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almost

Feedback comments for LD57

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TimestampSince previousGamealmost's comment
Apr 23 06:29:49 Voidwood ♥ 1 Scored 438k. I thought the game was getting a bit repetitive but then I hit the style change and things sped up in a good way. Though I was a bit unsure of whether or not some things were good or bad to touch until I tried touching them.
Apr 23 06:49:20 19m 31s Abyss Prison ♥ 2 @stephenwhoskins I'm not thunnus, but I also found 2 keys and am then stuck. I solved a puzzle about shape arithmetic on the far left to get a key. I found a key in the desk. I also found a QR code and opened the door to the place where I need three keys. The QR code gave me a sequence of directions, but I don't know where to use it. I tried pressing those keys on my keyboard but nothing happened. I think that I also did not make use of the sequence of frozen and chilled foods. As for feedback to the game, most of the puzzles feel solvable but tricky, which is good. I think that the arithmetic logic for rotation possibly causing another rotation is a bit unintuitive but I figured it out. I like that the gameboy aesthetic made was clear about which items are likely to be interactible. However, I feel that aiming a cursor with the arrow keys is a bit tedious when I could be using a mouse.
Apr 23 07:05:01 15m 41s The Nameless cave 2 ♥ 1 I like the idea, but the tuning is a bit off right now. I feel very slow, whereas enemies move fast, enemy bullets shoot fast, and enemies don't seem to have any attack animation before they shoot. This meant that I usually got hit, and I just hoped to kill them before they hit me too many times. I like collecting power ups, but I usually did not know what the pickups did even after I picked them up. I think I saw popup text once for +speed, but I don't know what the others did. I just know that eventually one of my weapons changed from a gun to a summon, and that eventually I was able to quad-jump. I think if you added some more feedback for pickups, animations for enemy attacks, and gave me more speed and jump height to dodge, it could feel pretty satisfying. The enemy explosion was great and felt good. (I scored 45k before dying)
Apr 24 05:56:31 22h 51m Welcome to Veinridge! ♥ 2 I like the concept, and I like the freedom of being able to ask anyone about anything. I feel like it would be nice if I could save some clicks by clicking directly on a clue instead of clicking "ask about clue" then clicking on the clue. For some reason Mine Level 2 and 'The Crusher' in the mine takes me to 'the Rusty Shaft', and 'Gas Station' takes me to the mine entrance. I got a bit stuck after finding Jamie. I tried going back to the HQ, but I got old dialog again there introducing myself.
Apr 24 06:03:01 6m 30s Raid the Abyss ♥ 1 I found the font quite hard to read, and the web version is a bit small. Is there a way that you can add a fullscreen button? If the LD site doesn't allow fullscreen button you can post the game on itch.io. I like the animations and it feels good to hit an enemy, though I wish I could move a bit faster (or maybe move without snapping to the grid)
Apr 24 06:12:17 9m 16s Depth Delver ♥ 1 For some reason the game froze briefly whenever I whipped a dirt block, though it looks quite smooth in your gifs. Simple concept but fun to play and quick to get back into the action after dying.
Apr 24 06:23:07 10m 50s Go with the Floe ♥ 2 Holy shit I can go fast! I really like to climb up the hill at the start and then slide down into the water. It would be nice to have some sort of indicator on the edge of my screen when Orcas are nearby. I often swam into them before I had time to react because the Orca and I both go fast. I also got a little bit lost sometimes when trying to return to the baby because there are a couple different icebergs on the surface.
Apr 25 07:23:32 25h 00m Loon lagoon ♥ 1 Can you add some instructions on how to play in the game description? It took some trial and error, but I figured out that I have to click the build button to build, and that the shell/seahorse numbers on the right are my resources, they are not buttons. I don't know what the different buildings do. I don't know what +plankton means. I found that coral fan has to be attached to a square. I can click on coral fan and it reacts but doesnt seem to do anything. I don't know how to deal with the spiky purples. I clicked on a snail once and got a shell, but now there are no more snails for a long time.
Apr 25 07:34:11 10m 39s Cavers Cantina ♥ 0 I like the concept. I was a bit confused sometimes about whether or not I was correct, and if not what they actually wanted. Some of the requests were a bit ambiguous, like hold heavier weapons might be strength or fortitude. Would be nice to see more combinations with effects that you can learn as you discover them.
Apr 25 23:37:00 16h 02m Submersible L337 ♥ 1 I found a glowing purple object, but when I tried to move towards it to pick it up I took heat damage and died :( Was this object something that I was supposed to avoid? Or was this indeed the prize but there was some other heat source that I needed to avoid as I approached it? purple object.png You captured the mood pretty well, where I have to be very careful as I explore unknown territory looking for relics. I like that there was some voice acting at the start, would have been kind of cool if there were a few more lines later like the first time I crash or the first time I spot a glowing purple object. I found Q and E rotation to be not as useful as the other buttons, though still occasionally helpful when I am trying to make a tight turn near some obstacles.
Apr 25 23:50:03 13m 03s The Deepest Diamond ♥ 1 I like the idea, and the 2D stickfigure in 3D space worked surprisingly well for me. I'm a bit confused on what the intended solution was for some of the objects. For the Blood Oval, I cannot jump while carrying it, but I can drop it and jump while it is above me to push it upwards. For the Amber Drop, I am slow while carrying it, but I found that I can still run fast while pushing it, so I pushed it quickly and then grabbed it and jumped when I was close to the ledge. Felt a little bit like I was abusing a bug, but I don't see how it would have been possible otherwise. If it's intended, it feels unintuitive, because thematically if an object is heavy or sticky, dropping it shouldn't make it lighter.
Apr 25 23:58:41 8m 38s Wyatt & I ♥ 1 Chrome is flagging the file as suspicious when I try to download it :( Can you add a web version in the future? I'm curious to try this.