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chompdev

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TimestampSince previousGamechompdev's comment
May 2 05:34:14 Bubble Wrap Factory ♥ 1 Fun idea for a jump mechanic! The popping is great and I like the breakroom portals hidden around each level. Level 3 is a really good challenge, testing your memory of portal placement as you speed upward toward the goal. Nice work on the hand-drawn art, too!
May 2 05:54:54 20m 40s GONETS. Supply delivery TD ♥ 1 I really enjoyed this one! The atmosphere generated by the sound, music, graphics, and methodical gameplay is very well done. I really like how the combat lights up the clouds in that direction so you can immediately see who needs the next ammo delivery. Nice job on having the main menu teach you the controls, too. The momentum takes a few minutes to get used to, but I ended up really enjoying the challenge. Very solid game, here!
May 2 06:03:23 8m 29s Aspect Traveler ♥ 3 Wow, now this is impressive for a jam game! The writing, presentation, and stats-based conversations give me some nice Disco Elysium vibes. I love how the situations can play out so differently on each run, and how you really need to pay attention to your stats and evaluate each action carefully. The volume and quality of writing is quite impressive for a jam. Excellent work on this one!
May 2 06:16:09 12m 46s PARCEL ROCKET ♥ 1 This is a very solid jam entry! I love the audio work and music selection. The flight and shooting mechanics are pretty interesting and a fun challenge. I really like how your guns are side-mounted so you can't attack things above you, while horizontal attacks limit you to using one gun at a time, and centering an enemy below you allows you to use both guns. The amount of work that went into this is just all-around impressive, from the audio, to controls, to the upgrade system, to enemy AI. Very nicely done!
May 2 06:36:32 20m 23s Storm Dove ♥ 1 I'm excited to play more of this one, but I seem to be stuck around the end of the intro/tutorial. I just keep flying after the tutorial ends and I'm not seeing anything else yet. I also reloaded the page and tried using 'R' to skip the tutorial, but it gets stuck in the same spot (seems like some other scene/event is supposed to load at this point). I'll check back on this one tomorrow and see if there's an updated version. Seems like really cool music and art so far!
May 2 06:57:40 21m 08s Magic Map of Adria ♥ 3 Cool idea! I like how you've taken the tile-sliding puzzle formula and added individual tile values and also some interplay between each map's itinerary. I'm not the world's best puzzle solver, so I really like that you've added the flexibility to move back and forth between maps and improve your routes over time to save more time/gold by fine-tuning the travel routes. The music is nice, and I really like how each map has a region title and some unique flavor text. The puzzles are tricky but a solid challenge and I think I'm getting the hang of it after testing out the mechanics and tile variations in each. Great job on this one!
May 2 07:11:03 13m 23s Apocalyptic Pizza ♥ 1 There's some impressive tech here for such a short jam! I love the car physics and the dynamic map generation. Ragdolls are a really nice touch, too. I like the mixture of delivery and survival objectives. The tire marks when drifting are a neat little detail. If you happen to add more to a post-jam version, I'd love to see the zombie impacts slow you down a bit so you can't hit too many in a row without coming to a stop. Also I really like the building designs with the boarded-up windows and second/third levels with a lot of vertical design and neat visual flair. That would be fun to see you expand your idea to the point where you might have to get out on foot and using the ladders/stairs to deliver something to an upper floor of certain builds. Great job on your jam entry!
May 2 18:57:27 11h 46m Baby Making Music ♥ 0 Thanks for also including the web build! The music fits nicely and I like how the characters animate to the beat. The grab/cut/throw keys are an interesting mechanic, and the grab timing is tricky but I like how the animation gives you a hint about when to react. Nice work getting this finished!
May 2 19:05:38 8m 11s Holiday Halfpipe ♥ 3 Wow, this one is nicely done! The music and sound effects are great, and the graphics are nice and clean. The random level generation works really well and the steadily increasing speed feels like a good challenge. Reminds me a bit of Alto's Adventure but this one definitely has it's own unique identity and feel. Nice work all around! 1.PNG
May 2 19:20:06 14m 28s De-LIVE-ry ♥ 3 This one is a fun idea! I like how your deliveries also function as ammo, and it's limited enough that you need to decide when to shoot and when to save up to make deliveries. The ammo refill mechanic is good too. The difficulty ramps up nicely and it's got a nice sense of tension and speed. The controls are really fluid and I like how you can only deliver to the front of a house. I also really like how houses randomly light up so there's a reason to backtrack and revisit areas later. Great work on your game! 2.PNG
May 2 19:37:44 17m 38s Package Panic ♥ 1 I really like this concept! The idea of being a stealth/vigilante mailman is pretty funny and leads to some fun sneaking and the choice between staying hidden and bonking someone with a box. The suspicion meter is a good mechanic and I like how it's lenient enough to let you escape after getting spotted, and allows you to learn and experiment a bit before you get a gameover. I also really like the random package/letter spawning and the easily-identifiable neighborhood quadrants. This is a great jam game that's scoped really well and fun to play immediately. Nice job! 3.PNG
May 2 20:51:39 1h 13m Goblin Trail ♥ 3 Very cool game! The art and sound is great, and balancing your cart's cargo space is really fun. I love finding the balance between archers and loading enough cargo to make the trip worthwhile. It's also really cool that the goldmine area lets you rest and rebalance, but doesn't have as many things to collect. Alternating between shooting and dodging keeps you engaged through the whole trip. After playing a decent number of jam entries today, this is easily one of my top three!
May 2 21:20:24 28m 45s Delivery! NYC ♥ 4 Very fun idea! I love the concept of swinging around the city like a mailman superhero and throwing packages at people from hundreds of feet in the air. The grappling is pretty fun and I like that you can launch yourself toward the next point or swing around a point by holding down the button. For some reason this reminds me a bit of the Prototype games, where you have almost unlimited power and speed to climb up buildings and fly around the city with ease. Great job on getting this one done for the jam!
May 2 22:39:46 1h 19m Delivery and Hunting for Lavatory (DHL) ♥ 2 Fun little platformer, here! I really like that individual pickups are constantly changing your speed and abilities. The quad-jump took a minute to get used to, but is really fun to use in that environment. The music scaling with the movement speed is a really nice touch. I love the "current speed" flavor text and the offhand comments from the character. Great work all around! :)
May 2 23:30:42 50m 56s Deliver letters... IN SPACE ♥ 1 This is such a cool idea! It's kinda like a blend of Space Invaders and Scrabble. I really like having to only focus on vowels and the question mark, and the option to destroy entire lines when you're stuck. The controls are solid and intuitive, and the graphics are really nice. Great job!
May 2 23:48:48 18m 06s Strange Supplying ♥ 0 I love how fun and challenging this one was! It feels like you scoped it very appropriately in terms of new mechanics and a good number of well-designed levels. There was a nice ebb and flow of difficulty spikes and areas to relax after each one. I also really like how you doled out new mechanics on each level to keep things interesting and keep the player learning new tricks all the time. I managed to reach 2nd place on the leaderboard! :) 4.PNG
May 3 00:03:44 14m 56s Orbo's Way Home ♥ 2 Nice job on this one! I like that you need to keep your light orb's pathfinding in mind as you navigate around corners. It's cool that if you leave them too far behind, you're still able to navigate in the dark for a bit but it encourages you to go back and rescue your buddy. The Jaws-like music that plays when near enemies (and gets louder as they approach) is a nice touch. I hope you expand this concept a bit more after the jam!
May 3 00:49:15 45m 31s Totally Silly Forklift Simulator ♥ 2 Loved this one! The controls and physics are super smooth, even in the web build. I love the good quality models, fun objectives, and great mix of playability versus the level of challenge. Great work on adding so much polish in one short jam!
May 3 01:06:59 17m 44s Dear friend ♥ 2 Wow, wonderful art style! The hand-drawn graphics really steal the show here, and the music/sfx are perfectly integrated too. The smooth flight mechanics feel really good, and I love how the color choices help to pop out the foreground elements and make them easier to dodge. I also really like the letter icon at the bottom that smoothly updates your progress. This is all just very well put together and a joy to play!
May 3 01:15:43 8m 44s MindWave: Unraveling Memories ♥ 2 Nice work on the level design! Most of these levels look easy at first but are a really good challenge in practice. The limited number of moves each level is a nice restriction and actually helps you understand what to expect. The character animation and tile designs are pretty neat, too!
May 3 01:27:48 12m 05s Contraband Critters: A Tactical Transporter ♥ 2 Fun game concept! I like the ability to stop/start units at any time. It feels a bit like old school Rainbow Six where you plan which units start from certain locations, and then execute the plan and make changes in realtime. The robot stats are cool, and feel distinct enough to create some cool strategies if you end up adding more levels after the jam. The physics getting thrown around as you move is a nice touch, too. Great work! :)
May 3 01:45:46 17m 58s COLD CHEDDAR ♥ 4 This is a really fun little delivery game! It's a blast being able to pick up orders from any nearby restaurant and quickly memorize what certain customers want as you fly by. The car sprites are great and the driving is fun. Good work on the audio and variety of objectives, too. Nice work - you should be proud of this one!
May 3 04:44:23 2h 58m Lost address ♥ 0 Cool graphics and character design! That's fun to search door to door and never know what to expect when they open. I found the shooting slightly difficult while in the air, but I started to get the hang of it after a few minutes. I really like the mechanic where friendly NPCs give you hints at which way to go next. Nice job on your game!
May 3 04:52:09 7m 46s Souls: The Gathering ♥ 0 Pretty fun turn-based strategy game you've got here! The chunky pixel art is nice, and the XCOM-lite gameplay is relatively intuitive and enjoyable. I really like the idea of having to recover souls in the field and bring them back to base before you can spend them. The health system works well and I like how the individual hearts show instead of just a bar. The tutorial at the start is really nice, too, and helped me get right into the action. Great work! :)
May 3 05:01:48 9m 39s Air Fast Chaos ♥ 2 Great presentation! The tutorial splash screen is excellent, and the music immediately hooked me. I like how pedestrians and cars are obstacles for the cops as well as the player. The health is well balanced and gives you the opportunity to make a few mistakes without losing. Nice work on the character designs and run animations, too. I got to about level 5 before things got too hectic, but really enjoyed playing!
May 3 05:17:53 16m 05s Forklift Certification Program ♥ 3 Wow, this is a great simulation to design in such a short jam! I really enjoyed wheeling around the warehouse and trying everything out. It took me a sec to realize the actual levers corresponded to forward/reverse/up/down/etc, but once I got the hang of everything it was really fun. Nice graphics, good music and sfx choices, and just really solid design all around. Also, that peek mechanic is so cool!
May 3 05:22:21 4m 28s Inbox Invaders ♥ 1 The spritework is so good! Excellent music, too. Awesome character animations and juicy effects left and right. The scrolling background is super cool. I got stuck like @igli and couldn't get to the next section, but I'll play it again once that bug is fixed. Looking forward to seeing more of this one!
May 3 05:36:09 13m 48s Message Delivered ♥ 2 Impressive for a weekend jam! You really nailed the atmosphere and added a lot of cool menu functionality here. The minimal music and sound is great. And you even added window open/close animations! Very well done.
May 3 06:08:18 32m 09s Winged Delivery ♥ 1 Good gameplay, and a very helpful playable tutorial! The character animation is a nice touch, as is the forgiving nature of the matching order. The difficulty pacing seems pretty good and I was able to keep up most of the time. Managed to get 62 delivered! :) 5.PNG
May 3 06:33:29 25m 11s Space Express ♥ 1 This is a really solid evolution of the spin/launch mechanic! I really enjoyed playing this one. It's fun trying to gauge how strong the gravity of a given planet is, and just barely skirt around the edge of a sun to arrive safely at the next planet. The fuel/cargo mechanic is pretty neat too, with the player making interesting decisions about how far to fly versus how many packages they can pick up in one jump. I played this one for quite a while longer that I was expected to. Nicely done!
May 3 20:00:50 13h 27m Spacella ♥ 0 Wow, this game is beautiful! I love the parallax gas clouds, stars, and floating debris. The music fits perfectly. The gameplay took me a few minutes to figure out, but I actually really like how the waypoint queues work. Would love to see you add more to this one after the jam!
May 3 20:15:58 15m 08s Unspecified Postage Service ♥ 1 Cool concept! I wasn't able to figure out (level 5?) with the vertical column of springs. It's really nice having the instant restart key. This is the first one I've played where you're actually playing as the delivery itself :) Great work!
May 3 20:45:19 29m 21s Golden Hour ♥ 2 This game is gorgeous! The effects like fog, waves, and cannonball trails are fantastic. The controls are super smooth and fun to use. Music and sfx are perfectly suited. I'm still not quite sure how you did the island heights and reflections, but the style is brilliant. The gameplay is immediately intuitive and fun - definitely gives me Black Flag vibes! Love this game; great work!
May 3 22:09:08 1h 23m Pancakes Won't Wait ♥ 1 Cool idea! I love the concept of cooking food while you're driving around and trying to navigate to the next customer while evading the cops. It's a bit like Overcooked on wheels. It's a lot to manage at once, but in a fun and chaotic way. Very nice work here!
May 3 22:27:35 18m 27s INTACTâ„¢ ♥ 3 Very cool idea! I love how the deliveries are not only your objective, but also your weapon and directly intertwined with the throwing/catching/rolling mechanics. It's really cool how the dungeon layout evolves as you go, and the steadily-increasing difficulty curve is well done. The animations are great, the art is great, the sound and music are great - just a very well executed entry all around! 7.PNG
May 3 22:41:31 13m 56s Delivery Boy Express ♥ 3 This one is very fun! I found myself just flying around space and enjoying the movement itself rather than worrying about objectives (at the start). The ability to drive around the planet surface and do tricks is really enjoyable, as is being able to make a perfect landing and glide smoothly down to a planet surface. It's also very fun to just circle a planet repeatedly, feathering the throttle to keep your bike floating at a consistent height as you orbit. Great work designing so many fun mechanics and controls in one weekend!
May 3 23:41:36 1h 00m Equilibrium. Delivery of emotions ♥ 2 Fun idea! I like how you can store extra "charges" of mood and deliver several at a time without flying back to the pickup area. That would be cool to see you expand this idea after the jam and add more levels, moods, critters, and maybe some levels that have more obstacles or walls/doors you have to fly around in order to find certain objectives. Great work on this one! 8.PNG
May 3 23:55:04 13m 28s If I Fits, I Sits ♥ 1 Gotta love the writing in this one. You guys really nailed the humor! The big ass TV is huge, but at least it's expensive! :) 9.PNG
May 4 00:44:23 49m 19s Deliver Inc. | A Delivery Simulator ♥ 2 Neat vehicle physics and level design! I played this one for quite a while and just enjoyed driving around and exploring the city in a relaxed manner, trying to keep all my cargo onboard. I also love the ability to upgrade the truck's stats over time. I think that could be a really fun system in an expanded version of this, where you need to climb steeper hills and deliver to offroad destinations, requiring you to continue upgrading to reach more interesting and varied areas outside the city limits. Great work on your jam entry!
May 4 01:18:28 34m 05s Astra Delivery ♥ 1 Wow, you put a lot of work into this one! The simulation feels really smooth and the models are great. I really enjoyed just flying around and testing out different arcs/approaches to each landing area. The trajectory and height indicators are a really nice touch and very helpful at times. It took me a while to get used to the controls, but I think I was getting pretty decent after a while. This is quite impressive for a short weekend jam game!
May 4 01:23:31 5m 03s Good Boy! ♥ 0 I love this concept! That's great how different tactics/patterns needed to used against various types of mailmen. There's something just very different and fun about controlling a dog and being able to sit/bark/view the world from a different perspective. Nice work on your game!
May 4 01:51:45 28m 14s Drone Delivery ♥ 1 This is an excellent first jam game - nice work on the successful release! And kudos to you guys for making a web version, too. This has some good solid mechanics and provides a decent challenge. It's tricky to swoop down and deliver packages without crashing into a wall, but definitely gets easier as you practice. I like the requirement to get low enough to pick up deliveries also. Definitely a solid jam game you guys have here - great job!
May 4 02:13:25 21m 40s Fork This ♥ 1 This is amazing for a weekend jam game! The maze-like warehouse layout was a smart design decision, and it was always fun to navigate around to new objectives. Launching off ramps was a lot of fun too, and I really like how the physics feel realistic but are reigned in a bit so you can't flip over or get stuck. I also love how there are a lot of quality-of-life features like how it's pretty easy to keep the cargo on the fork while you're flying around a corner. Super impressive all around - great work! :)
May 4 04:40:31 2h 27m Parcelmecium ♥ 1 I love the polish and style display here! There are fun little animations and juicy effects all over the place, and the gameplay is solid and intuitive. It's amazing you guys were able to do all this in a single weekend. Congrats on a very cool jam entry!
May 4 05:20:17 39m 46s Ice Break Delivery ♥ 2 Fun game! The music and sfx are really nice, and the gameplay is solid. There's something really satisfying about the back-and-forth of trying to steal a fish back from a big mob of penguins. It's also really fun to dash around the edge of a pond and cause all the pursuing penguins to fall in. Very good work on this one! :)
May 4 05:27:06 6m 49s Olympus Food Delivery ♥ 1 Definitely a fun idea! I actually really liked the amount of forgiveness in the flight mechanics and the cloud bouncing is really enjoyable. It's difficult to get really fun movement controls working during a short jam, but you did an admirable job! 10.PNG
May 4 06:08:52 41m 46s Pack 'em UP! ♥ 3 Very fun little idea! I love being able to assemble orders first and then physically deliver them around town. This could be a really fun full-size game if you decide to expand it after the jam. Great work!
May 4 06:15:43 6m 51s Postominoes ♥ 1 This is amazing! I love this idea of packing up your truck in a certain order based on the route you're planning to take around town. The controls are very fluid and intuitive, and the gameplay is just satisfying and fun the whole time. I also really like how easy it is to use the on-screen truck and map icons. Great sound and music, too. Excellent work all around!
May 5 19:07:38 36h 51m Operation XP: Cy-punk Rush ♥ 1 Fun jam idea! The character's run animation is remarkably detailed for a jam game, and the environment is cool. This reminds me of that parkour game called Vector. It took me a minute to realize that I could hold down the slide key to keep sliding as long as I want, which makes things a bit easier. In addition to the helpful camera improvements that @evgeniya and @cambryx suggested, I'd also recommend shrinking the player/obstacle hitboxes a bit so it's easier to clear larger objects while jumping. Great work on finishing your jam game!
May 5 19:34:02 26m 24s Bullet Worm ♥ 2 This one feels so polished! Lots of nice features like the volume slider, a (DOZEN!) different music tracks, and a smooth tutorial that rolls out step-by-step as you play through the first section. The colors palette is nice, and the bright edges make it easy to spot items when you're cruising around quickly. A few small changes you might consider are #1 not allowing the pickups to use colors that are too close to the black holes. I ran into a couple pickups that were so dark that I couldn't tell if they were pickups or black holes. Small change #2 that I'd prefer is to reduce the angular velocity when completing a sharp turn. The character continues to turn for a while after I let go of the key, and that sometimes makes it difficult to pick up the item I'm trying to get. All in all, this is a very nicely-done entry and you should be very proud of this one!
May 5 19:41:39 7m 37s Space Delivery Simulator ♥ 1 Fun game, and the music is perfect! Reminds me a bit of Spaceteam. Very nice pixel art, too!
May 5 19:58:14 16m 35s K9 Express ♥ 1 This is a fun idea! I love the concept of dashing around as a greyhound and essentially speedrunning between locations, launching off of ledges, and finding the most efficient paths to the next delivery point. You've designed an impressively large map for a jam weekend, and the controls work pretty well in general. Regarding controls, @batisdark noted an important point that speed can sometimes be more of a hazard than a benefit, so maybe in the post-jam version you could make the turning more responsive as your speed increases (or maybe even let you lean into the turn as you take a sharp corner, like you would on a motorcycle). One thing I'd love to have is a jump ability to either long-jump over gaps or scramble up ledges (almost parkour-style like Mirror's Edge freerunning). Great work on this one. Do you have any plans to expand this idea after the jam? I'd love to play more of your future iterations. 1.PNG
May 5 20:15:18 17m 04s Dave's Pizzas ♥ 1 Excellent compo entry! I can't believe how much you were able to implement in a weekend. The vehicle physics feel good and it's a great challenge to drive over sand dunes and try to keep your speed/traction in check so you don't spin out. You've added lots of cool little physics details, audio details with the radio, nice-to-have gameplay features like the objective compass and the timer for both pickups and deliveries. I also really like that the delivery spots are hand-crafted and not just randomly placed. Especially ones like the top of the building/ramp are a great choice and feel very well designed. There's just something really cool about the idea of a post-apocalyptic delivery game, and I hope you expand this one more after the jam!
May 5 20:28:05 12m 47s DeliverPunch ♥ 1 Great idea! I love your interpretation of the theme, an excellent combination of "delivering a punch" and "delivering items by punching"! :) The platforming mechanics feel good and the puzzles are well done. The scene transition with the truck moving through the foreground is a really nice visual touch for such a short jam. I also really like the second bounce-punch mechanic, although it might be a bit easier to control if you could just press a different button instead of pushing 1/2 to switch abilities and then Z again. I really like how boxes can take damage and some are pre-damaged so you need to be extra careful with those. I feel like you could design all sorts of cool puzzles around these ideas in a longer game, so there's definitely some nice potential here. Well done - you should be proud of this one!
May 5 22:27:00 1h 58m FlipTheBox ♥ 0 Wow! This is a very, very cool idea! I love how you were able to get so much interesting gameplay out of a single room, and really it ended up being about a dozen different puzzles in one, which is impressive. Just when I thought I'd solved it every possible way, a new objective would pop up and make me realize there was more to this than I first realized. That's great how put the tutorial and controls right on the UI, so the player never feels lost or confused. The movement controls are intuitive and easy to get used to. The objectives are easy to understand, and reminiscent of Portal where most of the puzzles are just about getting the box from point A to point B, with some twists thrown in. It's really nice having the instant-restart key, too - thanks for including that! A minor suggestion would be to turn off the snap-to-stairs option by default (and maybe have a way to enable it in the menu), since I found that it interfered with my movement a bit when rushing to finish the 20-second objectives. And one other small improvement I might suggest would be to have the input/output pipes be different colors, since at the beginning I wasn't sure which yellow (open) pipe to deliver to. All in all, this is fantastic puzzle game and I think it has great potential for a post-jam version or even an eventual Steam release. Great work on this! Do you plan to add more to it after the jam? 2.PNG
May 6 02:29:30 4h 02m Rat Souls: The Ferryrat ♥ 3 Wow, great work! This one gets a 5/5 Mood rating from me because you did a great job eliminating anything that would take away from the atmosphere and story exposition here. I think for a jam game, you scoped this really well and were just able to focus on the writing, character development, and interesting animated scenes between each tunnel choice. The writing was very well done, and the music is excellent too. I like how it drip-feeds the player little details as you make progress, rather than having a big lore dump at the start/end of a delivery. Very nicely executed on all fronts - you guys deserve a great score! 3.PNG
May 6 19:03:39 16h 34m The living deadlivery ♥ 1 You've designed some excellent puzzles here! The ghost mechanic is a really cool idea and definitely expands this type of puzzle in a very interesting way. I love how you introduce new mechanics every few levels to keep the player engaged and learning new tricks constantly. The difficulty curve is very good, too. The graphical style is great and I really like how easily-readable your pixel art is. Fantastic work on this one - you should be very proud of it!
May 7 20:19:03 25h 15m APOCATRUCKS - Post-apocalyptic delivery tower defence ♥ 2 Fun idea! My best score so far is 27,960. This is almost like Vampire Survivors combined with Foxhole. I think you could do a lot with this formula after the jam. It might be interesting to add some automation or at least queue up future routes for each truck, so you can focus on managing other parts of your base and supply lines instead of needing to reassign them every few seconds. I think you could get a lot of interesting gameplay out of this by adding more resource types, maybe different types of trucks (like a gunner patrol or an engineer crew), and maybe setting up roads (and defenses along each) that can increase the travel speed of any trucks on that route. 1.PNG
May 7 20:44:52 25m 49s Deliver Us, Brother ♥ 1 Great atmosphere and mystery you've managed to evoke here, and excellent work completing your first Ludum Dare! The soundscape and ambient wind with no music works well, and the evening lighting with crawling shadows and sweeping searchlights is great for building tension and immersing the player. I love the idea of a stealthy delivery-by-water game, almost like playing as Samuel in Dishonored. If you decide to add more features after the jam, it would be cool to have a system where you can choose to move faster but the splashing would alert sentries at a longer distance. It could also be a lot of fun to manage your boat's inventory and keep a certain amount of cargo earmarked for bribes when you do inevitably get caught. All in all, this is an impressive entry for being so new to coding, and you should be very proud of your hard work!