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| Timestamp | Since previous | Game | chompdev's comment | |
|---|---|---|---|---|
| Jan 9 21:11:36 | Under Cow-ver | ♥ 1 | Pleasantly surprised to see a stealth game for this theme! I thought this was a pretty unique Harvest idea and was implemented well. The patrolling cows are funny and work great, and I enjoyed the mechanic where you go for higher-value food bundles to get 10 score at a time instead of harvesting individual crops. Great job! | |
| Jan 9 21:34:10 | 22m 34s | Boar'd'Hell | ♥ 1 | score1.PNG Cool idea for a rhythm game! I found it quite challenging to keep the movement rhythm synced on the left/right sides, and also manage the horn and combo meter. This is a great take on the jam theme, and a pretty unique game mechanic in its own right. Also that ending where everything crawls to a halt and then explodes actually made me laugh out loud. Great work on this one! My top score is 200,999 so far :) |
| Jan 9 21:42:06 | 7m 56s | Scarecrow's Dangerous Job | ♥ 2 | Nice execution of this idea! I like the Harvest theme here being that you need to protect your turret crops long enough for them to grow and eventually defend you. If you happen to add some more features later, I'd love to be able to hold down the button to shoot, and be able to see my health. It might even be fun to be able to plant health-giving crops that heal you over time or produce one item you can eat later to heal up. Great job on your jam game! |
| Jan 9 21:57:26 | 15m 20s | Deep Harvest VII | ♥ 3 | Wow, you guys really nailed the atmosphere and lonely/eerie mood in this one! The methodical crawling across the ocean floor and carefully collecting things with the mechanical arm was really cool. I also love the system where the collected item deposits in the interior slot so you can inspect it more closely. Very much reminded me of Subnautica's exploration, which is a great thing. Nice work! |
| Jan 9 22:07:31 | 10m 05s | Orbital Oranges | ♥ 3 | Nice work on finishing as many features as you did, even though you didn't get to do all you wanted. The mood and music are really nice, and it's pretty fun to just float around and look at all the different floating objects, with the beautiful stars and galaxies in the background. Great job on LD52! :) |
| Jan 9 22:36:36 | 29m 05s | MONDO LABS | ♥ 2 | Wow, very cool atmosphere in this one! I really like how different this felt from what I expected in the Harvest theme. The idea of harvesting nutrients from food and using specifically-needed sets of nutrients to fight disease is a really fun concept. The number of features and well-crafted tutorials is really impressive for such a short jam. Great work! |
| Jan 9 23:05:55 | 29m 19s | Projekt Harvest | ♥ 0 | Neat game idea! I like the concept of using robotics/automation to manage farming tasks like watering, growing, harvesting, etc. Your choice of music, graphics, and lighting works really well here. I also really like the option to wait for rainfall in random areas versus manually watering specific plots of land. Do you have any plans to expand this game after the jam? |
| Jan 9 23:19:09 | 13m 14s | Soul Harvest Inc. | ♥ 3 | Fun idea! Definitely a very cool concept, almost like the management/tycoon version of Death's Door. I like the variety of upgrades, and being able to assign different reapers to various jobs. Very nice touch on having reapers return to their desks to fill out boring paperwork after a job, haha :) |
| Jan 9 23:59:47 | 40m 38s | Grow Golf | ♥ 2 | I love this idea! This is so easy to pick up and play, and gets really fun as you perfect your strategy on subsequent runs. This is a fantastic example of being inspired by the theme and letting your imagination run wild. Very nicely done! |
| Jan 10 00:03:16 | 3m 29s | Apothecary | ♥ 1 | Great atmosphere, music, and art in this one! I really like having the reference book that you can flip through at any time. This is the only potion/medicine crafting game that I've seen that has that. If you add more features to the post-jam version, it would also be really cool to be able to write your own custom notes in the book as you discover new recipes and details about things you've grown or crafted! |
| Jan 10 00:10:41 | 7m 25s | F.U.D: Food Under Development | ♥ 1 | Great game! The cooking process reminded me of a mixture between Overcooked and Spiritfarer. I really like the ability to both grow plants and cook them in the same gameplay loop. The recipe discovery is fun too, actually being able to experiment and either be lucky on your first guess, or accidentally discover a different result that you can use later. I'd love to play an expanded version where there's more nuanced food growing/collection/buying/automation that you can use to fuel your kitchen creations. Very nice work! |
| Jan 10 00:21:05 | 10m 24s | Haunted Harvest 3 | ♥ 1 | Fun idea, and great work on the tutorial/exposition! I love this take on the Harvest theme, and it's pretty intense trying to sneak through the field and grab crops before the scarecrow discovers you. I love the "you got got by the scarecrow" gameover message, haha. Nice work on the jam! :) |
| Jan 10 00:36:24 | 15m 19s | Wandering Crops | ♥ 2 | Nice work on this one, and great job finishing your first jam game! The gameplay reminds me a bit of Plants vs Zombies, and I really like the turn-based strategy loop you've designed. The overall concept is very cool, and similar to real-world crop rotations to keep the soil nutrient-dense. Welcome to the Ludum Dare community, and I'm looking forward to seeing what you do next! :) |
| Jan 10 00:53:49 | 17m 25s | Techno Plants | ♥ 3 | Excellent work! This is one of the most fun games I've played from LD52 so far. The rhythm-based movement works well, and I really like that you've simplified it only 3 buttons. I also like the very clear objective of just needing to reach the water, while the complexity comes from random level generation and creatures with various movement patterns. Also, the headbanging sunflower is a fantastic detail, haha. Great jam entry! :) |
| Jan 10 01:02:37 | 8m 48s | THE HARVESTING | ♥ 1 | I had fun with this one! I really like the unconventional movement system and your take on the Harvest theme. I definitely didn't expect to be playing as a stalk of wheat today :) The gameplay loop is enjoyable and if you add more features later, it'd be handy to be able to see your teleport cooldown on the HUD. Also I love that death animation haha, gotta be one of my favorite parts! |
| Jan 10 02:11:07 | 1h 08m | N.O.A.S. | ♥ 3 | Great job on this one! The art is excellent and the music fits well. The difficulty curve is just about right, but takes a few tries before you get the hang of things. I really like how the actions/minigames to harvest each overripe plant is a bit different. Great sense of humor, too, on the "Notice of Termination -- Reason: DEATH", haha! :) |
| Jan 10 02:33:13 | 22m 06s | Harvest Puzzle Box | ♥ 1 | Great little puzzle game! I solved the numbers and ball pattern fairly quickly, but the notes and lines took me a while :) Challenging difficulty, and I really like how the plant-growing elements appeared after you solved each part. Fun to play through, and rewarding to reach the end. Nice work on this one. I'd actually love to see a full version of this, like a mix of The Room and Cloud Gardens! |
| Jan 10 02:51:21 | 18m 08s | Space Harvest Wreckage - Extreme 2001 | ♥ 3 | I gave this one five stars for both mood and atmosphere - very effective! Nice job on getting the zero gravity controls to look really good in action, with the tiny jets animating on your suit for each input angle. I wasn't able to get very far without running out of oxygen, but I could see a later version of this being very interesting and eerie to explore! Great work on your jam entry! :) |
| Jan 10 03:01:37 | 10m 16s | Scythe of Souls | ♥ 0 | Cool art, music, and Harvest idea! The dashing scythe attack is pretty cool, and I like how you can only get a successful hit if you dash at the correct distance, rather than just being able to stand next to them and attack. The ghost AI seems random/sneaky enough to be a good challenge, and I really appreciated having the on-screen controls. You guys did a great job! |
| Jan 10 03:10:18 | 8m 41s | Harvest Swarm | ♥ 1 | Fun idea! I like the mad dash between spraying bugs, preparing land/seeds, and harvesting. It gets pretty tricky after a while, but it's a good challenge level for a game like this. If you happen to work on a future version, I'd love to have a way to carry two tools at a time, or sell the harvest for gold to buy upgraded tools/seeds. Very well done! |
| Jan 10 03:53:58 | 43m 40s | Soulful Harvest | ♥ 1 | Cool game! I was impressed that you even added a whole tutorial stage to teach all the mechanics through practice. I like how the same attack can be used for combat and for harvesting. The double-jump feels really satisfying and punchy, and the short attack range took some getting used to, but I actually really like the challenge of it now! Great work on this one :) |
| Jan 10 04:07:37 | 13m 39s | Nimkip! | ♥ 3 | Great work! I gave this one five stars for humor, mood, art, and theme! Loved all the detailed animations and interactions between the Nimkips and various enemies/resources. The writing was absolute gold, and this concept fit the theme very well. Would love to see more of this one :) |
| Jan 10 18:38:39 | 14h 31m | Bogged | ♥ 3 | Fun gameplay! Great music and the "pop" sound effect from collecting berries is really satisfying. The retract/extend mechanic is cool too, and could definitely be interesting in a later version if you could gain the ability to retract faster or with more force to pull in larger and larger batches of berries over time. Very well done! :) |
| Jan 10 18:52:40 | 14m 01s | Stealth Organ Harvest | ♥ 1 | Great atmosphere and sound design here! I really had fun with this one, and you put together a remarkably solid stealth game in such a short time. I really like the amount of detail in terms of what enemies will react to (different states of awareness, noticing bodies, seeing you pass through the edge of their vision cone, etc). The gameplay loop is fun, the pacing is great, and the levels had some pretty fun ideas that could definitely be expanded in a larger version. |
| Jan 10 19:04:51 | 12m 11s | H. R. Vest | ♥ 2 | Great work on this one! I really liked the creepy atmosphere mixed with some dark humor and suspenseful music. The art was really nicely done and I enjoyed the pacing of the level slowly opening up as you defeat enemies and find new keys/codes/clues. The regenerating health and stamina was also nice, so you can fully recover after escaping an enemy and then get back to exploring and puzzle solving without worrying about healing up. Lots of fun ideas here! :) |
| Jan 10 20:01:17 | 56m 26s | Data Baron | ♥ 1 | This is a fun one, and very well done for your first jam game ever! At first I didn't realize you actually had to type the letter combos, but it was really fun and engaging when I got used to it. I like the multiplier system, too. The mixture of repeating keys, combined keys, and subsequent keys is a good variety and keeps things fresh. I also love when your same inputs are solving two windows at once. Very well done, and welcome to Ludum Dare! |
| Jan 10 20:23:38 | 22m 21s | HER-V | ♥ 3 | score3.PNG Had a lot of fun with this one! I really like how the map expands over time and exposes more rare and valuable resources. I also like how the combo length is based on the resource type, so it gets more challenging to harvest more valuable items later. If you add more features later, it'd be cool to be able to collect jumpjet fuel from certain spots and use that to fly over gaps. I'd also love to see more distinct abilities/bonuses that come from each type of resource so maybe you make a bee-line for specific types before your fuel or health runs out, or collect a certain number of rare red/blue resources before your inventory is too full. Great work on this game! |
| Jan 10 20:30:52 | 7m 14s | Jack-O-Bowl | ♥ 3 | Interesting idea! I like the low-res aesthetic and darkness with other bowling areas just barely visible in the distance. Looks like the map is procedurally generated? I fell off the edge and when I respawned, all the lanes were different. I think it also generated a new map when I walked far enough away from the bowling area. Are there objectives, or is it more of a bowling physics sandbox? |
| Jan 10 20:40:56 | 10m 04s | Hi!Waste Tomato | ♥ 1 | The mood, sound, and effects here are excellent! I'm too dumb to solve some of these puzzles, but I really liked the ones that I finished :) I really like the mechanic where you're counteracting the wind with your character instead of manually pushing objects. I also really appreciated the fast-forward button so you could just start the wind whenever you were in position. Nice job on the unique art and puzzle design, too! :) |
| Jan 10 20:51:08 | 10m 12s | CCCPop & juice (Урожай Поп и сок) | ♥ 1 | Fun idea! I like the driving physics where you have to manage your speed and turn angle so you don't spin out. The juice mechanic is neat and I like how it actually sloshes around in the harvester's container. I definitely didn't spend five minutes painting a giant smiley face on the field ;) It's also really cool how each asset's paint color actually combines in the mixer and you can paint with each color individually. Great work getting this all implemented during a jam! |
| Jan 10 21:03:35 | 12m 27s | Harvest Party | ♥ 2 | Easy to understand, and enjoyable to play! I like the throwing mechanic, and how each player has their own bin and area of the map. That was a great idea to have the high value resources like eggs and chickens move around as the match progresses, so players need to compete for the same limited resources. If you add more features later, I'd love to see an over-the-shoulder camera or the ability to see an arc of where I'm going to throw the food. Great job on getting this done for LD52! :) |
| Jan 10 21:29:20 | 25m 45s | Harvester Madness | ♥ 1 | Got to the fireworks, woo! :) Awesome game and upgrade variety! I like how much strategy and replayability you got out of a restricted set of mechanics. The angle and speed selection is fun, and the upgrades are all well-balanced and enjoyable. Great ideas for the fuel can pickups and rock clearing. Eventually getting the max width harvester and the green (fusion boost?) put a big smile on my face. Great work on this one! |
| Jan 10 21:40:51 | 11m 31s | Dr Bentham | ♥ 1 | Nicely done! I gave this 5 stars for theme, graphics, audio, and mood! Really creepy and atmospheric, especially when the music fades and you just have the heartbeat monitor pinging in the background. I like this concept for the Harvest theme and it's definitely a good challenge to keep as many people alive as possible. Btw I love this bit in the description: "but between the fast decrepitude and the bugs i didn’t fixed, it’s not gonna be easy." Great job on your LD52 game! |
| Jan 10 22:12:20 | 31m 29s | Harvest Me, Harvest Me Not | ♥ 1 | Excellent writing and art! I really had fun exploring this one, and I love the adventure game take on this theme. The multiple endings are a great idea, and I really enjoyed the bell system and having choices that significantly affect the ending. This game is seriously impressive for such a short timeframe. Great work! :) |
| Jan 10 22:20:22 | 8m 02s | Les Fleurs du Mars | ♥ 2 | score4.PNG Cool game! I like the simple rules and the good, steady ramp-up of difficulty over time. The variation in growing speed was a nice way to keep things engaging, as was the curved dome shape requiring you to more carefully monitor the right and left edges of the screen. The flower sprites are great and the cutting is fun and require you to pay attention to the timing as you move around. Well done! |
| Jan 10 22:27:54 | 7m 32s | Hustle Harvest | ♥ 1 | Nicely done! I know you didn't get to implement everything you wanted, but what's here definitely shows a lot of effort. I love your StS-meets-Factorio idea and I'd really like to check out a future version if you add more to this one! |
| Jan 10 22:36:44 | 8m 50s | Heroes, Please | ♥ 3 | Cool idea, and great work on the character designs and animation! I like the concept of harvesting the best mages/fighters/bards/etc from your kingdom to protect you on your journey. I'd love to see more features added to this so it's more challenging to weed out assassins, and maybe you only have room for ten characters in your party so you need to carefully decide between who you've already selected and who else is waiting in the queue. It would also be really fun to have the rules change slightly based on the king's mood and current party, so maybe you'd need to reference the requirements every few turns and keep memorizing new details about it. Great work on getting this game finished! |
| Jan 10 22:46:50 | 10m 06s | Hayday | ♥ 2 | Fun minigame! Quite good for half a day's work, too. I like the sprites and the scythe swing feels good. Future version needs a scarecrow upgrade! :) |
| Jan 10 22:52:47 | 5m 57s | Jacques Boomer's Garden | ♥ 0 | Fun gameplay loop! I really like the ability to push enemies off the ledge and make them loop around to the top of the screen. The watering/harvesting is a fun challenge and a cool way to regain health and progress to the next level. At first I didn't understand how to move to different levels and horizontally to other platforms, but once I figured it out it was a fun way to stay clear of the enemies and water/harvest while they weren't looking. Nice job on your game! |
| Jan 10 23:04:32 | 11m 45s | Expand | ♥ 1 | A very cool design! I love the idea of this game's objectives and play area slowly expanding outward as you discover new plants, buy new plots, and unlock tools and options later in the game. I also really like how certain plots can be better or worse for specific plants or growth patterns. Nice job on this jam entry! It definitely feels fresh and unique compared to most of the games I've played so far :) |
| Jan 10 23:10:56 | 6m 24s | Harvester | ♥ 1 | Great idea! It's like that old game Spin Doctor with (on?) mushrooms! I really like your pickups that shorten/lengthen the beam, and the simple but effective one-button gameplay. My top score is 64 but looking forward to topping that soon! Nice work on the artwork and sprite animation, too; it's really well done. |
| Jan 10 23:33:06 | 22m 10s | Farmer Rabbit's Wild Ride | ♥ 1 | Fun little project! I like the attack boost and the steady difficulty curve. The low-poly 3D style all fits together well, and the ability to weave around the berry bushes and funnel enemies through there was a nice touch. Great work getting this finished! score5.PNG |
| Jan 10 23:46:01 | 12m 55s | Backyard Fruitball | ♥ 1 | Definitely a fun little game idea! I like how the apple's arc is a bit different every time so you have to adjust the catcher's movement on the fly. If you add more features, it'd be fun to have even more variation to fruit angles, so they might get hit really high in the air, or split in half and you'd have to catch both pieces. Great job on getting this finished, even though you weren't able to use the whole jam window! |
| Jan 10 23:56:52 | 10m 51s | BEE A GOOD BEE: And Fetch Me Some Pollen | ♥ 1 | Great work on your first Unity game! It ended up pretty fun, and the simple game loop fits great with the calming music and nice difficulty curve. Nice artwork and subtle use of lighting/bloom. I also really like that you put a simple texture in the background so you can get a sense of your speed and direction at all times. Do you plan to use Unity again on the next jam, or go back to Godot for a while? |
| Jan 11 00:04:57 | 8m 05s | Wheat melody | ♥ 1 | Great work on this game! It's very calming and all the elements fit together well. I like having a different song on each level, too. The animation is nice, and there are some really nice details like the crops getting more healthy as you progress, and withering when you lose. And you even had different color schemes for various times of day - nicely done, all around! |
| Jan 11 00:25:15 | 20m 18s | Hermesh | ♥ 4 | Easily one of the top three duck-soul-harvesting Metroidvanias that I've played today! :) This game is really well done, and I love the minimalist introduction and abilities that unlock one at a time as you explore. Also your art and sprite animation is so good! I just love the look of all of it: the main character, the ducks, the cats - it's all so fun to look at. I played all the way through and enjoyed every minute! score6.PNG |
| Jan 11 00:33:53 | 8m 38s | Scarecrow Attack | ♥ 1 | Pretty fun little concept here! The gameplay is clear and well implemented, and I really like the crow AI and unexpected dives they do. It definitely keeps things fun and interesting, and I survived to the ripe old age of 177 wheat. Great work on finishing the jam! :) score7.PNG |
| Jan 11 00:40:12 | 6m 19s | Carvester | ♥ 3 | Great idea! I love how different this feels, and the mechanics all work really well. Driving is fun, and the harvester is just wacky enough to feel like a challenge without being too unwieldy. The sprite work is excellent, especially having all the 8-sided sprites for the car. I really like that the levels show a good variety and aren't too hard to win. Excellent work on this one :) score8.PNG |
| Jan 11 00:53:24 | 13m 12s | Harvest Shroom | ♥ 2 | Really cool idea for a puzzle game! Memorizing the correct mushroom combinations as you go through each level is fun, and it quickly becomes tricky. The art and animation is so good. Music, too! You guys should be proud of all you accomplished in one weekend! |
| Jan 11 01:07:05 | 13m 41s | 7 days to harvest | ♥ 4 | I had a lot of fun playing this one! Very nicely done, and the overall level of polish is great. The drone pickup effect is fun to watch, and the drawing system works great. As you start adding in tougher mechanics like extra rocks and lots of human obstacles, the difficulty spikes quickly but it's definitely a good challenge. Great work on this game! |
| Jan 11 01:22:50 | 15m 45s | Adorable Armageddon | ♥ 1 | Definitely a very cute game with a great mix of music, art, and sound effects! Would love to see you expand this after the jam and turn it into a real game. I think the plush animals exploding into stuffing and cute upgrades could make for a really relaxing and cute tower defense game that no one's really done before. I also really like that ability to collect upgrades directly from enemies and slot them into the tower primary/secondary slots, kind of like an RPG character gear system. I'm not sure if that's been done before in other TD games, but it's the first time I've seen it and it's smart! |
| Jan 11 02:08:24 | 45m 34s | Organigrow | ♥ 1 | Cool idea! I like the mixture mechanics for each tool and the need to explore and find seeds before you can plant crops. I don't think I've seen many farming games with platforming mechanics, so this definitely feels fresh and like it has potential for more features later! Great work on everything you implemented here :) |
| Jan 11 02:19:19 | 10m 55s | Veggies slayer | ♥ 4 | Fantastic art and animation! This game's oozing with style and I'd love to see a later version with really atmospheric music and sound effects. The characters are really neat, and I think the combat system has potential if it's fleshed out a bit and if there's a tutorial in a future version. Great work on getting so much done in a weekend - wow! |
| Jan 11 02:40:14 | 20m 55s | Hidden Tales | ♥ 1 | Wow! After playing through about sixty LD52 games so far, this is easily one of my top 3. Amazing art, story, unique mechanics, and design! Beautiful music and pacing here, as well. I would really love to see this turned into a full game, even if it's only a few hours long. Wonderfully crafted from start to finish! |
| Jan 11 02:49:40 | 9m 26s | Farm to Table: Wizard Edition | ♥ 0 | Cool concept and gameplay loop! The tutorial definitely helps a lot. I really like the art, characters, voices, and music. My reflexes aren't quick enough to get very far, but I love the idea and I'd like to see more of this one if you expand it later. Great work! :) |
| Jan 11 02:59:34 | 9m 54s | Harvestris | ♥ 1 | This is a cool combination of game mechanics! Feels a bit like solving a Rubik's Cube where every move changes everything around you, and you need to plan a few moves in advance. I also really like the sprites changing to reflect the ratio of sun/water/soil that tile has. You made a great choice to just automatically drop the player back into the next season without a big "game over" screen or anything; that makes it feel more welcoming and urges you to try "just one more round!" |
| Jan 11 03:16:41 | 17m 07s | Haymaker | ♥ 2 | Wow, I love this one! Your control scheme works really well, and the grid is chunky enough that it doesn't feel too overwhelming. I also really like your design choice to allow the player to place blocks partially outside the grid. Great overall presentation and audio design, too. This is a great idea for larger puzzle game, and I'd love to see what you do with it after the jam! |
| Jan 11 03:25:55 | 9m 14s | Wheater of the Colossus | ♥ 1 | Fun idea! I love SotC and it's tricky implement a good climbing system in one weekend, but you did a nice job! I like the idea that you need to harvest food in order to have enough stamina to climb all the way up. Pretty good approximation of the colossus weak points, too. All in all, this is an impressive amount of work for a short jam! |
| Jan 11 03:42:32 | 16m 37s | Speed Farmer | ♥ 1 | Nice work on this one! Lots of small features that add up to a fun experience. The minigames for gathering water and fertilizer were cool, and having lots of secrets and unique shopkeepers around the world was a great way to encourage exploration and curiosity. I also love the artwork and character sprites. You even had some nice quality-of-life features like fading the trees out when the player walks behind them. The planting/growing mechanics are plenty detailed for a jam, but I'd love to see you keep working on this and add even more types of plants, new ways to sell your harvest (maybe at a market or your own store), and maybe find rare seeds or buy your own farm/land later! score9.PNG |
| Jan 11 04:00:43 | 18m 11s | Barvest: The Iconic Bug Harvest of 2005 | ♥ 2 | This was an excellent experience from start to finish! Great N64 vibes, intuitive controls, fun graphics, and lots of small details and extra polish make it shine. I love the little things like flags made of spiderwebs, the spider's arms above them as they fall, and the spider eyes on the coin. It's all just very well designed and amazing for such a short project! |
| Jan 11 04:47:26 | 46m 43s | lanterns & mooncakes | ♥ 1 | Great music and art, and a fun little platformer story to play through! I really liked unlocking the double jump part way through the game. The variety of different lanterns was neat, and I liked having stable platforms often to rest on. Your placement of checkpoints was really nicely designed, too. Excellent work on finishing your game! :) |
| Jan 11 05:12:17 | 24m 51s | Fox Puppies Want Food For The Winter | ♥ 1 | Beautiful art! The isometric camera angle, bright graphics, nice music, and animation all works together really nicely. I really like being able to see your inventory (including when it's full) at all times. I love the little details like the baby foxes peeking out when you get close to home. Any plans to expand on this game after the jam? |
| Jan 11 05:20:53 | 8m 36s | Flavors of Victory | ♥ 5 | Excellent work on the art and music! The gameplay is solid and I really like the strategy of choosing the best ingredients but trying to have enough left over for the next round. There are a lot of cooking games out there, but yours feels unique with the chef-vs-chef competition and rock-paper-scissors rules. I also like how satisfying it feels to just grab food with the mouse and throw it in the pot. Very simple and intuitive. Great job on all of it! |
| Jan 11 05:33:04 | 12m 11s | Grub Grab | ♥ 0 | Cool idea here you've got here! One of the better squad-based vegetable pickers I've played today ;) I like the parallax layers and controlling two characters at a time with very different movement mechanics. It's pretty challenging to get in the correct position when the veggies drop into the foreground, but I can imagine some cool gameplay coming out of a post-jam version if you keep adding to it. Maybe something like being able to pass items/food back and forth between all three characters of your group, or maybe at the end of the day you need to set up camp to cook your food, and one person can be cooking for the group while the others do various tasks or keep watch for raiders/wolves in the distance. Great work on finishing your game and coming up with a unique idea! |
| Jan 11 05:40:34 | 7m 30s | PROTECT THE HARVEST | ♥ 1 | Fun game! Out of quite a few LD games, this is actually the only FPS I've played so far. Pretty impressive for your first 3D game, too. I love the "(badgers?)" bit in your description, haha. I like how the level is small enough that you can keep an eye on everything, but the hay bales are large enough that you need to move around frequently to check for badgers sneaking toward you. Very enjoyable to play - nice work! score11.PNG |
| Jan 11 05:49:33 | 8m 59s | Soul Harvest | ♥ 1 | Fun idea, and a good mixture of mechanics here! I like when things ramp up and you're defending the rocket from laser worms and deciding whether to use your last bit of fuel to power your own laser gun or pour it into your ship. You've created a really nice variety of enemies in one weekend, and the sprite art and animation is nice. Great job finishing your game! |
| Jan 11 06:00:49 | 11m 16s | Initial Harvester | ♥ 1 | Ooh, I like this one! It's hard to explain why it's so satisfying, but the controls, rotation, and harvesting collision are just really nicely done. I like that the rocks do a bit of damage but don't end your run immediately. Nice job on the little details, too, like the harvesting sound effect, tire tracks, and the wheat particles shooting out the back. Great work on your game! score12.PNG |
| Jan 11 06:12:33 | 11m 44s | Vegan Robot Takeaway | ♥ 1 | Cool ideas here! I like the RTS-like controls where you need to select the bot and order it around. It might be fun in a future version to have multiple chefs you can assign to different tasks, or drag a box around them to select everyone and have them finish one task more quickly. I really like how you made the plants grow smoothly over time so you can tell exactly when they'll be ready to cook. It was also a smart choice to make the player buy individual ingredients, so they need to plan out their menu in advance and make sure they have enough of each item on hand for incoming orders. If you happen to add more features later, I'd love to see a second or third prep station where you could be cooking multiple dishes at the same time (especially when you have 2-3 orders pending and nowhere to cook for a while). Great job on your finished game! |
| Jan 11 06:57:01 | 44m 28s | Combine Harv-racer | ♥ 1 | Excellent music (Blast Corps vibes!) and great little details all over this one. I love how the cows slowly start encroaching on the track as you keep racing, and the spin-out is a nice little homage to Mario Kart. I like how you can even see the wheat regrowing in real time, frame by frame. Great work all around! :) |
| Jan 11 07:17:11 | 20m 10s | Olive Harvest | ♥ 1 | Such a zany, fun idea for a game! I love the really cute, goofy characters and animations you packed into this game. Everything is just so satisfying: the olive shaking, the wheelbarrow gathering, stomping olives in the press, and getting dragged away in the back of the truck by accident! The kiwi carrying an extra jar of olive oil on his beak is a great touch. Even small details like the challenge of fitting the wheelbarrow through a tight space is fun and interesting. I adore this game's art and would definitely love to see more of it. Very well done! |
| Jan 11 07:25:57 | 8m 46s | Plant Harvester | ♥ 1 | The cauliflower got me too, @slush! Fun little idea for a game, all in all! I like how the harvester can't turn very fast but you can still cover all angles with the turret. The upgrades are pretty fun, and seeing your level up gauge right on the back of the harvester is a nice touch. Lots of great pixel art here, and an impressive number of different enemies for a jam. Well done! :) |
| Jan 11 07:33:58 | 8m 01s | Branch Out | ♥ 0 | Very cool idea! I love the ability to see the roots growing in real time and change the angle just slightly so they end up in the perfect spot. The different reactions to water and leaves is really cool, too. Made me think of old school Missile Command a bit, except you get to be both the barrage and the defense! :) |
| Jan 11 07:50:56 | 16m 58s | Harvy Tile | ♥ 1 | Relaxing and very fun! I love how low-stress this game is. You can just sit back and enjoy the art and animated critters without worrying about getting stuck on a really difficult puzzle. I could legitimately see this selling pretty well on Steam if you polished the graphics and expanded the gameplay mechanics slightly. Reminds me of the best part of Islanders and Dorfromantik. Definitely keep working on this after the jam if you're enjoying it! |
| Jan 11 08:00:14 | 9m 18s | Petra Rabbit's Carrot Chase | ♥ 1 | Fun little stealth/puzzle game! I love the characters feeling like wooden cutouts - reminds me of the Lara Croft GO and Hitman GO games. The extra, optional challenge of getting all the carrots on each level is a great idea. I really like being able to rotate the world at any time to plan your next move and get a better look at enemy patrols. Great work on ending up with such a polished jam game! |
| Jan 11 08:13:04 | 12m 50s | Harvest Dune | ♥ 2 | Very fun! I like how all of the abilities can be used multiple times and work well in tandem. Scouting is fun and a good way to keep the player engaged while crawling through the desert. Strategically deciding whether to set up some turrets before mining is an interesting option. The ending is very fun and tense, and left me wanting more! :) |
| Jan 11 19:49:28 | 11h 36m | Rot Waits for No One | ♥ 2 | Very enjoyable! I love the music, art, characters, and hectic gameplay. The interface layout looks nice and is pretty intuitive overall. I really like that your shop has an overall rating that is affected by your daily performance, so you can make up for a bad day by doing better in the future. Good variety of veggies to sell, and that was a great design choice to only have 8-12 growing slots so the player really has to prioritize how many of each item to grow, and exactly when to plant certain things. I also like how you can set up as many delivery boxes as you want, and sort of pre-plan some deliveries with extra food you've grown earlier. Great work on this game, you guys! |
| Jan 11 20:06:12 | 16m 44s | Bloopy | ♥ 2 | Cool pixel art and lighting! You guys really put a lot of work into the sprites and animations. The cheat sheet was really helpful too, since the in-game time limit was relatively short and didn't allow much time to explore on your own. The harvesting mechanic was interesting, with each robot requiring different items and the player slowly learning which bot needs certain things and which will give you the appropriate tech to repair your ship. I could definitely see this one being interesting if you keep expanding on it after the jam; maybe you discover and repair more machinery around the factory over time, find better ways to automate harvesting, add more bots to your crew, and create tools and machines that require various amounts of batteries to stay powered. Nice job finishing your game! |
| Jan 11 20:51:51 | 45m 39s | Cereales Trading Simulator 2023 | ♥ 1 | Wow, very cool idea! This is the only harvest trading game I've seen this jam, and it's really well-executed. The tutorial was phenomenal, letting the player have some freedom but also guiding them toward understanding all the relatively complex systems. I like how you restricted it to three resource types but still have a lot of interesting choices between contract timeframes and supply/demand curves. Great work all around! |
| Jan 11 20:57:29 | 5m 38s | Soul Property: Who's Life is it Anyway? | ♥ 3 | Finally, a game "where everything's made up and the points don't matter!" :) |
| Jan 11 21:12:05 | 14m 36s | Harvest Bowl | ♥ 1 | Cool game idea! I got some great Sonic speed vibes from level 3 and 4. I really like being able to control the fox after you launch, and the graphics and tail animation are a great touch. I like how you don't necessarily need to go full speed all the time, but you have to go fast enough to make it over some specific ramps and jumps. Great work on your game! |
| Jan 11 21:32:27 | 20m 22s | Buzzy Business | ♥ 1 | Excellently crafted! I love the amount of detail and polish you put into this. So many great little things like figuring out how to kill the frogs, moving more slowly as you get full, deciding between flying high/low around certain areas, and humans becoming more aware as you irritate them more over time. I also really like the different game over scenes, depending on how you died. It's fun being able to strategize about which human to go after first, so you can save the more exposed ones for last when you're more vulnerable. Just a lot of really smart design decisions here, and a very impressive jam entry all around. I've played about 70-80 entries so far, and there are a lot of great games, but this one is the only one that's earned 5 stars across the board. Well earned! |
| Jan 11 21:51:07 | 18m 40s | Tough Luck Mr. Harvard | ♥ 1 | Cool, I had fun playing this one! The lightning-catching mechanic reminded me of Spiritfarer a bit, which is great! The upgrade/shop system is really neat, and it was fun to be able to afford a new upgrade almost every level. I like the progression of being buffeted by the wind on the kite at first, and then eventually having much more control with the jetpack. The weapon upgrades are pretty solid, too. I really enjoyed being able to time your movement so that the lightning itself would pick off a few enemies at a time. Nice work on a very solid jam entry! :) |
| Jan 11 22:01:35 | 10m 28s | foodie farmer | ♥ 1 | Fun game! I love your sprites and the cooking menu for making so many different dishes with just a few components. The hunting is satisfying, and collecting plants while you're searching for critters is a great way to keep the player engaged. Nice job on finishing your jam game! Here's my best score so far on Hard Mode: score13.PNG |
| Jan 11 22:15:30 | 13m 55s | Raven Harvest | ♥ 1 | Fun game you ended up with, especially for only a few hours' work! The crow clicking system is cool and keeps the player engaged, and as @cutesquirrel mentioned it's really nice that you don't need to water/tend each plant in the same order or timeline. The progression of sprites is really neat too. I'm looking forward to seeing what you add in the next version! score14.PNG |
| Jan 11 22:22:20 | 6m 50s | Harbinger's Harvest | ♥ 0 | Cool music and gameplay, and you even had a second music track for the game over menu! The shooting is pretty fun, and you've got a nice variety of weapons here. Good variety of enemy sprites, too. If you add more features later, it'd be cool to have enemies only fire when they're on-screen, and differentiate the enemy attack patterns and movement styles even more. Lots of great work here for a short jam, wow! score15.PNG |
| Jan 11 22:55:45 | 33m 25s | Harvest Pen | ♥ 1 | I like this idea! The different pen colors having different physical properties like roll/bounce/stick is a cool concept. I also like being able to pick fruit one at a time, so you can even get them to push each other to block each other from certain paths. Definitely keep us updated if you add more features after the jam! |
| Jan 11 23:15:13 | 19m 28s | Feast of Gévaudan | ♥ 2 | Fun idea! I like the sort of fast-paced stealth you've designed here. Feels a bit like Assassin's Creed when you're tracking a target through the crowd and waiting until they move away from the guards. The animations are cool, too - especially have a separate run animation for every direction! I like how the character talks to themself to give the player hints and reminders about what to do. Great work recording a good variety of NPC voice lines, too. The pounce mechanic works well and is just powerful enough to take down a small group at a time, which is a fun challenge. Lots of work went into this one for a short jam - nice job! |
| Jan 11 23:27:39 | 12m 26s | River of Souls | ♥ 1 | Nice work, you guys! This one has a really nice mixture of art, gameplay, and audio design. I like the fact that you need to manage your vertical position or the recoil will knock you off the platform. The pixel art is excellent, and the dreamlike flowing water and cloud effect is excellent. The bridge destruction is a great idea and ratchets up the difficulty quickly if you miss a few bits of debris. I also like how sections of the bridge can be slightly damaged by small items, or destroyed completely by larger debris. The left/right mouse shoot/absorb mechanic is really intuitive and fun, too. Great work on your game! score16.PNG |
| Jan 11 23:49:33 | 21m 54s | Bloody Roots | ♥ 1 | Enjoyed this one! You managed to add a lot of cool stacking upgrades in one jam. The music is cool, the models/animations are fun, and the shooting and spawning is really well balanced. I like the expanding map over time, boss fights, and the challenge of running back into the fray to grab loot. I also love when you reach the point that the entire field is surrounded by bouncing beets - reminds me of a Paper Mario boss fight :) Great work on this game! score17.PNG |
| Jan 11 23:59:38 | 10m 05s | Chronos: Harvest Time | ♥ 1 | Cool idea and a fun melee combat system! The wind-up on the player and enemy attack animations is satisfying and really helps you dodge effectively. The giant scythe upgrade is fun. I like the increasing difficulty and carrot-shooting bosses later on. I thought the bonus heart system was really well done, too, and all the various mechanics just fit together nicely. Great job on your jam game! score18.PNG |
| Jan 12 00:21:08 | 21m 30s | Harester | ♥ 1 | Great mini-stealth game idea! I love the custom-made sound effects and the great animations like patrolling dogs and rustling bushes. The hole in the fence covered by bushes was fun nod to some stealth classics. Being able to hide in cover is great, too. The second-chance mechanic where you can get "caught" and then hide again before the farmer arrives is really smart. This is just very well executed and enjoyable the whole time! score19.PNG |
| Jan 12 00:38:43 | 17m 35s | Our Hill of Stars | ♥ 3 | Very fun and good puzzle difficulty curve! The little details are really nice, like different sound effects for each arrow change, the slowly grazing sheep, and the idling harvester sound in the background. The pixel art is really nice, and the tile flip animation too. Great job on all the puzzles and polish in such a short window! |
| Jan 12 00:57:08 | 18m 25s | Farm Patronum! | ♥ 1 | Very fun and high energy music/sounds/vfx! I love the screen shake and constantly-firing spray bottle. The bug particles are fun and the pixel art is all nicely done. All the little details like enemy flashes, the character shaking when they get hit, and the gently-swaying crops are really nice. Great work on your game! score20.PNG |
| Jan 12 01:15:43 | 18m 35s | Seed Rampage | ♥ 2 | Very simple and fun little shooter! I like the idea of collecting seeds and growing new weapons/ammo before the next (chicken? :) horde arrives. The sound and music is great, and the low-poly art is well done. It's cool how you can strategically plant crops in certain fields to draw enemy aggro away from your other areas. Adding more fields to the world as each wave progresses is good system. Great job finishing all this for the jam! score21.PNG |
| Jan 12 01:27:53 | 12m 10s | H.A.R. VEST | ♥ 3 | Looks like a lot of work went into this one - nice job, guys! The teleport mechanic lends itself well to some unexpected puzzle solutions, and the 3D environments and puzzles are well done for such a short timeframe. The music and sounds are effective, too. I liked being able to solve puzzles in different ways, like being able to teleport past the three laser beams, or jump up and disable the generator from a distance. Impressed that you finished all these features in a weekend! |
| Jan 12 01:36:09 | 8m 16s | CardVest | ♥ 1 | Wow, very cool card game! This one is super chill and has great music and ambient forest/bird sounds that help set the tone right away. Even if I wasn't able to survive long, the serene soundscape and card art was really pleasant to experience. I like being able to buy from such a huge assortment of cards after every turn. Great idea to have the unique sound effects when every card is played, too! |
| Jan 12 01:41:52 | 5m 43s | Open Seasoning | ♥ 2 | A simple, fun, and hectic MP game! :) I love the sprite art and animation. What engine and MP tools did you use? |
| Jan 12 01:52:59 | 11m 07s | Timeo Messorem | ♥ 0 | Really unique idea here! The targeted combat reminds me a bit of old school Fallout 1 and 2. I think this could be expanded into a really fun game if you eventually add more enemy types, and maybe even some robots or something that has other types of limbs/tails/wings that can be grafted onto your own body. My game seemed to crash when I died, but I didn't mind reloading the page and playing through a few more times. The base game is complex enough that it was great you were able to finish it in one weekend, and then the art and environment/character animation in addition to that is impressive! Nice work on this :) |
| Jan 12 02:11:08 | 18m 09s | Midday Garden | ♥ 1 | Wow, this is incredibly polished and has a beautiful minimalist art style! Love the mashup of Vampire Survivors and just a dash of Plants vs Zombies. The variety of upgrades is really fun, and the sound design is super chill and fun to listen to. I really like that the waves are time based, so even if you run out of ammo you can survive. The weapons are all pretty fun to use, and I like that you can spec one particular type without needing to have everything active. Excellent game idea and implementation! score22.PNG |
| Jan 12 02:41:30 | 30m 22s | Hungry Hungry Horde | ♥ 1 | Cool game idea! This is the only RTS I've played so far, out of quite a few entries. I like that you can get brains by either digging or fighting, so you can adjust your strategy depending on the horde's health at the time. The takeover mechanic is pretty fun, too, especially when you've got a big horde and you have to be careful to not do too much damage. The cloud/shade system is fun too, and something I haven't seen in other zombie games. Also, I didn't even notice the melee weapons until @knatterton mentioned it above, but that's a great idea! |
| Jan 12 03:29:21 | 47m 51s | Lunaculture | ♥ 1 | Wow, this is very impressive for a weekend jam. Nice job, you guys! All the models and animations are well done, and I really like the gradually-growing plants so you can tell exactly when they'll be ready to harvest. The resource extractors are a neat addition. I initially missed that the Building Blueprint requires 100 resources rather than 100 credits, but that makes sense now. The progression to better food sources over time is fun, and in a future version it would be cool to see more reasons to keep growing all types of food, rather than just the newest one that sells for a bit more. For example, maybe the colony could request a certain amount of corn, tomatoes, potatoes, etc in the next week's shipment. Very nice work on completing all these features so quickly! It's a lot of fun :) |
| Jan 12 03:43:41 | 14m 20s | You Got Served! | ♥ 2 | Neat idea! Cool graphics that contrast the muted foreground silhouette. Saving the townspeople from the smaller ships' tractor beams is fun. It's also really satisfying to bring down the motherships and see them burning in the background for the rest of the game. The player ship's design is cool. I also really like the stages of damage that each ship has, where they spew more and more flames until they finally explode and come crashing down. Great job on your game! |
| Jan 12 04:05:02 | 21m 21s | Corn Horror Harvest | ♥ 1 | Lots of cool polish on this one! The different music tracks are great, the combat is fun, and the RPG upgrade system makes it exciting to return to base after each level. The pixel art is really nice. It has a really good variety of enemies and bosses, and they're balanced well. The small touches are fantastic also, like the short cutscene of the wounded player running back to town. Nice difficulty curve and final boss fight, too! score23.PNG |
| Jan 12 04:29:42 | 24m 40s | Astral Aberration | ♥ 1 | Whoa, this is a very cool jam entry! I love the zero gravity controls, and the player BONKing off the side of a ship or asteroid literally made me laugh out loud when I first saw it - that's such a great sound effect for it :) Having the gameplay alternate between mining, unlocking rooms of your ship, and raiding enemy vessels was really cool and well done. It's really fun to disable enemy cameras and prevent the local crew from responding. Also cool to be able to see the passing stars as you walk around the enemy ship. This is just a really impressive scope for just a weekend jam, and you did very well. Nice job! |
| Jan 12 04:43:31 | 13m 49s | Late Harvest | ♥ 1 | Cool artwork! I love the hand-painted look and the character's scissor animation. The enemies are pretty tricky to avoid, but the ability to teleport to the other side of the map definitely helps. That's impressive that you finished the game in just a couple hours. Congrats on finishing! |
| Jan 12 06:18:46 | 1h 35m | Grim Harvest | ♥ 1 | Cool idea! I'm actually surprised I didn't see a few more games about graverobbing, but you really nailed the concept here. The character animation is fluid and the digging is tense and fun. The random item descriptions are a neat touch. The stealth is pretty fun, and I like how you can escape even after getting spotted. It also seems like you did a great job of preventing the enemies from boxing you in, so the difficulty always feels challenging but never unfair. Was I just lucky, or does the AI actually avoid closing the player off in a dead end? Great work on your game! |
| Jan 12 07:40:10 | 1h 21m | The Gatherers | ♥ 1 | I love this one! I've played over 90 games from the jam so far, and this one's easily in my top five. Your audio design is fantastic, and the gameplay is intuitive and engaging. I really enjoy the relaxing pace and freedom to poke and prod at the mechanics until you figure out the next step. The in-game help menu was super useful too, and a very nice bit of polish. Great work on this gem, and please do consider making a full version too! |
| Jan 12 07:51:54 | 11m 44s | BloodMage | ♥ 1 | I had fun with this one! The combat is pretty enjoyable and feels like kiting mobs around in an MMO while your buddies whittle down their health. I like that your vassals seem to have a lot of health and can deal some great damage too. The choice between vassal/HP/MP keeps things interesting since these ratios change after every battle. I ran out of MP at the very end and couldn't recruit the boss, so that might be a cool mechanic if you do an expanded version, where you're always trying to maintain enough HP/MP to use for other tasks and opportunities that may come up between fights. Nice job on the game! score24.PNG |
| Jan 12 08:02:47 | 10m 53s | Harvey D. Bones | ♥ 1 | I love the wild and crazy design in this one! :) You're the grim reaper on a skateboard, chasing a bunch of scooter-riding cats through the Win95 Maze Screensaver, Pac-Man style! All while running for your life from Cthulhu, of course. :) Cool 3D level with 2D sprites, and the lighting is nice too. I like how the levels slowly expand, but allow you to get used to the mechanics in a smaller space first. The character animations are fun, and the cat AI is enjoyable without being too evasive and difficult. Nice work getting everything implemented cleanly and finishing the jam! |
| Jan 12 08:13:24 | 10m 37s | Flee the Farmland | ♥ 3 | You've got a very cool little game here! I really like learning a new movement system for each critter, and having them all experience the same looming threat in different ways. The mouse level is adorable and I think you could probably make an entire game out of just building upon that mechanic. I really liked the bird swoop ability too. If you add more features to the game later, it might be fun to play a low-stress first chapter of each animal's life, so you can get used to their movement mechanics, abilities, and nuances before ending up at the dangerous farm near the end of the game. Great work on this one - it's such a smart idea! |
| Jan 12 20:26:11 | 12h 12m | We Harvest as One | ♥ 1 | Very challenging puzzles, and an excellent presentation! The music and art work well together. I like how you have the color-coded UI for each side of the level. I'm still working on solving the puzzle that @yx0884 posted above, but it's a great one so far. Nice job designing all these puzzles in one weekend! :) |
| Jan 12 20:59:29 | 33m 18s | Body Harvesters | ♥ 1 | I love this game! You've designed a very cool mixture of overlapping mechanics here, and they all work really well together. Using the building lighting to indicate good/danger/shielded status was great. All three defenses were fun to build and effective in different ways. I really liked being able to jetpack up into the night sky and pick off UFOs before they got to ground level. The choice to have a wide map so you can't quite see everything works really well and keeps the player moving and paying attention at all times. The missile launchers that fire straight up before they start seeking is a really cool visual. Having different UFO types is great, and their animations are nicely done. Being able to upgrade cities to expand your population is really smart, and I think that'd be fun to lean into even more if you decide to expand the game later. Managing your HP, citizens, and cash all simultaneously is a lot of fun. So many good mechanics in one jam game - very impressively done! ss1.PNG score25.PNG |
| Jan 12 21:50:03 | 50m 34s | Dark Harvest | ♥ 1 | Great little game here! The mood is fantastic and the light/shadows/sounds lend to the tension so well. The monster AI is good, and I like that they don't move too quickly as long as you watch your back and don't get boxed in. The different ore types being worth different amounts was a nice touch, and I was always excited when I'd spot a green/purple glint in the distance. My current high score is 90, but I'm hoping to top 100 soon! :D score27.PNG |
| Jan 12 22:59:24 | 1h 09m | Euro Farm 2 | ♥ 1 | Fun game! The graphics are nice and it's enjoyable to steadily grow your farm and get the recurring cash from wool, milk, veggies, etc. I also like how the buildings themselves generate revenue over time. The ability to plant batches of 16 crops at a time is a great convenience feature. Do you have any plans to add more to this one after the jam? I'd enjoy playing more of it as you build on the mechanics and add some audio, juice, and polish. Nice work! score28.PNG |
| Jan 12 23:22:11 | 22m 47s | Straight Line Farming | ♥ 3 | Excellent game idea! I really enjoyed this one, especially on my 2nd-3rd run when I understood the strategy a bit more. The ability to plant partial rows for less cost was nice. I really like how complex it gets when you have tougher orders, and you're trying to decide whether to sacrifice a few extra crops this turn to make future planting easier. Lots of excellent design decisions in this one, and the pixel art, music, and sound effects are just the cherry on top! High score: Day 46 score29.PNG |
| Jan 12 23:29:03 | 6m 52s | Heile Welt | ♥ 1 | Cool game! Like a mini-Harvest Moon that you can enjoy in just a few minutes. The sprites and animation are nicely done, and I like the simple but effective sound effects and scoring system. I also like how intuitive everything is with just WASD/click. Great work on finishing the jam! |
| Jan 13 00:21:50 | 52m 47s | Troll-mart | ♥ 6 | Such a fun and unique platformer! The sound effects and music were spot-on, and the art/animation are excellent. I really enjoyed being able to traverse the levels in several different ways, and even using more tricky grappling/swinging techniques to climb faster as you become familiar with the level. The limited inventory also really meshes well with the different climbing paths, encouraging you to try different methods each time. You managed to capture some of the fun of SotC, while also expanding on some ideas and giving your game its own identity. Great job, you guys! |
| Jan 13 00:38:49 | 16m 59s | Mustered | ♥ 1 | This is a very cool little card game, and quite impressive for a jam! The music and sound effects are nice, and the voxel models look great. The animated humans and critters moving passively around the landscape is great. Cool idea to have the standard/better/premium decks that you can draw from as you find/mine rarer resources on the map. At some points, I sort of felt like I was playing an RTS and uncovering fog of war as the game progressed. Would love to see more of this one if you decide to expand it more and add new cards. Great work! score30.PNG |
| Jan 13 01:39:43 | 1h 00m | Martian Mind Hunter | ♥ 2 | Just got to the end! That's a fun little RTS idea, and the stealth mechanics are a cool way to modify the normal RTS build/collect/wait formula. The abilities gained over time are a cool idea, and kind of remind me of the hero abilities in Warcraft 3 or something. Great work on adding so many cool features in a short jam! :) score32.PNG |
| Jan 13 01:50:47 | 11m 04s | Y-COM: FIELD Defense | ♥ 2 | Simple, fun game! Definitely makes me want to try "just one more round" :) Nice work on the scoreboard too. The sound and music works really well, and the graphics/lighting are good. I like having to decide whether to hit a UFO for points and slow my momentum a bit, or swerve around the UFO to keep my speed up and continue the combo chain. Nice work on a very enjoyable jam game! score33.PNG |
| Jan 13 02:05:23 | 14m 36s | Ohio Simulator | ♥ 1 | Nice job on your game! The sprites and animation are good, and the explosion and scanline effects are well done too. The shooting and spread pattern are cool, and I like being able to plant crops in a pinch to draw the enemy aggro away from myself for a bit. It's nice how the player's HP is easy to see in the sprite tint. Being able to hit multiple enemies with a single blast is pretty fun, and definitely requires some skill to aim when things start getting hectic later. Great work finishing the jam! :) |
| Jan 13 02:34:59 | 29m 36s | Herogatchi | ♥ 2 | I love this idea! That's really cool to be adventuring in 3D and then tend to your Herogatchi occasionally and harvest their stats as you go. This could really make for a fun full-length RPG! Are you planning to expand this game after the jam? I think it definitely has some potential. |
| Jan 13 03:11:37 | 36m 38s | The Gleaning Samurai | ♥ 3 | Enjoyable little farming/shooter hybrid! The upgrades are fun and substantial, the action feels polished, and you've got a good variety of enemies and bosses. The tile system that can be normal/fertilized/weeds is a cool, and it's fun to manage in the heat of battle. Day 67 and about 10,000 weeds destroyed! :) score34.PNG |
| Jan 13 03:21:26 | 9m 49s | A Grain for Grim | ♥ 0 | Definitely a good foundation here for more features after the jam! The steady development of new shops, random encounters, and dangers to ward off is a good idea and gives you something to investigate and explore while you're waiting on crop growth. I like being able to switch between scythe/water whenever you need them. The double meaning of "harvest" here is cool - both the grim reaper harvesting your earnings occasionally, and your player harvesting their own crops. Nice job getting all of this implemented in a short jam! :) |
| Jan 13 03:32:46 | 11m 20s | Harvest of Life | ♥ 1 | My character got high at a club, failed out of school, botched his job interview, went to prison, died after insulting his cellmate, and then became a zombie. Looking forward to chapter 2! :) Very cool art style! That's impressive that you got all the sketches, animations, writing, and transitions done in one jam weekend! There's a good amount of player choice here, and it's cool to see that you even added two different endings. Nice work on your game! score35.PNG |
| Jan 13 03:37:57 | 5m 11s | Root Boy with Legs | ♥ 2 | The ending music is rad! Really fun style and animation. I love the zany interactions with the duck and the rocks. The whole scene reminds me of Star Road in Mario RPG. Nice work on finishing the jam! |
| Jan 13 03:58:19 | 20m 22s | Protect Your Farm | ♥ 1 | Fun game idea! I really like your mix of tower defense and farming here. I think you could expand this game after the jam and really have a fun game loop with a sizeable research tree and different types of enemies and turrets. It'd be fun to have a way to funnel enemies through certain areas by building walls or moats. Great job on getting this done for the jam! :) |
| Jan 13 04:03:56 | 5m 37s | HarvestCrisis | ♥ 1 | Very fun game! The dash is really satisfying and the upgrades feel substantial and really useful. I love bursting straight upward out of the pile and hitting a few objects in the sky before plunging back down and scoring a bunch more points :) Great work on this! |
| Jan 13 04:13:23 | 9m 27s | Fields of Fire | ♥ 1 | Nice art style and a fun little tower def game! I like have the two currencies so you can upgrade/build turrets with one while increasing your farm production stats with the other. If you add more features later, you definitely need a pumpkin cannon :) |
| Jan 13 04:35:55 | 22m 32s | Harvesting the Dark Souls | ♥ 1 | A neat little mini-roguelite! I like the give-and-take perk selection after each wave. Some of those are pretty brutal, but they really force you to specialize in a certain playstyle, which is a plus. The upgrades that allow you to attack further, throw, and deal damage with the handle are pretty cool. I like the fact that you fully heal after a wave, so you can dive into the crowd at the last second and retrieve some extra souls. The persistent stats are nice too, and serve as a good balance for the negative perks you may have picked up during the last round. Cool ideas here, and a solid jam entry! |
| Jan 13 04:59:37 | 23m 42s | Catchy | ♥ 1 | It's amazing how polished and atmospheric this feels, even without audio yet! Quite an impressive feat for a weekend jam. The subtle rain and fog effects are really nice, and the quest system is a great way to encourage exploration in every direction. The sail rotation system works well and urges you to occasionally change your plan on-the-fly and explore a new area on a whim (just see where the wind takes you!). The automatic speed upgrades over time is nice too, and gives a good incentive to keep fishing just for fun, even after a given quest is completed. Very nice work on this one! |
| Jan 13 05:09:54 | 10m 17s | Farm Island | ♥ 1 | Fun little harvester game with a nice leaderboard! I like that the driving takes some skill and precision, and you get a bit faster and smarter with your run each time. I can't seem to crack about 20th place on the leaderboard, but I'm impressed by those top scores! |
| Jan 13 05:26:39 | 16m 45s | Beware The Wheatshifter | ♥ 1 | Such a cool art style :) I really like the sprites for the keys, lives, and Wheatshifter. Great work on this one! |
| Jan 13 05:34:44 | 8m 05s | Radiance | ♥ 1 | Beautiful style, and the vibe of the sfx and music are so cool! The glowing gas trails rising from the star's surface are really well done. This is a very cool concept for a clicker/idle game, and I'd love to see more if you decide to expand it after the jam. Great work on a very unique entry! |
| Jan 13 05:43:08 | 8m 24s | Monkey Oolong Harvest Bop | ♥ 2 | This is a beautiful jam entry! The art and design is adorable, with great music and sfx to match. The gameplay is extremely solid and you can quickly and intuitively get the hang of things. Put simply: this game is just a joy to explore! |
| Jan 13 06:01:34 | 18m 26s | abundance | ♥ 1 | Such a cool little adventure game! Very impressive for a weekend jam. The lighting and interactivity with the vines is fantastic. The hidden secrets all over the place really encourages exploration and taking a close look at your surroundings. The opening credits at the beginning are such a nice touch, too. Reminds me of a Kojima game intro. I really like having the hint text permanently displayed outside the playable area, too. Great idea having multiple save points around the more difficult energy beam areas, and the flickering "Warning" holograms posted periodically. A lot of these things are small details, but they add up to a really solid, polished game. Great work all around! |
| Jan 13 06:07:57 | 6m 23s | Red Harvester | ♥ 1 | Neat game! The graphics are clean and the driving is a good challenge. I like keeping an eye on the gauges so you can decide what to pick up next in your limited inventory. The music and sound effects are nice. It's handy having multiple drop-off points, too. The pesky space-tornado is always out to get me! :) |
| Jan 13 06:29:05 | 21m 08s | Harvcrab-232 | ♥ 3 | Extremely impressive for a jam game! The art is really effective and polished, and the tense mining and maneuvering around debris really makes you pay attention to every small detail in the environment. The drilling/collecting mechanic is fun and requires you to move carefully and methodically at all times. It's very nice having so much control over your ship and being able to thrust in any direction, in addition to strafing. Eventually getting the upgraded collector and long-range mining laser was a very nice change of pace. It was also really cool that the vessel actually changes appearance gradually as you upgrade each element. Excellent work on this game - you guys are amazing! |
| Jan 13 06:43:45 | 14m 40s | Apollo 111 | ♥ 1 | Wow, excellent work on the overall style here! The music suits the gameplay perfectly, and the sprite art and animations are so good! I love that you can actually see the scout ship launch toward its objective. The food incubators, scouting, and energy collection is balanced well and really fun to manage without being overwhelming. Great job on every aspect of this one, you guys! |
| Jan 13 19:51:24 | 13h 07m | Wheat Master | ♥ 1 | Very fun and polished clicker! The little touches are great, like the subtle particle effects and the score bouncing as it increases. The incremental wheat growth sprites are nice, and the color palette is soothing and cheerful. I really like the red/blue auto tiles indicating exactly what those upgrades are doing for you. Great idea to slowly grow the map as well as the value of each plant - it's effectively the same but each feels enjoyable in its own right. Very nice job on this one! :) score36.PNG |
| Jan 13 20:01:33 | 10m 09s | Click On Fish | ♥ 1 | This one is fun! I haven't seen many games this jam with an emphasis on memorization and identification like this. I like how complex it becomes after just a minute or two. Definitely a great challenge, and it's easy to get into and intuitive to play. Great work! :) |
| Jan 13 20:52:22 | 50m 49s | Turtle Atoll | ♥ 1 | Whoa, this is really charming and fun! It's kind of like the Waterworld version of Bad North. I'd love to see you expand this concept even more. If you add more features after the jam, it'd be fun to be able to add defenses to the turtle (like a barrier the hoomans can hide behind), range/damage upgrades, safe points to drop off some of your crew at the end of a chapter/area, and some more bosses that could require a certain level of upgrades or a certain crew loadout. Very nice work on doing all the code/visuals yourself! score37.PNG |
| Jan 13 21:19:45 | 27m 23s | Bow Knight Drifter | ♥ 1 | Very impressive combat, art, and overall design! The melee combat feels solid and even has screen shake and quality animations. The collecting/crafting/exploration loop is enjoyable. All the enemies are fun to fight, and the boss is extremely well done for a short jam. Even the player death animation is really detailed and smooth for such a short timeframe (I guess you knew I'd be dying a lot! :) |
| Jan 13 21:28:55 | 9m 10s | Boxed In | ♥ 0 | Simple, intuitive, and fun! I love this for the minimalist aesthetic, music, and gameplay that just keeps nudging you do one more lap :) I like the simple pleasure of jumping from one wall to another and sticking the landing just how I was hoping it'd work. Great work on the jam! |
| Jan 14 19:25:55 | 21h 57m | Death In Time | ♥ 1 | Very fun idea! The sounds, music, and colors are crisp and vibrant. The top-down perspective and rotating camera is a fun way to explore the map and find targets hiding in certain areas behind buildings/trees. Cool mechanic to increase points as someone's life starts running out. It was cool to see that house on level 3 with a hatch in the roof you could drop down through - there's definitely some potential to do more of that in an expanded version and let the player find targets inside buildings and/or catch them unaware by dropping down through the ceiling. Great work on your game! |
| Jan 14 19:37:35 | 11m 40s | Agricultural Ascension | ♥ 2 | A very cool puzzle game with simple mechanics but some deviously tricky levels! The difficulty curve was really good, and I was impressed how many cool puzzles you got out of having only 2-3 types of tiles on the board. The graphics are nice, and I like how you even have real-time lighting and shadows on the board and chains below while you're moving pieces around. Great work on all the fun and interesting puzzles! |
| Jan 14 20:24:23 | 46m 48s | Dungeon of the Dragon | ♥ 0 | Whoa, this is such a cool idea! Lots of great little details in your design here. I really like that adventurers gain some health when they reach the treasure room, as if gaining some hope and a second wind. There's a really cool strategic element of building your defenses up slowly as the adventurers get steadily stronger, but not just spending all your gold on defenses too soon. I love the mechanic where you can only spend gold if it's in your treasure room, so there's this balance between spending occasionally and saving some for adventurers to find in order to maintain your reputation. The animation/sound of gold dropping back into your treasure pile is so good! It really nails that Diablo 1 and 2 gold pile vibe. It's really cool how adventurers only take as much gold as they can personally carry (maybe based on their own strength/HP stat?). I survived until almost 1,200 rounds, and I'm looking forward to beating that high score soon! score36.PNG |
| Jan 14 20:35:55 | 11m 32s | Frosty Forestry | ♥ 1 | Fun game idea! Simple and enjoyable. I like the saw/recharge mechanic and needing to keep a close eye out for rocks. There was one incident where I may have hit some oncoming traffic with a running chainsaw, but other than that I think I did my job fairly well! :P |
| Jan 14 20:51:39 | 15m 44s | Season of Harvest | ♥ 1 | Excellent pixel art and a sunny, Zelda-like vibe going on here! I really like the turn-based puzzle elements you've designed. The ability to block farmers with scarecrows was challenging to pull off sometimes, but a great idea. It's neat how there's a trade-off between planting sunflowers nearby for extra points versus spreading them out to avoid them all getting stomped at the same time. I think you made great use of the 5x5 grid and there's a lot of strategy already, and a lot more to build on if you want to expand the mechanics further after the jam. Great work on your game! |
| Jan 14 21:14:41 | 23m 02s | Victor Voidbringer | ♥ 1 | This one's a great challenge! I like that you have to learn all the weapon styles and alternate between them constantly to keep your health up and keep the mob from growing too large. The range of each weapon also leads to some pretty interesting choices regarding where and who you want to fight at a given time. Another minor detail that I really thought was smart was the pool of weapons in the starting area, which serves not only as way to start with your preferred weapon type, but also an area to revisit later and replenish some HP in a pinch! score37.PNG |
| Jan 14 21:23:23 | 8m 42s | Tattie Season | ♥ 2 | I like this art style and the audio matches it perfectly! The music is really atmospheric and is reminiscent of the Majula area in Dark Souls 2. The subtle walking/jumping sounds are really good. Bouncing off an enemy is always satisfying. The parallax background effect is well done and gives a nice sense of scale to the level. You guys did a great job getting this done - nice jam submission! |
| Jan 14 21:30:48 | 7m 25s | Tavuk | ♥ 1 | Neat art style and music! If you add more features later, I'd love the option to select tools with 1-5 keys instead of the mousewheel. The chicken sprites are great, haha. Chasing the chickens off reminds me a bit of Link to the Past with the chicken swarms; I kept expecting imminent retribution :P Nice job finishing the jam, you guys! |
| Jan 14 22:38:50 | 1h 08m | Artifical Intelligence vs Alien Invaders | ♥ 2 | Cool concept here! Interesting game idea for a rogue AI to use humans with various skills to fight off an alien invasion. The battle system is neat and reminds me a bit of a turn-based CRPG where you can see the results of each consecutive action, and it'd be cool to see you expand more on that system later (maybe you can see the combat log and determine exactly which ship configuration is most effective against certain types of alien ships). Nice work getting your jam game done! |
| Jan 15 00:01:29 | 1h 22m | Mountain of the Dragon Fruits | ♥ 1 | Wow, this art style is so cool! The drifting clouds and bamboo swaying gently in the wind is really relaxing when you're thinking about your next move. The color palette is great too. Your tutorial level design is spot-on for teaching the player through practice instead of text, and I love that the objects are actually physically simulated when placed. The animations and bonus gem objectives are excellent. It's also very smart to have a fruit requirement but not require all your guys to survive. I like that the levels allow you to be creative and solve the puzzle in different ways, with different numbers of survivors and with optional gems. There are so many good mechanics here, too, like the birds, the bridges of varying stability, and the spike pits. This is such a polished and well-made jam game. You should be very proud! score38.PNG |
| Jan 15 00:15:52 | 14m 23s | My Little Piece of Shelby | ♥ 1 | Great work on completing a fun gameplay loop that you can build on after the jam! Being able to drive around town and deliver your crops is a simple idea, but actually really fun in practice. The plow/seed/water/harvest controls are fun, and I like the small details like the harvester attachment flipping around in front of you when it's being used. Do you have plans to expand your game after the jam? I think you could do a lot with the driving/city mechanics where maybe you're delivering specific food to specific business/houses, and driving to other supply stores and upgrade shops to buy new tools, seed types, etc. |
| Jan 15 00:37:36 | 21m 44s | Soul Harvester | ♥ 1 | You've got a nice mix of interesting mechanics in this one! The enemy variety is good, and switching between combat and absorbing souls is a great challenge. I like the shop and the upgrades that increase over time while healing remains relatively affordable. The new caster enemies that show up after a while keep things fresh, and I really like how you give the player time to relax after each wave to collect souls and upgrade. If you add more to your game after the jam, I'd love to see more "quality of life" upgrades in the shop. Maybe things like being able to hold down the fire button, absorb souls automatically or at slightly longer range, shoot faster, learn new damage spells, and maybe even dodge ranged attacks. You've done a great job designing some very cool ideas here! |
| Jan 15 00:51:51 | 14m 15s | Super Hex Harvest | ♥ 1 | Excellent puzzle game! Such a nice art style, and great music to boot. You've got a great mix of mechanics here like the Sarlaccs, the running enemies which create some fun close calls, and the arrow buttons to move the rocks around. I also found a few different creative ways to solve certain levels, which is always enjoyable. I also really like the growing brambles that urge you to solve certain levels faster, but thankfully aren't frustrating. Very nice work on such a cool jam entry! score39.PNG |
| Jan 15 01:11:30 | 19m 39s | Ramming into Trees | ♥ 1 | I love the title! I gave this one 5 stars for humor based on the title and in-game jokes - great work :) The gameplay concept is fun, and I really like the shops where you can get all kinds of interesting upgrades. There are even some secret areas to find! Nice work on the graphics and day/night cycle. The basket system is great, too. Nicely done for such a short jam window! |
| Jan 15 01:40:45 | 29m 15s | Drillydown | ♥ 1 | Excellent puzzle game! You have a great variety of puzzle mechanics here, and an impressive number of levels for a jam weekend. Very nice work on the audio. The dynamite and snails are cool mechanics, and I like how the dynamite can be used to your advantage as well as being a risk to the drill, ore, and snails. The lighting/shadows and minimal aesthetic is very well done. My total score after completing the final level is 521 moves! :) score40.PNG |
| Jan 15 02:53:01 | 1h 12m | Zomvester | ♥ 1 | Fun idea for a harvest game! I really like the choice between letting plants grow for a while versus harvesting them early. The PvZ-like base defense aspect is great. I also really like how water needs to be discovered outside your base, nudging you to leave your cozy garden and take on more risk (especially when the zombies are really fast later!). Great execution of a cool idea, and I hope you consider adding more features after the jam! score42.PNG |
| Jan 15 04:09:29 | 1h 16m | Corn Clicker | ♥ 1 | Buying extra cursors that auto-click for you was great, haha. Fun little set of simple mechanics that work together well. Nice job on the corn and rain particle effects too. |
| Jan 15 04:54:48 | 45m 19s | Junkship | ♥ 2 | Very cool presentation in this game! The physics are really satisfying, and the ability to hook as many things as you want is great. Being able to buy new ships and swap between them is really cool. I like how you can take as much time as you need getting used to the controls, before trying more challenging salvage missions. Very nicely done, all around! :) |
| Jan 15 05:24:58 | 30m 10s | The Feudal in the Rye | ♥ 3 | Fantastic sense of mood from beautiful pixel art and music! This game is really fun to play around in, and I like how quickly things get moving after you build a few houses and towers. The animations are perfect, and the upgrades and villager/army system adds a lot. I'm not very good at surviving for long, but I love the aesthetic and would be very happy to see more of this one, if you decide to expand it! |
| Jan 15 06:00:09 | 35m 11s | Shroom Hunter | ♥ 1 | This is really fun and polished! I love all the little juicy details like the glows and multiple layers of particles, flashing enemies, knockback, screen shake, etc. I like using both weapons a lot, but I think the uzi eclipses the shotgun's usefulness after a few levels and is better from then on. The commodity market is a great idea, as others have mentioned, and could really be a great secondary gameplay loop for a larger RPG/rogelite along these lines. Oh, and great sfx and music choices, too! score43.PNG |
| Jan 15 06:16:43 | 16m 34s | Hivesters | ♥ 2 | This is a very cool RTS/tactics idea! Reminds me a bit of Myth crossed with Starcraft. I like being able to scroll around and/or use the minimap to see the potential routes and grain patches before making my first move. I also really like the option to swarm a few towers if needed, while not having enough bugs to destroy everything in your path. The dragging/pheromone concept is really neat, and while it can be a bit tricky to move around corners sometimes, it generally works well for smaller groups. Very nice work on quite a unique jam entry! :) |
| Jan 15 06:23:52 | 7m 09s | DropLet | ♥ 1 | Adorable environment art and squirrel character! The simple gameplay is great for just relaxing, enjoying the rainfall, and taking things at your own pace. The water collecting/filling mechanic is solid and could be used for all kinds of fun puzzles and experiences, if you decide to expand this game after the jam. Beautiful work on this jam entry! |
| Jan 15 06:44:47 | 20m 55s | Harvest Soon | ♥ 1 | Neat implementation of a mini survival game! The pixel art is charming and I like how simple and straightforward the systems are. The requirement to sleep at night is interesting, and is a great way to show the crop growth in substantial chunks of time. Discovering simple things is satisfying, like how you start with 5 water in your bucket but it can actually hold more than that. The world really reminds me of Zelda 1 or something, and I kept hoping to find secret walls or some hidden areas when out exploring the world. If you add more later, I'd love to play it! |
| Jan 15 06:59:05 | 14m 18s | Golden Harvest | ♥ 3 | Great game idea and execution! I love the concept of a pseudo-stealth game where you can get all kinds of upgrades to make you dragon-cave raids easier and more profitable over time. It took me a few runs to realize I could hide behind cover after the dragon was alerted and he'd go back to sleep so I could keep looting! This is a really cool idea and I'd love to see you expand it more after the jam. Nice work! |
| Jan 15 07:18:21 | 19m 16s | Monster Harvester | ♥ 0 | Fun idea to create a simple IK project to learn from! The combat is fun enough for this initial version, and it kind of reminded me of fighting a Guardian in Breath of the Wild, where you can hack off individual limbs. Nice work completing the jam! |
| Jan 15 07:47:24 | 29m 03s | Poppy Defense | ♥ 2 | Amazingly polished TD game! I really had fun with this one, and both the plants and enemies seem nicely balanced. I like the ability to start with a wall of shrubs and then slowly replace it with more powerful plants. Nice upgrade system for every plant type, too. Great music, great sound effects, and the graphics are really nice. Very impressive work for a weekend jam! score45.PNG |
| Jan 16 00:13:59 | 16h 26m | A Day in the Life of Death | ♥ 1 | This is very, very cool! I love the writing, and the art is top-notch. Alternating between dialogue and the different game loops really kept things fresh and fun the whole time. Sound effects and music is perfectly-suited for this game, too. Amazing work for a weekend jam! |
| Jan 16 01:13:57 | 59m 58s | CharacteRiser | ♥ 3 | I didn't want it to end :) Genius idea! I love the absolutely bulletproof execution of a smart concept in such a clean and minimalist design. The shears are a very fun idea, and I love the steadily expanding, logical requirements for more valuable letters. Excellent job on the game design, from start to finish! score46.PNG |
| Jan 16 01:22:50 | 8m 53s | nut another harvest story | ♥ 2 | This is fantastic! The art is so picturesque, and the music is the perfect choice. I love the parts of the scene fading in as various sentences unfold. Also, the writing is wonderfully done. Amazing detail and replayability for a jam game - wow! You guys should be extremely proud of such a high quality result. score47.PNG |
| Jan 16 01:55:51 | 33m 01s | The Harvest | ♥ 1 | Nicely done! I love the art style and the graphical restrictions definitely help set the mysterious and eerie tone. The inventory and crafting systems are great for encouraging the player to pay attention to everything in the world and look for any small clue they might need later. I was pleasantly surprised that you actually killed the player at the end (if they aren't prepared) instead of letting them endlessly fiddle with the menus while in danger. This is a really effective and fun little jam entry! |
| Jan 16 02:13:56 | 18m 05s | The Time Traveler's Garden | ♥ 4 | This is the most I've died trying to make a sandwich before :) Wow - this is a very smart concept! I was totally caught off-guard when going through the portal. I'd love to see you guys expand this into a longer game. You could do all sorts of things with traveling to different areas and time periods to be able to grow very specific plants. Or maybe you start the game in the future when certain foods no longer exist, and you have to time travel back to get the seeds. Maybe you can't bring items back and forth through time, so you need to plant the seeds in the past and defeat a boss to prevent them from destroying the seedlings. And @phillip-scott's idea to swap out or upgrade to new kitchen tools/weapons over time would be amazing! |
| Jan 16 02:46:22 | 32m 26s | Glean the Luminescent | ♥ 1 | Really fun idea! I love that everything is connected to the concept of light/dark, and it's really cool how you balance what you're spending on buildings versus what you need to keep in the bank for illuminating the night battles. I also really liked being able to help during the fight, but mainly relying on the towers for the bulk of my defense. The minimal sound design is simple but pleasing as well. I was able to survive for 10 days and get 262 light! score48.PNG |
| Jan 16 03:23:39 | 37m 17s | Agent 001 | ♥ 1 | Your idea is fun and has some serious potential! Aside from the obvious nods to the classics, the rewiring mechanic also makes me think of Gunpoint and I'd love to see you flesh out this idea more after the jam. It might also be fun to have a few different types of weapons and tools, each with their own number of slot types and grid squares, so certain pipes and nodes will only fit into certain weapons. Maybe a slow-firing weapon like a revolver can deliver one big electrical surge into the network to overwhelm a specific security camera, or a faster weapon can deliver a series of small pulses that creates minor static on the network, causing a key-carrying guard to come and investigate the server room. I hope you continue to build on this really cool foundation over time. Excellent work! score49.PNG |
| Jan 16 03:41:34 | 17m 55s | They Hide in the Fields | ♥ 2 | Five stars for Mood, Audio, and Graphics! I wasn't sure what to expect from the screenshots, but after about 30 seconds I was totally immersed in the world. The visuals are fantastic and chunky, and the spatial sound is perfect. I love how you can hear exactly where every set of footsteps is, and how close an alien is getting. This is such a simple premise, but executed so well that I was simultaneously creeped out and enthralled the whole time. Excellent work, you guys! score50.PNG |
| Jan 16 04:02:57 | 21m 23s | Cream of the Crop | ♥ 1 | Great entry! This one is really fun and relaxing to just buzz around the fields at your own pace. The flight model feels great, and the wheat harvesting is super satisfying as well. Great idea to have the barn fly-through refuel as a fun challenge to repeat periodically. This is the only harvesting game I've played so far that uses a terrain layer for crops, and it works remarkably well. Excellent job on this one! score51.PNG |
| Jan 16 04:29:11 | 26m 14s | Minetanite | ♥ 2 | Fun RTS! I really like the ability to play as a "hero" unit and switch between combat and building at any time. Having only two resources like Starcraft was a smart choice, and still provides plenty of challenge without increasing the game's scope unnecessarily. The sound is really well done, especially the helpful voice lines like "you are damaged, heal at base" that help you understand how to play while the action is happening. The menu music is cool and immediately helps set the isolated, barren tone of the planet surface. The weapon abilities are great too, and balanced nicely with one another. The acid and fire are my favorites, but they're all fun. I played this one for quite a while and really enjoyed it - great work! score52.PNG |
| Jan 16 06:07:46 | 1h 38m | Agricultural Express | ♥ 1 | Very cool idle game take on the theme! I love this idea of just traveling down an infinite path and managing your crops and animals as you watch the towns and countryside go by. If you happen to add more after the jam, I'd love to have more camera control (or even just a zoom) so I can see all my crops and animals at once. It would also be really fun to have some casual control over track-switching so you could route your train toward the next town that was paying the highest price for whatever resource you had more of. Great work on finishing a very relaxed game with a fun, unique setting! :) score54.PNG |
| Jan 16 06:52:00 | 44m 14s | Fruit Pick Tricks | ♥ 1 | Whoa - this is a fantastic puzzle game! I really enjoyed every minute of this one. The levels are extremely well-crafted and I felt like I was learning new mechanics and tricks every time I unlocked a new area. Lots of eureka moments and brain fuzzies. The clean, sterile aesthetic is really cool too, almost like you're in an early VR game from the '90s. Excellent work on every part of your game design! score55.PNG |
| Jan 18 19:56:47 | 61h 04m | Squirrelativity | ♥ 2 | Excellent puzzle game! This is extremely polished and fun to play. @amarokczukay recommended this one [here](https://ldjam.com/events/ludum-dare/52/$313769/what-are-some-of-your-best-games-so-far) and it did not disappoint! The animation and level design is great, and the sound design and calming music is perfect. You've got a great mixture of mechanics that steadily build up the difficulty at a good pace, and keep you learning new things each level. Very, very good work on this one! |
| Jan 18 20:11:30 | 14m 43s | Harveeps | ♥ 4 | This game is very well done! The level of juice and polish here is extremely impressive. Even the "How To Play" window at the beginning is nicely designed and has animated text. I love the sound, music, and subtle effects all over the place. @amarokczukay recommended your game [here](https://ldjam.com/events/ludum-dare/52/$313769/what-are-some-of-your-best-games-so-far) and I can't believe I hadn't seen it yet! The NPCs reacting to newly-placed blocks is really cool, and I love how much depth you've designed around the scoring system. There are also some really nice quality-of-life features like being able to either click the Rotate button, or press 'R', or even use mousewheel to rotate - that was really intuitive and I found and appreciated that right away. The tension between collecting humans and not leaving too many crop circles on the board at one time is great and always keeps you thinking a few steps ahead. Your whole team should be really proud of what you guys accomplished here! |
| Jan 21 19:57:13 | 71h 45m | Slime Crime | ♥ 2 | This is a very fun little roguelite shooter! The polish and juice is off the charts. Every effect is very well done, from the animated arrows over dead enemies, to the level-up wings, to the fantastic harvesting. I found the stop-and-shoot jarring at first, but I actually kind of enjoy it now as an early game limitation. Would be cool to get an upgrade later that lets you shoot on the move. The harvesting mechanic is cool and definitely adds some good challenge and tension to a fight, since you're rarely sure if it's safe to stop and harvest for a bit. I really like that the enemy bodies fade out over time, so your harvesting window is pretty limited and you need to prioritize which ones are safe to harvest and (presumably) which ones will give you the most soul/xp. Many of the upgrades synergize well, and it's fun to try a different type of spec on your next run. Excellent work on making a really fun, complete, satisfying game! score56.PNG |
| Jan 21 20:16:39 | 19m 26s | Menagerie Street | ♥ 2 | Very cool idea for an investigation/mystery game! I love how the simple premise leads to all sorts of deeper dialogue developing between various neighbors. The writing is really good, and the dialogue system is flexible and interesting. Great art and character design, too. The relaxing music and ambient sound does a great job of setting the tone. Great work all around! |
| Jan 21 20:34:26 | 17m 47s | Harvestigator: An IRS Tax Auditing Game | ♥ 1 | This one is so good! Funny writing, great characters, and interesting puzzles to solve. The great dialogue and "papers peas" joke definitely earned 5 stars for humor. I really like the immersion of manually opening the folder and organizing the forms in any order, with the smart limitation of not quite having enough screen space to see everything at once. Having the characters with different demeanors trying to plead with/threaten you during the audit is fantastic, and I think that could be expanded into a pretty deep mechanic in a post-jam version. You guys really did an incredible job for a weekend jam, and should be very proud of the final product! |
| Jan 21 20:58:46 | 24m 20s | Doki Doki Ninjin | ♥ 2 | A super enjoyable and solid platforming experience! This merges some of the best mechanics from Mario 2 and Mario World, and has a nice mixture of platforming, quests, and puzzles. I really like the small hints and funny dialogue from animals. The optional challenges are great - stuff like finding all the medals, golden carrots, and the Super Secret Cave. It's also amazing how many levels and areas you guys designed in such a short time. I love the different level sprite variations like the snow on level 3. Very, very well done! |
| Jan 21 22:08:32 | 1h 09m | Cardwork Cycle | ♥ 1 | Amazing deckbuilder! I really enjoyed playing this one, and found the mixture of mechanics very fun and rewarding. I love the idea of smaller plants needing less water to grow, and rarer seeds taking extra care and more water to grow. I think you could do a bunch of cool things with that concept in a post-jam version. Maybe even have rare seed cards you could buy for gold and could only plant under certain conditions, or while playing in certain levels/biomes. I'd really like to see what you could do with this game by adding more plants, enemies, and upgrades later. The art, sound, and design is really excellent - great job! score57.PNG |
| Jan 21 22:57:03 | 48m 31s | Super Plantoid | ♥ 2 | I really had fun with this one! This is a great example of how much even a small world can contain that exciting Metroidvania sense of exploration and experimentation if the abilities are fun and well designed. I wasn't initially sure how interesting it would be to explore such a small world, but quickly found myself absorbed and searching every room for clues and every last collectable. The carryable light source and bubbles were such cool ideas, and I really liked how tense the platforming became when you couldn't risk getting hit and losing your carried item. The double jump/double bubble system was really cool as well, and though the timing was tricky, it was a great challenge. The dark areas reminded me of some of Hollow Knight's great moments of spelunking in a dark cave and nervously looking around for spikes and enemies just out of your lantern's range. Your music and audio design is perfect, too. Excellent work on creating such a fun and satisfying jam game, you guys! |
| Jan 22 01:07:22 | 2h 10m | Antimatter Farmer | ♥ 1 | I really like the concept here! The ability to walk around any side of the station (and even walk around/on top of the assembly machines) was really cool, and I can see some fun potential there if you decide to expand this game after the jam. The logical building rules were great, such as solar panels needing line of sight to the sun, and radiators needing open space to function properly. I think I ran into a bug that prevented me from making voltaic resources (assembly machine ran out of power and stopped producing before it was able to create its first batch, which in turn prevented me from building any solar panels). However, I think you have a lot of cool ideas here and I'd love to see more of this one after the jam if you continue working on it. Nice job finishing the jam! |
| Jan 22 01:48:08 | 40m 46s | Hectic Harvest | ♥ 1 | Cool TD game! Allowing the enemies to destroy both towers and walls was new to me, and definitely a fun idea. I've played a lot of other TD games but usually they let you create a maze that the enemies just have to snake through instead of actually being able to destroy anything in their path, so this was a refreshing change of pace and really made me plan out my base and tower positions a bit differently. I also liked that while enemies *could* destroy things, they'd still prefer to take the path of least resistance and essentially rush the far wall, if possible. The harvesting/money system was cool too, sort of like a variation of the PvZ sunflowers that you need to protect so they can keep producing. Great work on designing a TD that's fun, stable, and feels complete for a jam game! |
| Jan 22 02:19:29 | 31m 21s | Night Harvest | ♥ 0 | Wow, this one definitely earned five stars for Mood and Graphics! I love the style you've gone with here, and it's amazing how much atmosphere and tension is built in only a few minutes. There's a great sense of relative safety in the driver's seat, and the need to climb down into the darkness is a bit more creepy and thrilling every time. This is a pretty compelling start to a horror story, and could really be turned into something fun and interesting if you expand it after the jam. Great work, and I hope to see more of this one soon! :) |
| Jan 27 19:38:24 | 137h 18m | Soul's Path | ♥ 3 | Wow, this one's Mood, Graphics, and Audio are off the charts! I love how well this came together, and you guys did a really nice job on the dash/slash mechanics. I also really like how the birds move around in a challenging pattern so you need to dash quickly enough to catch up to them, or catch them "off guard". That's a cool movement system where you can left click to dash in the current direction, or use the aiming system to dash in any direction from your current position. I think that works really well here and gives you lots of options for interesting level design and more elusive enemies, if you decide to expand this game later. Excellent work, you guys! |