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Feedback comments for LD52
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| Timestamp | Since previous | Game | johnnysix's comment | |
|---|---|---|---|---|
| Jan 8 22:15:39 | Harvest | ♥ 1 | Is this your own engine? Nice concept - like @she-wrote said, I could dig/reveal with both buttons it felt like. | |
| Jan 8 22:26:13 | 10m 34s | Chess The Second | ♥ 2 | Interesting idea, the resource building element was quite interesting. Where the random placement can favour one player over another - I think it'd be better with symmetrical placement, maybe even centrally for the horse etc, and the eggplant for the king. |
| Jan 8 22:33:56 | 7m 43s | Yamsylvania | ♥ 2 | Loved that sound-track! Cool concept. It'd be cool reward the selling of the yams with a shop to buy upgraded yam-based weapons 😄 |
| Jan 8 22:56:04 | 22m 08s | Green Thumb | ♥ 1 | Interesting concept - it'd be cool to have a continuous mode, where you plant / grow / reap in a loop, and get more challenging plants etc. Loved the graphical style! |
| Jan 8 23:12:29 | 16m 25s | Hyper Harvest | ♥ 1 | The initial simplicity belied an more challenging game once I got a minute in. It wasn't totally clear what was going on with the top of the screen, as I was expecting to fail/lose quite quickly when I hit the top, and yet I managed to keep playing. It'd be cool if the top pushed tiles down or there was some way to nudge them around. There were several spots where you can't solve for a clear top row. |
| Jan 8 23:41:18 | 28m 49s | Red Harvester | ♥ 1 | I really liked the concept, the rover is a little unforgiving with a very sharp oversteer at high speeds, it'd be cool if the steering speed eased off as you increased speed, but conversely increased to almost bump-steer to get those hard to reach pickups. 😄 Also, the robot art in the logo is awesome, it'd be cool to get closer to the player if you fleshed out the level art to match the concept. 😃 |
| Jan 9 03:39:33 | 3h 58m | The Crystallographer | ♥ 1 | Surprisingly compelling - I played through a few times to try up my score. It'd be cool to have a little more randomness, or conversely , more intent to the layouts where different configurations of the crystal growing 'soil' yield different outcomes. Would also be more satisfying if the break cycle was consistent , so it wasn't so random as to where new crystals would grow ( depending on the layout shape, you'd have to plan for this anyway ) |
| Jan 9 21:26:42 | 17h 47m | Bloody Roots | ♥ 3 | I really enjoyed the story and the character design. The main character was a little hard to make out when in the main battle , if you were to expand on the story and the game, reworking his silhouette and the model would be cool. I didn't know I had arrows until the upgrade menu came up. Great music ! beetts.jpg |
| Jan 11 20:53:39 | 47h 26m | Asteroid Rush | ♥ 1 | This made me think of the old Red Dwarf episode where Lister had to play pool with planets. Interesting concept, it was a challenging throwing everything to the outer ring to line everything up for Pluto 😄 If you put it out for a full release, doing an extended play version with no timer, or have the loss as being when you send too many into the sun and make it super-nova, or destroy all the planets as the lose scenario would be cool. okluututut.jpg |
| Jan 11 21:08:08 | 14m 29s | Veggie Voyager | ♥ 1 | Cool concept, really loved the character movement and physics. With a bit more polish to have things like item highlight for stuff that was in reach, and some sort of mechanism to right the character a bit quicker when you fall over would be cool. I didn't make the tower but I managed to sneak past the first door. I couldn't open the 2nd door, even though I stole the plank. 😔 wobblebodes.jpg |
| Jan 11 21:15:55 | 7m 47s | Yggdrasil | ♥ 2 | I don't think I'm clever enough to figure out where to plant the roses haha, nice graphical style though, and very slick animations on the levels. |
| Jan 11 21:30:19 | 14m 24s | Definitely Not A Pyramid Scheme | ♥ 1 | The music is great, I struggled to get past my first pyramid scheme. It'd also be great to see more of the character art 😄 |
| Jan 11 21:40:28 | 10m 09s | Imp | ♥ 1 | Pretty cool - I didn't notice at first the witch transforming. It could definitely use some things to flee from or fight in the tunnels, and maybe more interesting teleporting mechanic or mini-map. imppp.jpg |
| Jan 11 21:53:14 | 12m 46s | Star ReaperZ | ♥ 1 | The music and the pixel art was cool. After the 1st level, it'd be cool to have some more variety in the enemies, and with the parallax / scrolling / physics, to have more of a relationship between things. Like the energy should keep moving even if you're not hitting the harvest button, so you can fly past it. Also being able to blow up the rocks would be nice. |
| Jan 11 22:04:51 | 11m 37s | Cat Crop Collector | ♥ 1 | catcrop.jpg |
| Jan 11 22:11:38 | 6m 47s | Wurmi | ♥ 1 | This got challenging really quickly once the spiders came into the mix. If you continue to develop further, some sort of feedback to know you're 'dead' would be good, it's not clear sometimes there's no way to progress until you've tried every angle :D |
| Jan 11 22:25:02 | 13m 24s | The Cactilogue | ♥ 1 | Cool concept, if you do keep working on it, you could make the UI close down so you can see all your shelves etc. Maybe even extend the room to allow the player look around other locations for planting the cacti etc. Very relaxing, except the mad adrenaline rush of the circle timing game, |
| Jan 11 22:31:46 | 6m 44s | LD52 - Space Cargo Harvest | ♥ 1 | Did you turn off ratings? The massive debt was hilarious , if you develop it more, it'd be cool to have upgrades , guns etc. and maybe make the control WASD instead of cursor to work better with mouse ? |
| Jan 11 23:06:50 | 35m 04s | Afterlife Assistance Agency | ♥ 2 | Very fun game, would definitely be improved with some minor tweaks like moving the big sheet once you have your next target, and maybe full-screen mode / changing the walk area. Thinking back to god sims like Black and White etc, the disembodied hand could interact more, maybe pushing other people out the way or banging the ground to make them flee etc.. Keep it up! |
| Jan 16 20:10:46 | 117h 03m | Stonks: The Video Game | ♥ 0 | Pretty cool , the humour was great, I didn't get how I could buy the stocks other than Grunker and the Pharma. I guess I was treating to seriously . It could be cool if you threw in a stock ticker / charts / news cycle, a portfolio where you could do more with your corporate actions, your stock splits, your dividends, warrants etc. |
| Jan 16 20:22:33 | 11m 47s | Not another farmer game | ♥ 0 | Pretty cool, it'd make it easier if you were able to drop something you accidentally picked up, in the early levels the 'seeds' are just laying on the floor. Later on when time is a valuable resource, and every second counts, mistakenly picking up the wrong fruit can cost the level. |
| Jan 25 19:22:00 | 214h 59m | Harvester 008 | ♥ 1 | I played the post-jam one - the graphics reminded me of Sim City for some reason, really liked the blade-runner style ads too. If you continue to develop post-compo, aside from some sound/music, some icons, maybe some path indicators would be cool. Did you ever play sub-terrania? The ship controls remind me a lot of that. Some levels with different gravity would be cool. aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.jpg |
| Jan 25 21:33:22 | 2h 11m | Hivesters | ♥ 2 | Very cool game, really loved controlling the bugs, Very polished stuff. If you work on a bigger version post-compo, it'd be good to see more types of bug ( and tower 😄 ). I was full expecting just another tower defense game but this was unique. It'd be cool to be able to zoom in/out with mouse wheel maybe, and to have more accuracy of the pheromone trail in the way they walk / follow the cursor? Great stuff! |
| Jan 25 21:55:40 | 22m 18s | Body Harvesters | ♥ 1 | Was pretty fun, would've been nice to have a faster gold generation the more of the city you upgraded / shielded ( and maybe keep the upgrade theme, by having standard AA guns, that you then upgrade with E like you do with the cities? aaaaaaa.jpg |
| Jan 26 21:27:03 | 23h 31m | Crophunt | ♥ 2 | It was fun driving over the peas , the sound effects were great. I really wanted to drift the combine-harvester though haha 😠Making stuff like fences etc also rigidbody / destructable would be cool too, especially the fences which you can get caught up on. |
| Jan 26 21:42:11 | 15m 08s | Techno Plants | ♥ 3 | Very cool - if you were to continue developing post-compo, like others have said 'R' to restart, or insta-death for hitting dead-end rocks. It'd be fun to have other root movement types perhaps, like where soil type changes, maybe root can go faster / srpead / split so you have two mirrored ends or something to keep track of? |
| Jan 26 22:21:14 | 39m 03s | Lil Death | ♥ 1 | I think my controller was a little off as it went faster right than it did to the left for some reason . Could not get close with the high score haha. Like others have said, invunerable time etc would be a bonus |
| Jan 27 23:37:35 | 25h 16m | Bean Farmer Extreme 2 | ♥ 2 | This was a blast, the only minor crit is the bird speed consistency - if maybe variations of the crows ( like the big crow ) move differently, you'd be able to be more tactical I guess. My slow wits often got owned by a fast moving bird that emerged from what hard formerly been a slow moving line. The music was epic btw! beeannn.jpg |