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almost

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TimestampSince previousGamealmost's comment
Oct 6 07:25:54 Profits in Proportion ♥ 1 I enjoyed drawing. It would be nice if there was a bit more structure to the game, like a progression system with more difficult paintings. The gallery prices are so much higher than my profit! I feel like somebody ripped me off. I think I generally got around 120$ in profit, which I'll assume is decent. For some reason the music only plays in the menu for me, so the game is silent most of the time. I'm not sure if this is intentional or not. I often wanted access to some colors that were not in my palette. For example in this one I have no blue or green: painting.png And this one had no green or red: magritte.png
Oct 6 15:06:32 7h 40m Voynich Lecture ♥ 2 I had to play through it several times in order to figure it out. Very tricky! - try1: I picked cat picture as left category as it was left in video, and I got 0 legs and 4 legs correct - try2: I noticed that the video had the not-down category for cat and plant, so I picked cat as not-down category - try3: I noticed that the teacher said the sequence did NOT go 1 2 3 4 5, and instead goes 1 2 3 4 10 11 and I got beetle correct - try4: I realized that the picture section was defining a general category of alive, and I got that part correct It's a nice short game, and I like that by replaying it I am able to better understand the language, including the fact that this is the 101 version of the course, and that we don't know if eggs are alive or not. My only suggestion would be to maybe add the ability to rewind or skip ahead in the video to let the player re-watch part of it.
Oct 12 05:05:19 133h 58m Troubled Turtles ♥ 1 Tricky! I made it to level 14. I think level 7 was the first difficulty spike. The way that turtles slide around makes this feel quite different from other block-pushing puzzle games. I do wonder a little bit why the orange turtle is not able to eat carrots.
Oct 12 05:17:08 11m 49s LIGHTDANCER ♥ 1 I like the visual style a lot. The enemies are spooky, the light feels safe, and hitting an enemy is satisfying. It would be nice if the light faded a bit more gradually when a tree burnt out. I got to a point where the trail was fading and most of the trees were not flammable and I died in the darkness because I couldn't figure out where to go next.
Oct 12 23:01:58 17h 44m Canals ♥ 1 A simple concept but pretty original. I think some visual feedback from losing lives would be good since at first I tried drowning a car and it seemed like there was no consequence but later I noticed the lives lost. I completed one of the 90% levels and failed on the next 90% level.
Oct 20 03:14:39 172h 12m Memory ♥ 1 It's an interesting idea. I think I didn't fully understand my objective. I thought the idea was to try to minimize the rate of fading so I generally picked big numbers, but I ended with an outlook of -61 at age 80. Two of my final three memories were black. I am wondering if I was supposed to try to cause negative or traumatic memories to fade as opposed to just not picking them. The game explained that some memories can be negative at the time that yellow appeared so I thought that yellow were negative, and it explained traumatic memories at the time that green appeared, so I thought that green was traumatic, But then later I saw black traumatic memories and I realized that blue/yellow/green were categorized into experience/skill/knowledge. There were also sparkles and other visual effects on the green nodes that I think indicated good or bad things but I don't entirely know what each one means. It would have been nice to have some visual indication of which attributes each memory contains, like physical family and art so that I can group them more effectively. The area shrinking when you get old was pretty dramatic. memory.png
Oct 20 03:27:23 12m 44s Space traffic controller ♥ 0 It's a simple game, but I really enjoy placing all of the satellites to avoid collisions. I tried to stack a bunch of circular orbits thinking this way they would never hit each other but it turns out some of the satellites would still get too close too each other if left alone, so I still had to do some manual intervention to save them. A few of my satellites crashed into each other right while I was taking and cropping a screenshot, lol It would be nice to have some kind of objective or maybe levels with different hazards as opposed to just seeing how long I can survive. orbits.png
Oct 20 23:18:45 19h 51m Hellbarrel ♥ 1 Simple but cool. I wish enemies and enemy bullets were different colors so I could see more easily which to dodge and which to shoot. The theme fits well and the game is challenging in a good way.
Oct 20 23:25:33 6m 48s ASAP ♥ 2 For some reason I seem to only be able to rotate machines by 180 degrees, so on the first level I can't change a vertical conveyer belt to a horizontal conveyer belt. I tried buying a new conveyer but it is vertical too. I'm guessing that my scroll input is somehow being detected twice.
Oct 20 23:40:56 15m 23s Wings over Bagel Bay ♥ 0 The game is really hard to control. It took me like 20 attempts to deliver a single bagel because I need to steer carefully and press the bagel button at a very precise distance from the landing pad. I was also confused for a while about how to turn into a boat since I only read the bold keyboard/money section of the instructions. I think there is potential for a fun action game though, and you managed to implement a lot of mechanics and systems in the game.