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Feedback comments for LD54
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| Timestamp | Since previous | Game | johnnysix's comment | |
|---|---|---|---|---|
| Oct 2 08:25:16 | Six Seats Left | ♥ 1 | Very cool, I'll be back to rate once I've submitted my Jam entry. Great work with the dialogue. ✌️ | |
| Oct 3 22:15:02 | 37h 49m | Tiny Tour | ♥ 3 | Damn this was tough! 😃 Great job, really love the puzzles and the cute pixel graphics. I could not get past this stage. 😧 Screenshot 2023-10-03 231339.png |
| Oct 4 00:24:50 | 2h 09m | S-Cargo | ♥ 2 | I came for the pun and stayed for the maze 😄 Nice dialogue and plot - the one thing I'd say is , if you continued to develop, is to not 'damp' the inertia, it felt more fun ( and more spaceship like ) to have the inertia in space. |
| Oct 4 16:29:54 | 16h 05m | Booze & Row | ♥ 1 | This was super cool - loved the animations . Do keep adding to this - some music, sound effects and some kind of feedback on hitbos ( maybe some sort of perspective snapping ) would be cool? |
| Oct 10 19:23:58 | 146h 54m | Pool Frog | ♥ 1 | Fun game, really liked the charming art and animation. One thing perhaps if you were working on it more - would be to change the jump/aim mechanic , since the screen is bounded, having the arrow point outwards towards a 'wall' wastes time, maybe either have it automatically invert angles so it faces inwards when at an edge, or maybe have it more of a timing based thing, where you have lilly in reach for certain window of time and have to jump when it's a specific distance? Screenshot 2023-10-10 202118.png |
| Oct 10 20:07:13 | 43m 15s | Stretchmancer | ♥ 0 | Great job, really loved the puzzles, even if they got the better of me in the end 😧 I failed here, seemed I was 1cm short on my jumps and gave up after 20th death 😆 Screenshot 2023-10-10 210511.png |
| Oct 10 22:56:03 | 2h 48m | Roommate Rumble | ♥ 1 | It's a good concept- could do with more polish on controls, and maybe a limited set of pieces, so it could be more strategic. I was able to place multiple sofas 😄 Also the midi Mbira loop became a bit much - maybe something royalty free like something from Kevin Maclead - https://freemusicarchive.org/music/Kevin_MacLeod/ |
| Oct 10 23:02:14 | 6m 11s | Picky Plants | ♥ 0 | Very cool- some really cool puzzles, definitely loads of potential to make a casual mobile game from this. 😃 I got stumped at this level, as I don't know the rules of chess 😧 Screenshot 2023-10-11 000048.png |
| Oct 10 23:09:08 | 6m 54s | Survivor Island | ♥ 1 | Cool art style, and the animations were great, though the hit boxes / combat could be improved a lot. It was really hard to swing/hit the bats. Since you're swamped by bats, having a more arcade feel, and just having a simple hitbox that damages bats in range would be more precise / fun. Also a delay at the beginning to let you explore the island would be cool. You could then use this instead of the tutorial level. Screenshot 2023-10-11 000638.png |
| Oct 10 23:18:58 | 9m 50s | PIO | ♥ 2 | Great concept, with some polish on things like the movement and the bird spitting mechanic - maybe the ejected eagles could be projectiles that destroy things like enemies , walls etc. I got stuck in this bit, based on the art - I thought I'd be spitting out the eagles onto the ledge, but wasn't able to. Screenshot 2023-10-11 001405.png |
| Oct 10 23:36:08 | 17m 10s | Prickle | ♥ 2 | Very cool, I got stumped by this last level, it felt like sometimes there was space to rotate based on a pivot position of the main hog, but then it wouldn't. Without giving too much away or making it too easy, maybe some more visual feedback on attempted turns / clashing blocks etc would help. Great soundtrack and sound fx btw - it added a lot of character. 😃 Screenshot 2023-10-11 003304.png |
| Oct 10 23:48:43 | 12m 35s | The One | ♥ 1 | Cool concept. great job with the movement. It'd be cool to have more knockback with the sword and arrows ,if the enemy is taking more than one hit to kill. I couldn't survive beyond the 2nd wave 😫 Screenshot 2023-10-11 004609.png |
| Oct 14 00:05:04 | 72h 16m | PhotoSquatch | ♥ 1 | Neat concept, and great just for just a short amount of time. It'd be cool to have some sort of countdown to the shutter going off, so you could plan / time your moves 😃 I don't know what big-foot's beef with the birds was either 😄 |
| Oct 17 23:27:58 | 95h 22m | Textris | ♥ 0 | Damn what was tough! 📀 A unique concept , and as usual a high level of polish! 😄 I was stumped when the : or ¦ came up ( I think ) . I blame my advancing years and slow wits for the low score. I know it defeats the whole idea , but for mobile play and for the less nimble fingered, a drag/drop feature would be cool. Screenshot 2023-10-18 002316.png |
| Oct 17 23:46:33 | 18m 35s | Escape the Slime Lab | ♥ 1 | Wow, very cool, really liked the concept, I thought we'd done pretty similar concepts buy, but yours has a lot more action to it. 😄 The ball puzzles were very unforgiving with drag/friction haha, te amount of times the ball stopped 1mm short.. Screenshot 2023-10-18 004456.png |
| Oct 21 21:46:28 | 93h 59m | Mr.AdBar | ♥ 1 | Damn that's impressive! I struggled a little on the spikes, but awesome job, well deserved scores! Screenshot 2023-10-21 224540.png Wait, holy *** , you did this with Construct? Holy moley, bonus points! |