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Feedback comments for LD54
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| Timestamp | Since previous | Game | chompdev's comment | |
|---|---|---|---|---|
| Oct 2 23:59:56 | HEXAK | ♥ 1 | Wow, I love the presentation here! The audio feedback and calming BGM is really nice, and the visual style is excellent. I'm very impressed that you were able to implement so many structure types and differentiate them in ways that provide a meaningful impact to the gameplay. Great work all around! :) | |
| Oct 3 00:33:32 | 33m 36s | PukuPuku | ♥ 1 | This game has a nice relaxing vibe to it! The character animation and physics interactions (like being able to displace rocks as you walk through them) are neat and they add some nice flavor to the environment and exploration. I really like this one conceptually, too, with the "limited space" being an aquarium that serves as your entire world. |
| Oct 3 01:06:47 | 33m 15s | Capurrcino - Your Own Cat CafĂ© [v1.2] | ♥ 1 | Fun idea for a puzzle game! I really like this mixture of the serving/restaurant genre with this type of puzzle. It's relaxing to be able to move at your own pace, but still try to serve each customer in as few turns as possible. I hope you decide to keep working on this one after the jam. Great work! :) |
| Oct 3 01:25:18 | 18m 31s | I also was a detective once but then... | ♥ 5 | Very cool game! The art and audio provide a great sense of place and atmosphere, and the dialogue is well written, funny, and engaging. I really like that key items are marked with a spark, but you can still investigate other things in the scene to get discover additional bits of story/dialogue. You did a great job building tension and mood when the lighting and music changes while exploring the second level of the building. Nice job on every aspect of this game! |
| Oct 3 01:34:07 | 8m 49s | Limited Space | ♥ 2 | Cool idea, and an unique and fun implementation! I really like the challenge of racing through a list of words, trying to come up with the longest ones that don't contain those two blocked letters. I could see this making for a really fun singleplayer campaign-style game, too, where you have to complete a bunch of different typing challenges against different opponents that require to avoid different letters, suffixes, prefixes, etc depending on what type of enemy/opponent they are. I hope you decide to add more features and gameplay styles to the post-jam version! :) |
| Oct 3 01:47:04 | 12m 57s | SPACE LTD. (The Little Prince) | ♥ 1 | Excellent implementation! The art style is really nice, and the controls are smooth and intuitive. This feels like mini-golf with a gravity-slinging twist, and I'm definitely digging it. I'd definitely be interested in playing more levels if you decide to expand it after the jam! :) |
| Oct 3 04:40:39 | 2h 53m | Afloat | ♥ 4 | Very cool ideas here! I just got to the end and really enjoyed playing through. I love how you've got a tradeoff between mining and building, where you need to think about how much you should actually be mining so you don't destroy the entire island. I also really like the nicely animated sweeping attack, and the option to fight enemies directly or rely mostly on towers. Well done! |
| Oct 3 04:59:33 | 18m 54s | Switch Space Limited | ♥ 1 | I really like this one! I love the 2D spike mechanic and having the ability to drag and push boxes to reshape the level in 3D. I also like the really interesting and creative restrictions such as limiting jumping to 2D mode and dragging to 3D mode. This feels really different than most 2D/3D-toggling games to me, and I bet you could expand that in a lot of fun ways if you decide to build on this game in a post-jam version. Great job designing such a mechanically dense game in a short jam! |
| Oct 3 05:13:57 | 14m 24s | The Darkest Of Maze | ♥ 1 | Great mood and tension in this one! The film grain, limited flashlight distance, and sound effects do a nice job of selling the claustrophobic and eerie sensation. It took me a minute to get used to the player momentum, but after a while it was fun "drifting" around corners to grab the next orb without losing speed. Well done! |
| Oct 3 05:40:58 | 27m 01s | Stretchmancer | ♥ 6 | Incredible! This is the first game in LD54 that I've rated all 5's! I was hooked from the start, and I've rarely seen such a unique and interesting traversal mechanic. Feels a bit like the first time I tried to wrap my head around Portal. You guys need to develop this into a full game and put it on Steam! |
| Oct 3 05:55:32 | 14m 34s | Pixel Piles | ♥ 4 | That is one adorable kitty! I love the jump animation; reminds me a lot of the Super Mario World spin. Very cool mixture of a platformer and Tetris-like. You guys should be very proud of this one! :) |
| Oct 3 06:15:05 | 19m 33s | Fallen Glory | ♥ 0 | Definitely a fun game! I really like the feeling of repelling the circle with each kill, and having the extra impact from getting multi-kills. The upgrade system is nicely implemented and every upgrade feels well balanced and worthwhile. I love the power attacks, too. Excellent work on the art style, animation, and music, too! You guys did a great job putting this together. |
| Oct 3 06:24:18 | 9m 13s | Clutterophobia | ♥ 1 | Simple, effective, and fun! This one gets right into the action and is intuitive and easy to play. I really like that getting hit isn't an immediate game-over, and grabbing holy water has a really nice sense of risk/reward to it. The sound effects suit the aesthetic perfectly and this is just nicely designed in every way. Great job! score1.png |
| Oct 3 06:35:41 | 11m 23s | Midnight Racers | ♥ 2 | I love this aesthetic! The light trails are a really nice effect, and I really like how the stark white car models contrast against the dark background and glowing signs/trees. Very cool style, and a fun racing challenge. Any plans to add more levels after the jam? |
| Oct 3 06:43:59 | 8m 18s | cyber_serpent | ♥ 5 | Incredible style and juicy effects! This game is punchy and satisfying right off the bat. The sound effects and VFX are top-tier. I also really love the teleport/dash animation. This is a brilliant blend of Snake and something akin to Geometry Wars. Great job, you guys! |
| Oct 3 19:55:42 | 13h 11m | Prairie Dog Panic! | ♥ 2 | I had fun with this one! I really like all the physics-based objects in the environment that get knocked around during shootouts. The enemy spawn pacing and positions are designed well, and the upgrades after each level feel substantial and fun. Impressive work on the original music, too - it fits perfectly with the art style and action! |
| Oct 3 20:07:38 | 11m 56s | RESTRICTED AREA | ♥ 2 | Great concept for a game! I really like the strategy of deciding when it was best to shoot enemies versus sneaking past them. The different enemy types spawning different block patterns was a smart design choice, too. Nice presentation, graphics, and music! I really had fun with this and enjoyed it all the way to the end :) |
| Oct 3 21:04:00 | 56m 22s | Parking Garage Rally | ♥ 0 | Super fun game! I love the retro graphics and the controls feel really good. The level design is fantastic. The small details like physics interactions with parked cars and helpful arrow markings around the track are excellent. You should be very proud of this one! |
| Oct 3 21:44:18 | 40m 18s | The Carver | ♥ 2 | Fun idea! This is the first game I've seen in LD54 where you can use the walls to deal damage, and it fits the theme really well. Nice work on the art, UI, and sound effects. Would love to see more of this one if you decide to expand it after the jam! |
| Oct 3 22:56:40 | 1h 12m | Dwarf Looter | ♥ 2 | Easily one of my favorite games of the jam! I love how you've boiled down the elements of a dungeon crawler into a concise and elegant fight/loot/sell gameplay loop. Even within such a tight concept, you've managed to add a lot of variety here, and I had that "just one more run" urge the whole time. Your art style, UI design, and gameplay is fantastic and I'm hoping everyone gets a chance to try this one! |
| Oct 3 23:39:06 | 42m 26s | Clockwork Express | ♥ 3 | Fantastic pixel art and puzzle gameplay! The puzzle pieces being actual rooms that perform functions for the passengers is such a cool concept, and I bet you could turn this into a really interesting full game :) |
| Oct 3 23:53:35 | 14m 29s | Keyslinger | ♥ 2 | Really interesting concept and everything is nicely implemented! I was able to pick it up and play immediately without even relying the tutorial. The pixel art and music is great, and the swapping mechanic is a great interpretation of the theme and a really interesting idea that could be expanded in all sorts of interesting ways. Great job on this one! |
| Oct 4 00:28:08 | 34m 33s | Nice Park! | ♥ 3 | Super fun! I love how detailed and solid this gameplay is, and I think you could do a lot of interesting things with a full campaign after the jam. Maybe something like working shifts as a valet earning tips for your speed and accuracy, and also maybe a queue of customers waiting for their specific cars so you need to go retrieve the parked cars and deliver them before the customer gets angry. Very well done for a jam - you guys are amazing! |
| Oct 4 02:31:58 | 2h 03m | Lost Mage | ♥ 1 | Really nice models and lighting! The impact of enemies exploding and boxes/tables breaking really makes your attacks feel satisfying and powerful. The core loop of just surviving in one room works well for the jam theme and I can tell it allowed you to really focus on the main experience and polish the gameplay and graphics. Nice work! |
| Oct 4 02:47:50 | 15m 52s | SINISTER ELEVATOR | ♥ 1 | Fun game! I love the spooky atmosphere and your choice of music/sfx is phenomenal. I hope you add more to this one in a post-jam version. I bet you could do a lot of frantic and heart-pounding scenarios where spiders are coming coming through the ceiling vent, blocking the door from closing, chasing you through the floors of the building as you dash back to the safety of the elevator, etc. Great job on a very successful jam! |
| Oct 4 03:16:34 | 28m 44s | Under Trykk | ♥ 1 | 5/5 Mood! I was hooked immediately and I love how nerve-racking it is to thread the needle between cave walls and manage your controls while trying to pump the water out and move fast enough to stay ahead of danger. The low fidelity retro graphics and excellent sound design really make for a super immersive experience and easily one of my favorites of LD54! |
| Oct 4 03:24:13 | 7m 39s | BBD-MK0 | ♥ 1 | Great idea for a main game mechanic! The puzzle layouts and ability to swap your control scheme during a level feels really unique and fits the theme perfectly. Excellent work on the pixel art and music, too! It all fits together really nicely. |
| Oct 4 04:27:21 | 1h 03m | Astro's Ladder | ♥ 1 | Really cool art style and satisfying controls! This has a nice Mario Galaxy vibe to it and the ladder system is really intuitive and smoothly animated. You can instantly tell how much polish and thought went into this one. Great work! |
| Oct 4 18:24:32 | 13h 57m | The King is Watching | ♥ 3 | Fantastic game with smart mechanics and a beautiful art style! I was hooked on this one immediately and couldn't put it down. The block placement/rotation and limited map space is an excellent concept and fits the theme perfectly while also being a great sample of what the full game could be. I'd love to see you expand this after the jam and add a campaign where maps had more strategy and variation to them (maybe Mountain tiles that you can build more efficient mines on but farms can't be placed there, or water tiles that you can fish from but can't place buildings on, etc). |
| Oct 4 19:28:56 | 1h 04m | Cyberframe EDEN | ♥ 1 | Very impressive pixel art and game design! The card game mechanics are really well thought out, and the ability to earn and equip new cards as armor/weapons is such a smart idea. Would love to play more of this in a post-jam version! |
| Oct 4 20:06:49 | 37m 53s | Super Wraparound | ♥ 1 | Very cool game mechanics here! The small touches add a lot, like the impact frame when enemies get hit and the zoom when you die. The music and sounds are minimalist but effective and soothing. I really like how the multiplier is based on consecutive shots and not kills in a specific time period; that makes the aiming feel so much more crucial and really plays into the wraparound concept. Great work! score2.png |
| Oct 4 20:22:32 | 15m 43s | Rim Runner | ♥ 2 | Excellent concept that fits the jam perfectly! I really like being able to directly place and move cargo at will, and decide what to sell/reorganize at each station. I haven't played many spacefaring/trading games where you have to manage each piece of your inventory to fit in the cargo bay, so this was really enjoyable and I'd love to see an expanded version after the jam :) |
| Oct 6 00:41:54 | 28h 19m | KAAMOS | ♥ 3 | Wonderfully atmospheric with a beautiful art style! This one immediately stands out as one of the most stylish games of LD54. This has a very strong sense of identity and feels cohesive right off the bat. The UI and game mechanics are also really interesting; especially details like the at-risk inventory slots that require you to plan ahead when organizing cargo. I also just really love the frozen wasteland aesthetic, compared to most cargo delivery games that take place in space. Great work, you guys! |
| Oct 6 02:26:40 | 1h 44m | Whiskers in the Dark | ♥ 4 | Very cool graphics and music! Definitely gives me strong Mark of the Ninja vibes, which is great. I love the small details like the cat slowly sliding down the wall while hanging. This is the first stealth game I've seen in LD54, and it's very well done! |
| Oct 6 03:46:24 | 1h 19m | LIGHTDANCER | ♥ 1 | Oh man, this is so good! That's incredible that you got this done in the compo timeframe. One of my favorite games of LD54, easily. The mood is wonderful, the combat is fun, and the laser-focus on one specific mechanic is such a smart choice. You should be very proud of this one! ss6.png |
| Oct 7 00:42:49 | 20h 56m | Compress(space) | ♥ 1 | Loved playing this one! Easily one of favorite puzzle games from LD54. The presentation was fantastic and the UI and controls felt very intuitive. I really had to stop and think about how to solve some of the levels, and they were all satisfying to solve. Thanks for sharing this gem with us! |
| Oct 7 23:58:59 | 23h 16m | Lucas and the House of Lost Souls | ♥ 1 | Excellent mood and immersion in this one! The sound design works really well here, and the lightning flashes were a cool mixture of "that's convenient that I can see what's around me!" and "do i actually *want* to see what's around me?". The item descriptions help to accentuate the eerie setting, and I keep staring into the darkness and dreading what I might see next. Very well done, and I hope you continue working on a post-jam version and/or make more narrative puzzle games like this! |
| Oct 8 20:40:14 | 20h 41m | Cosmic Chaos | ♥ 1 | Cool game design and visual style in this one! I really enjoy the upgrade configuration/swapping and the shrinking arena boundary is a fun challenge. I could definitely see this game turning into a fun post-jam version where you could add more upgrades and have to swap in certain items for various challenges (maybe like a boss enemy that's weak to EMP damage, so you can equip more effective weapons for that fight and need to remove other upgrades to make room). Great job on this game; I'm looking forward to seeing what you design next! |
| Oct 8 20:55:52 | 15m 38s | Burned Out, Shut In | ♥ 1 | Excellent job on your first solo jam! This turned out great, and it's really impressive that you implemented all these minigames in addition to very effective visuals and writing that tie it all together. Having multiple endings and some branching paths is a really nice touch, which gives the player a nice sense of agency while keeping the project scope reasonable. I also really appreciate the ability to continue past a minigame before you've completed it; this is really helpful for people who are either replaying to get a different ending, or who get stuck on a puzzle but still want to experience the story. Skipping a partially-done task is also a cool story/RP mechanic because it lets the player inject a bit of their personality into the story (not having enough energy to finish something as a character detail). Great work - you should be proud of this one! |
| Oct 8 21:25:06 | 29m 14s | Train of memories | ♥ 1 | Gorgeous artwork! I really like the scrolling background and the feeling of motion and camera movement as you travel. Nice animation effects on the boxes, too. The live updates on the map as the train moves is really neat. Well done, team! |
| Oct 9 00:09:42 | 2h 44m | Noah's Ark Destroyer | ♥ 1 | Fun game! You guys implemented a lot for a weekend jam. I actually really like the idea of a Vampire Survivors-like where all of your damage is dealt by Pokemon-like trainable/upgradable critters that are persistent and you can mix and match teams of them on each run to try different synergies and hidden combinations. I think there's definitely more room for you to explore these mechanics after the jam. Great work on the game! |
| Oct 9 00:55:44 | 46m 02s | Limited Dungeon | ♥ 3 | Very fun! This is kinda like a singleplayer version of Ultimate Chicken Horse and the pixel art is fantastic! The quality of animation is really nice too - I love that bomb explosion and the run cycle. I like the risk/reward of dashing through a particularly nasty bunch of traps to grab the coins that have been accumulating there for a while. Definitely an impressive number of mechanics and art assets created in a short jam - you guys did great! score4.png |
| Oct 9 02:42:45 | 1h 47m | Limited Space Rescue | ♥ 1 | I love the smooth controls and visual style! This one was really enjoyable to play and satisfying to pull off a perfect maneuver through tight spaces. Reminded me a bit of Choplifter where you're flying into dangerous areas to pick up crew members and bring them to safety. I'd love to see more of this game after the jam, with levels where you need to bring certain numbers of crew to different space stations and planets in more of an open area/world format. Great work on this one, Sharp! |
| Oct 9 02:58:12 | 15m 27s | Claustromowbic | ♥ 1 | Fun controls and satisfying grass clipping sounds! I like how you have a fuel limit but not a time limit; that makes it feel a lot more relaxing and meditative since you can swoop by and grab more fuel every few passes. Thanks for including the on-screen volume controls, too! |
| Oct 10 00:41:52 | 21h 43m | Safe Space Passage | ♥ 1 | Super impressive! This level of polish is outstanding, and the rotation/platforming mechanics are so smooth and intuitive. The audio design and art style mesh together perfectly with the gameplay, and it all adds up to a very engaging and atmospheric experience. You guys should be very proud of this one, and I'm very much looking forward to seeing what you create next! |
| Oct 10 18:58:53 | 18h 17m | Ink Souls | ♥ 2 | Gorgeous art style and audio design! I really like the concept of completing these platforming challenges to reach various ink types before you can even engage in combat. It's quite impressive that you did unique animations for every soul, and the player's own animations and movement feel very good. The screen shake, particle effects, and other polished details make for a nicely immersive experience. I also really like how the souls cause platforms to fade as they move around the environment, which adds a fun layer of planning (being careful not to fall through a disappearing platform to danger below) and executing your jumps quickly enough before the next set of platforms fades away. This is a very solid entry and you guys should be proud of your work here! |
| Oct 18 22:00:51 | 195h 01m | Shoot'n Trade | ♥ 2 | Great concept you've got here! I really enjoyed playing and I can definitely see potential here if you decide to add more after the jam. The feeling of having one of your weapons destroyed during a level is a fun limitation and really gives a nice sense of risk and realism. I feel like more shmups should do this sort of thing, and I'm surprised I haven't seen it before. Great job on your design and intuitive gameplay - you should be proud of this one! |
| Oct 22 21:28:07 | 95h 27m | Hope Falters | ♥ 2 | Congratulations on 1st place! This is a beautiful game and a well-deserved win. The overall "hope will prevail" theme is a breath of fresh air and the level design and contrasting word choice is well thought out. Nicely done! |
| Oct 22 21:59:14 | 31m 07s | Out of Space | ♥ 1 | Congrats on the 2nd place win for Fun! I really enjoyed playing this one and the art and audio work together very well. This was definitely a "just one more level" type of game for me and I just couldn't stop playing :) Great work - you should be really proud of this one! |
| Oct 22 22:15:01 | 15m 47s | Driller Instinct | ♥ 2 | Super fun! Congrats on the excellent score. I love how you've distilled the fun of mining into a very smooth and enjoyable gameplay loop, and the expanding lava mechanic is a great way to add tension and put an emphasis on meaningful perk choices. Great job! |
| Oct 22 22:42:05 | 27m 04s | LiGHTHOLDER | ♥ 1 | Congrats on scoring so highly in the Overall and Fun categories! I had a blast playing this one and I really love the mining/collecting polish and the upgrade tree. I honestly think this could be a really good base for a successful Steam game if you decide to expand it and add a larger variety of levels and enemies. Great work on the jam, and I hope you add more to the game soon! |
| Oct 22 23:22:50 | 40m 45s | Escape the Closet | ♥ 0 | Congrats on the high Mood score! This one is really spooky and I love not knowing exactly will give away your position and being very careful when the monster is around. Definitely gave me Alien Isolation vibes. This is sort of like the horror version of Quadrilateral Cowboy, and I bet you could make a really cool full game out of this if you leaned into that niche. Nicely done - you should be proud of this one! |