Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Guardaro
Feedback comments for LD59
Guardaro's games and stats for all events →
| Timestamp | Since previous | Game | Guardaro's comment | |
|---|---|---|---|---|
| Apr 20 00:09:32 | Sacred Bleorgan Artifacts | ♥ 1 | Super excited to try this one! Is there a way to download the Pico-8 cartridge? I'd like to give this a go on my handheld if I can. (Otherwise I will, of course, come back and try out the itch io version) | |
| Apr 20 01:28:30 | 1h 18m | Echo Chaser | ♥ 1 | Looks amazing! Any possibility of a cart? I'm trying to try as many pico8 games as I can on my handheld. |
| Apr 20 02:50:09 | 1h 21m | Cosmic Relay | ♥ 1 | Fantastic entry! I enjoyed the variety of mini games to troubleshoot the signal problems. Very clean graphics, nice music, and in general really pushing the constrained engine to its limits. I was quite confused when I first started playing, but it didn't take long to figure things out. Now I want baklava. |
| Apr 20 18:13:24 | 15h 23m | Shooting Stars in a Blocky Cosmose! | ♥ 1 | Very interesting! Definitely a chill game. I don't think that this one is for everyone, but I think that the people who like it will REALLY like it! Top marks for innovation. Nice work! |
| Apr 20 18:46:11 | 32m 47s | Beat the Signal | ♥ 1 | Very cool! The embedded game didn't work for me, so I hopped over to your itch link. Super cool game; everything is super simple but *polished* to near-perfection. Great tutorial, nice sound, and I **loved** how the visuals synched up with the music. Solid entry! |
| Apr 20 18:58:34 | 12m 23s | V.P.N. | ♥ 1 | Any game with a vibe button is a winner in my book. Very interesting! This was surprisingly *stressful* to play; I wanted to keep all of my signals. Nice entry! |
| Apr 20 19:07:32 | 8m 58s | Criminal Does Not Dream of Wizard Boy Policeman | ♥ 1 | Very interesting! Some very fancy mechanics going on here. This game was very challenging to learn because there was a lot to remember at once (I appreciated the in-game guide to picking colors). It seems like the sort of thing that someone could quickly become quite good at with some practice, though. An approach where the complexity builds over time (start with only a few colors, then add more one at a time) would probably work well, but of course there's only so much that you can implement over the course of a jam. Really cool entry! |
| Apr 20 21:36:41 | 2h 29m | Awaiting Response | ♥ 1 | Wonderfully creepy! I got jumpscared, but it wasn't a *terrible* jumpscare, so you get a pass. The room with all of the arrows pointing at the phone filled me with in inordinate amount of dread. |
| Apr 21 12:12:39 | 14h 35m | Build Artifacts | ♥ 2 | So cool that you made a Playstation game! I like the premise and aesthetics of this one quite a bit. I was able to scan and find two sectors on the global map, but I got a bit stuck on the drones; I could fly them around and drop the blue things, but I wasn't able to work out what they did or what my objective was. I tried this out on my RGB30. Worked a treat! 20260421_080404.jpg |
| Apr 21 18:47:05 | 6h 34m | Les Misérables | ♥ 1 | Very ambitious! This is very well polished and had a surprising number of options to choose from, and nothing seemed out of place. I haven't read Les Miserables for quite a long time; I'm tempted to do so again. The only change that I would make would be to reduce the volume a bit; it was startlingly loud when I opened the game. Nice music, though! |
| Apr 21 18:57:55 | 10m 50s | Signal Fading | ♥ 2 | I'm going to need to revisit this one because I can *tell* that it's good, but I haven't been able to figure it out yet. Everything is really clean, the movement feels nice and smooth and polished, and there's clearly a lot of thought and care here, but I just cannot deliver a second package for the life of me. I will be back! |
| Apr 21 19:07:41 | 9m 46s | Wave Rider | ♥ 3 | Very interesting! Manipulating sine graphs for movement is a concept that I haven't seen before, and it was neat and a lot of fun. I didn't love the music, but taste is subjective. Nice entry! |
| Apr 21 22:45:11 | 3h 37m | Cave Man Conversations | ♥ 2 | Very fun! I enjoyed the voice and the pictures of the signals, and it was very intuitive. I was invested in the narrative! My only suggestion would be to add a fullscreen button on itch; picking out the right signals to send was tricky because they were so tiny! |
| Apr 21 23:40:01 | 54m 50s | Vice Signalling | ♥ 2 | Alas, while this game looks gorgeous, it was too powerful for my 1080p screen--I wasn't able to get the whole thing to fit whether it was fullscreen or not. Is it unplayable without a 4K monitor, or am I doing something wrong? |
| Apr 21 23:55:50 | 15m 49s | Charging Station | ♥ 1 | Lovely and delightful! This was something really unique and enjoyable. The trash sound effect was a bit loud and *almost* hurt my ears, but otherwise everything was neat and cute and fun. |
| Apr 22 00:00:32 | 4m 42s | LiNX Elektrika | ♥ 2 | What fun! Very nostalgic not-pacman game. Love the retro aesthetic, and the music and sound effects were very polished. It was quite challenging (I died lots), but a lot of fun. |
| Apr 22 00:06:31 | 5m 59s | FULL CLASP : Clasp Warfare | ♥ 1 | I have gotten... a lot of thermonuclear annihilation. Great entry! I love that it's something out of the ordinary but very intuitive. The music is pleasant, the graphics are adequate (and funny), and overall it's good times. |
| Apr 25 01:47:34 | 73h 41m | signOS | ♥ 1 | Really cool concept! Having the robot send a signal to a robot to send a signal to a robot gets mind-bending pretty quickly. I haven't finished the whole thing yet, but I'm having a great time. I'd love to hear a bit more audio, though the bit on the startup screen was quite nice. I'm very curious about your process for making something like this. What sorts of tools do you use? |