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Guardaro

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TimestampSince previousGameGuardaro's comment
Oct 2 05:12:31 Space Limiter Warp Drive ♥ 1 Very cool! Love the trippy background visuals; love the audio. Also, a very creative take on the theme. Using the mouse to control did some odd things--I noticed that eventually my cursor was over on my other monitor. Keyboard controls were more effective. The only key thing that's missing is an objective--"Get points" is great, but when do I know that I have *enough* points? A time limit would be a simple fix: how many points can you get in two minutes? Solid entry, especially for the Compo!
Oct 2 05:22:23 9m 52s The_Box ♥ 2 Very interesting! It took me a bit to figure out what to do, but after I got stuck and reloaded I managed to get the satisfying *"yes!"* sound effect in 1:05. How did I do? You definitely nailed the theme. I would have liked to see a bit more in the way of instructions, but overall this looks like a pretty cool first Ludum Dare entry. Congrats!
Oct 2 12:43:48 7h 21m Clearing space ♥ 1 Very cool! Some deviously difficult puzzles; I made it up to the one with seven clears and three flowers bunched together before I called it quits. I'll probably revisit this one later once I recover from post-jam brain fog.
Oct 2 13:34:35 50m 47s CosmoTrasher ♥ 2 Super cool! Great graphics, great music, super fun trash-slinging action. I was unprepared for the sudden surge in *intensity* in the music when I went from practice mode to speedrun mode; it really felt urgent! I never quite got a grasp on how grappling different things in different ways would affect my speed--sometimes I would just mosey along and sometimes I would grapple a random rock and start *flying* across the map. Perhaps I need to learn more about orbital mechanics. Solid entry!
Oct 2 18:26:56 4h 52m Hangout Bandwidth ♥ 2 Lovely aesthetics; looks very professional! I'm not sure whether the gameplay didn't quite land or it landed *perfectly*. I felt confused and frustrated because I couldn't quite figure out how to progress effectively... which is *exactly* how the kind of hangout depicted here actually works in real life! So, success? Either way, this is something really interesting that stands out from the crowd, and that's something to be celebrated. Nice entry!
Oct 2 18:40:57 14m 01s Oh no my spacebar has been cursed by an evil wizard if I press it too much I ded ♥ 1 Cool concept! I like your take on the theme, and I'm always impressed any time somebody does a puzzle game, especially for the compo. I skimmed through the explanation text, so I didn't realize that there was a restart button until I saw the comment above! That makes a huge difference; I was literally hitting F5 every time I died. Oh, one thing that will probably help you get more plays: since the web version on itch.io is working, I would add HTML5 (Web) as one of the types of links. I know that some people won't even play a game that they have to download, and you're already set up for web play!
Oct 2 19:26:21 45m 24s Cursed Shadows ♥ 2 Wall-jumping helmet with a gun fighting eyeless monster things? *Yes!* This is looking pretty great for a first-time LD submission! There are a lot of really cool ideas here, and I enjoyed trying it out. I was tricked by the bullet upgrade: I expected that it would get me five extra bullets instead of only one. *Robbery.* I should have known that you always go for extra coins first.
Oct 2 19:41:41 15m 20s Space - Limited Edition ♥ 1 Fun entry! I loved the launch effects. The gameplay was a bit capricious for my taste (I really wanted to optimize and create a space company that would last for centuries), but I suppose that going to space is not for everyone. Nice work!
Oct 2 19:50:51 9m 10s Limitless Space ♥ 1 Hey, this is a great start! The art is cool, the concept is neat, the audio is vaguely industrial-creepy in a good way. I hope to see some of your finished games in future jams.
Oct 4 17:11:36 45h 20m Limited Judgement ♥ 1 Very interesting! I admit that I cheated a bit--after I played I opened the game up in an incognito tab and was thus able to decide my own fate. Very fun premise. I enjoyed this.
Oct 4 17:33:02 21m 26s Star hotel ♥ 2 Fun! It took me a bit to figure out what the symbols meant, but after that it was pretty straightforward. This feels like it would be a good tablet/phone game--dragging and dropping with the mouse got a bit tedious, but that of course is just a limitation of the platform that you have to work with. Nice work!
Oct 4 18:38:40 1h 05m Ghost peppers from someplace ♥ 1 Kudos on setting out to do the jam in a new engine and sticking to it! That takes some persistence.
Oct 6 05:21:26 34h 42m Trapped in the Infinite Script ♥ 3 Interesting! This was a bit different from most of what I've seen in the jam, and that's always a good thing. I was a bit frustrated by the options sometimes--I would have liked to see something between "be a pushover" and "be extremely rude." But, I guess that's part of it, isn't it? We're limited by what the character would do, not by what we would choose to do in that situation.
Oct 6 05:48:32 27m 06s Haxwell Modem: Beyond the Firewall ♥ 2 Interesting! My first impression was that I wasn't going to enjoy this one, but it definitely grew on me. The "tile puzzle" upgrade system was very cool and a definite highlight. I'm not quite sure whether I was playing it right; whenever I would reach a certain room it would fade out and then start me back at the beginning (and probably with more enemies on the ship?). I wasn't sure whether this was the entire game or whether I just wasn't figuring out how to progress. Either way, nice entry!
Oct 8 04:37:29 46h 48m The Big Crunch ♥ 3 Very fun entry! Lots of variety, pleasant audio, solid graphics, simple and accessible controls. For a few games it wasn't obvious at first what the goal was, but I kind of feel like that wasn't a problem; part of the charm of a rapid-fire anthology like this one is the moment of initial discovery (and failure) followed by quick improvement. Probably the main potential weakness is that the design doesn't allow any real opportunity for deep play: it's a series of candy-floss bites that dissolve immediately on the tongue. But, not every game needs to be one that someone could play for dozens of hours--quick bursts of joy are great, too. Really solid submission!
Oct 8 04:48:38 11m 09s Bit Golf ♥ 2 Very cool! Probably the most innovative submission I've seen so far in this jam. The UI was very nicely polished, and the audio was pleasant. I'd say that my only significant concern was some sudden jumps in difficulty level; an early level or two set some expectations that were not met in a later stage, and it left me looking for solutions in the wrong places. Overall, though, this is some really cool stuff that you should be proud of.
Oct 8 05:01:37 12m 59s Island City Builder ♥ 2 Nice submission! I like that it's long enough for some depth of strategy but not so long that someone can't try it several times if a particular strategy isn't working. Like most jam games, it would benefit from more instructions/a tutorial, but a player can figure out the objectives well enough by playing through it a couple of times. I enjoyed the variety of improvements that you could build. I didn't *love* the art, but I also know that detailed 3D modeling is always going to be difficult to pull off in the timeframe of a jam. Overall, really nice work!
Oct 8 19:57:20 14h 55m Free The Slime! ♥ 1 Very fun! Simple-to-grasp mechanics that lead to some interesting puzzles. I got stuck on #8, but I came back the next day and powered through the rest of the game in a few minutes.
Oct 12 02:26:43 78h 29m But we still love each other ♥ 2 The highest rating I have given to any game in this jam! A gem of the immersive sim genre. Very lifelike.