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Feedback comments for LD54
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| Timestamp | Since previous | Game | Bumble's comment | |
|---|---|---|---|---|
| Oct 2 18:20:21 | Rush Station | ♥ 1 | Kicking people into a cramped train is a really funny time waster - especially with the impactful controls :D I had a problem on the ldjam site with the viewport being inset a little bit - but it works flawless on itch.io! | |
| Oct 2 18:55:24 | 35m 03s | Stingy Seating | ♥ 1 | This game feels like I am doing puzzles by using the T-Spin mechanic from Tetris and it is definitely exactly as challenging as that premise sounds :D I really like how the levels build on top of each other to learn the mechanics one-by-one almost accidentally! |
| Oct 2 19:02:52 | 7m 28s | Though I Walk | ♥ 0 | The presentation of this game together with the gameplay is top notch! At some points in time I would have liked the character to move with the parallax platforms on the horizontal axis like it does on the vertical (which would have saved me some context switches) but this is a nitpick :D |
| Oct 2 19:09:34 | 6m 42s | Boo! Bark! | ♥ 1 | The graphics really fit to the 'small cute game' vibe and the game delivered that as well in gameplay! (it was still challenging though :D ) |
| Oct 2 19:18:50 | 9m 16s | Feng Shui Struggles | ♥ 1 | I think I just went through all stages of grief ... up until the final chapter! The twist caught me off guard! Really well executed idea and very fitting to the theme :) |
| Oct 2 19:25:37 | 6m 47s | 東京メトロ 「tokyo metro」 | ♥ 1 | I really have a soft spot for rhythm games! While this one stays basic in its gameplay I really liked the art style and the music! It definitely has a vibe :D |
| Oct 2 19:40:42 | 15m 05s | Botpourri's Space Chase | ♥ 1 | I have no clue how to get high scores here, but the leader board let's me guess that there are tactics involved I have not understood yet :D When I saw the art I was immediately reminded of Claustrowordia from a few ldjams ago and then I realized that this game is from the same person! Looks and feels very polished! |
| Oct 2 19:47:53 | 7m 11s | Turtle Gatling | ♥ 2 | I played until the physics went haywire and flung me into the enemy (at around 1500 bullets)! Very interesting implementation of the theme - because getting stuck means certain death it feels like I the room I am in is my health bar, ammo clip size, level, everything! :D |
| Oct 2 19:58:40 | 10m 47s | Don't Touch My Legos | ♥ 2 | I could not get better than 34 sets destroyed :S There I was thinking I could cheese the game somehow by standing in a corner beside a door, but it wouldn't let me continue with the tactic :D Very fun concept of the theme! There are just too many ways this room is too limited :D |
| Oct 2 20:09:18 | 10m 38s | YOOBD | ♥ 1 | Nice little arena fighter! And I really like this type of art style! I am not sure if I missed something, but it feels like mechanic of shrinking the play space could have been a bit more aggressive. I rarely did anything to the walls even though at some point I realized I could. |
| Oct 2 20:16:19 | 7m 01s | I NEED MORE SPACE | ♥ 1 | Interesting! My team actually also thought about reducing the amount of space one could press as well but we didn't find good uses for that apart from not begin able to jump as often - so we changed our plans. Here, the idea of making space also the interact button is very nice. It immediately makes it more like a puzzle game! |
| Oct 2 20:26:50 | 10m 31s | Claustrorush | ♥ 2 | First the important thing - my high score is 6962! I really love how you used the theme. The whole game feels really polished! Being able to strategically use the crushing walls of death to your advantage with well placed jumps and dashes gives this really simple concept incredible depth. |
| Oct 2 22:00:51 | 1h 34m | Space Ltd. O.D.A. planet defender | ♥ 3 | This game is hard! I managed to get to Metatron, but then some of the projectiles left the screen and hit earth from the side where I could not stop them. Apart from that I like the idea of using the infinity of space but limiting it with what is essentially space junk! |
| Oct 2 22:17:09 | 16m 18s | Vacuum Voyager | ♥ 3 | I could not get the game to accept my solutions for level 5 :S But I really like the concept and I would definitely play a full game like this on my phone! |
| Oct 2 22:29:58 | 12m 49s | Meow-scapade: Watch your paws! | ♥ 3 | The game did not start for me on the ldjam website, but on itch.io it worked. I like the type of gameplay this game is build upon and even though a tutorial would have probably made it easier I liked to explore what does what. What made it harder than necessary was that you can't see the whole level at once, so some failed tries are almost certain before you get to the boat. This is a valid choice to ramp up difficulty, but for me the exploration of items would have been enough uncertainty :D |
| Oct 2 22:40:13 | 10m 15s | Floodwater | ♥ 1 | Neat puzzle mechanic with good tutorial like level structure! I really liked to play this entry :D |
| Oct 2 22:47:14 | 7m 01s | Misplaced Tie | ♥ 0 | Feels very sterile and clean, but in a good way. Very explorative game play with neat little twists for some of the orders of operations one has to do! |
| Oct 2 23:07:42 | 20m 28s | DE-LIMITED | ♥ 5 | Incredible game! This actually kept me hooked until I had a place on the leaderboard! Everything just works together very well and feels incredibly polished. Let's be honest, this could have been a full game release. |
| Oct 2 23:26:36 | 18m 54s | Super Cube | ♥ 1 | Incredible what can be achieved in 48 hours alone! This game just feels too polished for that :D You really got me hooked with the mechanics. At the beginning I did not understand how this could be deep gameplay, but then I realized the the full potential of the time slowing! |
| Oct 2 23:41:12 | 14m 36s | Dwarf Looter | ♥ 3 | I am not really a fan of dungeon crawling gameplay, but this one was interesting enough to keep me hooked. Very nice mixture of mechanics to keep you on your toes! |
| Oct 2 23:50:30 | 9m 18s | Necr♥mantique | ♥ 1 | This game might need some more explanation. I won the game but until the end it felt like I was clicking randomly and had no idea when my actions could have been beneficial or not. It worked out, but I have no clue why. Apart from that, I liked the premise and art style! |
| Oct 3 09:24:08 | 9h 33m | Glutton-Free | ♥ 2 | Most important stuff first: Final Score 86 seconds :D I really liked the wacky controls here - you have just enough control to not make it feel frustrating, but also ensure chaos towards the end! I also like how most of the difficulty comes from your own mistakes in the beginning of the round just up until the spawn delay of food just wrecks you anyways :D |
| Oct 3 09:33:16 | 9m 08s | 49 Days | ♥ 2 | Ok this one is crazy difficult 😄 I think in order to make it more accessible to new players it would be good to have your player character indicate directly what element they are. I just didn't realize that it says so in the upper right corner until I died twice 😅 One other suggestion would be to shrink the playing field a little bit to make it easier to decide what direction to take without every step being a gamble between actually counting what happens and just hoping for the best 😃 But apart from that I really like the puzzle idea - reminds me a bit of something like 2048 but you are actually on the playing field. |
| Oct 3 10:27:50 | 54m 34s | Pixel Piles | ♥ 5 | Oh this one is right up my alley. I really love *the other block game* and this one just really only adds to it in every way! The graphics, the sound and the way it is played just feel really polished. When I think about the other versions of *the other block game*, that exist today, this one is definitely a different kind of beast! I will definitely come back to this one trying to find out what the best course of action is to not get stuck and still rank up points (the thing I love-hate the most is that getting *The Big One* is like a skill-check because you can't jump 4 high - really good design) 😄 ld_jam_tetris.png |
| Oct 3 11:25:43 | 57m 53s | Parry Hotter and the Stilosopher’s Phone | ♥ 1 | I played this one until I lost and then while reading the comments realized I was just one win away from a possible winning state?! Well, I think I have to get a second run going then :D It is definitely a small experience that can be enhanced with a lot of stuff, but I think for a gamejam entry it is better to polish the core idea than to go to far and this one hit the sweet spot! |
| Oct 3 12:19:20 | 53m 37s | Corridor Duels | ♥ 1 | I liked the way the enemies entered the corridor. It felt like an ambush most of the times! But I also think that some variation in the enemies would have gone a long way to make the game feel more engaging (not a problem though as the game is short enough to not overstay its welcome!). I have one question though: Is it intended that I can hit an enemy that stopped its attack right after the attack? It feels like they are always vulnerable shortly after ending their attack (which I thought would only happen if I actually blocked the attack). |
| Oct 3 12:59:19 | 39m 59s | FELL OUT | ♥ 4 | I adored the art style and animations that went with it - nice atmosphere and serene scenes! Also, I wouldn't call it a tiny adventure :D most games I played are way shorter in content than this one! |
| Oct 3 13:20:07 | 20m 48s | Packed to the Gills | ♥ 3 | This feels like a finished game - I mean it even has additional modes! Very simple, but very clever gameplay based on the theme. I appreciated Rush Hour mode, because it felt adjacent to something like a boss rush. And games with boss rushes are just the best! |
| Oct 3 13:51:33 | 31m 26s | Wrecking Jail | ♥ 2 | Making the limited space a literal limited space but also the game mechanic is a twist I have not seen yet, very interesting and definitely fun! From the scores in the leaderboard I can deduct that there are many jammers who played it definitely more than once - including me - and I think that is the best praise a jam game can get :D |
| Oct 3 14:06:25 | 14m 52s | Floating Island 2: The Sequel | ♥ 2 | I am not sure if this game is supposed to be published yet. At the moment it looks more like a tech-demo than a sequel to the game it is intended to be a sequel to? |
| Oct 3 14:16:45 | 10m 20s | Space Ltd. | ♥ 1 | This game reminded me of old Flash game times in presentation, crazy gameplay and general vibe :D Definitely too much fun for what you are doing there, but crushing anything in your path was just to tempting! |
| Oct 3 14:48:52 | 32m 07s | Veggie Rush | ♥ 4 | I have to admit, I think I did not understand the winning condition 😅 The general gameplay loop was engaging but at some point I think I needed something to work towards. I came to the part where it says to probably be buggy from then on and then I stopped playing, would something have happened afterwards? Anyways, I like the art and the music - it just feels calming 🙂 |
| Oct 3 14:56:41 | 7m 49s | Iceolation | ♥ 4 | From the games in the jam I played, that actually opted into growing the limited space they offered, most made it not possible to control how the playfield would grow. This game on the other hand made it one of the most important things to do right to survive and rank up points - very nice! |
| Oct 3 15:03:35 | 6m 54s | Circular Nest | ♥ 2 | I feel like sometimes the way the upgrades worked made the game unfair if you didn't get what you needed, but if you got what you needed it was actually pretty fun. A little delay between the upgrade menu and the in-game scene would have been good because when it got frantic I always accidentally clicked random upgrades in-between shooting 😅 The best part was the design (art and sounds)! |
| Oct 3 15:13:17 | 9m 42s | Limited Judgement | ♥ 1 | Damn, I got here too early - all of the answers were blank ☹️ But I left answers for others to discover! Very interesting concept and eerie atmosphere fitting to what happens! Not giving away any information about what is to go down in the description on the ldjam site was the right way to go here (even though it made me wary in the beginning that this was unfinished) 👍 |
| Oct 3 15:34:57 | 21m 40s | Limited Dimensions | ♥ 1 | It took me some time to realize that there is more to it than just interesting screen transitions and I actually enter rooms from different sides on a cube like space, very neat! I like the graphics reminiscent of old game consoles! Unfortunately I think I also got stuck on a bug, because the screen wouldn't transition any more at some point :S |
| Oct 3 19:02:57 | 3h 28m | Canals | ♥ 1 | It reminded me - and I have to say that this is a positive! - of using the mouse to drag boxes on an empty desktop, but this time with purpose! 😃 |
| Oct 3 19:15:42 | 12m 45s | textures_failed_to_load | ♥ 1 | Really good idea and well executed! I especially liked the part where I needed to actually load the textures of the menu, which was a twist I was not expecting 😄 Overall a very good entry that takes the theme and interprets it like some other games I played also did, but made it actually a mechanic to enable not only the gameplay but also makes for some interesting puzzle elements! |
| Oct 3 19:24:57 | 9m 15s | Acid! | ♥ 2 | A solid version of a wave-based twin stick shooter but I think the theme was a little bit of an afterthought here. I liked the variety in weapons and enemies and that every item is a risk-reward situation because you could grab it later when the acid is gone, but maybe you need it now (I actually got cornered not being able to grab items because of low health and enemies coming in too fast, which was interesting 😃 ). |
| Oct 3 19:38:00 | 13m 03s | The Carver | ♥ 2 | Impressive for a 24 hour entry! It takes skill to create something in 3 days but in 1? This game was very well scoped and executed for that time frame and I played multiple rounds to see if I can win without damage 😄 |
| Oct 3 19:46:51 | 8m 51s | Bimbi's Cosmo Party | ♥ 3 | Unfortunately I had to test it alone, but I really like the Jackbox style games where everybody can just use their phone and play and this is a frantic version of that! Maybe something like random matchmaking would have worked for a jam style situation to play with random people who are also trying out the game - but even then it is difficult 😅 |
| Oct 3 19:55:13 | 8m 22s | Pocket Universe Snake | ♥ 1 | This perspective is messing with me 😄 at any given point in time it simultaneously feels like your snake is not even that big yet and still it is everywhere - very well executed! |
| Oct 3 20:16:22 | 21m 09s | Nice Park! | ♥ 2 | Put some more levels in it and this one is a finished game 😄 I liked the variety of cars and the gameplay changes that came with their specific traits as well as the level design which forced some *interesting* parking choices! |