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kiberptah

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TimestampSince previousGamekiberptah's comment
Oct 3 16:00:15 Cosmic Chaos ♥ 2 What I liked: - Visual Style - Upgrades - Simple to understand gameplay - Music What I didn't like: - Hard tank controls, especially that you can't rotate when stationary :( - Loud sounds and no ability to turn them down :( What I'd suggest: - I think if ship would follow a mouse cursor to rotate it would be much easier to play! Binary left/right controls make aiming very hard :(
Oct 3 16:20:51 20m 36s hypno-room ♥ 1 What I liked: - Nice and readable sprites - Interesting mechanic What I didn’t like: - Loud and disturbing music that can't be turned down, I had to disable sound in tab altogether - A bit hard to understand how exactly it is determined when block can be moved, I guess when the guy is close enough? I had some strange cases but maybe it's just me. - It was a bit too hard after level 4, and level 5 left me frustrated because I didn't even knew where to go. What I’d suggest: - Instead of music that kills your soul make sound effects that play when dude moves or when you move blocks :) - Make the whole level visible, since it's a puzzle game and I want to plan ahead :(
Oct 3 16:48:34 27m 43s Boxed Boxes ♥ 1 What I liked: - Fresh and unusual core mechanic which - Clever level design - Nice visuals and polish for a compo :) What I didn’t like: - Wall jumping wasn't taught before being a requirement for a pretty complex level. - There are some bugs, level 12 has long block disappearing if it fall on you, also level where you are "in the tank" is very buggy, I always stuck when landing on any corner... Had to restart like 10-15 time because of that. Reaaly nice take with a unusual and cool take on the theme! Btw I get through all levels eventually, even though I think I cheesed a couple of them ;)
Oct 3 17:09:50 21m 16s Feng Shui Struggles ♥ 1 What I liked: - Take on the theme and overall idea - Good difficulty, but no too frustrating - How you can move the piano through the window ;) - Music, reminds me of some of Night in the Woods OST :) - Intuitive controls What I didn’t like: - Your taste in furniture arrangement - Sometimes it feels like furniture gets stuck a bit even in empty space What I’d suggest: - More sound, special for each furniture :)
Oct 3 17:58:18 48m 28s Rusty Barrel ♥ 1 What I liked: - Improved controls over iron lung :) - Mood - Very nice fish and jellyfish and whales, are those video files? Look very cool and unusual, how did you achieve that? - The Goose. There is limited space both inside the submarine and outside because of narrow caverns, so you covered the theme twice :)
Oct 3 18:15:55 17m 37s Elastro ♥ 3 What I liked: - Unique mechanic that feels quite polished! - Cool artstyle - Nice music What I didn't like: - It's not exactly clear how I should play the game, took me while to explore all the controls, don't understand why I should bounce when I can use my attack, it feels more reliable? Monsters seems to go from all directions rather randomly, that makes it even harder to aim via stretching the area :( What I'd suggest: - Maybe it would be more clear if monster would come in waves from each direction, also maybe if canisters also could explode, that way you could place them in a way of a horde and launch your self into it to explode? - Also maybe player character should have HP and the game should be all about bouncing yourself into the enemies, quickly moving with dash, no attack button.
Oct 3 18:40:51 24m 56s Last God's Bidding ♥ 4 What I liked: - Good take on the theme - Polish - Graphics - Music What I didn't like - Sometimes it feels a bit random and unfair, for example I had quite low population and then for 10 tiles i didn't get anything that would increase it, and usually everything would decrease it a bit. Maybe it would be nice to have some reshuffles. - Natural disasters can't be removed, basically every planet is doomed for failure. While it's not a problem in itself, combining with little size of a planet and high randomness and creates rather unfair runs sometimes. Suggestions: - Add limited "reshuffles" for the tiles you are about to place or ability to discard the tile. - Make natural disasters disappear over time or have some special tile that could erase them. Also, there's a bug, when connecting gamepad, music slider goes to the bottom and can't be brought back. Basically meaning there's no music for gamepad gamers. I have brand new DualSense, so it shouldn't have any significant issues with drift and work fine in any other game... ps: ok I see screenshot that tell me that it is possible to win the game, I actually was very close :)
Oct 3 18:48:53 8m 02s Modular ♥ 1 Interesting mechanic, I kind wished there'd be more levels :) My only major issue is that it is a bit fiddly to put upgrades in the inventory, if you drop them not exactly in the correct cells, they stay in the world and not snap to the inventory grid. Nice take overall
Oct 4 18:07:29 23h 18m Ship in a Bubble ♥ 2 What I liked: - I can attach gun to shoot myself - Interesting mechanic - Clear goals and controls What I didn't like - Shooting sound hurts my head - Very high difficulty, it is almost impossible not to shoot myself after lvl 2 - Game feels a bit too random because it is hard to dodge your own bullets and hard not to miss when yuo have a bunch of guns attached. Suggestions: - Maybe if background would be close to camera, more like a floor (asteroid field), it would be easier to orient yourself and maneuver.
Oct 4 18:17:23 9m 54s To Hell With You! ♥ 1 What I liked: - Art and amount of it, very nicely drawn level What I didn't like: - Unskippable cutscene in the beginning, very annoying Overall I didn't really understand wether I lost or not. I got "Heaven is Full" message in the end... Did I do something wrong? Or is it a win? With the amount of zombies rushing you it is very unclear what I should do and explaining rules before player even knows what kind of game it is is not a very good approach imo.
Oct 4 18:46:45 29m 22s Riven ♥ 1 What I liked: - Overall style - Solid take on the jam theme What I didn't like: - Game is a bit too hard, it would be nice if it was easier in the beginning. - When you are about to get eaten circle grows out and you don't understand when you will be eaten. It would be much more clearer if circle would shrink on you... - Canon balls a hard to dodge... Suggestions: - It would be nice if you have shown controls in the game and also show some text explaining what pick ups do. I found out I could fire only after a while :)
Oct 4 19:09:47 23m 02s KeyBound ♥ 2 What I liked: - Artstyle is cute, but maybe too much post-fx :) - Pun about space - Music is cool What I didn't like: - Music was to loud and I couldn't turn it down inside the game :( - Platforming in the right part of the screen is very frustrating, when there's a ladder of sort nice work
Oct 4 20:24:28 1h 14m High Caffeine Black Tea ♥ 2 What I liked: - Cute art What I didn't like: - Game is very difficult it seems to work incorrectly on my pc or in web version. There are no sounds and I can't attack most of the time for some reason. Also there are no sounds :(
Oct 4 20:54:06 29m 38s Out of Space ♥ 1 What I liked: - Basically everything :) Very cool game, feels addictive and mobile-ready! What I didn't like: - No volume slider and music is rather loud... Are levels procedural? I think I played like 5 or 6 of them and them just suicide the whole population (bad idea).
Oct 4 21:16:59 22m 53s Just Another Sokoban ♥ 2 are you john blow
Oct 4 21:43:42 26m 43s Super Pinup Smasher 2000 ♥ 2 1. why pit of shame 2. wait. 3. oh
Oct 4 21:56:45 13m 03s Packing and Unpacking ♥ 1 What I like: - Mood - Very nice visuals - Story providing context to the levels What I didn't like: - No audio :( - Game started to lag at last level (web) Nice game :)