Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → almost
Feedback comments for LD59
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| Timestamp | Since previous | Game | almost's comment | |
|---|---|---|---|---|
| Apr 24 03:59:37 | The Rift Between | ♥ 2 | Can you put a bit more information in the description? I tried a lot of buttons and found that something happens when I right click, and that I can jump with space. The description told me to press E, but after doing so there is no ground and I fall and I can't go back to the normal world. Is there a way to know when I should press E? Which direction am I trying to go? How do I return to the normal world? I like the character and background art. | |
| May 3 22:21:00 | 234h 21m | Hear Ye! | ♥ 3 | Nice, fun and polished. I like that the mechanics are introduced and explained at a nice pace and that there is visual and audio feedback to show why something is good or bad. For some feedback: The flavor text for each new level disappeared before I could finish reading it - perhaps that could have stayed visible until I clicked a button. Also the X marks were a bit too large, making it hard to see if there is a house underneath that has not received the decree. |
| May 3 22:53:09 | 32m 09s | Formation Tactics: Line Breaker | ♥ 1 | Simple concept but some unique strategy. In the later part of the game I found that I could exploit the fact that the opponent was overcommitting to columns where they already had some of my spots and I could ignore that, place elsewhere, and take their other columns to limit their options. |
| May 3 22:58:56 | 5m 47s | Dot Dash Mash | ♥ 0 | The text at the start is really slow! Is there maybe something funny about the timing? The intro messages took almost a minute. The concept of nonogram-like puzzles matching morse code is a neat use of the theme. It would have been nice to have a way to make some notes about what pattern I want for a column once I have identified the correct letter. |
| May 5 01:15:12 | 26h 16m | Traffic Control Publican | ♥ 0 | Nice concept, but very difficult! Those drunk drivers are absolute menaces lol. The honest citizen may not like waiting at a red light but it's safer than sharing the road with that drunk guy. I wish I had a way to toggle horizontal, vertical, or all-red at an intersection a little bit more easily than clicking on each individual light. |
| May 6 21:25:25 | 44h 10m | Societies Stranding 3 | ♥ 2 | Fun! I won a normal difficulty game with 3 AIs. The signal towers make the gameplay very territorial, and I enjoyed the tension of wanting to expand but also not wanting to leave my other towers undefended. Impressive that it has multiplayer support, but I didnt test that part. The bomb powerup seems too strong. It's pretty normal for an army of 20+ units to group up and it can kill all of my units before I realize that a bomb was being thrown. Maybe stunning the units or giving a speed boost would have been more fair. |
| May 6 22:01:40 | 36m 15s | Signal Cipher | ♥ 2 | A couple minor inconveniences: - The game resolution is too large to view in my browser. - For the notes tabs, CTRL-C / CTRL-V / CTRL-F doesn't work, and arrow keys go to the previous note - The word list is not sorted alphabetically. This makes it hard to verify if a word is possible. For the game itself, it would probably be good to start with a simpler setup to introduce the concepts, like two pairs of words with the same shift patterns instead of 8 words. And you could also add some interactible UI like for each answer word have 6 boxes with a letter in each, and up and down arrows to shift these letters. I think the strategy to solve this is to apply the 6-part shift pattern from SIGNAL to all of the other words with some index offsets and use this to learn slightly more of the cipher key. So I get 433443 and then try ?43344 and 33443?. But I don't want to do that by hand, so a spreadsheet or something is necessary. I found one word this way as a proof of concept, but I'm not sure that I want to go through and do the rest. spreadsheet letter offsets.png |
| May 7 22:51:37 | 24h 49m | RAVTZN | ♥ 1 | After solving one cipher, it moves onto the next before I have time to read the message. And then for the vigenere cipher it seems that the previous message was suppose to give you a clue but I didn't have time to read it :( I think it might have been nice to give some partial decodings and let the player try to tweak the cipher to match, for example say that 'the message starts with hello' or 'that three letter word is probably the'. |