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Feedback comments for LD54
walaber's games and stats for all events →
| Timestamp | Since previous | Game | walaber's comment | |
|---|---|---|---|---|
| Oct 2 22:34:17 | Target Ball Z | ♥ 0 | had the same OpenAL issue, then noticed the download link in the readme :) | |
| Oct 2 23:38:07 | 1h 03m | Downsizer | ♥ 5 | Beautiful visuals and sounds. Had a bit of a hard time understanding what the traps were and how to use them properly. A few bugs also got in the way of enjoying it more. For a theme of "limited space" the map sure feels big :) |
| Oct 3 01:19:53 | 1h 41m | Ride to Clown School | ♥ 3 | great interpretation of the theme, and fun combination of dragging/stacking and driving mechanics. the wobbly wheels are very funny :) |
| Oct 3 01:24:53 | 5m 00s | Purrrgatory | ♥ 1 | fun concept. the difficulty ramping is pretty extreme, which sucks some of the fun out of it I think. even a simple concept can be engaging with good tuning! congrats on finishing your first jam! the cat spirits are very cute :) |
| Oct 3 01:37:40 | 12m 47s | Plots LLC | ♥ 2 | very nice idea and execution! took me some trial and error at first to work out what order to do things in. I think some icons on the meters on the left would help a lot, so players can more easily understand what each meter represents and therefore what to focus on. |
| Oct 3 01:39:40 | 2m 00s | Lines | ♥ 1 | Windows won't let me play it, even after choosing to "run anyway" :( |
| Oct 3 01:45:54 | 6m 14s | Debugged | ♥ 3 | very cool interpretation of the theme! aiming with the mouse is a bit frustrating because of the small viewpoint combined with the moving window. I think perhaps a simpler aiming and shooting mechanism would have helped. I frequently ran out of ammo... perhaps there were ammo pickups I didn't find/understand? |
| Oct 3 01:57:46 | 11m 52s | InvenStory | ♥ 2 | super high quality entry! some of the vocab was confusing (I didn't know what the word was referring to), not sure how much that was an intended part of the puzzle or not. very impressive! |
| Oct 3 02:04:30 | 6m 44s | Slideworld | ♥ 3 | This is a really interesting puzzle mechanic! familiar and fresh at the same time. The graphics made it a bit difficult to discern what is interactable and what isn't. Would love to see this expanded into a more complete game in the future! |
| Oct 3 04:52:23 | 2h 47m | Robo Rush Hour | ♥ 2 | really nice job! although a simple premise, it is very well put together, especially the art and sounds, but also the movement and input is really solid and responsive as well. good job! |
| Oct 3 05:03:11 | 10m 48s | A Parking Story | ♥ 1 | super great! sometimes simple is best. the band-aids were a nice touch! I would have intuitively preferred for the steering to auto-center, but I see why you implemented it the way you did, and I think it makes sense overall. |
| Oct 3 05:07:07 | 3m 56s | Limited Parking Space | ♥ 2 | fun idea, very difficult to control! accelerating and braking were near-instant, but the turning was super slow in comparison. a little tuning on the car controls would have improved this a lot! |
| Oct 3 23:41:46 | 18h 34m | Intermodal | ♥ 1 | lovely! at first I thought I wouldn't like just clicking on idle vehicles and everything else was automated, because I assumed I'd rather "direct" which containers are stored where / which ones are delivered to each waiting truck (kind of the inverse of the current control scheme)... but in practice after playing a bit, your design turned out to offer more agency than I anticipated. It is really soothing and addictive to play! |
| Oct 3 23:55:40 | 13m 54s | SpaceTime | ♥ 1 | simple idea, always a good choice when you're learning something new! keep it up! |
| Oct 4 00:15:28 | 19m 48s | Packing | ♥ 1 | I couldn't find the 6th box on day 3 and I feel like that means I missed getting further into the game where it seemed like some spooky elements would present themselves. The physics-based carrying is pretty nice but could use a bit of tuning to make it snappier and less frustrating to use. Very impressive entry overall! |
| Oct 4 18:00:58 | 17h 45m | Though I Walk | ♥ 0 | excellent entry, which is no surprise of course. the main mechanic is super interesting and this served as a great initial exploration of the possibilities. very, very well done! |
| Oct 4 18:07:20 | 6m 22s | Denpo | ♥ 1 | what a simple, great concept! it took me a while to realize that the shooter was turning into what the next shot would be. perhaps a slight bounce when it transitions would help draw the eye there and make that a bit more evident. super engaging to play, great work! |
| Oct 5 16:48:36 | 22h 41m | Packed to the Gills | ♥ 1 | lovely entry! a simple concept well executed, just the right length as well. |
| Oct 6 17:28:15 | 24h 39m | Mechanizyn | ♥ 1 | congrats on finishing your first project in the Jam category! |
| Oct 6 17:38:24 | 10m 09s | Space Trucks | ♥ 2 | fun idea, nice music and simple visuals. overall I found the difficulty ramp to be waaaaay to slow to keep my attention. I imagine this gets much more fun with the timing is a bit tighter, but I couldn't hang around long enough to get there. I was looking for signs that things were speeding up after each truck, but didn't see much. |
| Oct 8 03:43:23 | 34h 04m | [in frame] | ♥ 2 | really great idea, a very interesting constraint to force the player to think about perspective (literally). the feedback in-game was pretty confusing to me, having objects be red outside the viewfinder but blue inside the viewfinder made understanding the rules needlessly confusing IMO. with a bit more refinement, guidance, this is a great concept for a larger game! |
| Oct 18 21:00:38 | 257h 17m | Reborn----I am the king of APP | ♥ 1 | fun idea, congrats on finishing a game for the jam, that's a big accomplishment! As already mentioned, a bit more feedback to players on what the stats are doing and affecting, and what trade-offs you are making with each update would go a long way to make it more engaging and enjoyable to play. |