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Feedback comments for LD54
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| Timestamp | Since previous | Game | Tudvari's comment | |
|---|---|---|---|---|
| Oct 2 21:17:09 | Space Promenade | ♥ 1 | i liked the music and the theme. I think it would be helpful if I could see a map during the game. :) | |
| Oct 2 21:37:45 | 20m 36s | Shipped Off | ♥ 1 | I loved it. The colours, the music, the whole scene... the game has a really good atmosphere. Nice difficulty curve, interesting mechanic. Thanks for making it! :) Keep it up! |
| Oct 2 22:03:16 | 25m 31s | Capitalism vs. Zombies | ♥ 4 | I could last till night 10. I realised too late that I have to use the renting mechanism, and the waves got too hard while all I could afford by then is refilling my health. However I didn't give up, tried again, so that means you found a really good idea. :) Maybe the day night switch could be a bit more immersive, more subtle. Thanks for making this game, enjoyed! :) Keep it up! |
| Oct 2 22:27:25 | 24m 09s | Slime Jumper | ♥ 2 | Nice hit on the theme! :D I'm not really a platformer guy, so maybe I'm a bit biased but at first the auto wall jumping felt good, but soon it turned to be a annoying. Though jumping/physics are always really hard to implement well. Other than this, good entry! :) |
| Oct 3 07:57:06 | 9h 29m | Prisoner 32 | ♥ 1 | The balancing is good, I managed to beat it after a few tries, congrats! And the vibe is interesting is usual. π At first I didnβt know how to escape with the explosive something, but then turns out the door just needs a lot of damage and on the first "damaged" texture the damage is not really visible. By the way why dogs in the hallway decrease your score, while on the final scene they increase? π And what is that big faded, blurry, slowly foating around plus sign during the first half minute in the final scene? Maybe itβs a glitchy fireball sprite? Also the boss is a bit "flashy" during the first phase (when itβs in the middle). Like blurry. Like a mix of 2 frames. Maybe itβs constantly switching sprites? Or was it intended? I think I found something for sure: escaping and returning while in maximized causes the view to be offsetted. And at some plays the boss just moves at the right edge of the screen. Was this intended? Or maybe my maximizing messed up somehow that run? :D Good game, keep it up, Commander! :) |
| Oct 3 08:10:04 | 12m 58s | BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . | ♥ 2 | The colors and the whole aesthetics are so cool already on the start screen. I guess you watched Philβs "Color Picking 102" lecture? :D Woah, really cool puzzle mechanic! Like a really good twist on the basic concept of tetris. And the level design is really top notch, I really enjoyed the learning curve too! How did you come up with the levels? Just trial and error? Or reverse engineered from the expected result? I always struggle and just do it by trial and error, but I guess there must be some better way. π Sometimes I could get my squares across walls, I guess this is a glitch, right? The final level was really tricky, I spent at least 15 minutes on it. And then you tried tricking me into thinking that there are more levels, by seamlessly starting over from the second level? How dare you! :D I think the game's title should be shorter. Because this title make me think of low quality submissions, while yours is one of the best, most refined one I've come accross so far. Congrats on the game, it was a big fun! :) |
| Oct 3 08:11:44 | 1m 40s | Walking The Pig | ♥ 1 | *** The pig is tired after its walk and happy to be back in the pigsty. You have done your task! *** Cool little entry as usual, Frank! :) I donβt usually play games like this, my first time was with your last LD entry. I missed Alpha Wolf Phil and Future Phil, but I was glad that there were some references. :D Nevertheless it was an immersive experience, I should read more books! :D Keep it up! |
| Oct 3 08:21:32 | 9m 48s | Awesome Spaceship Dude! | ♥ 1 | It was really fun, congrats! π At first the ship felt a bit uncontrollable, later I became better at it, but then extra boosters didn't help. π. When the game started I didnβt realise that those things were parts. I thought it's like a refill station or something. :D So maybe there could be some labels there till you equip them. But I guess it was still intuitive because when I tried shooting and nothing happened, I instantly tried grabbing them and VoilΓ‘! This sandbox, ship building was a really cool feature, and also a challenge! Assembling my ship while rotating, floating, and aliens are attacking... isn't easy for sure. π I think there could be some retro rockets to stop your ship. Maybe it was me but pressing S didn't really slow down the ship. At one point I think I found a glitch! I detached a part which was made of 3 parts... I could move around its subparts while they were also attached to (some of) each other? Even if they were physically so far away. π So I had like 3 parts, all far away from each other, but they moved together in a way. One part also had a laser which reacted to my FIRE command even after detaching! π . Which was **really cool**! I think this should be a feature. I was far away, but this little, static "turret" kept attacking... and sometimes I heard death sounds so it wasn't useless for sure! Till it was shot accidentally by an alien. :( But it would be cool to have a network of static turrets. Anyway, great entry, keep up the good work! |
| Oct 3 08:27:16 | 5m 44s | New Apartment | ♥ 1 | I love the βcanβt doβ sound effect! :D And the aesthetics are super cool, really polished and immersive. At first I really enjoyed it, however I couldnβt finish it because... well basically I didn't plan ahead. And additionally I also didnβt see that those tri-boxes are one L shaped object and not 3 separate ones. :D But I got some stuff out and tried again. Regarding that bottleneck "bridge": I couldn't really get my head around what object and where can I rotate "into" the bridge. Because according to my mind I shouldn't be able to do that at all due to the walls being there, even if not rendered. But I guess I wen't around this mind block by trial and error, just as usual: π Sadly I couldn't finish it, after a few tries I gave up. I guess it's not for me because logistics is so frustrating for me in the real life too. π Immersion 11/10! Keep up the good work, Jiri! :) |
| Oct 3 08:44:35 | 17m 19s | First Day Working at Freedomsoft Ltd. | ♥ 1 | Loved the little, detailed, silly conversations, made the game feel funny and immersive. The difficulty curve was good, nearly reached the broken elevator with 7 dollars. :| I was hoping for a grand meeting with the boss, with a big puncline or something. Maybe you could do a part II? :D Cool entry, I didn't find any glitches too, so keep up the good work! :) |
| Oct 3 09:37:43 | 53m 08s | Beach Brawl | ♥ 1 | Very coool soundtraaack! π Solid little entry, it doesn't really had depth to make me continue playing it after a few runs, but I enjoyed it. Maybe a custom cursor with a better contrast would have been nice: on my 1440p screen the white cursor on the beach was nearly invisible, making the aiming a bit hard at a this fast game. But I managed to fix it by playing it in windowed mode at a smaller resolution, so no probs. π Overally nice entry, wish there would be more content! π Keep up the good work! |
| Oct 3 10:15:20 | 37m 37s | How many sheep can you fit? | ♥ 4 | Very cool idea, and thanks for the gamepad support. I started using them a few years ago, and realised that there are lot of games which are so much more fun with a gamepad. And this game is one of them! π (By the way, in the menus I can't use i.e. the A button, I had to press Enter on the keyboard) When I looked at the counter and it said 16, I asked myself how will all these sheep fit into the pen because the current ones are standing very lazily at the entrance, blocking the rest of the pen. I tried moving them a bit inside, but a lot of them just ran out of the pen, so I believed in you and kept herding them. π And surprisingly even the 32 sheep fit! The controls were good, the dog run and barked so well, making the game really immersive. However it could have a bit more depth, when I finished a wave I always expected something more than just having more sheep to herd. Overally, solid game, wish there would be more content! :) Keep up the good work! |
| Oct 3 15:48:50 | 5h 33m | Cosmic Crossing Guard! | ♥ 1 | 6150! I really enjoyed the game, maybe the controls could be a bit better. But other than this I loved the content, and the different kind of bodies were well designed. Did you implement some kind of logic to "orchestrate" future collisions? Because I think if it would be fully random, there should be much less collisions, thus no work for the player. :D One frustrating thing was collision on the edges. Like 2 planets spawning really close to each other. As soon as I saw them on the edge, I have like half a second to react. And this was bigger problem with gas giants because they are huge, they have lots of contact surface, and they moved really slowly, thus they were in the "danger zone" for far too long. :D Anyway, I really enjoyed it, love that in real life space is vast, collisions are very rare... and here.. well, space is limited. Keep up the good work! :) Oh, and maybe you should make the inverse of this: "you have to collide celestial bodies." I mean, destruction is always more fun than avoiding destruction, right? π |
| Oct 3 17:53:38 | 2h 04m | Merge Soldier | ♥ 1 | I reached level 16 on first try and the game was surprisingly intuitive! π However it was a bit difficult to recover once a column is falling behind. π I didn't fully understand what is a "role group" and what is my "current role group cache". Maybe the next units to be placed aren't fully random, I just didn't understand this role group thing? :D And that "UpLeft" number means that when a soldier levels, they upgrade on their own, without fusion? Or is it a whole separate system? Also it would be helpful if the upgrades would show on the left panel. Anyway, very nice entry, it lacks sound, graphics, tutorial, etc, but it makes up on game design, it was really fun! :) Keep it up! |
| Oct 3 18:12:55 | 19m 17s | Tow To Tomorrow | ♥ 2 | It was a bit difficult to tow the ships but I liked the idea, and overally the game. Nicely polished entry! :) (Though I'm a bit disappointed that I couldn't fall off the world. π’ ) |
| Oct 3 19:14:05 | 1h 01m | Spectra | ♥ 2 | 58.8 seconds! :) Though I cheated because I realised that I'm not good enough to normally play this game. π So I camped in a corner, which made it so easy... up until a point where I got stuck to the wall due to ... well, not moving in a changing environment π and then the first charging square killed me. It was fun! π Very interesting concept, I'll give it a try later on, maybe I can beat master my technique to reach a bit further. And the colors are really pretty, wish it had sounds & music. Keep up the good work, cheers! :) |
| Oct 3 20:08:30 | 54m 25s | Compress(space) | ♥ 1 | Everything has been said by previous comments, so I won't waste our time... even though the folding controls were a bit annoying at times, the concept is so good that I didn't give up. Great concept, you should definitely make this into a full game! Keep it up! :) |
| Oct 5 12:44:46 | 40h 36m | THE RAT - Adventures in a limited space | ♥ 1 | Cool game, but it felt a bit too long/grindy. After the first minute, it was just a rinse and repeat to get the cheese, and then eat the wall. The controls felt a bit too punishing while also a bit too dangerous with the slippy floor. :D Anyway, cool idea and has a polished feel, keep it up! :) |
| Oct 5 13:45:59 | 1h 01m | Pactory | ♥ 0 | Interesting, fun game, the insane levels are truly insane! :D However I would have preferred to have an invisible wall on the screen's edges, than having this item respawn system. Anyway, good entry! :) |
| Oct 5 14:24:46 | 38m 47s | Colorspace | ♥ 1 | Nice, unique mechanics! You should be proud of coming up with it. :) But maybe it's just me, but it feels a bit too hard. I had to reset a lot of times and I realised too late that I made a mistake, causing me to waste a lot of time. But maybe I'm just not a puzzle guy, or I need more practice. Anyway, keep up the good work, nice! |
| Oct 5 14:49:52 | 25m 06s | Loot Goblin | ♥ 2 | I'm the guy who forced you to use the "loot-goblin-2" url :'( Sorry! Neat idea, had fun, and funny voice acting, even if sometimes a bit immersion breaking! :D I ran a few times, but couldn't reach really high scores. Maybe it would be cool to somehow see the values of objects. So I could estimate on their size and value if they are worth it or not. :) Keep up the good work, cheers! :) |
| Oct 6 08:20:20 | 17h 30m | The ECRU Experience | ♥ 1 | Mike did not remember. :'( I was hoping that next run he's going to kill me or something. π Anyway, cool entry, gave me Stanley Parables vibes, and it was interesting enough that it made me go through all the paths. Even if I had to repeat first half like 5 times. π It would be nice if you could come up with a solution to this because I think most of us wants to find the other endings as well. :) Sometimes I heard clicking sounds, supposedly randomly. Mind sharing some info about that? :D Or did I miss something? Nice game Dock, keep it up, see you next LD! :) |
| Oct 6 08:32:32 | 12m 12s | HeadSpace Limited | ♥ 1 | Cool game, really enjoyed the upgrade system, made me play twice. And it was intuitive enough that I reached (I think) far on the first try. On this note, I think it would be fun if after game over I could see how far I reached. Maybe through a high score, or a level count, etc. And I think the bullets should have a different shape than the player because at later levels I sometimes lost my character in the bullet hell. π Anyway, good entry, congrats! :) |