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Nan Kang

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TimestampSince previousGameNan Kang's comment
Oct 17 03:58:03 Capsuled! ♥ 0 Fantastic game! Stunning art, perfect blend of music and visuals. Gameplay fits the limited space theme seamlessly. Well, maybe it's just me being a total noob, I got stuck in level 2 lol.
Oct 17 04:00:52 2m 49s Packed to the Gills ♥ 2 I never imagined interpreting limited space like this before. It's incredibly clever and amusing!
Oct 17 04:17:20 16m 28s MadCap (Alan the Archeologist) ♥ 1 The background is amazing, and the art style is just my vibe! Although, I have a tiny issue - I died pretty quickly once I enter a map, and I got totally stuck after I placed the sculpture on the rock.
Oct 17 04:30:54 13m 34s Parking Ltd. ♥ 1 A very funny game. I often can't help but laugh while playing. New cars keep coming in, and I have to move the earier ones to customers. It reminds me of some parking lot staff I met in LA when I was dining in a Korean car restaurant. It's a very lifelike portrayal. Plus, the direction in which players drive depends on the car's front, adding some challenge while making it realistic. I noticed the parking and retrieval order is first-in-first-out. If it were in random order, it would be even more chaotic and fun, lol. The only drawback might be some collider issues; many cars tend to clip through objects. Still, creating such a fun game in just a few days is absolutely amazing!
Oct 19 07:36:42 51h 05m Blind Caver ♥ 1 A truly meaningful game! If you're thinking of expanding with more narrative layers in the future, I'd suggest exploring elements from interactive fiction games. They could complement this beautifully.
Oct 19 07:54:11 17m 29s Packing ♥ 1 A highly artistic game that offers players insight into the experiences of ordinary people during war. I experienced some bugs while I was player. Sometimes the layer of a cabinet door or certain objects appears above the player. When I hover over some items, the highlighted color of the object is the same as other objects in the scene, making it hard for me to distinguish which object I've selected. However, to create such a work in such a short time is truly awesome. By the way, I'm not sure if you've played "60 Seconds! Atomic Adventure," but I feel its beginning shares a similar essence with this game. I still can remember the deep impact it had on me the first time I played it. Also, I'm curious, do the items I choose to pack affect the game's ending?
Oct 19 08:06:08 11m 57s Hasty Heist ♥ 1 very cute game. Initially, I didn't figure out how to drop the item until I quited and found the control page on the menu. Maybe mention use G to drop item at the dropping area would be better?
Oct 19 08:09:45 3m 37s Space Ltd. ♥ 0 The inclusion of planetary gravity has increased the difficulty of the controls, but I must say, this element is very interesting.
Oct 19 08:15:30 5m 45s Rush Hour ♥ 2 The entire game is truly outstanding. It aligns perfectly with the "limited space" theme, and the UI design is both sleek and artistic. It deserves a high score. Well done!
Oct 19 15:25:45 7h 10m Rush Station ♥ 1 Very entertaining game! It really helps to reduce stress, lol. I've noticed that different passengers seem to require varying amounts of pushes to move the same distance. Is this actually the case, or is it just my perception?