into things, shooting, you know ^^ / this would intensify the atmosphere further. What I would say *I wish* about this game: the space is *really* limited XD - so I guess you filled in the theme well! But... there should probably be a way for the player to not *die* so easily (or a mechanic which helps to reposition). I got restarted several times and could not not feel the need to rage-quit 😄 I was dying at the first enemy fight / to this point - it's hard to control the ship without going into a wall / while trying to evade enemies.. or I just suck at flying xD To this point my feedback is kind of that of @axys (I *will* try the mouse sensitivity setting though and try the game again : )) ) What I also think would be SUPER cool - the space to not be that tiny so that I could accelerate a lot and just go at super high speed with my super-duper cool ship! :D Great start, guys, wish to see more! :))) |
| Oct 18 19:39:58 | 2h 33m | Shadow's Edge | ♥ 1 | It's a cute game. The graphics are sweet.. I am thinking that if you could add some lighting (map) effects on the surroundings so they are illuminated while moving, it would be even sweeter. : )) The game itself can get quite challenging, the mechanic is nice but I am also thinking that if you replicated jump/left/right controls to always work like you are in regular position (does that make sense?) it would be a bit more intuitive. Final note: sound effects are ok but a bit harsh on the ear, I'd prefer a bit softer ones. After some tries (there is this tricky part, nice :P ) I got to the end of the 2nd level.. touched the exit spiral but nothing happened? Are there more levels? Overall, it's a nice game and a solid core : )) |
| Oct 19 12:05:27 | 16h 25m | Gloobler | ♥ 2 | It's a cute game with clear mechanics. The 3d arena I find cool looking, but the player and enemies' visuals (although pretty cool) are in a bit different style than that of it (the arena). Audio is also cute. I wish there was more stuff that is happening/possible in the game since the core is pretty solid! E.g. upgrades which change game variables like *attack range*, *cooldown*, *attack force*, etc. Lastly, I also kind of felt like that [space] should also act as the attack button : ) Overall, a great start to a potentially very addictive game :P |
| Oct 19 12:39:31 | 34m 04s | [ Space ] | ♥ 0 | Wait.. wHAT?!! You have to be kidding me... This actually **BLEW** my mind off! The fact that there is NO explainer but that funky things start to happen (if you push through a bit).. I find stunning! GREAT job! To the ones who are wondering: there are *levels* of space... Those mechanics are **exemplary smooth** ones you get the hang of putting objects in the first place! Maybe that's the only thing - if somebody doesn't get it they would leave. But they shouldn't! That's one of the most unexpected game jam experiences I've had with LD54. Amazing job. It's beautiful to watch, *much* more well thought out than expected, the ending is a BANGER and the cosmic references are amazing! Well done, guys! 🙂 |
| Oct 19 12:49:24 | 9m 53s | Tunnel Chase | ♥ 0 | This was pretty well done!! It's sure quite hard.. I can't get much far but this is a solid solid and fun game! I hope next time you not only create a great game.. but also make sure to comment on others' games so that your game pops up more often for people and they rate it (and you pass the 20 rates threshold). GL ! |
| Oct 19 12:55:08 | 5m 44s | Shrinking Universe | ♥ 1 | LOL.. pretty funny.. crazy hard :D It's a dopamine banger. I got 146.. I don't know how I managed to survive for so long haha! Good game but must have some mercy to the player :D Nothing to complain about, really, except for the difficulty :D |
| Oct 19 14:07:16 | 1h 12m | DoomsdayTruck | ♥ 0 | That was super fun! I played long enough.. maybe an hour. Like the progression a lot! Like the upgrades a lot.. like the choice of upgrades and cities a lot! It's good, **very solid**. I found **a bug** that ended my game XD - the bad guys PUSHED me off the level and I flew till the end of eternity ://////// NOOO Apart from that - amazing! Some music would be awesome too (but didn't lack!). |
| Oct 19 18:13:17 | 4h 06m | Voidonaut | ♥ 1 | Hey... it's a cool concept! And beautiful graphics : )) You know... I'd wish if such a game is turned into something like Hell Fire (an old Sega) game - these graphics with something like Hell Fire gameplay .. that would be awesome! Just an idea :P And as others mentioned - seriously, it's cool! Don't worry about it being short - build up on that **super solid and good-looking core**! Make it longer. Add sound effects. Make the ship have different fire modes or sth. Maybe create a fully-random (or pseudo-random) level/s. Add level decoration / solid elements. One tip: *don't be an extreme perfectionist!*. I can feel you are somewhat of one ;) And... *make a plan and execute it*. Good luck, it's a beautiful start : ))) |
| Oct 20 17:20:11 | 23h 06m | FIT_OR_DIE | ♥ 1 | Neat reflexes and patience tester : ). One comment only - just as the fellow above me said - it took me some time until I realized I need to mouse-click in the right time and place. I tried very hard to use the keyboard and wasn't sure if it's working :D Very cohesive aesthetics! |
| Oct 20 17:34:59 | 14m 48s | Space Ltd. | ♥ 3 | Wow! Super fun game!! I didn't expect this to be SO good and cohesive! :D I am still playing it... might be my last game this jam - enjoying a lot! ^^ Great game were you able to fit together :)))) Bravo! Now.. let me play some more :D This is an *extremely* good management game! You need to keep track of so many things! Great balance! I'd say I am very impressed : ))) |
| Oct 20 17:56:28 | 21m 29s | Astro Miner | ♥ 1 | Mate... this is an amazingly cool-look-and-feel entry!!! I wish you took some time to comment on other people's games so that you could get well over 14-15 ratings... it's a shame! It's *super* beautiful!!! Now let me play a lil bit more ... : ))))) PS: I did notice now it is Extra - it was worth the effort! I wish you develop more : )))))))))) Good Luck! |
| Oct 21 15:25:16 | 21h 28m | Super Drillboy | ♥ 1 | Wow... I just checked this game (the post-jam ver).. and what can I say.. *sooooo* satisfactory! You've brought the retro-game feeling so well + the graphics, the tunes and the gameplay are so good! This parallax is amazing!!! It seemed a bit easy though :D - *although* I find this part fun too (it got me into a flow state that never ends, was good!) - I basically held the down the S button and almost never released it. Seems I did beat the highest score (just got 14k) and still had 3 lives - decided to give up and pew-pew my remaining 3 lives. Maybe it *finally* felt repetitive. super-drillboy.jpg I saw some very cool mechanics here - and congrats on the procedural generation - very well implemented! ^^ |
| Nov 7 19:41:46 | 412h 16m | Tiny Rocket | ♥ 0 | Wow... this is a really good game. It's both minimal and perfect - nothing is missing from it nothing is excessive, while it has progression! Really impressed, great job : )) |