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Feedback comments for LD54
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| Timestamp | Since previous | Game | Ahbee_Studio Nex-us's comment | |
|---|---|---|---|---|
| Oct 3 10:57:24 | Boxed In | ♥ 1 | Fun and straightforward game .It fits the theme well ,easy to get but the difficulty ramps up quickly, love the minimalistic art style. | |
| Oct 3 11:12:15 | 14m 51s | Voyd | ♥ 2 | Great concept, requires careful bullet management. Well done! Variable enemy health could add depth, and maybe make the play space scaling a bit less punishing. |
| Oct 3 11:22:33 | 10m 18s | Give Me Money | ♥ 1 | The initial moments are definitely enjoyable as you strive to unlock more content. However, after a while, the game feels stagnant, lacking incentives to keep going. Adding more machines could provide motivation to continue playing. |
| Oct 3 14:15:53 | 2h 53m | windowkill | ♥ 2 | Spotted this on Twitter, and it lived up to my expectations. Impressive presentation, and it nails the theme. The sound and visuals, though simple, fit perfectly. The shrinking window and bullet dynamics add depth. A clever concept! It's my most replayed game :D. However, I haven't beaten the boss yet; it gets overwhelming with its attacks and multiple enemies to deal with at the same time. |
| Oct 3 14:35:53 | 20m 00s | The Intruder | ♥ 2 | Adore the eerie, spooky atmosphere of the game. The music and limited visibility enhance the overall experience. After three playthroughs, escaping became easier once you understand the monster's behavior. The proximity meter's tension-building, even when the monster isn't very close, is a great touch. I tried completing all tasks before reaching the escape pod, which made it easier. To heighten tension, consider activating other machines only from the escape room. Excellent job !! |
| Oct 3 14:42:50 | 6m 57s | Gap Dango Shooter | ♥ 1 | Adorable game that perfectly fits the theme. The cheerful music adds to the charm. Would be nice to see more level and iteration of the idea. |
| Oct 3 15:11:49 | 28m 59s | Limited Space Game | ♥ 1 | Great concept with dead enemies blocking space. Adding varied enemy attacks and bosses would enhance gameplay. Reached level 15. Suggest replacing upgrades once we max out the suit at 6/6. Well done! |
| Oct 3 17:36:23 | 2h 24m | Let Me Breathe! | ♥ 1 | Unique concept using limited space as zones. Suggest displaying current oxygen outside O2 zones and adding an indicator for new O2 balloons spawn location u can run too. Upgrades seem to focus more on retention of O2 zones rather than player strength and survivability . Over time, enemies can become overwhelming as ur not doing much dmg to clear them out. The amount of information that u have to retain can be a bit too much. Well done !! |
| Oct 3 18:20:58 | 44m 35s | Highly Specialized Troops | ♥ 0 | The concept is interesting, and there's a lot of potential, especially considering the popularity of games like 2048. It would be interesting to see how design and ranking evolve as more units are stacked. However, there seem to be some bugs where enemy units start and die, leaving lanes empty. This can lead to winning matches without needing to stack powerful units. Sending troops to all lanes often resulted in victory in most matches. |
| Oct 4 15:54:48 | 21h 33m | Lightbringer | ♥ 2 | The art, audio, and overall game feel are well-executed Well done !! . However, in terms of game progression, there's a lack of challenge. It might be beneficial to introduce map objectives that require the player to complete tasks and move around, preventing camping in one spot. |
| Oct 4 20:50:40 | 4h 55m | Gone Fishin' | ♥ 1 | A relaxing game with soothing music. The theme alignment is a bit unclear. I appreciate the gradual difficulty increase with the fish. It would be nice to have a way to deposit trash somewhere. |
| Oct 4 21:12:14 | 21m 34s | Void Hunter | ♥ 1 | It took a while to understand the objective, but I like the concept. Currently, the gameplay feels too repetitive when trying to reach the center. Some additional feedback in the attack animation with sound, screen shake would improve the experience. |
| Oct 4 21:23:38 | 11m 24s | Blashout | ♥ 2 | I like the way space gradually becomes limited over time; it's a clever use of the theme that's well reflected in both gameplay and visuals |
| Oct 6 11:38:08 | 38h 14m | SURFSTRONAUT - Limited Space | ♥ 1 | The game boasts some adorable graphics, but let's talk controls, they felt a tad clunky, and it makes me wonder if that's by design to push players into using that tether. Balancing fuel and health is a real juggling act, especially when you're only getting fuel drops. It'd be a lot more forgiving if there were some health drops thrown in the mix. As you progress, those asteroids start multiplying like crazy. It sort of makes the tether feel less like a lifesaver and more like a headache, especially because the surfing controls aren't as smooth as they could be. It's a big deal because it can make you forget if you're pushing the right button for the right direction. Some visual feedback would definitely help with that. |
| Oct 6 12:40:47 | 1h 02m | Carrotiles | ♥ 1 | Cute graphic and music. Love you take on the theme. Requires lot of rearranging , found the puzzles difficult as its not my usual type of game. Well done !! |
| Oct 6 13:25:59 | 45m 12s | The Incredible Trader! | ♥ 1 | Cute game love the art style and characters. Its more of a problem solving game regarding what to trade. I think the inventory management or space management takes a secondary role as other have pointed out. Well done on the execution !! |
| Oct 6 18:52:56 | 5h 26m | Cranedemonium | ♥ 1 | Playing the game felt like being a crane operator, which is a unique experience. The simple graphics were a nice touch, but the gameplay felt a bit slow for me, especially since precision is crucial. Unfortunately, I never managed to finish any job before the timer ran out. One suggestion I have is to make the shadows, especially the one under the crane, darker. It would enhance the visual clarity. Adding music and sound effects could greatly improve the overall experience and motivation. I'm envisioning a slow-paced piano and drum tune to complement the gameplay |
| Oct 6 19:05:57 | 13m 01s | Bloody Barrels! | ♥ 3 | This game had a humorous spin on the theme, which I appreciated. However, it might have been even more engaging if there were additional tasks besides just grabbing a key. The brief appearance of the little fire added some excitement and tension, which was good, but having it appear more strategically as the game progressed could have built even more tension . I found the ending a bit anticlimactic, but overall, great job to the team! |
| Oct 6 19:24:11 | 18m 14s | Sprinttech | ♥ 3 | It's refreshing to come across a game developed in Unreal Engine for the jam. The initial levels were enjoyable, but I noticed that as the game progressed, the focus on parkour seemed to diminish. Specifically, the level with the yellow half-disc at the beginning proved to be quite frustrating. After wall sliding, you're required to execute a precise hop onto closely spaced boxes, which is made even more challenging by laser box pursuing you from behind. This game definitely has potential, and it could benefit from more responsive and tighter movements, currently the jump feels too floaty. |
| Oct 9 08:57:39 | 61h 33m | GridBlocked | ♥ 1 | I like this interpretation of limited space. Inventory management is fun but the fun ends too quick. Well done !! |
| Oct 9 09:23:49 | 26m 10s | Worm Out | ♥ 2 | Well done for crafting that eerie atmosphere and claustrophobic level design; it really amps up the creep factor. However, I did notice that mouse control starts to feel a bit wonky over time, making it tough to handle, especially when enemies can one-shot you. It would have been helpful to have clearer indicators of those pesky worms closing in. Also, that worm on the game over screen zipping straight towards me in an already low-visibility game just feels a bit unfair." |
| Oct 14 09:25:43 | 120h 01m | CrystalLine | ♥ 1 | Innovative twist on the classic match-3 concept, perfectly in line with the theme. The game's emphasis on creating combos to clear gems within the limited play space is simple but not as easy to master. The music and overall design add to the enjoyable experience. I see myself playing it lot on mobile. Well done! Easily one of my top-rated games overall. |
| Oct 24 16:33:04 | 247h 07m | appendage bedlam | ♥ 0 | Visually, the game had a cool and spooky vibe that I enjoyed. A backstory could have added more depth. Character movement felt appropriately swift. Adding visual feedback for attacks would enhance the experience. I had trouble understanding the attack mechanism; it seemed to be triggered by pressing the mouse button down, which created an annoying attack sound, maybe a swipe attack would have worked better. Overall, a promising concept to explore further. Well done! |