Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → johnnysix

johnnysix

Feedback comments for LD53

← LD52   LD54 →

johnnysix's games and stats for all events →

TimestampSince previousGamejohnnysix's comment
May 1 02:31:38 POSTMAN ♥ 0 I got stuck here - this is a really cool concept well executed . I struggled a little with what controls meant ( like RB/LB ?) very cool though! ld53_01.jpg
May 1 02:46:56 15m 18s The Pigeon Post Principle ♥ 5 Very cool idea,really like the puzzles and the concept. Music is great too, very relaxing. 😄 I failed on level 12. 😢 Definitely would make for a nice mobile game if you develop post-compo, great work for doing it with your own engine too!
May 1 02:55:10 8m 14s SMTP ♥ 1 I think there's a bug on the web-version - at least for me in Firefox, the mouse exits the window/canvas to the left, and the cursor in the gaem/canvas never makes it to the edge/past the orange bar. I've not rated yet , just letting you know. Love the pixel art style btw. bug.jpg
May 1 03:05:54 10m 44s Deliver or Die ♥ 3 The low-poly characters and setting have a lot of charm, and the animations are great 😄 I struggled with the memory game past 3 items , maybe for us old people with slow reflexes, a 1 second window to mash one more try would be good. 😃
May 1 19:20:15 16h 14m The Skeleton Delivery Experience ♥ 1 Nice work with the moody lighting, and the sound effects , especially when the skeleton lands ( even if it sounds like a bag of wet leather ) . If you develop more beyond the jam, it'd be cool if you started as a 'whole' skeleton, or person, then gradually lost limbs/flesh etc. Like a "I gotta deliver this package dead or alive" 😄
May 1 19:32:58 12m 43s Onboard Hell ♥ 3 That was very challenging, especially fighting the gravity of some of the planets to land the parcels before the time ran out. One thing that might be cool, if you flesh the game out beyond the current jam version, would be some sort of mapping, so if you could see which systems were near each other, you could plan routes to deliver. ld53_04.jpg
May 3 20:29:47 48h 56m Longship! ♥ 2 Excellent job with the SFx, it really captured the essence of piloting a longship home with fresh plunder. The fiendishness of the slider controls really takes the rowing skill to QWOP levels of necessary precision. 😄 I'd like to see more random wind / currents to push you off course, add in some additional challenge.
May 3 20:38:30 8m 43s Machine Meltdown ♥ 1 Just to re-iterate the sentiments of others, great style / pixel art, need a little more feedback/kickback from hitting the boss itself. I.E. Hard to judge how close/far you are - close enough to hurt the boss with attack vs too close and getting hurt yourself. And again, it'd be cool to reset to the start of the level rather than spam-alt button through the tutorial. If you want some boss-battle music, give me a shout - I make a lot of random game music :)
May 7 10:00:44 85h 22m Lost & Found ♥ 1 Really loved the combination of music and graphical style to make an immersive atmosphere. If you did more post-jam, it'd be cool to see some more attacks, more enemies and some different defences. After I got a few speed boosts, I could just run away from the skeletons and ghosts without having to interact. 💀 👻 Again for any development post-jam, a timer/some stats at the end would be a bonus. 😄
May 11 20:12:59 106h 12m Beelivery ♥ 3 This was so fun! Love the attention to detail, the story, the music the graphics 😄 Top scores! Would be great to see some more levels / more things for the bee to trade honey for , though the current ending is pretty epic, it'd be cool to see some more woodland creatures and musical instruments 😃
May 14 19:29:44 71h 16m Soul Delivery Manager ♥ 2 Really dug the music and the game loop. I guess if you continued developing beyond the jam, it'd be cool to see some 3d characters , and some animations for the eagle / vulture snatching the souls from the boat. 👿 I think the goal could probably be maybe at the 60% mark of the current game, as the difficulty plateaued once you got the hang of steering and keeping your souls from being stolen. A bonus thing could be maybe aiming the boat near rocks /floating wood to rescue souls / gain souls back if you lose them 😃
May 16 20:24:13 48h 54m SNE ♥ 1 Wahey! I bin am Gewinnen. Ich weiß nicht warum. 😖 The animations and the music were cool, if you were to do more post=compo , some more wild creatures in the snow could be cool. wetrwtwtewwe.png
May 16 20:33:01 8m 48s Long Tail ♥ 1 Very cool, really love like the concept. It'd be cool if the snake continued at a regular pace while a button was down perhaps, and maybe some simple levels first to grasp what each mechanic does ( like the door/trigger things , and the eggs ) aaaaaaaaaaaaaaaaaaaaaaaa.jpg
May 16 20:44:30 11m 29s Airlivery ♥ 1 Any post compo plans to mash this up with Jing & Jang delivery Co? 😄 Loved the graphics / art style, it reminded me a little of the classic "Retry" game. If you continue to develop beyond the compo, some more control over clashing buildings / pickups would make it infinitely playable - I unfortunately came across a few spots where I couldn't pass bird + balloon combos too. aaaaaaaaaaaaa.png
May 16 20:56:50 12m 20s Fangs and Fury ♥ 0 This is awesome work for a compo game! Excellent job! If you continue post-compo, some more gore / blood etc is always a bonus, and some sounds / music 😄 Great animation and character design. aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.jpg It'd be cool to see an Itch.io version that can go fullscreen, the LD player kept losing the mouse and triggering the context menu 👿 afewfefa.jpg
May 16 21:03:28 6m 38s A Backyard Scramble ♥ 2 I couldn't figure out if the hens were out to help or hinder, but I made it to the end with some eggs 🥚 🐔 More space to move , someone automatic balloon 'rising' would be cool, so it feels more 'realisitc' (as realistic as a egg carrying air balloon can be ) wwefewfwefwe.jpg
May 16 21:06:49 3m 21s Delivery From Hell ♥ 1 Cool concept. I like the way it's all controlled with the cursor, it's an unusual mechanic. I couldn't for the life of me figure out how to get around the platform one the enemy guy appeared on the scene though. :(
May 16 21:18:36 11m 47s Lucky Lefty Loves Letters ♥ 0 A fun concept, the grapple could be tweaked a little to fall/retract if it fails to hit something. Once I got some good momentum on some of the later areas, it felt pretty fluid. Definitely could be added to , post-compo with more moving stuff / puzzles :) Myaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.jpg time was abysmal.